kde-l10n/zh_CN/messages/kde-workspace/kcmkwincompositing.po
2014-12-10 02:26:04 +00:00

776 lines
27 KiB
Text
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#
# Funda Wang <fundawang@linux.net.cn>,2007.
# Lie Ex <lilith.ex@gmail.com>, 2007-2010.
# Ni Hui <shuizhuyuanluo@126.com>, 2010, 2011, 2013.
# Feng Chao <rainofchaos@gmail.com>, 2011, 2013.
# Weng Xuetian <wengxt@gmail.com>, 2011, 2012, 2013.
msgid ""
msgstr ""
"Project-Id-Version: kdelibs\n"
"Report-Msgid-Bugs-To: xakepa10@gmail.com\n"
"POT-Creation-Date: 2014-12-10 02:13+0000\n"
"PO-Revision-Date: 2013-06-18 21:36+0800\n"
"Last-Translator: FengChao <rainofchaos@gmail.com>\n"
"Language-Team: Chinese Simplified <kde-china@kde.org>\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Lokalize 1.5\n"
#: ktimerdialog.cpp:167
msgid "1 second remaining:"
msgid_plural "%1 seconds remaining:"
msgstr[0] "剩余 %1 秒:"
#: main.cpp:63
msgid "Confirm Desktop Effects Change"
msgstr "确认桌面特效更改"
#: main.cpp:67
msgid "&Accept Configuration"
msgstr "接受配置(&A)"
#: main.cpp:68
msgid "&Return to Previous Configuration"
msgstr "恢复为先前配置(&R)"
#: main.cpp:70
msgid ""
"Desktop effects settings have changed.\n"
"Do you want to keep the new settings?\n"
"They will be automatically reverted in 10 seconds."
msgstr ""
"桌面特效已经更改。\n"
"您是否想要保留新设置?\n"
"10 秒后将自动恢复原始值。"
#: main.cpp:85
msgctxt ""
"Action to open a dialog showing detailed information why an effect could not "
"be loaded"
msgid "Details"
msgstr "详情"
#: main.cpp:86
msgctxt "Prevent warning from bein displayed again"
msgid "Don't show again!"
msgstr "不再显示!"
#: main.cpp:129
msgid "Use GLSL shaders"
msgstr "使用 GLSL 着色"
#: main.cpp:141
msgid "None"
msgstr "无"
#: main.cpp:142
msgid "The painting is not synchronized with the screen."
msgstr "绘制与屏幕不同步。"
#: main.cpp:143
msgid "Automatic"
msgstr "自动"
#: main.cpp:144
msgid ""
"Tries to re-use older buffers and if that is not possible,\n"
"picks a strategy matching your hardware."
msgstr "尝试重用旧缓存,根据硬件选用。"
#: main.cpp:145
msgid "Only when Cheap"
msgstr "仅当占用资源少时"
#: main.cpp:146
msgid ""
"When major regions of the screen are updated,\n"
"the entire screen will be repainted.\n"
"Can cause tearing with small updates."
msgstr ""
"屏幕主要区域更新时,重画整个窗口。\n"
"在更新少时会导致图像撕裂。"
#: main.cpp:147
msgid "Full scene repaints"
msgstr "全屏幕重画"
#: main.cpp:148
msgid ""
"The complete screen is repainted for every frame.\n"
"Can be slow with large blurred areas."
msgstr ""
"每帧都重画整个窗口。\n"
"有大面积模糊区域时会很慢。"
#: main.cpp:149
msgid "Re-use screen content"
msgstr "重用窗口内容"
#: main.cpp:150
msgid ""
"WARNING:\n"
"This strategy is usually slow with Open Source drivers.\n"
"Undamaged pixels will be copied from GL_FRONT to GL_BACK"
msgstr ""
"警告:\n"
"此策略在开源驱动中通常非常慢。\n"
"未更新的像素需要从 GL_FRONT 复制到 GL_BACK"
#: main.cpp:203
msgid "kcmkwincompositing"
msgstr "kcmkwincompositing"
#: main.cpp:204
msgid "KWin Desktop Effects Configuration Module"
msgstr "KWin 桌面特效配置模块"
#: main.cpp:205
msgid "(c) 2007 Rivo Laks"
msgstr "(c) 2007 Rivo Laks"
#: main.cpp:206
msgid "Rivo Laks"
msgstr "Rivo Laks"
#: main.cpp:224
msgid "No effect"
msgstr "无效果"
#: main.cpp:247
msgid ""
"Failed to activate desktop effects using the given configuration options. "
"Settings will be reverted to their previous values.\n"
"\n"
"Check your X configuration. You may also consider changing advanced options, "
"especially changing the compositing type."
msgstr ""
"以给定配置选项激活桌面特效失败,现在将还原到先前的设置。\n"
"\n"
"请检查您的 X 配置,您也可以想要更改一些高级选项,尤其是混成类型。"
#: main.cpp:284
msgid "Appearance"
msgstr "外观"
#: main.cpp:285
msgid "Accessibility"
msgstr "辅助功能"
#: main.cpp:286
msgid "Focus"
msgstr "焦点"
#: main.cpp:287
msgid "Window Management"
msgstr "窗口管理"
#: main.cpp:288
msgid "Candy"
msgstr "蜜罐"
#: main.cpp:289
msgid "Demos"
msgstr "演示"
#: main.cpp:290
msgid "Tests"
msgstr "测试"
#: main.cpp:291
msgid "Tools"
msgstr "工具"
#: main.cpp:470
msgid ""
"Desktop effects are not available on this system due to the following "
"technical issues:"
msgstr "由于以下技术原因,此系统无法使用桌面特效:"
#: main.cpp:473
msgctxt ""
"Reason shown when trying to activate desktop effects and KWin (most likely) "
"crashes"
msgid "Window Manager seems not to be running"
msgstr "窗口管理器看起来没有在运行"
#: main.cpp:680
msgid ""
"Your settings have been saved but as KDE is currently running in failsafe "
"mode desktop effects cannot be enabled at this time.\n"
"\n"
"Please exit failsafe mode to enable desktop effects."
msgstr ""
"您的设置已经保存,但 KDE 目前在安全模式下运行,无法启用桌面桌面特效。\n"
"\n"
"请退出安全模式来启用桌面特效。"
#: main.cpp:722
msgctxt "Error Message shown when a desktop effect could not be loaded"
msgid "One desktop effect could not be loaded."
msgid_plural "%1 desktop effects could not be loaded."
msgstr[0] "%1 桌面特效无法加载。"
#: main.cpp:741
msgctxt "Effect with given name could not be activated due to unknown reason"
msgid "%1 effect failed to load due to unknown reason."
msgstr "%1 特效由于未知原因加载失败。"
#: main.cpp:743
msgctxt ""
"Effect with given name could not be activated as it requires hardware shaders"
msgid "%1 effect requires hardware support."
msgstr "%1 特效需要硬件支持。"
#: main.cpp:745
msgctxt "Effect with given name could not be activated as it requires OpenGL"
msgid "%1 effect requires OpenGL."
msgstr "%1 特效需要OpenGL 支持。"
#: main.cpp:747
msgctxt "Effect with given name could not be activated as it requires OpenGL 2"
msgid "%1 effect requires OpenGL 2."
msgstr "%1 特效需要OpenGL 2支持。"
#: main.cpp:749
msgctxt "Window title"
msgid "List of effects which could not be loaded"
msgstr "无法加载的桌面特效列表"
#: main.cpp:756
msgid ""
"For technical reasons it is not possible to determine all possible error "
"causes."
msgstr "由于技术原因无法检测所有可能的错误来源。"
#: main.cpp:822
msgctxt ""
"Error Message shown when compositing is not active after tried activation"
msgid "Desktop effect system is not running."
msgstr "桌面特效系统未运行。"
#: main.cpp:898
msgid "<h1>Desktop Effects</h1>"
msgstr "<h1>桌面特效</h1>"
#. i18n: file: main.ui:31
#. i18n: ectx: attribute (title), widget (QWidget, tab)
#: rc.cpp:3
msgid "General"
msgstr "常规"
#. i18n: file: main.ui:92
#. i18n: ectx: property (text), widget (QLabel, label_9)
#: rc.cpp:6
msgid "Pressing this button can crash the desktop."
msgstr "点击此按钮可能引起桌面崩溃。"
#. i18n: file: main.ui:115
#. i18n: ectx: property (text), widget (QCheckBox, rearmSafetyCheck)
#: rc.cpp:9
msgid "I have saved my data."
msgstr "我已经保存了数据。"
#. i18n: file: main.ui:138
#. i18n: ectx: property (text), widget (QPushButton, rearmGlSupportButton)
#: rc.cpp:12
msgid "Re-enable OpenGL detection"
msgstr "重新启用 OpenGL 检测"
#. i18n: file: main.ui:169
#. i18n: ectx: property (title), widget (QGroupBox, groupBox_2)
#: rc.cpp:15
msgid "Activation"
msgstr "启用"
#. i18n: file: main.ui:178
#. i18n: ectx: property (text), widget (QCheckBox, useCompositing)
#: rc.cpp:18
msgctxt "@option:check"
msgid "Enable desktop effects at startup"
msgstr "启动时开启桌面特效"
#. i18n: file: main.ui:209
#. i18n: ectx: property (text), widget (QLabel, label_6)
#: rc.cpp:21
msgid "Desktop effects can be toggled anytime using this shortcut:"
msgstr "任何时候都可以通过如下命令切换桌面特效:"
#. i18n: file: main.ui:240
#. i18n: ectx: property (title), widget (QGroupBox, groupBox)
#: rc.cpp:24
msgctxt "@title:group a few general options to set up desktop effects"
msgid "Simple effect setup"
msgstr "简单特效设置"
#. i18n: file: main.ui:249
#. i18n: ectx: property (text), widget (QCheckBox, effectWinManagement)
#: rc.cpp:27
msgid "Improved window management"
msgstr "改进窗口管理"
#. i18n: file: main.ui:259
#. i18n: ectx: property (text), widget (QCheckBox, effectAnimations)
#: rc.cpp:30
msgid "Various animations"
msgstr "各种动画"
#. i18n: file: main.ui:269
#. i18n: ectx: property (text), widget (QLabel, label_4)
#: rc.cpp:33
msgid "Effect for desktop switching:"
msgstr "桌面切换时的效果:"
#. i18n: file: main.ui:305
#. i18n: ectx: property (text), widget (QLabel, label_5)
#: rc.cpp:36
msgid "Animation speed:"
msgstr "动画速度:"
#. i18n: file: main.ui:328
#. i18n: ectx: property (text), item, widget (KComboBox, animationSpeedCombo)
#: rc.cpp:39
msgid "Instant"
msgstr "即时"
#. i18n: file: main.ui:333
#. i18n: ectx: property (text), item, widget (KComboBox, animationSpeedCombo)
#: rc.cpp:42
msgid "Very Fast"
msgstr "非常快"
#. i18n: file: main.ui:338
#. i18n: ectx: property (text), item, widget (KComboBox, animationSpeedCombo)
#: rc.cpp:45
msgid "Fast"
msgstr "快"
#. i18n: file: main.ui:343
#. i18n: ectx: property (text), item, widget (KComboBox, animationSpeedCombo)
#: rc.cpp:48
msgid "Normal"
msgstr "普通"
#. i18n: file: main.ui:348
#. i18n: ectx: property (text), item, widget (KComboBox, animationSpeedCombo)
#: rc.cpp:51
msgid "Slow"
msgstr "慢"
#. i18n: file: main.ui:353
#. i18n: ectx: property (text), item, widget (KComboBox, animationSpeedCombo)
#: rc.cpp:54
msgid "Very Slow"
msgstr "非常慢"
#. i18n: file: main.ui:358
#. i18n: ectx: property (text), item, widget (KComboBox, animationSpeedCombo)
#: rc.cpp:57
msgid "Extremely Slow"
msgstr "极慢"
#. i18n: file: main.ui:392
#. i18n: ectx: property (text), widget (QLabel, label)
#: rc.cpp:60
msgid ""
"You can find more effects, as well as effect-specific settings, in the \"All "
"Effects\" tab above."
msgstr "您可以在“全部效果”标签中找到更多效果,以及针对每种效果的设置。"
#. i18n: file: main.ui:440
#. i18n: ectx: attribute (title), widget (QWidget, tab_2)
#: rc.cpp:63
msgid "All Effects"
msgstr "全部效果"
#. i18n: file: main.ui:446
#. i18n: ectx: property (text), widget (QLabel, label_2)
#: rc.cpp:66
msgid ""
"Hint: To find out or configure how to activate an effect, look at the "
"effect's settings."
msgstr "提示:要查找或配置如何激活效果,请查看相应效果的选项。"
#. i18n: file: main.ui:473
#. i18n: ectx: property (text), widget (KPushButton, ghns)
#: rc.cpp:69
msgid "Get New Effects ..."
msgstr "获得新特效..."
#. i18n: file: main.ui:498
#. i18n: ectx: attribute (title), widget (QWidget, tab_4)
#: rc.cpp:72
msgid "Advanced"
msgstr "高级"
#. i18n: file: main.ui:552
#. i18n: ectx: property (title), widget (QGroupBox, glGroup)
#: rc.cpp:75
msgid "OpenGL Options"
msgstr "OpenGL 选项"
#. i18n: file: main.ui:564
#. i18n: ectx: property (toolTip), widget (QCheckBox, glColorCorrection)
#: rc.cpp:78
msgid ""
"<p>Activates color correction if possible, using the Kolor-Manager. Requires "
"OpenGL 2 Shaders to be enabled and Kolor-Manager to be installed. May fail "
"silently.</p><p><strong>Experimental</strong>.</p>"
msgstr ""
"<p>可用情况下通过Kolor-Manager激活色彩矫正。需要启用 OpenGL 2 着色,以及需要"
"安装Kolor-Manager。可能启用失败但没有提示。</p><p><strong>实验性</strong>.</"
"p>"
#. i18n: file: main.ui:567
#. i18n: ectx: property (text), widget (QCheckBox, glColorCorrection)
#: rc.cpp:81
msgid "Enable color correction (experimental)"
msgstr "启用色彩矫正(实验性)"
#. i18n: file: main.ui:576
#. i18n: ectx: property (text), widget (QLabel, glSwapStrategyLabel)
#: rc.cpp:84
msgid "Tearing Prevention (VSync)"
msgstr "避免撕裂(VSync)"
#. i18n: file: main.ui:629
#. i18n: ectx: property (title), widget (QGroupBox, groupBox_3)
#: rc.cpp:87
msgid "General Options"
msgstr "常规选项"
#. i18n: file: main.ui:644
#. i18n: ectx: property (text), widget (QLabel, label_8)
#: rc.cpp:90
msgid "Keep window thumbnails:"
msgstr "保留窗口缩略图:"
#. i18n: file: main.ui:664
#. i18n: ectx: property (text), item, widget (KComboBox, windowThumbnails)
#: rc.cpp:93
msgctxt ""
"A window thumbnail requires to have the corresponding window mapped. To have "
"thumbnails at all time, windows are not unmapped. This can break window "
"minimization as it is modelled as unmapping of windows."
msgid "Always (Breaks minimization)"
msgstr "总是(无视窗口最小化)"
#. i18n: file: main.ui:669
#. i18n: ectx: property (text), item, widget (KComboBox, windowThumbnails)
#: rc.cpp:96
msgctxt ""
"Windows are not unmapped if the window is somewhere visible on any of the "
"virtual desktops."
msgid "Only for Shown Windows"
msgstr "只对显示的窗口"
#. i18n: file: main.ui:674
#. i18n: ectx: property (text), item, widget (KComboBox, windowThumbnails)
#: rc.cpp:99
msgctxt ""
"Windows are unmapped as they are requested. This can lead to not having "
"updated thumbnials for windows on other desktops."
msgid "Never"
msgstr "从不"
#. i18n: file: main.ui:688
#. i18n: ectx: property (text), widget (QLabel, scaleMethodLabel)
#: rc.cpp:102
msgid "Scale method:"
msgstr "缩放方法:"
#. i18n: file: main.ui:715
#. i18n: ectx: property (toolTip), widget (QComboBox, xrScaleFilter)
#: rc.cpp:105
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">Crisp:</span></p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast on all "
"GPUs but looks bricky</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">Smooth:</span></p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">XRenderSetPictureFilter(\"good\") </span>- linear blending.</p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
"nvidia GPUs and maybe others but also can be <span style=\" text-decoration: "
"underline;\">very</span> slow, you will have to try it.</p></body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">快速:</span></p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">XRenderSetPictureFilter(\"fast\")</span> - 在所有显卡上都相当快,"
"但有难看的锯齿</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">平滑:</span></p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">XRenderSetPictureFilter(\"good\") </span>- 线性混合。</p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">在较新的 nvidia 显卡上十分"
"快,但在其它显卡上可能<span style=\" text-decoration: underline;\">非常</"
"span>慢,您可尝试一下。</p></body></html>"
#. i18n: file: main.ui:722
#. i18n: ectx: property (text), item, widget (QComboBox, xrScaleFilter)
#. i18n: file: main.ui:755
#. i18n: ectx: property (text), item, widget (QComboBox, glScaleFilter)
#: rc.cpp:117 rc.cpp:139
msgid "Crisp"
msgstr "快速"
#. i18n: file: main.ui:727
#. i18n: ectx: property (text), item, widget (QComboBox, xrScaleFilter)
#: rc.cpp:120
msgid "Smooth (slower)"
msgstr "平滑(较慢)"
#. i18n: file: main.ui:748
#. i18n: ectx: property (toolTip), widget (QComboBox, glScaleFilter)
#: rc.cpp:123
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">Crisp:</span></p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks bricky</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">Smooth:</span></p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">Accurate:</span></p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, requires "
"glsl shader support.</p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
"GPUs and even cause various troubles with broken drivers (from "
"overbrightening to segfaults).</p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" if "
"you have problems.</p></body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">快速:</span></p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">GL_NEAREST</span> - 在所有显卡上都相当快,但有难看的锯齿</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">平滑:</span></p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-style:"
"italic;\">GL_LINEAR</span> - 在大多数显卡上比较快,但有点模糊</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">精确:</span></p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos 过滤器需要glsl渲"
"染支持。</p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">可能在低端显卡上会慢,当驱"
"动不工作时甚至会导致各种麻烦。(从亮度过亮到段错误)</p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">如果您有这些问题,请退回"
"到“平滑”。</p></body></html>"
#. i18n: file: main.ui:760
#. i18n: ectx: property (text), item, widget (QComboBox, glScaleFilter)
#: rc.cpp:142
msgid "Smooth"
msgstr "平滑"
#. i18n: file: main.ui:765
#. i18n: ectx: property (text), item, widget (QComboBox, glScaleFilter)
#: rc.cpp:145
msgid "Accurate"
msgstr "精确"
#. i18n: file: main.ui:775
#. i18n: ectx: property (text), widget (QCheckBox, unredirectFullscreen)
#: rc.cpp:148
msgid "Suspend desktop effects for fullscreen windows"
msgstr "为全屏窗口挂起桌面特效"
#. i18n: file: main.ui:819
#. i18n: ectx: property (text), widget (QLabel, label_7)
#: rc.cpp:151
msgid "Compositing type:"
msgstr "混成类型:"
#. i18n: file: main.ui:839
#. i18n: ectx: property (text), item, widget (KComboBox, compositingType)
#: rc.cpp:154
msgid "OpenGL 3.1"
msgstr "OpenGL 3.1"
#. i18n: file: main.ui:844
#. i18n: ectx: property (text), item, widget (KComboBox, compositingType)
#: rc.cpp:157
msgid "OpenGL 2.0"
msgstr "OpenGL 2.0"
#. i18n: file: main.ui:849
#. i18n: ectx: property (text), item, widget (KComboBox, compositingType)
#: rc.cpp:160
msgid "OpenGL 1.2"
msgstr "OpenGL 1.2"
#. i18n: file: main.ui:854
#. i18n: ectx: property (text), item, widget (KComboBox, compositingType)
#: rc.cpp:163
msgid "XRender"
msgstr "XRender"
#. i18n: file: main.ui:862
#. i18n: ectx: property (text), widget (QLabel, label_3)
#: rc.cpp:166
msgid "Qt graphics system:"
msgstr "Qt 图形系统:"
#. i18n: file: main.ui:878
#. i18n: ectx: property (toolTip), widget (QComboBox, graphicsSystem)
#: rc.cpp:169
msgid ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" font-"
"weight:600;\">strongly recommended</span> to use the <span style=\" font-"
"weight:600;\">native</span> system when using the <span style=\" font-"
"weight:600;\">XRender</span> backend.</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
"decorations perform better with the <span style=\" font-weight:600;"
"\">raster</span> system on the <span style=\" font-weight:600;\">default and "
"generally preferred OpenGL</span> backend (though some don't - also the "
"impact here can be anything between \"slight\" and \"incredible\" depending "
"on the GPU and driver)</p></body></html>"
msgstr ""
"<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
"REC-html40/strict.dtd\">\n"
"<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/css"
"\">\n"
"p, li { white-space: pre-wrap; }\n"
"</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
"weight:400; font-style:normal;\">\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
"weight:600;\">强烈推荐</span> 在使用<span style=\" font-weight:600;"
"\">XRender</span> 后端时使用 <span style=\" font-weight:600;\">原生</span>系"
"统。</p>\n"
"<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
"margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;\"></"
"p>\n"
"<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
"right:0px; -qt-block-indent:0; text-indent:0px;\">另一方面,许多边框在<span "
"style=\" font-weight:600;\">默认并且推荐的OpenGL</span>后端使用<span style="
"\" font-weight:600;\">光栅</span>系统时性能更好。(尽管有些并非如此 - 请注意这"
"里所谓的影响可能是“轻微”到“难以置信”取决于GPU 和驱动)</p></body></html>"
#. i18n: file: main.ui:882
#. i18n: ectx: property (text), item, widget (QComboBox, graphicsSystem)
#: rc.cpp:178
msgid "Native"
msgstr "原生"
#. i18n: file: main.ui:887
#. i18n: ectx: property (text), item, widget (QComboBox, graphicsSystem)
#: rc.cpp:181
msgid "Raster"
msgstr "光栅"
#~ msgctxt "NAME OF TRANSLATORS"
#~ msgid "Your names"
#~ msgstr "KDE 中国"
#~ msgctxt "EMAIL OF TRANSLATORS"
#~ msgid "Your emails"
#~ msgstr "kde-china@kde.org"
#~ msgid ""
#~ "If enabled all rendering will be performed with Shaders written in the "
#~ "OpenGL Shading Language.\n"
#~ "On legacy hardware disabling Shaders can improve the performance."
#~ msgstr ""
#~ "如果启用,所有渲染都会通过 OpenGL 着色语言进行。\n"
#~ "在老硬件上禁用此项可能会提高性能。"
#~ msgid "Use OpenGL 2 Shaders"
#~ msgstr "启用 OpenGL 2 着色"
#~ msgid "Use VSync"
#~ msgstr "使用垂直同步"
#~ msgid "Effect for window switching:"
#~ msgstr "窗口切换时的效果:"