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111 lines
4.3 KiB
C++
111 lines
4.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QML Shaders plugin of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QApplication>
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#include <QtTest/qtest.h>
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#include <QtDeclarative>
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#include "../../../../src/imports/shaders/shadereffectitem.h"
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#include "../../../../src/imports/shaders/shadereffectsource.h"
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//#include "../../../src/shadereffect.h"
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class BenchmarkItem : public QDeclarativeItem
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{
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Q_OBJECT
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public:
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BenchmarkItem( QDeclarativeItem * parent = 0 ) : QDeclarativeItem(parent)
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, m_frameCount(0)
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{
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setFlag(QGraphicsItem::ItemHasNoContents, false);
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}
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void paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) {
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QDeclarativeItem::paint(painter, option, widget);
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if (timer.restart() > 7) m_frameCount++;
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}
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int frameCount() { return m_frameCount; }
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private:
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int m_frameCount;
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QTime timer;
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};
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int main(int argc, char *argv[])
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{
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QApplication app(argc, argv);
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QDeclarativeView view;
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view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
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view.setAttribute(Qt::WA_OpaquePaintEvent);
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view.setAttribute(Qt::WA_NoSystemBackground);
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view.setResizeMode(QDeclarativeView::SizeViewToRootObject);
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qmlRegisterType<ShaderEffectItem>("Qt.labs.shaders", 1, 0, "ShaderEffectItem");
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qmlRegisterType<ShaderEffectSource>("Qt.labs.shaders", 1, 0, "ShaderEffectSource");
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QGLFormat format = QGLFormat::defaultFormat();
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format.setSampleBuffers(false);
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format.setSwapInterval(1);
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QGLWidget* glWidget = new QGLWidget(format);
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glWidget->setAutoFillBackground(false);
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view.setViewport(glWidget);
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view.show();
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view.setSource(QUrl::fromLocalFile("TestWater.qml"));
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BenchmarkItem *benchmarkItem;
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qDebug() << "Sea Water benchmark:";
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benchmarkItem = new BenchmarkItem(dynamic_cast<QDeclarativeItem *>(view.rootObject()));
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QTest::qWait(5000);
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qDebug() << "Rendered " << benchmarkItem->frameCount() << " frames in 5 seconds";
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qDebug() << "Average " << benchmarkItem->frameCount() / 5.0 << " frames per second";
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qDebug() << "Gaussian drop shadow benchmark:";
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view.setSource(QUrl::fromLocalFile("TestGaussianDropShadow.qml"));
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benchmarkItem = new BenchmarkItem(dynamic_cast<QDeclarativeItem *>(view.rootObject()));
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QTest::qWait(5000);
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qDebug() << "Rendered " << benchmarkItem->frameCount() << " frames in 5 seconds";
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qDebug() << "Average " << benchmarkItem->frameCount() / 5.0 << " frames per second";
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}
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#include "moc_tst_performance.cpp"
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