/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QML Shaders plugin of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include "../../../../src/imports/shaders/shadereffectitem.h" #include "../../../../src/imports/shaders/shadereffectsource.h" //#include "../../../src/shadereffect.h" class BenchmarkItem : public QDeclarativeItem { Q_OBJECT public: BenchmarkItem( QDeclarativeItem * parent = 0 ) : QDeclarativeItem(parent) , m_frameCount(0) { setFlag(QGraphicsItem::ItemHasNoContents, false); } void paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { QDeclarativeItem::paint(painter, option, widget); if (timer.restart() > 7) m_frameCount++; } int frameCount() { return m_frameCount; } private: int m_frameCount; QTime timer; }; int main(int argc, char *argv[]) { QApplication app(argc, argv); QDeclarativeView view; view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate); view.setAttribute(Qt::WA_OpaquePaintEvent); view.setAttribute(Qt::WA_NoSystemBackground); view.setResizeMode(QDeclarativeView::SizeViewToRootObject); qmlRegisterType("Qt.labs.shaders", 1, 0, "ShaderEffectItem"); qmlRegisterType("Qt.labs.shaders", 1, 0, "ShaderEffectSource"); QGLFormat format = QGLFormat::defaultFormat(); format.setSampleBuffers(false); format.setSwapInterval(1); QGLWidget* glWidget = new QGLWidget(format); glWidget->setAutoFillBackground(false); view.setViewport(glWidget); view.show(); view.setSource(QUrl::fromLocalFile("TestWater.qml")); BenchmarkItem *benchmarkItem; qDebug() << "Sea Water benchmark:"; benchmarkItem = new BenchmarkItem(dynamic_cast(view.rootObject())); QTest::qWait(5000); qDebug() << "Rendered " << benchmarkItem->frameCount() << " frames in 5 seconds"; qDebug() << "Average " << benchmarkItem->frameCount() / 5.0 << " frames per second"; qDebug() << "Gaussian drop shadow benchmark:"; view.setSource(QUrl::fromLocalFile("TestGaussianDropShadow.qml")); benchmarkItem = new BenchmarkItem(dynamic_cast(view.rootObject())); QTest::qWait(5000); qDebug() << "Rendered " << benchmarkItem->frameCount() << " frames in 5 seconds"; qDebug() << "Average " << benchmarkItem->frameCount() / 5.0 << " frames per second"; } #include "moc_tst_performance.cpp"