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update to 9.2.4
2013-12-14 00:47:16 +04:00
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Updated to version 10.1.2 From the release announcement: Mesa 10.1.2 is a bug fix release which fixes bugs fixed since the 10.1.1 release, (see below for a list of changes). Ander Conselvan de Oliveira (2): gbm/dri: Fix out-of-memory error path in dri_device_create() egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM Anuj Phogat (27): mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE) swrast: Add glBlitFramebuffer to commands affected by conditional rendering mesa: Fix error condition for multisample proxy texture targets i965: Put an assertion to check valid varying_to_slot[varying] i965: Fix component mask and varying_to_slot mapping for gl_Layer i965: Fix component mask and varying_to_slot mapping for gl_ViewportIndex mesa: Add helper function _mesa_is_format_integer() mesa: Add error condition for integer formats in glGetTexImage() mesa: Add an error condition in glGetFramebufferAttachmentParameteriv() mesa: Fix error code generation in glReadPixels() glsl: Allow overlapping locations for vertex input attributes mesa: Fix querying location of nth element of an array variable mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0 glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord glsl: Compile error if fs uses gl_FragCoord before first redeclaration mesa: Add entry for extension ARB_texture_stencil8 mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage() i965: Fix crash in do_blit_readpixels() mesa: Add missing types in _mesa_texstore_xx_xx() functions mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functions mesa: Add new helper function _mesa_unpack_depth_stencil_row() mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil() i965: Add glBlitFramebuffer to commands affected by conditional rendering glsl: Use switch to allow adding more shader types glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions Benjamin Bellec (1): mesa: fix GetStringi error message with correct function name Brian Paul (1): swrast: allocate swrast_texture_image::ImageSlices array if needed Carl Worth (5): docs: Add the MD5 sums for the 10.1.1 release tar files. cherry-ignore: Ignore a patch causing a regression cherry-ignore: Drop an ignored patch now that piglit has been updated. Update VERSION to 10.1.2 docs: Add notes for the 10.1.2 release. Chris Forbes (1): glsl: Only allow `invariant` on shader in/out between stages. Eric Anholt (1): i965: Fix render-to-texture in non-FinishRenderTexture cases. Ian Romanick (1): dri3: Enable GLX_MESA_query_renderer on DRI3 too Kenneth Graunke (2): i965: Don't enable reset notification support on Gen4-5. i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS. Marek Olšák (10): r300g: don't crash when getting NULL colorbuffers st/mesa: remove trailing NULL colorbuffers r600g: fix edge flags and layered rendering on R600-R700 r600g: disable async DMA on R700 r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled r600g: fix flushing on RV670, RS780, RS880 again r600g: fix buffer copying on R600-R700 r600g: fix for broken CULL_FRONT behavior on R6xx r600g: fix for an MSAA hang on RV770 r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of SX_MISC Michel Dänzer (2): r600g: Disable LLVM by default at runtime for graphics st/mesa: Fix NULL pointer dereference for incomplete framebuffers Neil Roberts (1): wayland: Fix the logic in disabling the prime capability Samuel Iglesias Gonsalvez (1): mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT() Thomas Hellstrom (1): st/xa: Cache render target surface nick (1): swrast: Fix vertex color in _swsetup_Translate()
2014-05-08 14:24:46 +04:00
MesaLib-10.1.2.tar.bz2
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9debffff2d25628bd699e3707ba89da3a3976c55
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