Updated to version 10.1.2

From the release announcement:

Mesa 10.1.2 is a bug fix release which fixes bugs fixed since the 10.1.1
release, (see below for a list of changes).

Ander Conselvan de Oliveira (2):
      gbm/dri: Fix out-of-memory error path in dri_device_create()
      egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM

Anuj Phogat (27):
      mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE)
      swrast: Add glBlitFramebuffer to commands affected by conditional
	rendering
      mesa: Fix error condition for multisample proxy texture targets
      i965: Put an assertion to check valid varying_to_slot[varying]
      i965: Fix component mask and varying_to_slot mapping for gl_Layer
      i965: Fix component mask and varying_to_slot mapping for
	gl_ViewportIndex
      mesa: Add helper function _mesa_is_format_integer()
      mesa: Add error condition for integer formats in glGetTexImage()
      mesa: Add an error condition in
	glGetFramebufferAttachmentParameteriv()
      mesa: Fix error code generation in glReadPixels()
      glsl: Allow overlapping locations for vertex input attributes
      mesa: Fix querying location of nth element of an array variable
      mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0
      glsl: Compile error if fs defines conflicting qualifiers for
	gl_FragCoord
      glsl: Compile error if fs uses gl_FragCoord before first
	redeclaration
      mesa: Add entry for extension ARB_texture_stencil8
      mesa: Add error condition for format=STENCIL_INDEX in
	glGetTexImage()
      i965: Fix crash in do_blit_readpixels()
      mesa: Add missing types in _mesa_texstore_xx_xx() functions
      mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx()
	functions
      mesa: Add new helper function _mesa_unpack_depth_stencil_row()
      mesa: Add support to unpack depth-stencil texture in to
	FLOAT_32_UNSIGNED_INT_24_8_REV
      mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in
	get_tex_depth_stencil()
      i965: Add glBlitFramebuffer to commands affected by conditional
	rendering
      glsl: Use switch to allow adding more shader types
      glsl: Link error if fs defines conflicting qualifiers for
	gl_FragCoord
      glsl: Apply the link error conditions to
GL_ARB_fragment_coord_conventions

Benjamin Bellec (1):
      mesa: fix GetStringi error message with correct function name

Brian Paul (1):
      swrast: allocate swrast_texture_image::ImageSlices array if needed

Carl Worth (5):
      docs: Add the MD5 sums for the 10.1.1 release tar files.
      cherry-ignore: Ignore a patch causing a regression
      cherry-ignore: Drop an ignored patch now that piglit has been
	updated.
      Update VERSION to 10.1.2
      docs: Add notes for the 10.1.2 release.

Chris Forbes (1):
      glsl: Only allow `invariant` on shader in/out between stages.

Eric Anholt (1):
      i965: Fix render-to-texture in non-FinishRenderTexture cases.

Ian Romanick (1):
      dri3: Enable GLX_MESA_query_renderer on DRI3 too

Kenneth Graunke (2):
      i965: Don't enable reset notification support on Gen4-5.
      i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS.

Marek Olšák (10):
      r300g: don't crash when getting NULL colorbuffers
      st/mesa: remove trailing NULL colorbuffers
      r600g: fix edge flags and layered rendering on R600-R700
      r600g: disable async DMA on R700
      r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled
      r600g: fix flushing on RV670, RS780, RS880 again
      r600g: fix buffer copying on R600-R700
      r600g: fix for broken CULL_FRONT behavior on R6xx
      r600g: fix for an MSAA hang on RV770
      r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of
	SX_MISC

Michel Dänzer (2):
      r600g: Disable LLVM by default at runtime for graphics
      st/mesa: Fix NULL pointer dereference for incomplete framebuffers

Neil Roberts (1):
      wayland: Fix the logic in disabling the prime capability

Samuel Iglesias Gonsalvez (1):
      mesa: fix check for dummy renderbuffer in
	_mesa_FramebufferRenderbufferEXT()

Thomas Hellstrom (1):
      st/xa: Cache render target surface

nick (1):
      swrast: Fix vertex color in _swsetup_Translate()
This commit is contained in:
Eugene Shatokhin 2014-05-08 14:24:46 +04:00
parent 05bf86beac
commit e5e17b64c9
2 changed files with 5 additions and 5 deletions

View file

@ -1,2 +1,2 @@
sources:
MesaLib-10.1.1.tar.bz2: 0a5fa84d340ea022c084179067989d263328d02d
MesaLib-10.1.2.tar.bz2: 9debffff2d25628bd699e3707ba89da3a3976c55

View file

@ -18,16 +18,16 @@
%define gallium_drivers "r300,r600,radeonsi,nouveau,svga,swrast"
%endif
%define short_ver 10.1.1
#define short_ver 10.1.2
Summary: OpenGL 3.0 compatible 3D graphics library
Name: mesa
Version: 10.1.1
Release: 2
Version: 10.1.2
Release: 1
License: MIT
Group: System/Libraries
Url: http://www.mesa3d.org
Source0: ftp://ftp.freedesktop.org/pub/mesa/%{version}/MesaLib-%{short_ver}.tar.bz2
Source0: ftp://ftp.freedesktop.org/pub/mesa/%{version}/MesaLib-%{version}.tar.bz2
Source3: make-git-snapshot.sh
Source5: mesa-driver-install
Source6: XvMCConfig