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BL2: Enable pointer authentication support
The size increase after enabling options related to ARMv8.3-PAuth is: +----------------------------+-------+-------+-------+--------+ | | text | bss | data | rodata | +----------------------------+-------+-------+-------+--------+ | CTX_INCLUDE_PAUTH_REGS = 1 | +40 | +0 | +0 | +0 | | | 0.2% | | | | +----------------------------+-------+-------+-------+--------+ | ENABLE_PAUTH = 1 | +664 | +0 | +16 | +0 | | | 3.1% | | 0.9% | | +----------------------------+-------+-------+-------+--------+ Results calculated with the following build configuration: make PLAT=fvp SPD=tspd DEBUG=1 \ SDEI_SUPPORT=1 \ EL3_EXCEPTION_HANDLING=1 \ TSP_NS_INTR_ASYNC_PREEMPT=1 \ CTX_INCLUDE_PAUTH_REGS=1 \ ENABLE_PAUTH=1 The changes for BL2_AT_EL3 aren't done in this commit. Change-Id: I8c803b40c7160525a06173bc6cdca21c4505837d Signed-off-by: Antonio Nino Diaz <antonio.ninodiaz@arm.com>
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5 changed files with 52 additions and 15 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2018, ARM Limited and Contributors. All rights reserved.
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* Copyright (c) 2016-2019, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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@ -108,16 +108,15 @@ func bl2_entrypoint
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#endif
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/* ---------------------------------------------
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* Perform early platform setup & platform
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* specific early arch. setup e.g. mmu setup
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* Perform BL2 setup
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* ---------------------------------------------
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*/
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mov r0, r9
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mov r1, r10
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mov r2, r11
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mov r3, r12
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bl bl2_early_platform_setup2
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bl bl2_plat_arch_setup
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bl bl2_setup
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/* ---------------------------------------------
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* Jump to main function.
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved.
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* Copyright (c) 2013-2019, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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@ -106,17 +106,25 @@ func bl2_entrypoint
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#endif
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/* ---------------------------------------------
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* Perform early platform setup & platform
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* specific early arch. setup e.g. mmu setup
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* Perform BL2 setup
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* ---------------------------------------------
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*/
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mov x0, x20
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mov x1, x21
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mov x2, x22
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mov x3, x23
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bl bl2_early_platform_setup2
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bl bl2_setup
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bl bl2_plat_arch_setup
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/* ---------------------------------------------
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* Enable pointer authentication
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* ---------------------------------------------
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*/
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#if ENABLE_PAUTH
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mrs x0, sctlr_el1
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orr x0, x0, #SCTLR_EnIA_BIT
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msr sctlr_el1, x0
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isb
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#endif /* ENABLE_PAUTH */
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/* ---------------------------------------------
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* Jump to main function.
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@ -1,10 +1,11 @@
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#
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# Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved.
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# Copyright (c) 2013-2019, ARM Limited and Contributors. All rights reserved.
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#
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# SPDX-License-Identifier: BSD-3-Clause
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#
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BL2_SOURCES += bl2/bl2_main.c \
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BL2_SOURCES += bl2/bl2_image_load_v2.c \
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bl2/bl2_main.c \
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bl2/${ARCH}/bl2_arch_setup.c \
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lib/locks/exclusive/${ARCH}/spinlock.S \
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plat/common/${ARCH}/platform_up_stack.S \
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@ -14,7 +15,9 @@ ifeq (${ARCH},aarch64)
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BL2_SOURCES += common/aarch64/early_exceptions.S
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endif
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BL2_SOURCES += bl2/bl2_image_load_v2.c
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ifeq (${ENABLE_PAUTH},1)
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BL2_CFLAGS += -msign-return-address=non-leaf
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endif
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ifeq (${BL2_AT_EL3},0)
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BL2_SOURCES += bl2/${ARCH}/bl2_entrypoint.S
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/*
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* Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved.
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* Copyright (c) 2013-2019, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#define NEXT_IMAGE "BL31"
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#endif
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/*******************************************************************************
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* Setup function for BL2.
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******************************************************************************/
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void bl2_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
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u_register_t arg3)
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{
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/* Perform early platform-specific setup */
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bl2_early_platform_setup2(arg0, arg1, arg2, arg3);
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#ifdef AARCH64
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/*
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* Update pointer authentication key before the MMU is enabled. It is
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* saved in the rodata section, that can be writen before enabling the
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* MMU. This function must be called after the console is initialized
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* in the early platform setup.
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*/
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bl_handle_pauth();
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#endif /* AARCH64 */
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/* Perform late platform-specific setup */
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bl2_plat_arch_setup();
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}
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/*******************************************************************************
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* The only thing to do in BL2 is to load further images and pass control to
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* next BL. The memory occupied by BL2 will be reclaimed by BL3x stages. BL2
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/*
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* Copyright (c) 2018, ARM Limited and Contributors. All rights reserved.
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* Copyright (c) 2018-2019, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#ifndef BL2_H
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#define BL2_H
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#include <stdint.h>
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void bl2_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
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u_register_t arg3);
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void bl2_main(void);
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#endif /* BL2_H */
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