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BL1: Enable pointer authentication support
The size increase after enabling options related to ARMv8.3-PAuth is: +----------------------------+-------+-------+-------+--------+ | | text | bss | data | rodata | +----------------------------+-------+-------+-------+--------+ | CTX_INCLUDE_PAUTH_REGS = 1 | +108 | +192 | +0 | +0 | | | 0.5% | 0.8% | | | +----------------------------+-------+-------+-------+--------+ | ENABLE_PAUTH = 1 | +748 | +192 | +16 | +0 | | | 3.7% | 0.8% | 7.0% | | +----------------------------+-------+-------+-------+--------+ Results calculated with the following build configuration: make PLAT=fvp SPD=tspd DEBUG=1 \ SDEI_SUPPORT=1 \ EL3_EXCEPTION_HANDLING=1 \ TSP_NS_INTR_ASYNC_PREEMPT=1 \ CTX_INCLUDE_PAUTH_REGS=1 \ ENABLE_PAUTH=1 Change-Id: I3a7d02feb6a6d212be32a01432b0c7c1a261f567 Signed-off-by: Antonio Nino Diaz <antonio.ninodiaz@arm.com>
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5 changed files with 63 additions and 20 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2016-2018, ARM Limited and Contributors. All rights reserved.
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* Copyright (c) 2016-2019, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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@ -52,12 +52,10 @@ func bl1_entrypoint
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_exception_vectors=bl1_vector_table
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/* -----------------------------------------------------
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* Perform early platform setup & platform
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* specific early arch. setup e.g. mmu setup
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* Perform BL1 setup
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* -----------------------------------------------------
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*/
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bl bl1_early_platform_setup
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bl bl1_plat_arch_setup
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bl bl1_setup
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/* -----------------------------------------------------
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* Jump to main function.
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2013-2017, ARM Limited and Contributors. All rights reserved.
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* Copyright (c) 2013-2019, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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@ -32,24 +32,42 @@ func bl1_entrypoint
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_init_c_runtime=1 \
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_exception_vectors=bl1_exceptions
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/* ---------------------------------------------
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* Architectural init. can be generic e.g.
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* enabling stack alignment and platform spec-
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* ific e.g. MMU & page table setup as per the
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* platform memory map. Perform the latter here
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* and the former in bl1_main.
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* ---------------------------------------------
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/* --------------------------------------------------------------------
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* Perform BL1 setup
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* --------------------------------------------------------------------
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*/
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bl bl1_early_platform_setup
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bl bl1_plat_arch_setup
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bl bl1_setup
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/* --------------------------------------------------
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/* --------------------------------------------------------------------
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* Enable pointer authentication
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* --------------------------------------------------------------------
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*/
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#if ENABLE_PAUTH
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mrs x0, sctlr_el3
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orr x0, x0, #SCTLR_EnIA_BIT
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msr sctlr_el3, x0
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isb
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#endif /* ENABLE_PAUTH */
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/* --------------------------------------------------------------------
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* Initialize platform and jump to our c-entry point
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* for this type of reset.
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* --------------------------------------------------
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* --------------------------------------------------------------------
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*/
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bl bl1_main
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/* --------------------------------------------------------------------
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* Disable pointer authentication before jumping to BL31 or that will
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* cause an authentication failure during the early platform init.
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* --------------------------------------------------------------------
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*/
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#if ENABLE_PAUTH
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mrs x0, sctlr_el3
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bic x0, x0, #SCTLR_EnIA_BIT
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msr sctlr_el3, x0
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isb
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#endif /* ENABLE_PAUTH */
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/* --------------------------------------------------
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* Do the transition to next boot image.
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* --------------------------------------------------
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@ -1,5 +1,5 @@
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#
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# Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved.
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# Copyright (c) 2013-2019, ARM Limited and Contributors. All rights reserved.
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#
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# SPDX-License-Identifier: BSD-3-Clause
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#
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@ -21,6 +21,10 @@ BL1_SOURCES += lib/cpus/aarch64/dsu_helpers.S \
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lib/el3_runtime/aarch64/context.S
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endif
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ifeq (${ENABLE_PAUTH},1)
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BL1_CFLAGS += -msign-return-address=non-leaf
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endif
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ifeq (${TRUSTED_BOARD_BOOT},1)
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BL1_SOURCES += bl1/bl1_fwu.c
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endif
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/*
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* Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved.
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* Copyright (c) 2013-2019, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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@ -51,6 +51,28 @@ void bl1_calc_bl2_mem_layout(const meminfo_t *bl1_mem_layout,
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flush_dcache_range((unsigned long)bl2_mem_layout, sizeof(meminfo_t));
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}
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/*******************************************************************************
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* Setup function for BL1.
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******************************************************************************/
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void bl1_setup(void)
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{
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/* Perform early platform-specific setup */
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bl1_early_platform_setup();
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#ifdef AARCH64
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/*
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* Update pointer authentication key before the MMU is enabled. It is
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* saved in the rodata section, that can be writen before enabling the
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* MMU. This function must be called after the console is initialized
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* in the early platform setup.
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*/
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bl_handle_pauth();
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#endif /* AARCH64 */
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/* Perform late platform-specific setup */
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bl1_plat_arch_setup();
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}
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/*******************************************************************************
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* Function to perform late architectural and platform specific initialization.
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* It also queries the platform to load and run next BL image. Only called
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/*
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* Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved.
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* Copyright (c) 2015-2019, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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@ -83,6 +83,7 @@ register_t bl1_smc_handler(unsigned int smc_fid,
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void bl1_print_next_bl_ep_info(const struct entry_point_info *bl_ep_info);
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void bl1_setup(void);
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void bl1_main(void);
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void bl1_plat_prepare_exit(entry_point_info_t *ep_info);
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