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https://github.com/ARM-software/arm-trusted-firmware.git
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drivers/console: Reimplement MUTLI_CONSOLE_API framework in C
Now that we have switched to using the stack in MULTI_CONSOLE_API framework functions and have factored all code involved in crash reporting out into a separate file, there's really no reason to keep the main framework code in assembly anymore. This patch rewrites it in C which allows us to have a single implementation across aarch32/64 and should be much easier to maintain going forward. Change-Id: I6c85a01e89a79e8b233f3f8bee812f0dbd026221 Signed-off-by: Julius Werner <jwerner@chromium.org>
This commit is contained in:
parent
985ee0b7e8
commit
91b48c9f8f
4 changed files with 123 additions and 652 deletions
2
Makefile
2
Makefile
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@ -214,7 +214,7 @@ include lib/libc/libc.mk
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BL_COMMON_SOURCES += common/bl_common.c \
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common/tf_log.c \
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common/${ARCH}/debug.S \
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drivers/console/${ARCH}/multi_console.S \
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drivers/console/multi_console.c \
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lib/${ARCH}/cache_helpers.S \
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lib/${ARCH}/misc_helpers.S \
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plat/common/plat_bl_common.c \
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@ -1,322 +0,0 @@
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/*
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* Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#if MULTI_CONSOLE_API
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#include <asm_macros.S>
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#include <assert_macros.S>
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#include <console.h>
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.globl console_register
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.globl console_unregister
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.globl console_is_registered
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.globl console_set_scope
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.globl console_switch_state
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.globl console_putc
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.globl console_getc
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.globl console_flush
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/*
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* The console list pointer is in the data section and not in
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* .bss even though it is zero-init. In particular, this allows
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* the console functions to start using this variable before
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* the runtime memory is initialized for images which do not
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* need to copy the .data section from ROM to RAM.
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*/
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.section .data.console_list ; .align 2
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console_list: .word 0x0
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.section .data.console_state ; .align 0
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console_state: .byte CONSOLE_FLAG_BOOT
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/* -----------------------------------------------
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* int console_register(console_t *console)
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* Function to insert a new console structure into
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* the console list. Should usually be called by
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* console_<driver>_register implementations. The
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* data structure passed will be taken over by the
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* console framework and *MUST* be allocated in
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* persistent memory (e.g. the data section).
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* In : r0 - address of console_t structure
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* Out: r0 - Always 1 (for easier tail calling)
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* Clobber list: r0, r1
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* -----------------------------------------------
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*/
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func console_register
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push {r6, lr}
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#if ENABLE_ASSERTIONS
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/* Assert that r0 isn't a NULL pointer */
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cmp r0, #0
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ASM_ASSERT(ne)
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/* Assert that the struct isn't in the stack */
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ldr r1, =__STACKS_START__
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cmp r0, r1
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blo not_on_stack
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ldr r1, =__STACKS_END__
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cmp r0, r1
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ASM_ASSERT(hs)
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not_on_stack:
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/* Assert that this struct isn't in the list */
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mov r1, r0 /* Preserve r0 and lr */
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bl console_is_registered
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cmp r0, #0
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ASM_ASSERT(eq)
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mov r0, r1
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#endif /* ENABLE_ASSERTIONS */
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ldr r6, =console_list
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ldr r1, [r6] /* R1 = first struct in list */
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str r0, [r6] /* list head = new console */
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str r1, [r0, #CONSOLE_T_NEXT] /* new console next ptr = R1 */
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mov r0, #1
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pop {r6, pc}
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endfunc console_register
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/* -----------------------------------------------
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* int console_unregister(console_t *console)
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* Function to find a specific console in the list
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* of currently active consoles and remove it.
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* In: r0 - address of console_t struct to remove
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* Out: r0 - removed address, or NULL if not found
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* Clobber list: r0, r1
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* -----------------------------------------------
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*/
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func console_unregister
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#if ENABLE_ASSERTIONS
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/* Assert that r0 isn't a NULL pointer */
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cmp r0, #0
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ASM_ASSERT(ne)
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#endif /* ENABLE_ASSERTIONS */
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push {r6}
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ldr r6, =console_list /* R6 = ptr to first struct */
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ldr r1, [r6] /* R1 = first struct */
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unregister_loop:
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cmp r1, #0
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beq unregister_not_found
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cmp r0, r1
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beq unregister_found
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ldr r6, [r6] /* R6 = next ptr of struct */
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ldr r1, [r6] /* R1 = next struct */
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b unregister_loop
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unregister_found:
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ldr r1, [r1] /* R1 = next struct */
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str r1, [r6] /* prev->next = cur->next */
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pop {r6}
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bx lr
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unregister_not_found:
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mov r0, #0 /* return NULL if not found */
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pop {r6}
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bx lr
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endfunc console_unregister
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/* -----------------------------------------------
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* int console_is_registered(console_t *console)
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* Function to detect if a specific console is
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* registered or not.
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* In: r0 - address of console_t struct to remove
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* Out: r0 - 1 if it is registered, 0 if not.
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* Clobber list: r0
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* -----------------------------------------------
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*/
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func console_is_registered
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#if ENABLE_ASSERTIONS
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/* Assert that r0 isn't a NULL pointer */
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cmp r0, #0
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ASM_ASSERT(ne)
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#endif /* ENABLE_ASSERTIONS */
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push {r6}
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ldr r6, =console_list
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ldr r6, [r6] /* R6 = first console struct */
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check_registered_loop:
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cmp r6, #0 /* Check if end of list */
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beq console_not_registered
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cmp r0, r6 /* Check if the pointers are different */
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beq console_registered
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ldr r6, [r6, #CONSOLE_T_NEXT] /* Get pointer to next struct */
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b check_registered_loop
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console_not_registered:
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mov r0, #0
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pop {r6}
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bx lr
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console_registered:
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mov r0, #1
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pop {r6}
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bx lr
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endfunc console_is_registered
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/* -----------------------------------------------
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* void console_switch_state(unsigned int new_state)
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* Function to switch the current console state.
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* The console state determines which of the
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* registered consoles are actually used at a time.
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* In : r0 - global console state to move to
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* Clobber list: r0, r1
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* -----------------------------------------------
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*/
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func console_switch_state
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ldr r1, =console_state
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strb r0, [r1]
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bx lr
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endfunc console_switch_state
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/* -----------------------------------------------
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* void console_set_scope(console_t *console,
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* unsigned int scope)
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* Function to update the states that a given console
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* may be active in.
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* In : r0 - pointer to console_t struct
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* : r1 - new active state mask
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* Clobber list: r0, r1, r2
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* -----------------------------------------------
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*/
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func console_set_scope
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#if ENABLE_ASSERTIONS
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ands r2, r1, #~CONSOLE_FLAG_SCOPE_MASK
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ASM_ASSERT(eq)
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#endif /* ENABLE_ASSERTIONS */
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ldr r2, [r0, #CONSOLE_T_FLAGS]
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and r2, r2, #~CONSOLE_FLAG_SCOPE_MASK
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orr r2, r2, r1
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str r2, [r0, #CONSOLE_T_FLAGS]
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bx lr
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endfunc console_set_scope
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/* ---------------------------------------------
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* int console_putc(int c)
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* Function to output a character. Calls all
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* active console's putc() handlers in succession.
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* In : r0 - character to be printed
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* Out: r0 - printed character on success, or < 0
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if at least one console had an error
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* Clobber list : r0, r1, r2
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* ---------------------------------------------
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*/
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func console_putc
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push {r4-r6, lr}
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mov r5, #ERROR_NO_VALID_CONSOLE /* R5 = current return value */
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mov r4, r0 /* R4 = character to print */
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ldr r6, =console_list
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ldr r6, [r6] /* R6 = first console struct */
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putc_loop:
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cmp r6, #0
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beq putc_done
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ldr r1, =console_state
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ldrb r1, [r1]
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ldr r2, [r6, #CONSOLE_T_FLAGS]
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tst r1, r2
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beq putc_continue
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ldr r2, [r6, #CONSOLE_T_PUTC]
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cmp r2, #0
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beq putc_continue
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mov r0, r4
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mov r1, r6
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blx r2
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cmp r5, #ERROR_NO_VALID_CONSOLE /* update R5 if it's NOVALID */
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cmpne r0, #0 /* else update it if R0 < 0 */
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movlt r5, r0
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putc_continue:
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ldr r6, [r6] /* R6 = next struct */
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b putc_loop
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putc_done:
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mov r0, r5
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pop {r4-r6, pc}
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endfunc console_putc
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/* ---------------------------------------------
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* int console_getc(void)
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* Function to get a character from any console.
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* Keeps looping through all consoles' getc()
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* handlers until one of them returns a
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* character, then stops iterating and returns
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* that character to the caller. Will stop looping
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* if all active consoles report real errors
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* (other than just not having a char available).
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* Out : r0 - read character, or < 0 on error
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* Clobber list : r0, r1
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* ---------------------------------------------
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*/
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func console_getc
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push {r5-r6, lr}
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getc_try_again:
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mov r5, #ERROR_NO_VALID_CONSOLE /* R5 = current return value */
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ldr r6, =console_list
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ldr r6, [r6] /* R6 = first console struct */
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cmp r6, #0
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bne getc_loop
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mov r0, r5 /* If no consoles registered */
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pop {r5-r6, pc} /* return immediately. */
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getc_loop:
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ldr r0, =console_state
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ldrb r0, [r0]
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ldr r1, [r6, #CONSOLE_T_FLAGS]
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tst r0, r1
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beq getc_continue
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ldr r1, [r6, #CONSOLE_T_GETC]
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cmp r1, #0
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beq getc_continue
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mov r0, r6
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blx r1
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cmp r0, #0 /* if R0 >= 0: return */
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bge getc_found
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cmp r5, #ERROR_NO_PENDING_CHAR /* may update R5 (NOCHAR has */
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movne r5, r0 /* precedence vs real errors) */
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getc_continue:
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ldr r6, [r6] /* R6 = next struct */
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cmp r6, #0
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bne getc_loop
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cmp r5, #ERROR_NO_PENDING_CHAR /* Keep scanning if at least */
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beq getc_try_again /* one console returns NOCHAR */
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mov r0, r5
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getc_found:
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pop {r5-r6, pc}
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endfunc console_getc
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/* ---------------------------------------------
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* int console_flush(void)
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* Function to force a write of all buffered
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* data that hasn't been output. Calls all
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* console's flush() handlers in succession.
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* Out: r0 - 0 on success, < 0 if at least one error
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* Clobber list : r0, r1, r2
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* ---------------------------------------------
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*/
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func console_flush
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push {r5-r6, lr}
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mov r5, #ERROR_NO_VALID_CONSOLE /* R5 = current return value */
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ldr r6, =console_list
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ldr r6, [r6] /* R6 = first console struct */
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flush_loop:
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cmp r6, #0
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beq flush_done
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ldr r1, =console_state
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ldrb r1, [r1]
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ldr r2, [r6, #CONSOLE_T_FLAGS]
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tst r1, r2
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beq flush_continue
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ldr r1, [r6, #CONSOLE_T_FLUSH]
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cmp r1, #0
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beq flush_continue
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mov r0, r6
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blx r1
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cmp r5, #ERROR_NO_VALID_CONSOLE /* update R5 if it's NOVALID */
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cmpne r0, #0 /* else update it if R0 < 0 */
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movlt r5, r0
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flush_continue:
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ldr r6, [r6] /* R6 = next struct */
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b flush_loop
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flush_done:
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mov r0, r5
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pop {r5-r6, pc}
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endfunc console_flush
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#endif /* MULTI_CONSOLE_API */
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@ -1,329 +0,0 @@
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/*
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* Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#if MULTI_CONSOLE_API
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#include <asm_macros.S>
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#include <assert_macros.S>
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#include <console.h>
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.globl console_register
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.globl console_unregister
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.globl console_is_registered
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.globl console_set_scope
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.globl console_switch_state
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.globl console_putc
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.globl console_getc
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.globl console_flush
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.globl console_list
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/*
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* The console list pointer is in the data section and not in
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* .bss even though it is zero-init. In particular, this allows
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* the console functions to start using this variable before
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* the runtime memory is initialized for images which do not
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* need to copy the .data section from ROM to RAM.
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*/
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.section .data.console_list ; .align 3
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console_list: .quad 0x0
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.section .data.console_state ; .align 0
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console_state: .byte CONSOLE_FLAG_BOOT
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/* -----------------------------------------------
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* int console_register(console_t *console)
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* Function to insert a new console structure into
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* the console list. Should usually be called by
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* console_<driver>_register implementations. The
|
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* data structure passed will be taken over by the
|
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* console framework and *MUST* be allocated in
|
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* persistent memory (e.g. the data section).
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* In : x0 - address of console_t structure
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* Out: x0 - Always 1 (for easier tail calling)
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* Clobber list: x0, x1
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* -----------------------------------------------
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*/
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func console_register
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stp x21, x30, [sp, #-16]!
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#if ENABLE_ASSERTIONS
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/* Assert that x0 isn't a NULL pointer */
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cmp x0, #0
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ASM_ASSERT(ne)
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/* Assert that the struct isn't in the stack */
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adrp x1, __STACKS_START__
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add x1, x1, :lo12:__STACKS_START__
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cmp x0, x1
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b.lo not_on_stack
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adrp x1, __STACKS_END__
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add x1, x1, :lo12:__STACKS_END__
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cmp x0, x1
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ASM_ASSERT(hs)
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not_on_stack:
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/* Assert that this struct isn't in the list */
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mov x1, x0 /* Preserve x0 and x30 */
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bl console_is_registered
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cmp x0, #0
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ASM_ASSERT(eq)
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mov x0, x1
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#endif /* ENABLE_ASSERTIONS */
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adrp x21, console_list
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ldr x1, [x21, :lo12:console_list] /* X1 = first struct in list */
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str x0, [x21, :lo12:console_list] /* list head = new console */
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str x1, [x0, #CONSOLE_T_NEXT] /* new console next ptr = X1 */
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mov x0, #1
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ldp x21, x30, [sp], #16
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ret
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endfunc console_register
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/* -----------------------------------------------
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* int console_unregister(console_t *console)
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* Function to find a specific console in the list
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* of currently active consoles and remove it.
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* In: x0 - address of console_t struct to remove
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* Out: x0 - removed address, or NULL if not found
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* Clobber list: x0, x1
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* -----------------------------------------------
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*/
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func console_unregister
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#if ENABLE_ASSERTIONS
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/* Assert that x0 isn't a NULL pointer */
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cmp x0, #0
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ASM_ASSERT(ne)
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#endif /* ENABLE_ASSERTIONS */
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stp x21, xzr, [sp, #-16]!
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adrp x21, console_list
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add x21, x21, :lo12:console_list /* X21 = ptr to first struct */
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ldr x1, [x21] /* X1 = first struct */
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unregister_loop:
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cbz x1, unregister_not_found
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cmp x0, x1
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b.eq unregister_found
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ldr x21, [x21] /* X21 = next ptr of struct */
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ldr x1, [x21] /* X1 = next struct */
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b unregister_loop
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unregister_found:
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ldr x1, [x1] /* X1 = next struct */
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str x1, [x21] /* prev->next = cur->next */
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ldp x21, xzr, [sp], #16
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ret
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unregister_not_found:
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mov x0, #0 /* return NULL if not found */
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ldp x21, xzr, [sp], #16
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ret
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endfunc console_unregister
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/* -----------------------------------------------
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* int console_is_registered(console_t *console)
|
||||
* Function to detect if a specific console is
|
||||
* registered or not.
|
||||
* In: x0 - address of console_t struct to remove
|
||||
* Out: x0 - 1 if it is registered, 0 if not.
|
||||
* Clobber list: x0
|
||||
* -----------------------------------------------
|
||||
*/
|
||||
func console_is_registered
|
||||
#if ENABLE_ASSERTIONS
|
||||
/* Assert that x0 isn't a NULL pointer */
|
||||
cmp x0, #0
|
||||
ASM_ASSERT(ne)
|
||||
#endif /* ENABLE_ASSERTIONS */
|
||||
stp x21, xzr, [sp, #-16]!
|
||||
adrp x21, console_list
|
||||
ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
|
||||
check_registered_loop:
|
||||
cbz x21, console_not_registered /* Check if end of list */
|
||||
cmp x0, x21 /* Check if the pointers are different */
|
||||
b.eq console_registered
|
||||
ldr x21, [x21, #CONSOLE_T_NEXT] /* Get pointer to next struct */
|
||||
b check_registered_loop
|
||||
console_not_registered:
|
||||
mov x0, #0
|
||||
ldp x21, xzr, [sp], #16
|
||||
ret
|
||||
console_registered:
|
||||
mov x0, #1
|
||||
ldp x21, xzr, [sp], #16
|
||||
ret
|
||||
endfunc console_is_registered
|
||||
|
||||
/* -----------------------------------------------
|
||||
* void console_switch_state(unsigned int new_state)
|
||||
* Function to switch the current console state.
|
||||
* The console state determines which of the
|
||||
* registered consoles are actually used at a time.
|
||||
* In : w0 - global console state to move to
|
||||
* Clobber list: x0, x1
|
||||
* -----------------------------------------------
|
||||
*/
|
||||
func console_switch_state
|
||||
adrp x1, console_state
|
||||
strb w0, [x1, :lo12:console_state]
|
||||
ret
|
||||
endfunc console_switch_state
|
||||
|
||||
/* -----------------------------------------------
|
||||
* void console_set_scope(console_t *console,
|
||||
* unsigned int scope)
|
||||
* Function to update the states that a given console
|
||||
* may be active in.
|
||||
* In : x0 - pointer to console_t struct
|
||||
* : w1 - new active state mask
|
||||
* Clobber list: x0, x1, x2
|
||||
* -----------------------------------------------
|
||||
*/
|
||||
func console_set_scope
|
||||
#if ENABLE_ASSERTIONS
|
||||
tst w1, #~CONSOLE_FLAG_SCOPE_MASK
|
||||
ASM_ASSERT(eq)
|
||||
#endif /* ENABLE_ASSERTIONS */
|
||||
ldr w2, [x0, #CONSOLE_T_FLAGS]
|
||||
and w2, w2, #~CONSOLE_FLAG_SCOPE_MASK
|
||||
orr w2, w2, w1
|
||||
str w2, [x0, #CONSOLE_T_FLAGS]
|
||||
ret
|
||||
endfunc console_set_scope
|
||||
|
||||
/* ---------------------------------------------
|
||||
* int console_putc(int c)
|
||||
* Function to output a character. Calls all
|
||||
* active console's putc() handlers in succession.
|
||||
* In : x0 - character to be printed
|
||||
* Out: x0 - printed character on success, or < 0
|
||||
if at least one console had an error
|
||||
* Clobber list : x0, x1, x2
|
||||
* ---------------------------------------------
|
||||
*/
|
||||
func console_putc
|
||||
stp x21, x30, [sp, #-16]!
|
||||
stp x19, x20, [sp, #-16]!
|
||||
mov w20, #ERROR_NO_VALID_CONSOLE /* W20 = current return value */
|
||||
mov w19, w0 /* W19 = character to print */
|
||||
adrp x21, console_list
|
||||
ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
|
||||
|
||||
putc_loop:
|
||||
cbz x21, putc_done
|
||||
adrp x1, console_state
|
||||
ldrb w1, [x1, :lo12:console_state]
|
||||
ldr w2, [x21, #CONSOLE_T_FLAGS]
|
||||
tst w1, w2
|
||||
b.eq putc_continue
|
||||
ldr x2, [x21, #CONSOLE_T_PUTC]
|
||||
cbz x2, putc_continue
|
||||
mov w0, w19
|
||||
mov x1, x21
|
||||
blr x2
|
||||
cmp w20, #ERROR_NO_VALID_CONSOLE /* update W20 if it's NOVALID */
|
||||
ccmp w0, #0, #0x8, ne /* else update it if W0 < 0 */
|
||||
csel w20, w0, w20, lt
|
||||
putc_continue:
|
||||
ldr x21, [x21] /* X21 = next struct */
|
||||
b putc_loop
|
||||
|
||||
putc_done:
|
||||
mov w0, w20
|
||||
ldp x19, x20, [sp], #16
|
||||
ldp x21, x30, [sp], #16
|
||||
ret
|
||||
endfunc console_putc
|
||||
|
||||
/* ---------------------------------------------
|
||||
* int console_getc(void)
|
||||
* Function to get a character from any console.
|
||||
* Keeps looping through all consoles' getc()
|
||||
* handlers until one of them returns a
|
||||
* character, then stops iterating and returns
|
||||
* that character to the caller. Will stop looping
|
||||
* if all active consoles report real errors
|
||||
* (other than just not having a char available).
|
||||
* Out : x0 - read character, or < 0 on error
|
||||
* Clobber list : x0, x1
|
||||
* ---------------------------------------------
|
||||
*/
|
||||
func console_getc
|
||||
stp x30, xzr, [sp, #-16]!
|
||||
stp x20, x21, [sp, #-16]!
|
||||
getc_try_again:
|
||||
mov w20, #ERROR_NO_VALID_CONSOLE /* W20 = current return value */
|
||||
adrp x21, console_list
|
||||
ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
|
||||
cbnz x21, getc_loop
|
||||
mov w0, w20 /* If no consoles registered */
|
||||
ldp x20, x21, [sp], #16
|
||||
ldp x30, xzr, [sp], #16
|
||||
ret /* return immediately. */
|
||||
|
||||
getc_loop:
|
||||
adrp x0, console_state
|
||||
ldrb w0, [x0, :lo12:console_state]
|
||||
ldr w1, [x21, #CONSOLE_T_FLAGS]
|
||||
tst w0, w1
|
||||
b.eq getc_continue
|
||||
ldr x1, [x21, #CONSOLE_T_GETC]
|
||||
cbz x1, getc_continue
|
||||
mov x0, x21
|
||||
blr x1
|
||||
cmp w0, #0 /* if X0 >= 0: return */
|
||||
b.ge getc_found
|
||||
cmp w20, #ERROR_NO_PENDING_CHAR /* may update W20 (NOCHAR has */
|
||||
csel w20, w20, w0, eq /* precedence vs real errors) */
|
||||
getc_continue:
|
||||
ldr x21, [x21] /* X21 = next struct */
|
||||
cbnz x21, getc_loop
|
||||
cmp w20, #ERROR_NO_PENDING_CHAR /* Keep scanning if at least */
|
||||
b.eq getc_try_again /* one console returns NOCHAR */
|
||||
mov w0, w20
|
||||
|
||||
getc_found:
|
||||
ldp x20, x21, [sp], #16
|
||||
ldp x30, xzr, [sp], #16
|
||||
ret
|
||||
endfunc console_getc
|
||||
|
||||
/* ---------------------------------------------
|
||||
* int console_flush(void)
|
||||
* Function to force a write of all buffered
|
||||
* data that hasn't been output. Calls all
|
||||
* console's flush() handlers in succession.
|
||||
* Out: x0 - 0 on success, < 0 if at least one error
|
||||
* Clobber list : x0, x1, x2
|
||||
* ---------------------------------------------
|
||||
*/
|
||||
func console_flush
|
||||
stp x30, xzr, [sp, #-16]!
|
||||
stp x20, x21, [sp, #-16]!
|
||||
mov w20, #ERROR_NO_VALID_CONSOLE /* W20 = current return value */
|
||||
adrp x21, console_list
|
||||
ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
|
||||
|
||||
flush_loop:
|
||||
cbz x21, flush_done
|
||||
adrp x1, console_state
|
||||
ldrb w1, [x1, :lo12:console_state]
|
||||
ldr w2, [x21, #CONSOLE_T_FLAGS]
|
||||
tst w1, w2
|
||||
b.eq flush_continue
|
||||
ldr x1, [x21, #CONSOLE_T_FLUSH]
|
||||
cbz x1, flush_continue
|
||||
mov x0, x21
|
||||
blr x1
|
||||
cmp w20, #ERROR_NO_VALID_CONSOLE /* update W20 if it's NOVALID */
|
||||
ccmp w0, #0, #0x8, ne /* else update it if W0 < 0 */
|
||||
csel w20, w0, w20, lt
|
||||
flush_continue:
|
||||
ldr x21, [x21] /* X21 = next struct */
|
||||
b flush_loop
|
||||
|
||||
flush_done:
|
||||
mov w0, w20
|
||||
ldp x20, x21, [sp], #16
|
||||
ldp x30, xzr, [sp], #16
|
||||
ret
|
||||
endfunc console_flush
|
||||
|
||||
#endif /* MULTI_CONSOLE_API */
|
122
drivers/console/multi_console.c
Normal file
122
drivers/console/multi_console.c
Normal file
|
@ -0,0 +1,122 @@
|
|||
/*
|
||||
* Copyright (c) 2018, ARM Limited and Contributors. All rights reserved.
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-3-Clause
|
||||
*/
|
||||
|
||||
#if MULTI_CONSOLE_API
|
||||
|
||||
#include <assert.h>
|
||||
#include <drivers/console.h>
|
||||
|
||||
console_t *console_list;
|
||||
uint8_t console_state = CONSOLE_FLAG_BOOT;
|
||||
|
||||
int console_register(console_t *console)
|
||||
{
|
||||
IMPORT_SYM(console_t *, __STACKS_START__, stacks_start)
|
||||
IMPORT_SYM(console_t *, __STACKS_END__, stacks_end)
|
||||
|
||||
/* Assert that the struct is not on the stack (common mistake). */
|
||||
assert((console < stacks_start) || (console >= stacks_end));
|
||||
/* Assert that we won't make a circle in the list. */
|
||||
assert(!console_is_registered(console));
|
||||
|
||||
console->next = console_list;
|
||||
console_list = console;
|
||||
|
||||
/* Return 1 for convenient tail-calling from console_xxx_register(). */
|
||||
return 1;
|
||||
}
|
||||
|
||||
console_t *console_unregister(console_t *to_be_deleted)
|
||||
{
|
||||
console_t **ptr;
|
||||
|
||||
assert(to_be_deleted != NULL);
|
||||
|
||||
for (ptr = &console_list; *ptr != NULL; ptr = &(*ptr)->next)
|
||||
if (*ptr == to_be_deleted) {
|
||||
*ptr = (*ptr)->next;
|
||||
return to_be_deleted;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int console_is_registered(console_t *to_find)
|
||||
{
|
||||
console_t *console;
|
||||
|
||||
assert(to_find != NULL);
|
||||
|
||||
for (console = console_list; console != NULL; console = console->next)
|
||||
if (console == to_find)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void console_switch_state(unsigned int new_state)
|
||||
{
|
||||
console_state = new_state;
|
||||
}
|
||||
|
||||
void console_set_scope(console_t *console, unsigned int scope)
|
||||
{
|
||||
assert(console != NULL);
|
||||
|
||||
console->flags = (console->flags & ~CONSOLE_FLAG_SCOPE_MASK) | scope;
|
||||
}
|
||||
|
||||
int console_putc(int c)
|
||||
{
|
||||
int err = ERROR_NO_VALID_CONSOLE;
|
||||
console_t *console;
|
||||
|
||||
for (console = console_list; console != NULL; console = console->next)
|
||||
if (console->flags & console_state) {
|
||||
int ret = console->putc(c, console);
|
||||
if ((err == ERROR_NO_VALID_CONSOLE) || (ret < err))
|
||||
err = ret;
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
int console_getc(void)
|
||||
{
|
||||
int err = ERROR_NO_VALID_CONSOLE;
|
||||
console_t *console;
|
||||
|
||||
do { /* Keep polling while at least one console works correctly. */
|
||||
for (console = console_list; console != NULL;
|
||||
console = console->next)
|
||||
if (console->flags & console_state) {
|
||||
int ret = console->getc(console);
|
||||
if (ret >= 0)
|
||||
return ret;
|
||||
if (err != ERROR_NO_PENDING_CHAR)
|
||||
err = ret;
|
||||
}
|
||||
} while (err == ERROR_NO_PENDING_CHAR);
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
int console_flush(void)
|
||||
{
|
||||
int err = ERROR_NO_VALID_CONSOLE;
|
||||
console_t *console;
|
||||
|
||||
for (console = console_list; console != NULL; console = console->next)
|
||||
if (console->flags & console_state) {
|
||||
int ret = console->flush(console);
|
||||
if ((err == ERROR_NO_VALID_CONSOLE) || (ret < err))
|
||||
err = ret;
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
#endif /* MULTI_CONSOLE_API */
|
Loading…
Add table
Reference in a new issue