arm-trusted-firmware/drivers/console/aarch64/multi_console.S
Julius Werner 985ee0b7e8 drivers/console: Link console framework code by default
This patch makes the build system link the console framework code by
default, like it already does with other common libraries (e.g. cache
helpers). This should not make a difference in practice since TF is
linked with --gc-sections, so the linker will garbage collect all
functions and data that are not referenced by any other code. Thus, if a
platform doesn't want to include console code for size reasons and
doesn't make any references to console functions, the code will not be
included in the final binary.

To avoid compatibility issues with older platform ports, only make this
change for the MULTI_CONSOLE_API.

Change-Id: I153a9dbe680d57aadb860d1c829759ba701130d3
Signed-off-by: Julius Werner <jwerner@chromium.org>
2018-12-06 16:13:50 -08:00

329 lines
9.5 KiB
ArmAsm

/*
* Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#if MULTI_CONSOLE_API
#include <asm_macros.S>
#include <assert_macros.S>
#include <console.h>
.globl console_register
.globl console_unregister
.globl console_is_registered
.globl console_set_scope
.globl console_switch_state
.globl console_putc
.globl console_getc
.globl console_flush
.globl console_list
/*
* The console list pointer is in the data section and not in
* .bss even though it is zero-init. In particular, this allows
* the console functions to start using this variable before
* the runtime memory is initialized for images which do not
* need to copy the .data section from ROM to RAM.
*/
.section .data.console_list ; .align 3
console_list: .quad 0x0
.section .data.console_state ; .align 0
console_state: .byte CONSOLE_FLAG_BOOT
/* -----------------------------------------------
* int console_register(console_t *console)
* Function to insert a new console structure into
* the console list. Should usually be called by
* console_<driver>_register implementations. The
* data structure passed will be taken over by the
* console framework and *MUST* be allocated in
* persistent memory (e.g. the data section).
* In : x0 - address of console_t structure
* Out: x0 - Always 1 (for easier tail calling)
* Clobber list: x0, x1
* -----------------------------------------------
*/
func console_register
stp x21, x30, [sp, #-16]!
#if ENABLE_ASSERTIONS
/* Assert that x0 isn't a NULL pointer */
cmp x0, #0
ASM_ASSERT(ne)
/* Assert that the struct isn't in the stack */
adrp x1, __STACKS_START__
add x1, x1, :lo12:__STACKS_START__
cmp x0, x1
b.lo not_on_stack
adrp x1, __STACKS_END__
add x1, x1, :lo12:__STACKS_END__
cmp x0, x1
ASM_ASSERT(hs)
not_on_stack:
/* Assert that this struct isn't in the list */
mov x1, x0 /* Preserve x0 and x30 */
bl console_is_registered
cmp x0, #0
ASM_ASSERT(eq)
mov x0, x1
#endif /* ENABLE_ASSERTIONS */
adrp x21, console_list
ldr x1, [x21, :lo12:console_list] /* X1 = first struct in list */
str x0, [x21, :lo12:console_list] /* list head = new console */
str x1, [x0, #CONSOLE_T_NEXT] /* new console next ptr = X1 */
mov x0, #1
ldp x21, x30, [sp], #16
ret
endfunc console_register
/* -----------------------------------------------
* int console_unregister(console_t *console)
* Function to find a specific console in the list
* of currently active consoles and remove it.
* In: x0 - address of console_t struct to remove
* Out: x0 - removed address, or NULL if not found
* Clobber list: x0, x1
* -----------------------------------------------
*/
func console_unregister
#if ENABLE_ASSERTIONS
/* Assert that x0 isn't a NULL pointer */
cmp x0, #0
ASM_ASSERT(ne)
#endif /* ENABLE_ASSERTIONS */
stp x21, xzr, [sp, #-16]!
adrp x21, console_list
add x21, x21, :lo12:console_list /* X21 = ptr to first struct */
ldr x1, [x21] /* X1 = first struct */
unregister_loop:
cbz x1, unregister_not_found
cmp x0, x1
b.eq unregister_found
ldr x21, [x21] /* X21 = next ptr of struct */
ldr x1, [x21] /* X1 = next struct */
b unregister_loop
unregister_found:
ldr x1, [x1] /* X1 = next struct */
str x1, [x21] /* prev->next = cur->next */
ldp x21, xzr, [sp], #16
ret
unregister_not_found:
mov x0, #0 /* return NULL if not found */
ldp x21, xzr, [sp], #16
ret
endfunc console_unregister
/* -----------------------------------------------
* int console_is_registered(console_t *console)
* Function to detect if a specific console is
* registered or not.
* In: x0 - address of console_t struct to remove
* Out: x0 - 1 if it is registered, 0 if not.
* Clobber list: x0
* -----------------------------------------------
*/
func console_is_registered
#if ENABLE_ASSERTIONS
/* Assert that x0 isn't a NULL pointer */
cmp x0, #0
ASM_ASSERT(ne)
#endif /* ENABLE_ASSERTIONS */
stp x21, xzr, [sp, #-16]!
adrp x21, console_list
ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
check_registered_loop:
cbz x21, console_not_registered /* Check if end of list */
cmp x0, x21 /* Check if the pointers are different */
b.eq console_registered
ldr x21, [x21, #CONSOLE_T_NEXT] /* Get pointer to next struct */
b check_registered_loop
console_not_registered:
mov x0, #0
ldp x21, xzr, [sp], #16
ret
console_registered:
mov x0, #1
ldp x21, xzr, [sp], #16
ret
endfunc console_is_registered
/* -----------------------------------------------
* void console_switch_state(unsigned int new_state)
* Function to switch the current console state.
* The console state determines which of the
* registered consoles are actually used at a time.
* In : w0 - global console state to move to
* Clobber list: x0, x1
* -----------------------------------------------
*/
func console_switch_state
adrp x1, console_state
strb w0, [x1, :lo12:console_state]
ret
endfunc console_switch_state
/* -----------------------------------------------
* void console_set_scope(console_t *console,
* unsigned int scope)
* Function to update the states that a given console
* may be active in.
* In : x0 - pointer to console_t struct
* : w1 - new active state mask
* Clobber list: x0, x1, x2
* -----------------------------------------------
*/
func console_set_scope
#if ENABLE_ASSERTIONS
tst w1, #~CONSOLE_FLAG_SCOPE_MASK
ASM_ASSERT(eq)
#endif /* ENABLE_ASSERTIONS */
ldr w2, [x0, #CONSOLE_T_FLAGS]
and w2, w2, #~CONSOLE_FLAG_SCOPE_MASK
orr w2, w2, w1
str w2, [x0, #CONSOLE_T_FLAGS]
ret
endfunc console_set_scope
/* ---------------------------------------------
* int console_putc(int c)
* Function to output a character. Calls all
* active console's putc() handlers in succession.
* In : x0 - character to be printed
* Out: x0 - printed character on success, or < 0
if at least one console had an error
* Clobber list : x0, x1, x2
* ---------------------------------------------
*/
func console_putc
stp x21, x30, [sp, #-16]!
stp x19, x20, [sp, #-16]!
mov w20, #ERROR_NO_VALID_CONSOLE /* W20 = current return value */
mov w19, w0 /* W19 = character to print */
adrp x21, console_list
ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
putc_loop:
cbz x21, putc_done
adrp x1, console_state
ldrb w1, [x1, :lo12:console_state]
ldr w2, [x21, #CONSOLE_T_FLAGS]
tst w1, w2
b.eq putc_continue
ldr x2, [x21, #CONSOLE_T_PUTC]
cbz x2, putc_continue
mov w0, w19
mov x1, x21
blr x2
cmp w20, #ERROR_NO_VALID_CONSOLE /* update W20 if it's NOVALID */
ccmp w0, #0, #0x8, ne /* else update it if W0 < 0 */
csel w20, w0, w20, lt
putc_continue:
ldr x21, [x21] /* X21 = next struct */
b putc_loop
putc_done:
mov w0, w20
ldp x19, x20, [sp], #16
ldp x21, x30, [sp], #16
ret
endfunc console_putc
/* ---------------------------------------------
* int console_getc(void)
* Function to get a character from any console.
* Keeps looping through all consoles' getc()
* handlers until one of them returns a
* character, then stops iterating and returns
* that character to the caller. Will stop looping
* if all active consoles report real errors
* (other than just not having a char available).
* Out : x0 - read character, or < 0 on error
* Clobber list : x0, x1
* ---------------------------------------------
*/
func console_getc
stp x30, xzr, [sp, #-16]!
stp x20, x21, [sp, #-16]!
getc_try_again:
mov w20, #ERROR_NO_VALID_CONSOLE /* W20 = current return value */
adrp x21, console_list
ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
cbnz x21, getc_loop
mov w0, w20 /* If no consoles registered */
ldp x20, x21, [sp], #16
ldp x30, xzr, [sp], #16
ret /* return immediately. */
getc_loop:
adrp x0, console_state
ldrb w0, [x0, :lo12:console_state]
ldr w1, [x21, #CONSOLE_T_FLAGS]
tst w0, w1
b.eq getc_continue
ldr x1, [x21, #CONSOLE_T_GETC]
cbz x1, getc_continue
mov x0, x21
blr x1
cmp w0, #0 /* if X0 >= 0: return */
b.ge getc_found
cmp w20, #ERROR_NO_PENDING_CHAR /* may update W20 (NOCHAR has */
csel w20, w20, w0, eq /* precedence vs real errors) */
getc_continue:
ldr x21, [x21] /* X21 = next struct */
cbnz x21, getc_loop
cmp w20, #ERROR_NO_PENDING_CHAR /* Keep scanning if at least */
b.eq getc_try_again /* one console returns NOCHAR */
mov w0, w20
getc_found:
ldp x20, x21, [sp], #16
ldp x30, xzr, [sp], #16
ret
endfunc console_getc
/* ---------------------------------------------
* int console_flush(void)
* Function to force a write of all buffered
* data that hasn't been output. Calls all
* console's flush() handlers in succession.
* Out: x0 - 0 on success, < 0 if at least one error
* Clobber list : x0, x1, x2
* ---------------------------------------------
*/
func console_flush
stp x30, xzr, [sp, #-16]!
stp x20, x21, [sp, #-16]!
mov w20, #ERROR_NO_VALID_CONSOLE /* W20 = current return value */
adrp x21, console_list
ldr x21, [x21, :lo12:console_list] /* X21 = first console struct */
flush_loop:
cbz x21, flush_done
adrp x1, console_state
ldrb w1, [x1, :lo12:console_state]
ldr w2, [x21, #CONSOLE_T_FLAGS]
tst w1, w2
b.eq flush_continue
ldr x1, [x21, #CONSOLE_T_FLUSH]
cbz x1, flush_continue
mov x0, x21
blr x1
cmp w20, #ERROR_NO_VALID_CONSOLE /* update W20 if it's NOVALID */
ccmp w0, #0, #0x8, ne /* else update it if W0 < 0 */
csel w20, w0, w20, lt
flush_continue:
ldr x21, [x21] /* X21 = next struct */
b flush_loop
flush_done:
mov w0, w20
ldp x20, x21, [sp], #16
ldp x30, xzr, [sp], #16
ret
endfunc console_flush
#endif /* MULTI_CONSOLE_API */