kb-21_9/forms.txt

504 lines
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game_records {
description=Game Records
ui=records.ui
form=game_records
}
splash_defeat {
description=Defeat splash screen
ui=splash_defeat.ui
form=splash_defeat
}
splash_victory {
description=Victory splash screen
ui=splash_victory.ui
form=splash_victory
}
game_credits {
description=Credits Screen
ui=credits.ui
1280x1024=credits_1280x1024.ui
1680x1050=credits_1680x1050.ui
2560x1080=credits_2560x1080.ui
form=game_credits
}
game_intro {
description=Intro
ui=intro_1280x960.ui
1280x1024=intro_1280x1024.ui
1680x1050=intro_1680x1050.ui
2560x1080=intro_2560x1080.ui
form=game_intro
sequence=intro_sequence.txt {}
}
nwg {
description=Options interface
ui=new_game.ui
1280x1024=new_game_1280x1024.ui
1680x1050=new_game_1680x1050.ui
2560x1080=new_game_2560x1080.ui
form=nwg
}
bigmap {
description=Options interface
ui=bigmap.ui
form=bigmap
}
casket {
description=Options interface
ui=casket.ui
form=casket
}
options {
description=Options interface
ui=options.ui
form=options
}
dlg_to_the_reserve {
description=Not enough place dialog
ui=_to_the_reserve.ui
1280x1024=_to_the_reserve_1280x1024.ui
form=dialog
}
dlg_delete {
description=Delete troop
ui=deletion.ui
form=dialog
}
dlg_throw_out {
description=Throw out scroll
ui=throwout.ui
form=dialog
}
dlg_sell_scrolls {
description=Sell scrolls
ui=sell_scrolls.ui
form=dialog
}
reserve {
description=Reserve interface
ui=reserve.ui
form=reserve
above=map
}
chesspiece_hint {
description=dlg chesspiece hint
form=hint
ui=empty.ui
above=dlg_chesspiece
}
items_menu {
description=Items menu in hero window
form=popup_menu
ui=empty.ui
}
start {
description=start screen for demo
form=mmenu
ui=start.ui
1280x1024=start_1280x1024.ui
1680x1050=start_1680x1050.ui
2560x1080=start_2560x1080.ui
}
loading {
description=loading screen
form=loading
ui=loading_1280x960.ui
1280x1024=loading_1280x1024.ui
1680x1050=loading_1680x1050.ui
2560x1080=loading_2560x1080.ui
}
spirit_dlg_hint {
description=Spirit hint
form=hint
ui=empty.ui
above=spiritinfo_dlg
}
spirit_info_hint {
description=Spirit hint
form=hint
ui=empty.ui
above=spiritinfo_ibox
}
hero_hint {
description=Hero hint
form=hint
ui=empty.ui
above=herwin
}
hero_building_hint {
description=Hero hint
form=hint
ui=empty.ui
above=building
}
spell_hint {
description=Spell hint
form=hint
ui=empty.ui
above=book
}
skill_hint {
description=Skill hint
form=hint
ui=empty.ui
above=herwin
}
arena_hint {
description=Spec abilka hint
form=hint
ui=empty.ui
above=arena
}
attack_hint {
description=Attack hint
form=hint
ui=empty.ui
above=arena
}
wsp_hint1 {
description=Army information
form=hint
ui=empty.ui
above=spmenu1
}
wsp_hint2 {
description=Army information
form=hint
ui=empty.ui
above=spmenu2
}
wsp_hint3 {
description=Army information
form=hint
ui=empty.ui
above=spmenu3
}
wsp_hint4 {
description=Army information
form=hint
ui=empty.ui
above=spmenu4
}
wsp_hint5 {
description=Army information
form=hint
ui=empty.ui
above=spmenu5
}
message_box {
description=message box form
form=mb
ui=empty.ui
}
level_up {
description=Level up window
ui=level_up.ui
form=dialog
}
sp_level_up {
description=Spirit level up window
ui=sp_level_up.ui
form=dialog
}
lose_few {
description=Lose-battle window
ui=lose_few.ui
form=dialog
}
lose_many {
description=Lose-battle window
ui=lose_many.ui
form=dialog
}
victory_few {
description=Lose-battle window
ui=victory_few.ui
form=dialog
}
victory_many {
description=Lose-battle window
ui=victory_many.ui
form=dialog
}
map {
description=Map interface
ui=map.ui
1280x1024=map_1280x1024.ui
1680x1050=map_1680x1050.ui
2560x1080=map_2560x1080.ui
form=map
// hint_descriptor=mp_hint
}
arena {
description=Arena interface
ui=arena.ui
1280x1024=arena_1280x1024.ui
1680x1050=arena_1680x1050.ui
2560x1080=arena_2560x1080.ui
form=arena
}
mmenu {
description=Main menu
form=mmenu
}
dentry {
description=Developer's menu
ui=devmain.ui
form=dentry
}
army_info {
description=Army information
form=ibox
ui=empty.ui
}
info_chesspiece {
description=Chesspiece information
ui=info_chesspiece.ui
form=ibox
}
info_building {
description=Building information
ui=info_castle.ui
1280x1024=info_castle_1280x1024.ui
form=ibox
}
building {
description=Building
ui=town_1.ui
1280x1024=town_1_1280x1024.ui
1680x1050=town_1680x1050.ui
2560x1080=town_2560x1080.ui
form=building
under=map
}
buy_from {
decription=Buy from dialog form
needface=1
form=building
ui=buy_from.ui
}
buy_from_s {
needface=1
form=building
decription=Buy from dialog form
ui=buy_from_s.ui
}
dlg_chesspiece {
description=Chesspiece information dialog
ui=dlg_chesspiece.ui
form=dialog
}
dlg_buy {
description=Buy
form=dialog
ui=buy.ui
}
dlg_buy_scroll {
description=Buy scrolls form
ui=buy_scroll.ui
form=dialog
}
dlg_buy_item {
description=Buy items form
ui=buy_items.ui
form=dialog
}
dlg_drop_item {
description=Drop items form
ui=drop_items.ui
form=dialog
}
dlg_sale_item {
description=Sale items form
ui=sale_items.ui
form=dialog
}
dlg_use_item {
description=Use items form
ui=use_items.ui
form=dialog
}
dlg_split {
description=Split troop
ui=separation.ui
form=dialog
}
dlg_to_garrison {
description=Move army to garrison
ui=moving.ui
form=dialog
}
dlg_from_garrison {
description=Move army from garrison
ui=moving2.ui
form=dialog
}
dlg_army_reserve_moving {
description=Move between army \ garrison
ui=moving3.ui
form=dialog
}
herwin {
description=Hero window
ui=hero.ui
//1280x1024=hero_1280x1024.ui
//1680x1050=hero_1680x1050.ui
//2560x1080=hero_2560x1080.ui
form=hero
}
book {
description=Book
ui=book.ui
form=book
}
menu {
description=Menu
ui=menu.ui
form=menu
}
spmenu1 {
description=Spirit menu 1
ui=wspm_1.ui
form=spmenu
}
spmenu2 {
description=Spirit menu 2
ui=wspm_2.ui
form=spmenu
}
spmenu3 {
description=Spirit menu 3
ui=wspm_3.ui
form=spmenu
}
spmenu4 {
description=Spirit menu 4
ui=wspm_4.ui
form=spmenu
}
spmenu5 {
description=Spirit menu 5
ui=wspm_5.ui
form=spmenu
}
spiritinfo_dlg {
description=Information information dialog
ui=warspirit_dlg.ui
form=dialog
}
spiritinfo_ibox {
description=Information information infobox
ui=warspirit_info.ui
form=ibox
}
chat {
form=chat
description=Chat with npc window
ui=dialog.ui
2560x1080=dialog_2560x1080.ui
}
save_load {
form=save_load
description=Save Load window
ui=save_load.ui
}
quests_journal {
form=quests_journal
description=Quests journal form
ui=quests_journal.ui
}