kdelibs/kdeui/widgets/kkeysequencewidget_p.h
Ivailo Monev d077f26ce5 kdeui: deal with TODO related to KKeySequenceWidget
it is simple - as soon as a second key sequence is added to action it will
be a partial match with itself (atleast)

Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
2024-04-25 09:08:48 +03:00

44 lines
1.4 KiB
C++

/* This file is part of the KDE libraries
Copyright (C) 2001, 2002 Ellis Whitehead <ellis@kde.org>
Copyright (C) 2007 Andreas Hartmetz <ahartmetz@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KKEYSEQUENCEWIDGET_P_H
#define KKEYSEQUENCEWIDGET_P_H
#include <QPushButton>
class KKeySequenceButton: public QPushButton
{
Q_OBJECT
public:
explicit KKeySequenceButton(KKeySequenceWidgetPrivate *d, QWidget *parent)
: QPushButton(parent),
d(d)
{
}
protected:
bool event(QEvent *event) final;
void keyPressEvent(QKeyEvent *event) final;
void keyReleaseEvent(QKeyEvent *event) final;
private:
KKeySequenceWidgetPrivate *const d;
};
#endif //KKEYSEQUENCEWIDGET_P_H