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
most of the changes were done trought Katie's namefsck script which convertes forward class declarations to include directives, however other fixes here and there were needed as well as some questionable changes to Q_DECLARE_TYPEINFO() macro calls because they most likely have to do the namespacing themselfs (QT_BEGIN/END_NAMESPACE, and probably will be in Katie) meaning that some of the changes may be temporary and reverted later. Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
305 lines
9 KiB
C++
305 lines
9 KiB
C++
// vim: noexpandtab ts=4 sw=4
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/* This file is part of the KDE libraries
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Copyright (C) 2001, 2002 Ellis Whitehead <ellis@kde.org>
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Copyright (C) 2007 Andreas Hartmetz <ahartmetz@gmail.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef KKEYSEQUENCEWIDGET_H
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#define KKEYSEQUENCEWIDGET_H
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#include <QtCore/QList>
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#include <QtGui/QPushButton>
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#include <kshortcut.h>
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class KKeySequenceWidgetPrivate;
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#include <QAction>
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class KAction;
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class KActionCollection;
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/**
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* @short A widget to input a QKeySequence.
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*
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* This widget lets the user choose a QKeySequence, which is usually used as a
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* shortcut key. The recording is initiated by calling captureKeySequence() or
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* the user clicking into the widget.
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*
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* The widgets provides support for conflict handling. See
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* setCheckForConflictsAgainst() for more information.
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*
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* \image html kkeysequencewidget.png "KDE Key Sequence Widget"
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*
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* @author Mark Donohoe <donohoe@kde.org>
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* @internal
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*/
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class KDEUI_EXPORT KKeySequenceWidget: public QWidget
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{
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Q_OBJECT
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Q_FLAGS(ShortcutTypes)
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Q_PROPERTY(
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bool multiKeyShortcutsAllowed
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READ multiKeyShortcutsAllowed
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WRITE setMultiKeyShortcutsAllowed )
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Q_PROPERTY(
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ShortcutTypes checkForConflictsAgainst
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READ checkForConflictsAgainst
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WRITE setCheckForConflictsAgainst )
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Q_PROPERTY(
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bool modifierlessAllowed
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READ isModifierlessAllowed
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WRITE setModifierlessAllowed )
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public:
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///An enum about validation when setting a key sequence.
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///@see setKeySequence()
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enum Validation {
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///Validate key sequence
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Validate = 0,
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///Use key sequence without validation
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NoValidate = 1
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};
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/**
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* Constructor.
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*/
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explicit KKeySequenceWidget(QWidget *parent = 0);
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/**
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* Destructs the widget.
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*/
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virtual ~KKeySequenceWidget();
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/**
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* \name Configuration
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*
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* Configuration options for the widget.
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*/
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//@{
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enum ShortcutType {
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None = 0x00, //!< No checking for conflicts
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LocalShortcuts = 0x01, //!< Check with local shortcuts. @see setCheckActionCollections()
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StandardShortcuts = 0x02, //!< Check against standard shortcuts. @see KStandardShortcut
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GlobalShortcuts = 0x03 //!< Check against global shortcuts. @see KGlobalAccel
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};
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Q_DECLARE_FLAGS(ShortcutTypes, ShortcutType)
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/**
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* Configure if the widget should check for conflicts with existing
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* shortcuts.
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*
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* When capturing a key sequence for local shortcuts you should check
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* against GlobalShortcuts and your other local shortcuts. This is the
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* default.
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*
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* You have to provide the local actions to check against with
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* setCheckActionCollections().
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*
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* When capturing a key sequence for a global shortcut you should
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* check against StandardShortcuts, GlobalShortcuts and your local
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* shortcuts.
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*
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* There are two ways to react to a user agreeing to steal a shortcut:
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*
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* 1. Listen to the stealShortcut() signal and steal the shortcuts
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* manually. It's your responsibility to save that change later when
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* you think it is appropriate.
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*
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* 2. Call applyStealShortcut and KKeySequenceWidget will steal the
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* shortcut. This will save the actionCollections the shortcut is part
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* of so make sure it doesn't inadvertly save some unwanted changes
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* too. Read its documentation for some limitation when handling
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* global shortcuts.
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*
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* If you want to do the conflict checking yourself here are some code
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* snippets for global ...
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*
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* \code
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* QStringList conflicting = KGlobalAccel::findActionNameSystemwide(keySequence);
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* if (!conflicting.isEmpty()) {
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* // Inform and ask the user about the conflict and reassigning
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* // the keys sequence
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* if (!KGlobalAccel::promptStealShortcutSystemwide(q, conflicting, keySequence)) {
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* return true;
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* }
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* KGlobalAccel::stealShortcutSystemwide(keySequence);
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* }
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* \endcode
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*
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* ... and standard shortcuts
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*
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* \code
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* KStandardShortcut::StandardShortcut ssc = KStandardShortcut::find(keySequence);
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* if (ssc != KStandardShortcut::AccelNone) {
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* // We have a conflict
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* }
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* \endcode
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*
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*
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* @since 4.2
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*/
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void setCheckForConflictsAgainst( ShortcutTypes types );
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/**
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* The shortcut types we check for conflicts.
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*
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* @see setCheckForConflictsAgainst()
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* @since 4.2
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*/
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ShortcutTypes checkForConflictsAgainst() const;
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/**
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* Allow multikey shortcuts?
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*/
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void setMultiKeyShortcutsAllowed(bool);
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bool multiKeyShortcutsAllowed() const;
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/**
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* This only applies to user input, not to setShortcut().
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* Set whether to accept "plain" keys without modifiers (like Ctrl, Alt, Meta).
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* Plain keys by our definition include letter and symbol keys and
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* text editing keys (Return, Space, Tab, Backspace, Delete).
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* "Special" keys like F1, Cursor keys, Insert, PageDown will always work.
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*/
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void setModifierlessAllowed(bool allow);
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/**
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* @see setModifierlessAllowed()
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*/
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bool isModifierlessAllowed();
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/**
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* Set whether a small button to set an empty key sequence should be displayed next to the
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* main input widget. The default is to show the clear button.
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*/
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void setClearButtonShown(bool show);
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//@}
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/**
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* Checks whether the key sequence @a seq is available to grab.
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*
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* The sequence is checked under the same rules as if it has been typed by
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* the user. This method is useful if you get key sequences from another
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* input source and want to check if it is save to set them.
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*
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* @since 4.2
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*/
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bool isKeySequenceAvailable(const QKeySequence &seq) const;
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/**
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* Return the currently selected key sequence.
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*/
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QKeySequence keySequence() const;
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/**
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* Set a list of action collections to check against for conflictuous shortcut.
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*
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* @see setCheckForConflictsAgainst()
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*
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* If a KAction with a conflicting shortcut is found inside this list and
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* its shortcut can be configured (KAction::isShortcutConfigurable()
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* returns true) the user will be prompted whether to steal the shortcut
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* from this action.
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*
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* @since 4.1
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*/
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void setCheckActionCollections(const QList<KActionCollection *>& actionCollections);
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/**
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* If the component using this widget supports shortcuts contexts, it has
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* to set its component name so we can check conflicts correctly.
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*/
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void setComponentName(const QString &componentName);
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Q_SIGNALS:
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/**
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* This signal is emitted when the current key sequence has changed, be it by user
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* input or programmatically.
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*/
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void keySequenceChanged(const QKeySequence &seq);
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/**
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* This signal is emitted after the user agreed to steal a shortcut from
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* an action. This is only done for local shortcuts. So you can be sure \a
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* action is one of the actions you provided with setCheckActionList() or
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* setCheckActionCollections().
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*
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* If you listen to that signal and don't call applyStealShortcut() you
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* are supposed to steal the shortcut and save this change.
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*/
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void stealShortcut(const QKeySequence &seq, KAction *action);
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public Q_SLOTS:
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/**
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* Capture a shortcut from the keyboard. This call will only return once a key sequence
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* has been captured or input was aborted.
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* If a key sequence was input, keySequenceChanged() will be emitted.
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*
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* @see setModifierlessAllowed()
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*/
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void captureKeySequence();
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/**
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* Set the key sequence.
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*
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* If @p val == Validate, and the call is actually changing the key sequence,
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* conflictuous shortcut will be checked.
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*/
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void setKeySequence(const QKeySequence &seq, Validation val = NoValidate);
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/**
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* Clear the key sequence.
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*/
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void clearKeySequence();
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/**
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* Actually remove the shortcut that the user wanted to steal, from the
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* action that was using it. This only applies to actions provided to us
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* by setCheckActionCollections() and setCheckActionList().
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*
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* Global and Standard Shortcuts have to be stolen immediately when the
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* user gives his consent (technical reasons). That means those changes
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* will be active even if you never call applyStealShortcut().
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*
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* To be called before you apply your changes. No local shortcuts are
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* stolen until this function is called.
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*/
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void applyStealShortcut();
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private:
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Q_PRIVATE_SLOT(d, void doneRecording())
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private:
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friend class KKeySequenceWidgetPrivate;
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KKeySequenceWidgetPrivate *const d;
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Q_DISABLE_COPY(KKeySequenceWidget)
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(KKeySequenceWidget::ShortcutTypes)
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#endif //KKEYSEQUENCEWIDGET_H
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