kdelibs/khtml/xml/dom_restyler.h
Ivailo Monev 39f1e04295 generic: add back khtml and kjs with some changes
Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
2015-11-09 23:23:53 +02:00

223 lines
7.5 KiB
C++

/*
* This file is part of the DOM implementation for KDE.
*
* Copyright (C) 2006 Allan Sandfeld Jensen (kde@carewolf.com)
* (C) 2009 Vyacheslav Tokarev (tsjoker@gmail.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef _DOM_restyler_h_
#define _DOM_restyler_h_
#include <bitset>
#include <wtf/HashMap.h>
#include <wtf/HashSet.h>
#include "xml/dom_elementimpl.h"
#include <QtCore/QVarLengthArray>
/*namespace DOM {
class ElementImpl;
}*/
// Restyle dependency tracker for dynamic DOM
namespace khtml {
using DOM::ElementImpl;
// These types are different types of dependencies, and serves to identify which element should be
// restyled when a change of that kind triggers on the element
enum StructuralDependencyType {
// Style relies on the children of the element (unaffected by append & close)
StructuralDependency = 0,
// Style relies on the last children of the element (affected by append & close)
BackwardsStructuralDependency = 1,
// Style relies on the element having hover
HoverDependency = 2,
// Style relies on the element being active
ActiveDependency = 3,
// Style relies on another state of element (focus, disabled, checked, etc.)
// (focus is special cased though since elements always depend on their own focus)
OtherStateDependency = 4,
LastStructuralDependency
};
// Attribute dependencies are much coarser than structural, for memory reasons rather than performance
// This tracks global dependencies of various kinds.
// The groups are separated into where possible depending elements might be:
enum AttributeDependencyType {
// Style of the changed element depend on this attribute
PersonalDependency = 0,
// Style of the elements children depend on this attribute
AncestorDependency = 1,
// Style of the elements later siblings or their children depend on this attribute
PredecessorDependency = 2,
LastAttributeDependency
};
// MultiMap implementation by mapping: ElementImpl* -> HashSet of ElementImpl*
// it includes an optimization which covers common mapping case: element -> element, element -> parent
// and set is created only if it contains more than one element otherwise direct mapping is stored as is
struct ElementMap
{
private:
typedef WTF::HashSet<ElementImpl*> HashSet;
struct Value {
union {
HashSet* set;
ElementImpl* element;
} m_value;
bool isSet : 1;
bool parentDependency : 1;
bool selfDependency : 1;
};
typedef WTF::HashMap<ElementImpl*, Value> HashMap;
typedef HashMap::iterator Iterator;
HashMap map;
void removeIfEmpty(const Iterator& it) {
Value& value = it->second;
if (value.isSet && value.m_value.set->isEmpty()) {
delete value.m_value.set;
value.isSet = false;
value.m_value.element = 0;
}
if (!value.isSet && !value.m_value.element && !value.parentDependency && !value.selfDependency)
map.remove(it);
}
public:
typedef QVarLengthArray<ElementImpl*> ElementsList;
~ElementMap() {
Iterator end = map.end();
for (Iterator it = map.begin(); it != end; ++it)
if (it->second.isSet)
delete it->second.m_value.set;
}
void add(ElementImpl* a, ElementImpl* b) {
std::pair<Iterator, bool> it = map.add(a, Value());
Value& value = it.first->second;
if (it.second) {
value.isSet = false;
value.parentDependency = false;
value.selfDependency = false;
value.m_value.element = 0;
}
if (b == a) {
value.selfDependency = true;
} else if (b == a->parentNode()) {
value.parentDependency = true;
} else if (value.isSet) {
value.m_value.set->add(b);
} else if (!value.m_value.element || value.m_value.element == b) {
value.m_value.element = b;
} else {
// convert into set
HashSet* temp = new HashSet();
temp->add(value.m_value.element);
temp->add(b);
value.m_value.set = temp;
value.isSet = true;
}
}
void remove(ElementImpl* a, ElementImpl* b) {
Iterator it = map.find(a);
if (it == map.end())
return;
Value& value = it->second;
if (b == a) {
value.selfDependency = false;
} else if (b == a->parentNode()) {
value.parentDependency = false;
} else if (value.isSet) {
// don't care if set contains 1 element after this operation
// it could be converted back into non-set storage but it's a minor optimization only
value.m_value.set->remove(b);
} else if (value.m_value.element == b) {
value.m_value.element = 0;
}
removeIfEmpty(it);
}
void remove(ElementImpl* a) {
Iterator it = map.find(a);
if (it != map.end()) {
if (it->second.isSet)
delete it->second.m_value.set;
map.remove(it);
}
}
private:
void addFromSet(HashSet* set, ElementsList& array) {
HashSet::iterator end = set->end();
for (HashSet::iterator it = set->begin(); it != end; ++it)
array.append(*it);
}
public:
void getElements(ElementImpl* element, ElementsList& array) {
Iterator it = map.find(element);
if (it == map.end())
return;
Value& value = it->second;
if (value.parentDependency)
array.append(static_cast<ElementImpl*>(element->parentNode()));
if (value.selfDependency)
array.append(element);
if (value.isSet)
addFromSet(value.m_value.set, array);
if (!value.isSet && value.m_value.element)
array.append(value.m_value.element);
}
};
/**
* @internal
*/
class DynamicDomRestyler {
public:
DynamicDomRestyler();
// Structural dependencies are tracked from element to subject
void addDependency(ElementImpl* subject, ElementImpl* dependency, StructuralDependencyType type);
void resetDependencies(ElementImpl* subject);
void restyleDependent(ElementImpl* dependency, StructuralDependencyType type);
// Attribute dependencies are traced on attribute alone
void addDependency(uint attrID, AttributeDependencyType type);
bool checkDependency(uint attrID, AttributeDependencyType type);
void dumpStats() const;
private:
// Map of dependencies.
ElementMap dependency_map[LastStructuralDependency];
// Map of reverse dependencies. For fast reset
ElementMap reverse_map;
// Map of the various attribute dependencies
std::bitset<512> attribute_map[LastAttributeDependency];
};
}
#endif