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
most of the changes were done trought Katie's namefsck script which convertes forward class declarations to include directives, however other fixes here and there were needed as well as some questionable changes to Q_DECLARE_TYPEINFO() macro calls because they most likely have to do the namespacing themselfs (QT_BEGIN/END_NAMESPACE, and probably will be in Katie) meaning that some of the changes may be temporary and reverted later. Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/*
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* Copyright (C) 2010 Adenilson Cavalcanti <cavalcantii@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef PLASMA_ANIMATIONS_JS_P_H
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#define PLASMA_ANIMATIONS_JS_P_H
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#include <QScriptValue>
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#include "animator.h"
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#include "easinganimation_p.h"
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#include "plasma_export.h"
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#include <QString>
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#include <QScriptEngine>
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//#define PLASMA_JSANIM_FPS
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namespace Plasma
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{
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class JavascriptAnimation: public EasingAnimation
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{
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Q_OBJECT
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public:
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enum { PauseAnimation = Animator::LastAnimation + 1,
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PropertyAnimation = Animator::LastAnimation + 2
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};
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explicit JavascriptAnimation(const QString &name, QObject *parent = 0);
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~JavascriptAnimation();
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protected:
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void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
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void updateEffectiveTime(int currentTime);
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private:
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void prepInstance();
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#ifdef PLASMA_JSANIM_FPS
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int m_fps;
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#endif
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QString m_name;
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QScriptValue m_instance;
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QScriptValue m_method;
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};
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}
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#endif
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