mirror of
https://bitbucket.org/smil3y/kdelibs.git
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190 lines
3.2 KiB
C++
190 lines
3.2 KiB
C++
/*
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Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <zimmermann@kde.org>
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2004, 2005, 2006 Rob Buis <buis@kde.org>
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "wtf/Platform.h"
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#if ENABLE(SVG)
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#include "SVGPathSegCurvetoCubic.h"
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#include "SVGStyledElement.h"
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namespace WebCore {
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SVGPathSegCurvetoCubicAbs::SVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2)
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: SVGPathSeg()
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, m_x(x)
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, m_y(y)
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, m_x1(x1)
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, m_y1(y1)
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, m_x2(x2)
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, m_y2(y2)
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{
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}
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SVGPathSegCurvetoCubicAbs::~SVGPathSegCurvetoCubicAbs()
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{
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}
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void SVGPathSegCurvetoCubicAbs::setX(float x)
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{
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m_x = x;
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}
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float SVGPathSegCurvetoCubicAbs::x() const
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{
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return m_x;
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}
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void SVGPathSegCurvetoCubicAbs::setY(float y)
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{
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m_y = y;
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}
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float SVGPathSegCurvetoCubicAbs::y() const
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{
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return m_y;
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}
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void SVGPathSegCurvetoCubicAbs::setX1(float x1)
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{
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m_x1 = x1;
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}
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float SVGPathSegCurvetoCubicAbs::x1() const
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{
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return m_x1;
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}
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void SVGPathSegCurvetoCubicAbs::setY1(float y1)
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{
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m_y1 = y1;
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}
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float SVGPathSegCurvetoCubicAbs::y1() const
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{
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return m_y1;
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}
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void SVGPathSegCurvetoCubicAbs::setX2(float x2)
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{
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m_x2 = x2;
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}
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float SVGPathSegCurvetoCubicAbs::x2() const
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{
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return m_x2;
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}
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void SVGPathSegCurvetoCubicAbs::setY2(float y2)
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{
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m_y2 = y2;
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}
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float SVGPathSegCurvetoCubicAbs::y2() const
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{
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return m_y2;
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}
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SVGPathSegCurvetoCubicRel::SVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2)
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: SVGPathSeg()
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, m_x(x)
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, m_y(y)
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, m_x1(x1)
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, m_y1(y1)
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, m_x2(x2)
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, m_y2(y2)
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{
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}
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SVGPathSegCurvetoCubicRel::~SVGPathSegCurvetoCubicRel()
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{
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}
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void SVGPathSegCurvetoCubicRel::setX(float x)
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{
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m_x = x;
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}
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float SVGPathSegCurvetoCubicRel::x() const
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{
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return m_x;
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}
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void SVGPathSegCurvetoCubicRel::setY(float y)
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{
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m_y = y;
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}
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float SVGPathSegCurvetoCubicRel::y() const
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{
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return m_y;
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}
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void SVGPathSegCurvetoCubicRel::setX1(float x1)
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{
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m_x1 = x1;
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}
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float SVGPathSegCurvetoCubicRel::x1() const
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{
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return m_x1;
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}
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void SVGPathSegCurvetoCubicRel::setY1(float y1)
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{
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m_y1 = y1;
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}
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float SVGPathSegCurvetoCubicRel::y1() const
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{
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return m_y1;
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}
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void SVGPathSegCurvetoCubicRel::setX2(float x2)
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{
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m_x2 = x2;
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}
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float SVGPathSegCurvetoCubicRel::x2() const
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{
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return m_x2;
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}
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void SVGPathSegCurvetoCubicRel::setY2(float y2)
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{
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m_y2 = y2;
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}
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float SVGPathSegCurvetoCubicRel::y2() const
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{
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return m_y2;
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}
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}
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#endif // ENABLE(SVG)
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// vim:ts=4:noet
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