kdelibs/kdeui/dialogs/kshortcutsdialog_p.h
Ivailo Monev 61333c4671 generic: namespaced Qt4/Katie build fixes
most of the changes were done trought Katie's namefsck script which
convertes forward class declarations to include directives, however
other fixes here and there were needed as well as some questionable
changes to Q_DECLARE_TYPEINFO() macro calls because they most likely
have to do the namespacing themselfs (QT_BEGIN/END_NAMESPACE, and
probably will be in Katie) meaning that some of the changes may be
temporary and reverted later.

Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
2017-08-04 09:24:39 +00:00

411 lines
12 KiB
C++

/* This file is part of the KDE libraries
Copyright (C) 2006,2007 Andreas Hartmetz (ahartmetz@gmail.com)
Copyright (C) 2008 Michael Jansen <kde@michael-jansen.biz>
Copyright (C) 2008 Alexander Dymo <adymo@kdevelop.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KSHORTCUTSDIALOG_P_H
#define KSHORTCUTSDIALOG_P_H
#include "kgesture.h"
#include "kextendableitemdelegate.h"
#include "kshortcutseditor.h"
#include "kkeysequencewidget.h"
#include <QKeySequence>
#include <QMetaType>
#include <QtCore/qabstractitemmodel.h>
#include <QTreeWidget>
#include <QtCore/QList>
#include <QGroupBox>
#include <QLabel>
#include <QTreeWidget>
#include <QTreeWidgetItem>
#include <QRadioButton>
class KAction;
class KActionCollection;
class KPushButton;
class KComboBox;
class KShortcutsDialog;
enum ColumnDesignation {
Name = 0,
LocalPrimary,
LocalAlternate,
GlobalPrimary,
GlobalAlternate,
RockerGesture,
ShapeGesture,
Id
};
enum MyRoles {
ShortcutRole = Qt::UserRole,
DefaultShortcutRole,
ObjectRole
};
/**
* Type used for QTreeWidgetItems
*
* @internal
*/
enum ItemTypes {
NonActionItem = 0,
ActionItem = 1
};
/**
* Mixes the KShortcutWidget into the treeview used by KShortcutsEditor. When selecting an shortcut
* it changes the display from "CTRL-W" to the Widget.
*
* @bug That delegate uses KExtendableItemDelegate. That means a cell can be expanded. When selected
* a cell is replaced by a KShortcutsEditor. When painting the widget KExtendableItemDelegate
* reparents the widget to the viewport of the itemview it belongs to. The widget is destroyed when
* the user selects another shortcut or explicitly issues a contractItem event. But when the user
* clears the model the delegate misses that event and doesn't delete the KShortcutseditor. And
* remains as a visible artefact in your treeview. Additionally when closing your application you get
* an assertion failure from KExtendableItemDelegate.
*
* @internal
*/
class KShortcutsEditorDelegate : public KExtendableItemDelegate
{
Q_OBJECT
public:
KShortcutsEditorDelegate(QTreeWidget *parent, bool allowLetterShortcuts);
//reimplemented to have some extra height
virtual QSize sizeHint(const QStyleOptionViewItem &option, const QModelIndex &index) const;
/**
* Set a list of action collections to check against for conflicting
* shortcuts.
*
* @see KKeySequenceWidget::setCheckActionCollections
*/
void setCheckActionCollections(const QList<KActionCollection*> checkActionCollections );
Q_SIGNALS:
void shortcutChanged(QVariant, const QModelIndex &);
public Q_SLOTS:
void hiddenBySearchLine(QTreeWidgetItem *, bool);
protected:
virtual bool eventFilter(QObject *, QEvent *);
private:
mutable QPersistentModelIndex m_editingIndex;
bool m_allowLetterShortcuts;
QWidget *m_editor;
//! List of actionCollections to check for conflicts.
QList<KActionCollection*> m_checkActionCollections;
private Q_SLOTS:
void itemActivated(QModelIndex index);
/**
* When the user collapses a hole subtree of shortcuts then remove eventually
* extended items. Else we get that artefact bug. See above.
*/
void itemCollapsed(QModelIndex index );
/**
* If the user allowed stealing a shortcut we want to be able to undo
* that.
*/
void stealShortcut(const QKeySequence &seq, KAction *action);
void keySequenceChanged(const QKeySequence &);
void shapeGestureChanged(const KShapeGesture &);
void rockerGestureChanged(const KRockerGesture &);
};
/**
* That widget draws the decoration for KShortCutWidget. That widget is currently the only user.
*
* @internal
*/
class TabConnectedWidget : public QWidget
{
Q_OBJECT
public:
TabConnectedWidget(QWidget *parent)
: QWidget(parent) {}
protected:
void paintEvent(QPaintEvent *pe);
};
/**
* Edit a shortcut. Let you select between using the default shortcut and configuring your own.
*
* @internal
*/
class ShortcutEditWidget : public TabConnectedWidget
{
Q_OBJECT
public:
ShortcutEditWidget(QWidget *viewport, const QKeySequence &defaultSeq, const QKeySequence &activeSeq,
bool allowLetterShortcuts);
//! @see KKeySequenceWidget::setCheckActionCollections()
void setCheckActionCollections( const QList<KActionCollection*> checkActionCollections);
//@{
//! @see KKeySequenceWidget::checkAgainstStandardShortcuts()
KKeySequenceWidget::ShortcutTypes checkForConflictsAgainst() const;
void setCheckForConflictsAgainst(KKeySequenceWidget::ShortcutTypes);
//@}
//@{
//! @see KKeySequenceWidget::checkAgainstStandardShortcuts()
bool multiKeyShortcutsAllowed() const;
void setMultiKeyShortcutsAllowed(bool);
//@}
//! @see KKeySequenceWidget::setComponentName
void setComponentName(const QString componentName);
public Q_SLOTS:
//! Set the displayed sequences
void setKeySequence(const QKeySequence &activeSeq);
Q_SIGNALS:
//! Emitted when the key sequence is changed.
void keySequenceChanged(const QKeySequence &);
//! @see KKeySequenceWidget::stealShortcut()
void stealShortcut(const QKeySequence &seq, KAction *action);
private Q_SLOTS:
void defaultToggled(bool);
void setCustom(const QKeySequence &);
private:
QLabel *m_defaultLabel;
QKeySequence m_defaultKeySequence;
QRadioButton *m_defaultRadio;
QRadioButton *m_customRadio;
KKeySequenceWidget *m_customEditor;
bool m_isUpdating;
};
Q_DECLARE_METATYPE(KShapeGesture)
Q_DECLARE_METATYPE(KRockerGesture)
class KShortcutSchemesEditor: public QGroupBox {
Q_OBJECT
public:
KShortcutSchemesEditor(KShortcutsDialog *parent);
/** @return the currently selected scheme in the editor (may differ from current app's scheme.*/
QString currentScheme();
private Q_SLOTS:
void newScheme();
void deleteScheme();
void exportShortcutsScheme();
void saveAsDefaultsForScheme();
Q_SIGNALS:
void shortcutsSchemeChanged(const QString&);
protected:
void updateDeleteButton();
private:
KPushButton *m_newScheme;
KPushButton *m_deleteScheme;
KPushButton *m_exportScheme;
KComboBox *m_schemesList;
KShortcutsDialog *m_dialog;
};
class KAction;
class KShortcut;
class KShapeGesture;
class KRockerGesture;
/**
* A QTreeWidgetItem that can handle KActions.
*
* It provides undo, commit functionality for changes made. Changes are effective immediately. You
* have to commit them or they will be undone when deleting the item.
*
* @internal
*/
class KShortcutsEditorItem : public QTreeWidgetItem
{
public:
KShortcutsEditorItem(QTreeWidgetItem *parent, KAction *action);
/**
* Destructor
*
* Will undo pending changes. If you don't want that. Call commitChanges before
*/
virtual ~KShortcutsEditorItem();
//! Undo the changes since the last commit.
void undo();
//! Commit the changes.
void commit();
virtual QVariant data(int column, int role = Qt::DisplayRole) const;
virtual bool operator<(const QTreeWidgetItem &other) const;
QKeySequence keySequence(uint column) const;
void setKeySequence(uint column, const QKeySequence &seq);
void setShapeGesture(const KShapeGesture &gst);
void setRockerGesture(const KRockerGesture &gst);
bool isModified(uint column) const;
bool isModified() const;
void setNameBold(bool flag) { m_isNameBold = flag; }
private:
friend class KShortcutsEditorPrivate;
//! Recheck modified status - could have changed back to initial value
void updateModified();
//! The action this item is responsible for
KAction *m_action;
//! Should the Name column be painted in bold?
bool m_isNameBold;
//@{
//! The original shortcuts before user changes. 0 means no change.
KShortcut *m_oldLocalShortcut;
KShortcut *m_oldGlobalShortcut;
KShapeGesture *m_oldShapeGesture;
KRockerGesture *m_oldRockerGesture;
//@}
//! The localized action name
QString m_actionNameInTable;
//! The action id. Needed for exporting and importing
QString m_id;
};
// NEEDED FOR KShortcutsEditorPrivate
#include "ui_kshortcutsdialog.h"
#include "kstandardshortcut.h"
// Hack to make two protected methods public.
// Used by both KShortcutsEditorPrivate and KShortcutsEditorDelegate
class QTreeWidgetHack : public QTreeWidget
{
public:
QTreeWidgetItem *itemFromIndex(const QModelIndex &index) const
{ return QTreeWidget::itemFromIndex(index); }
QModelIndex indexFromItem(QTreeWidgetItem *item, int column) const
{ return QTreeWidget::indexFromItem(item, column); }
};
/**
* This class should belong into kshortcutseditor.cpp. But kshortcutseditordelegate uses a static
* function of this class. So for now it's here. But i will remove it later.
*
* @internal
*/
class KShortcutsEditorPrivate
{
public:
KShortcutsEditorPrivate(KShortcutsEditor *q);
void initGUI( KShortcutsEditor::ActionTypes actionTypes, KShortcutsEditor::LetterShortcuts allowLetterShortcuts );
void appendToView( uint nList, const QString &title = QString() );
//used in appendToView
QTreeWidgetItem *findOrMakeItem(QTreeWidgetItem *parent, const QString &name);
static KShortcutsEditorItem *itemFromIndex(QTreeWidget *const w, const QModelIndex &index);
// Set all shortcuts to their default values (bindings).
void allDefault();
// clear all shortcuts
void clearConfiguration();
// Import shortcuts from file
void importConfiguration(KConfigBase *config);
//helper functions for conflict resolution
bool stealShapeGesture(KShortcutsEditorItem *item, const KShapeGesture &gest);
bool stealRockerGesture(KShortcutsEditorItem *item, const KRockerGesture &gest);
//conflict resolution functions
void changeKeyShortcut(KShortcutsEditorItem *item, uint column, const QKeySequence &capture);
void changeShapeGesture(KShortcutsEditorItem *item, const KShapeGesture &capture);
void changeRockerGesture(KShortcutsEditorItem *item, const KRockerGesture &capture);
// private slots
//this invokes the appropriate conflict resolution function
void capturedShortcut(const QVariant &, const QModelIndex &);
//! Represents the three hierarchies the dialog handles.
enum hierarchyLevel {Root = 0, Program, Action};
/**
* Add @a action at @a level. Checks for QActions and unnamed actions
* before adding.
*
* @return true if the actions was really added, false if not
*/
bool addAction(QAction *action, QTreeWidgetItem *hier[], hierarchyLevel level);
void printShortcuts() const;
// members
QList<KActionCollection *> actionCollections;
KShortcutsEditor *q;
Ui::KShortcutsDialog ui;
KShortcutsEditor::ActionTypes actionTypes;
KShortcutsEditorDelegate *delegate;
};
Q_DECLARE_METATYPE(KShortcutsEditorItem *)
#endif /* KSHORTCUTSDIALOG_P_H */
//kate: space-indent on; indent-width 4; replace-tabs on;tab-width 4;