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93 lines
3.9 KiB
C++
93 lines
3.9 KiB
C++
/*
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Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
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2004, 2005, 2006 Rob Buis <buis@kde.org>
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2005 Oliver Hunt <oliver@nerget.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#if ENABLE(SVG) && ENABLE(SVG_FILTERS)
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#include "SVGFELightElement.h"
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#include "SVGNames.h"
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namespace WebCore {
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SVGFELightElement::SVGFELightElement(const QualifiedName& tagName, Document* doc)
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: SVGElement(tagName, doc)
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, m_azimuth(0.0f)
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, m_elevation(0.0f)
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, m_x(0.0f)
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, m_y(0.0f)
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, m_z(0.0f)
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, m_pointsAtX(0.0f)
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, m_pointsAtY(0.0f)
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, m_pointsAtZ(0.0f)
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, m_specularExponent(1.0f)
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, m_limitingConeAngle(0.0f)
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{
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}
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SVGFELightElement::~SVGFELightElement()
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{
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}
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ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Azimuth, azimuth, SVGNames::azimuthAttr, m_azimuth)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Elevation, elevation, SVGNames::elevationAttr, m_elevation)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, X, x, SVGNames::xAttr, m_x)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Y, y, SVGNames::yAttr, m_y)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, Z, z, SVGNames::zAttr, m_z)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, PointsAtX, pointsAtX, SVGNames::pointsAtXAttr, m_pointsAtX)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, PointsAtY, pointsAtY, SVGNames::pointsAtYAttr, m_pointsAtY)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, PointsAtZ, pointsAtZ, SVGNames::pointsAtZAttr, m_pointsAtZ)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, SpecularExponent, specularExponent, SVGNames::specularExponentAttr, m_specularExponent)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFELightElement, float, Number, number, LimitingConeAngle, limitingConeAngle, SVGNames::limitingConeAngleAttr, m_limitingConeAngle)
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void SVGFELightElement::parseMappedAttribute(MappedAttribute* attr)
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{
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const String& value = attr->value();
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if (attr->name() == SVGNames::azimuthAttr)
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setAzimuthBaseValue(value.toFloat());
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else if (attr->name() == SVGNames::elevationAttr)
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setElevationBaseValue(value.toFloat());
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else if (attr->name() == SVGNames::xAttr)
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setXBaseValue(value.toFloat());
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else if (attr->name() == SVGNames::yAttr)
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setYBaseValue(value.toFloat());
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else if (attr->name() == SVGNames::zAttr)
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setZBaseValue(value.toFloat());
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else if (attr->name() == SVGNames::pointsAtXAttr)
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setPointsAtXBaseValue(value.toFloat());
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else if (attr->name() == SVGNames::pointsAtYAttr)
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setPointsAtYBaseValue(value.toFloat());
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else if (attr->name() == SVGNames::pointsAtZAttr)
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setPointsAtZBaseValue(value.toFloat());
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else if (attr->name() == SVGNames::specularExponentAttr)
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setSpecularExponentBaseValue(value.toFloat());
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else if (attr->name() == SVGNames::limitingConeAngleAttr)
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setLimitingConeAngleBaseValue(value.toFloat());
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else
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SVGElement::parseMappedAttribute(attr);
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}
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}
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#endif // ENABLE(SVG)
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// vim:ts=4:noet
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