mirror of
https://bitbucket.org/smil3y/kdelibs.git
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3165 lines
103 KiB
C++
3165 lines
103 KiB
C++
/**
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* This file is part of the html renderer for KDE.
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*
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* Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* (C) 2000-2003 Dirk Mueller (mueller@kde.org)
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* (C) 2004-2008 Apple Computer, Inc.
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* (C) 2006 Germain Garand <germain@ebooksfrance.org>
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* (C) 2008-2009 Fredrik Höglund <fredrik@kde.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#include "rendering/render_object.h"
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#include "rendering/render_table.h"
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#include "rendering/render_list.h"
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#include "rendering/render_canvas.h"
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#include "rendering/render_block.h"
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#include "rendering/render_arena.h"
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#include "rendering/render_layer.h"
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#include "rendering/render_line.h"
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#include "rendering/render_inline.h"
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#include "rendering/render_text.h"
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#include "rendering/render_replaced.h"
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#include "rendering/render_generated.h"
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#include "rendering/counter_tree.h"
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#include "rendering/render_position.h"
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#include "xml/dom_elementimpl.h"
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#include "xml/dom_docimpl.h"
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#include "dom/dom_doc.h"
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#include "misc/loader.h"
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#include "misc/borderarcstroker.h"
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#include <kdebug.h>
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#include <kglobal.h>
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#include <QtGui/QPainter>
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#include "khtmlview.h"
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#include <khtml_part.h>
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#include <QPaintEngine>
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#include <assert.h>
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using namespace DOM;
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using namespace khtml;
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#define RED_LUMINOSITY 30
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#define GREEN_LUMINOSITY 59
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#define BLUE_LUMINOSITY 11
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#define INTENSITY_FACTOR 25
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#define LIGHT_FACTOR 0
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#define LUMINOSITY_FACTOR 75
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#define MAX_COLOR 255
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#define COLOR_DARK_THRESHOLD 51
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#define COLOR_LIGHT_THRESHOLD 204
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#define COLOR_LITE_BS_FACTOR 45
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#define COLOR_LITE_TS_FACTOR 70
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#define COLOR_DARK_BS_FACTOR 30
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#define COLOR_DARK_TS_FACTOR 50
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#define LIGHT_GRAY qRgb(192, 192, 192)
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#define DARK_GRAY qRgb(96, 96, 96)
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#ifndef NDEBUG
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static void *baseOfRenderObjectBeingDeleted;
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#endif
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QCache<quint64, QPixmap> *RenderObject::s_dashedLineCache = 0;
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void RenderObject::cleanup()
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{
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delete s_dashedLineCache;
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s_dashedLineCache = 0;
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}
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//#define MASK_DEBUG
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void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw()
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{
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return renderArena->allocate(sz);
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}
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void RenderObject::operator delete(void* ptr, size_t sz)
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{
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assert(baseOfRenderObjectBeingDeleted == ptr);
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#ifdef KHTML_USE_ARENA_ALLOCATOR
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// Stash size where detach can find it.
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*(size_t *)ptr = sz;
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#endif
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}
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RenderObject *RenderObject::createObject(DOM::NodeImpl* node, RenderStyle* style)
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{
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RenderObject *o = 0;
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khtml::RenderArena* arena = node->document()->renderArena();
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switch(style->display())
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{
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case NONE:
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break;
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case INLINE:
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o = new (arena) RenderInline(node);
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break;
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case BLOCK:
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o = new (arena) RenderBlock(node);
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break;
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case INLINE_BLOCK:
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o = new (arena) RenderBlock(node);
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break;
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case LIST_ITEM:
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o = new (arena) RenderListItem(node);
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break;
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case RUN_IN:
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case COMPACT:
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o = new (arena) RenderBlock(node);
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break;
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case TABLE:
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case INLINE_TABLE:
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style->setFlowAroundFloats(true);
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o = new (arena) RenderTable(node);
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break;
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case TABLE_ROW_GROUP:
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case TABLE_HEADER_GROUP:
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case TABLE_FOOTER_GROUP:
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o = new (arena) RenderTableSection(node);
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break;
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case TABLE_ROW:
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o = new (arena) RenderTableRow(node);
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break;
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case TABLE_COLUMN_GROUP:
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case TABLE_COLUMN:
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o = new (arena) RenderTableCol(node);
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break;
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case TABLE_CELL:
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o = new (arena) RenderTableCell(node);
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break;
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case TABLE_CAPTION:
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o = new (arena) RenderBlock(node);
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break;
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}
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return o;
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}
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RenderObject::RenderObject(DOM::NodeImpl* node)
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: CachedObjectClient(),
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m_style( 0 ),
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m_node( node ),
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m_parent( 0 ),
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m_previous( 0 ),
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m_next( 0 ),
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m_verticalPosition( PositionUndefined ),
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m_needsLayout( false ),
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m_normalChildNeedsLayout( false ),
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m_markedForRepaint( false ),
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m_posChildNeedsLayout( false ),
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m_minMaxKnown( false ),
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m_floating( false ),
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m_positioned( false ),
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m_relPositioned( false ),
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m_paintBackground( false ),
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m_isAnonymous( node->isDocumentNode() ),
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m_recalcMinMax( false ),
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m_isText( false ),
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m_inline( true ),
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m_attached( false ),
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m_replaced( false ),
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m_mouseInside( false ),
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m_hasFirstLine( false ),
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m_isSelectionBorder( false ),
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m_isRoot( false ),
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m_afterPageBreak( false ),
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m_needsPageClear( false ),
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m_containsPageBreak( false ),
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m_hasOverflowClip(false),
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m_inPosObjectList(false),
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m_doNotDelete(false)
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{
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assert( node );
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if (node->document()->documentElement() == node) setIsRoot(true);
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}
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RenderObject::~RenderObject()
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{
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const BackgroundLayer* bgLayer = m_style->backgroundLayers();
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while (bgLayer) {
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if(bgLayer->backgroundImage())
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bgLayer->backgroundImage()->deref(this);
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bgLayer = bgLayer->next();
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}
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m_style->deref();
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}
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RenderObject* RenderObject::objectBelow() const
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{
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RenderObject* obj = firstChild();
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if ( !obj ) {
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obj = nextSibling();
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if ( !obj )
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{
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obj = parent();
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while (obj && !obj->nextSibling())
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obj = obj->parent();
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if (obj)
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obj = obj->nextSibling();
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}
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}
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return obj;
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}
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RenderObject* RenderObject::objectAbove() const
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{
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RenderObject* obj = previousSibling();
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if ( !obj )
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return parent();
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RenderObject* last = obj->lastChild();
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while ( last )
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{
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obj = last;
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last = last->lastChild();
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}
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return obj;
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}
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/*
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bool RenderObject::isRoot() const
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{
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return !isAnonymous() &&
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element()->document()->documentElement() == element();
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}*/
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bool RenderObject::isHR() const
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{
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return element() && element()->id() == ID_HR;
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}
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bool RenderObject::isWordBreak() const
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{
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return element() && element()->id() == ID_WBR;
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}
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bool RenderObject::isHTMLMarquee() const
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{
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return element() && element()->renderer() == this && element()->id() == ID_MARQUEE;
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}
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void RenderObject::addChild(RenderObject* , RenderObject *)
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{
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KHTMLAssert(0);
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}
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RenderObject* RenderObject::removeChildNode(RenderObject*)
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{
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KHTMLAssert(0);
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return 0;
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}
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void RenderObject::removeChild(RenderObject*)
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{
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KHTMLAssert(0);
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}
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void RenderObject::appendChildNode(RenderObject*)
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{
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KHTMLAssert(0);
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}
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void RenderObject::insertChildNode(RenderObject*, RenderObject*)
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{
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KHTMLAssert(0);
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}
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RenderObject *RenderObject::nextRenderer() const
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{
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if (firstChild())
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return firstChild();
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else if (nextSibling())
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return nextSibling();
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else {
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const RenderObject *r = this;
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while (r && !r->nextSibling())
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r = r->parent();
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if (r)
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return r->nextSibling();
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}
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return 0;
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}
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RenderObject *RenderObject::previousRenderer() const
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{
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if (previousSibling()) {
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RenderObject *r = previousSibling();
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while (r->lastChild())
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r = r->lastChild();
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return r;
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}
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else if (parent()) {
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return parent();
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}
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else {
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return 0;
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}
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}
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bool RenderObject::isEditable() const
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{
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RenderText *textRenderer = 0;
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if (isText()) {
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textRenderer = static_cast<RenderText *>(const_cast<RenderObject *>(this));
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}
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return style()->visibility() == VISIBLE &&
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element() && element()->isContentEditable() &&
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((isBlockFlow() && !firstChild()) ||
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isReplaced() ||
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isBR() ||
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(textRenderer && textRenderer->firstTextBox()));
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}
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RenderObject *RenderObject::nextEditable() const
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{
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RenderObject *r = const_cast<RenderObject *>(this);
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RenderObject *n = firstChild();
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if (n) {
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while (n) {
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r = n;
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n = n->firstChild();
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}
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if (r->isEditable())
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return r;
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else
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return r->nextEditable();
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}
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n = r->nextSibling();
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if (n) {
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r = n;
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while (n) {
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r = n;
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n = n->firstChild();
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}
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if (r->isEditable())
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return r;
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else
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return r->nextEditable();
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}
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n = r->parent();
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while (n) {
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r = n;
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n = r->nextSibling();
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if (n) {
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r = n;
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n = r->firstChild();
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while (n) {
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r = n;
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n = n->firstChild();
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}
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if (r->isEditable())
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return r;
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else
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return r->nextEditable();
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}
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n = r->parent();
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}
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return 0;
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}
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RenderObject *RenderObject::previousEditable() const
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{
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RenderObject *r = const_cast<RenderObject *>(this);
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RenderObject *n = firstChild();
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if (n) {
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while (n) {
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r = n;
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n = n->lastChild();
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}
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if (r->isEditable())
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return r;
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else
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return r->previousEditable();
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}
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n = r->previousSibling();
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if (n) {
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r = n;
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while (n) {
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r = n;
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n = n->lastChild();
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}
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if (r->isEditable())
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return r;
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else
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return r->previousEditable();
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}
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n = r->parent();
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while (n) {
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r = n;
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n = r->previousSibling();
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if (n) {
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r = n;
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n = r->lastChild();
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while (n) {
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r = n;
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n = n->lastChild();
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}
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if (r->isEditable())
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return r;
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else
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return r->previousEditable();
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}
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n = r->parent();
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}
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return 0;
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}
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RenderObject *RenderObject::firstLeafChild() const
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{
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RenderObject *r = firstChild();
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while (r) {
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RenderObject *n = 0;
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n = r->firstChild();
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if (!n)
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break;
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r = n;
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}
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return r;
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}
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RenderObject *RenderObject::lastLeafChild() const
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{
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RenderObject *r = lastChild();
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while (r) {
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RenderObject *n = 0;
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n = r->lastChild();
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if (!n)
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break;
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r = n;
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}
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return r;
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}
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static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
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RenderLayer*& beforeChild)
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{
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if (obj->layer()) {
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if (!beforeChild && newObject) {
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// We need to figure out the layer that follows newObject. We only do
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// this the first time we find a child layer, and then we update the
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// pointer values for newObject and beforeChild used by everyone else.
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beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
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newObject = 0;
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}
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parentLayer->addChild(obj->layer(), beforeChild);
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return;
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}
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for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling())
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addLayers(curr, parentLayer, newObject, beforeChild);
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}
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void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject)
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{
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if (!parentLayer)
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return;
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RenderObject* object = newObject;
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RenderLayer* beforeChild = 0;
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::addLayers(this, parentLayer, object, beforeChild);
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}
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void RenderObject::removeLayers(RenderLayer* parentLayer)
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{
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if (!parentLayer)
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return;
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if (layer()) {
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parentLayer->removeChild(layer());
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return;
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}
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for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
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curr->removeLayers(parentLayer);
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}
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void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
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{
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if (!newParent)
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return;
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if (layer()) {
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if (oldParent)
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oldParent->removeChild(layer());
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newParent->addChild(layer());
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return;
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}
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for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
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curr->moveLayers(oldParent, newParent);
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}
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RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
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bool checkParent)
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{
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// Error check the parent layer passed in. If it's null, we can't find anything.
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if (!parentLayer)
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return 0;
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// Step 1: If our layer is a child of the desired parent, then return our layer.
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RenderLayer* ourLayer = layer();
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if (ourLayer && ourLayer->parent() == parentLayer)
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return ourLayer;
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// Step 2: If we don't have a layer, or our layer is the desired parent, then descend
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// into our siblings trying to find the next layer whose parent is the desired parent.
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if (!ourLayer || ourLayer == parentLayer) {
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for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild();
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curr; curr = curr->nextSibling()) {
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RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false);
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if (nextLayer)
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return nextLayer;
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}
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}
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// Step 3: If our layer is the desired parent layer, then we're finished. We didn't
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// find anything.
|
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if (parentLayer == ourLayer)
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return 0;
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// Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
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// follow us to see if we can locate a layer.
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if (checkParent && parent())
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return parent()->findNextLayer(parentLayer, this, true);
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return 0;
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}
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|
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RenderLayer* RenderObject::enclosingLayer() const
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{
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const RenderObject* curr = this;
|
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while (curr) {
|
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RenderLayer *layer = curr->layer();
|
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if (layer)
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return layer;
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curr = curr->parent();
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}
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return 0;
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}
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|
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RenderLayer* RenderObject::enclosingStackingContext() const
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{
|
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RenderLayer* l = enclosingLayer();
|
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while (l && !l->isStackingContext())
|
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l = l->parent();
|
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return l;
|
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}
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|
|
QRectF RenderObject::clientRectToViewport(const QRectF& rect)
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{
|
|
int offsetX = document()->part()->view()->contentsX();
|
|
int offsetY = document()->part()->view()->contentsY();
|
|
|
|
QRectF newRect(rect.x() - offsetX, rect.y() - offsetY,
|
|
rect.width(), rect.height());
|
|
|
|
return newRect;
|
|
}
|
|
|
|
QList<QRectF> RenderObject::getClientRects()
|
|
{
|
|
QList<QRectF> ret;
|
|
|
|
int x = 0;
|
|
int y = 0;
|
|
absolutePosition(x, y);
|
|
|
|
QRectF rect(x, y, width(), height());
|
|
ret.append(clientRectToViewport(rect));
|
|
|
|
return ret;
|
|
}
|
|
|
|
int RenderObject::offsetLeft() const
|
|
{
|
|
if (isBody())
|
|
return 0;
|
|
|
|
int x, dummy;
|
|
RenderObject* offsetPar = offsetParent();
|
|
if (!offsetPar || offsetPar->isBody()) {
|
|
if (style()->position() == PFIXED)
|
|
return xPos();
|
|
else {
|
|
absolutePosition(x, dummy);
|
|
return x;
|
|
}
|
|
}
|
|
|
|
x = xPos() -offsetPar->borderLeft();
|
|
if ( isPositioned() )
|
|
return x;
|
|
|
|
if (isRelPositioned()) {
|
|
int y = 0;
|
|
static_cast<const RenderBox*>(this)->relativePositionOffset(x, y);
|
|
}
|
|
|
|
for( RenderObject* curr = parent();
|
|
curr && curr != offsetPar;
|
|
curr = curr->parent() )
|
|
x += curr->xPos();
|
|
|
|
return x;
|
|
}
|
|
|
|
int RenderObject::offsetTop() const
|
|
{
|
|
if (isBody())
|
|
return 0;
|
|
|
|
int y, dummy;
|
|
RenderObject* offsetPar = offsetParent();
|
|
if (!offsetPar || offsetPar->isBody()) {
|
|
if (style()->position() == PFIXED)
|
|
return yPos();
|
|
else {
|
|
absolutePosition(dummy, y);
|
|
return y;
|
|
}
|
|
}
|
|
|
|
y = yPos() -offsetPar->borderTop();
|
|
if ( isPositioned() )
|
|
return y;
|
|
|
|
if (isRelPositioned()) {
|
|
int x = 0;
|
|
static_cast<const RenderBox*>(this)->relativePositionOffset(x, y);
|
|
}
|
|
for( RenderObject* curr = parent();
|
|
curr && curr != offsetPar;
|
|
curr = curr->parent() )
|
|
y += curr->yPos();
|
|
|
|
return y;
|
|
}
|
|
|
|
RenderObject* RenderObject::offsetParent() const
|
|
{
|
|
if (isBody() || style()->position() == PFIXED)
|
|
return 0;
|
|
|
|
// can't really use containing blocks here (#113280)
|
|
bool skipTables = isPositioned() || isRelPositioned();
|
|
bool strict = !style()->htmlHacks();
|
|
RenderObject* curr = parent();
|
|
while (curr && (!curr->element() ||
|
|
(!curr->isPositioned() && !curr->isRelPositioned() &&
|
|
!(strict && skipTables ? curr->isRoot() : curr->isBody())))) {
|
|
if (!skipTables && curr->element() && (curr->isTableCell() || curr->isTable()))
|
|
break;
|
|
curr = curr->parent();
|
|
}
|
|
return curr;
|
|
}
|
|
|
|
// IE extensions.
|
|
// clientWidth and clientHeight represent the interior of an object
|
|
short RenderObject::clientWidth() const
|
|
{
|
|
return width() - borderLeft() - borderRight() -
|
|
(layer() ? layer()->verticalScrollbarWidth() : 0);
|
|
}
|
|
|
|
int RenderObject::clientLeft() const
|
|
{
|
|
return borderLeft();
|
|
}
|
|
|
|
int RenderObject::clientTop() const
|
|
{
|
|
return borderTop();
|
|
}
|
|
|
|
int RenderObject::clientHeight() const
|
|
{
|
|
return height() - borderTop() - borderBottom() -
|
|
(layer() ? layer()->horizontalScrollbarHeight() : 0);
|
|
}
|
|
|
|
// scrollWidth/scrollHeight is the size including the overflow area
|
|
short RenderObject::scrollWidth() const
|
|
{
|
|
return (hasOverflowClip() && layer()) ? layer()->scrollWidth() : overflowWidth() - overflowLeft();
|
|
}
|
|
|
|
int RenderObject::scrollHeight() const
|
|
{
|
|
return (hasOverflowClip() && layer()) ? layer()->scrollHeight() : overflowHeight() - overflowTop();
|
|
}
|
|
|
|
void RenderObject::updatePixmap(const QRect& /*r*/, CachedImage* image)
|
|
{
|
|
#ifdef __GNUC__
|
|
#warning "FIXME: Check if complete!"
|
|
#endif
|
|
//repaint bg when it finished loading
|
|
if(image && parent() && style() && style()->backgroundLayers()->containsImage(image)) {
|
|
isBody() ? canvas()->repaint() : repaint();
|
|
}
|
|
}
|
|
|
|
void RenderObject::setNeedsLayout(bool b, bool markParents)
|
|
{
|
|
bool alreadyNeededLayout = m_needsLayout;
|
|
m_needsLayout = b;
|
|
if (b) {
|
|
if (!alreadyNeededLayout && markParents && m_parent) {
|
|
dirtyFormattingContext( false );
|
|
markContainingBlocksForLayout();
|
|
}
|
|
}
|
|
else {
|
|
m_posChildNeedsLayout = false;
|
|
m_normalChildNeedsLayout = false;
|
|
}
|
|
}
|
|
|
|
void RenderObject::setChildNeedsLayout(bool b, bool markParents)
|
|
{
|
|
bool alreadyNeededLayout = m_normalChildNeedsLayout;
|
|
m_normalChildNeedsLayout = b;
|
|
if (b) {
|
|
if (!alreadyNeededLayout && markParents)
|
|
markContainingBlocksForLayout();
|
|
}
|
|
else {
|
|
m_posChildNeedsLayout = false;
|
|
m_normalChildNeedsLayout = false;
|
|
}
|
|
}
|
|
|
|
void RenderObject::markContainingBlocksForLayout()
|
|
{
|
|
RenderObject *o = container();
|
|
RenderObject *last = this;
|
|
|
|
while (o) {
|
|
if (!last->isText() && (last->style()->position() == PFIXED || last->style()->position() == PABSOLUTE)) {
|
|
if (o->m_posChildNeedsLayout)
|
|
return;
|
|
o->m_posChildNeedsLayout = true;
|
|
}
|
|
else {
|
|
if (o->m_normalChildNeedsLayout)
|
|
return;
|
|
o->m_normalChildNeedsLayout = true;
|
|
}
|
|
|
|
last = o;
|
|
o = o->container();
|
|
}
|
|
|
|
last->scheduleRelayout();
|
|
}
|
|
|
|
RenderBlock *RenderObject::containingBlock() const
|
|
{
|
|
if(isTableCell())
|
|
return static_cast<RenderBlock*>( parent()->parent()->parent() );
|
|
if (isCanvas())
|
|
return const_cast<RenderBlock*>( static_cast<const RenderBlock*>(this) );
|
|
|
|
RenderObject *o = parent();
|
|
if(m_style->position() == PFIXED) {
|
|
while ( o && !o->isCanvas() )
|
|
o = o->parent();
|
|
}
|
|
else if(m_style->position() == PABSOLUTE) {
|
|
while (o &&
|
|
( o->style()->position() == PSTATIC || ( o->isInline() && !o->isReplaced() ) ) && !o->isCanvas()) {
|
|
// for relpos inlines, return the nearest block - it will host the positioned objects list
|
|
if (o->isInline() && !o->isReplaced() && o->style()->position() == PRELATIVE)
|
|
return o->containingBlock();
|
|
o = o->parent();
|
|
}
|
|
} else {
|
|
while(o && ( ( o->isInline() && !o->isReplaced() ) || o->isTableRow() || o->isTableSection() ||
|
|
o->isTableCol() || o->isFrameSet() ||
|
|
o->isSVGContainer() || o->isSVGRoot() ) ) // for svg
|
|
|
|
o = o->parent();
|
|
}
|
|
// this is just to make sure we return a valid element.
|
|
// the case below should never happen...
|
|
if(!o || !o->isRenderBlock()) {
|
|
if(!isCanvas()) {
|
|
#ifndef NDEBUG
|
|
kDebug( 6040 ) << this << ": " << renderName() << "(RenderObject): No containingBlock!";
|
|
kDebug( 6040 ) << kBacktrace();
|
|
const RenderObject* p = this;
|
|
while (p->parent()) p = p->parent();
|
|
p->printTree();
|
|
#endif
|
|
}
|
|
return canvas(); // likely wrong, but better than a crash
|
|
}
|
|
|
|
return static_cast<RenderBlock*>( o );
|
|
}
|
|
|
|
short RenderObject::containingBlockWidth(RenderObject*) const
|
|
{
|
|
// ###
|
|
return containingBlock()->contentWidth();
|
|
}
|
|
|
|
int RenderObject::containingBlockHeight(RenderObject*) const
|
|
{
|
|
// ###
|
|
return containingBlock()->contentHeight();
|
|
}
|
|
|
|
bool RenderObject::sizesToMaxWidth() const
|
|
{
|
|
// Marquees in WinIE are like a mixture of blocks and inline-blocks. They size as though they're blocks,
|
|
// but they allow text to sit on the same line as the marquee.
|
|
if (isFloating() || isCompact() ||
|
|
(isInlineBlockOrInlineTable() && !isHTMLMarquee()) ||
|
|
(element() && (element()->id() == ID_BUTTON || element()->id() == ID_LEGEND)))
|
|
return true;
|
|
|
|
// Children of a horizontal marquee do not fill the container by default.
|
|
// FIXME: Need to deal with MAUTO value properly. It could be vertical.
|
|
if (parent()->style()->overflowX() == OMARQUEE) {
|
|
EMarqueeDirection dir = parent()->style()->marqueeDirection();
|
|
if (dir == MAUTO || dir == MFORWARD || dir == MBACKWARD || dir == MLEFT || dir == MRIGHT)
|
|
return true;
|
|
}
|
|
|
|
#ifdef APPLE_CHANGES // ### what the heck is a flexbox?
|
|
// Flexible horizontal boxes lay out children at their maxwidths. Also vertical boxes
|
|
// that don't stretch their kids lay out their children at their maxwidths.
|
|
if (parent()->isFlexibleBox() &&
|
|
(parent()->style()->boxOrient() == HORIZONTAL || parent()->style()->boxAlign() != BSTRETCH))
|
|
return true;
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
// from Mozilla's nsCSSColorUtils.cpp
|
|
static int brightness(int red, int green, int blue)
|
|
{
|
|
|
|
int intensity = (red + green + blue) / 3;
|
|
|
|
int luminosity =
|
|
((RED_LUMINOSITY * red) / 100) +
|
|
((GREEN_LUMINOSITY * green) / 100) +
|
|
((BLUE_LUMINOSITY * blue) / 100);
|
|
|
|
return ((intensity * INTENSITY_FACTOR) +
|
|
(luminosity * LUMINOSITY_FACTOR)) / 100;
|
|
}
|
|
|
|
static void calc3DColor(QColor &color, bool darken)
|
|
{
|
|
int rb = color.red();
|
|
int gb = color.green();
|
|
int bb = color.blue();
|
|
int a = color.alpha();
|
|
|
|
int brightness_ = brightness(rb,gb,bb);
|
|
|
|
int f0, f1;
|
|
if (brightness_ < COLOR_DARK_THRESHOLD) {
|
|
f0 = COLOR_DARK_BS_FACTOR;
|
|
f1 = COLOR_DARK_TS_FACTOR;
|
|
} else if (brightness_ > COLOR_LIGHT_THRESHOLD) {
|
|
f0 = COLOR_LITE_BS_FACTOR;
|
|
f1 = COLOR_LITE_TS_FACTOR;
|
|
} else {
|
|
f0 = COLOR_DARK_BS_FACTOR +
|
|
(brightness_ *
|
|
(COLOR_LITE_BS_FACTOR - COLOR_DARK_BS_FACTOR) / MAX_COLOR);
|
|
f1 = COLOR_DARK_TS_FACTOR +
|
|
(brightness_ *
|
|
(COLOR_LITE_TS_FACTOR - COLOR_DARK_TS_FACTOR) / MAX_COLOR);
|
|
}
|
|
|
|
if (darken) {
|
|
int r = rb - (f0 * rb / 100);
|
|
int g = gb - (f0 * gb / 100);
|
|
int b = bb - (f0 * bb / 100);
|
|
if ((r == rb) && (g == gb) && (b == bb))
|
|
color = (color == Qt::black) ? QColor(DARK_GRAY) : QColor(Qt::black);
|
|
else
|
|
color.setRgb(r, g, b);
|
|
} else {
|
|
int r = qMin(rb + (f1 * (MAX_COLOR - rb) / 100), 255);
|
|
int g = qMin(gb + (f1 * (MAX_COLOR - gb) / 100), 255);
|
|
int b = qMin(bb + (f1 * (MAX_COLOR - bb) / 100), 255);
|
|
if ((r == rb) && (g == gb) && (b == bb))
|
|
color = (color == Qt::white) ? QColor(LIGHT_GRAY) : QColor(Qt::white);
|
|
else
|
|
color.setRgb(r, g, b);
|
|
}
|
|
color.setAlpha(a);
|
|
}
|
|
|
|
void RenderObject::drawBorder(QPainter *p, int x1, int y1, int x2, int y2,
|
|
BorderSide s, QColor c, const QColor& textcolor, EBorderStyle style,
|
|
int adjbw1, int adjbw2, bool invalidisInvert, qreal *nextDashOffset)
|
|
{
|
|
if(nextDashOffset && style != DOTTED && style != DASHED)
|
|
*nextDashOffset = 0;
|
|
|
|
if (p->hasClipping() && !p->clipRegion().boundingRect().intersects(QRect(x1, y1, x2 - x1, y2 - y1))) {
|
|
if (nextDashOffset && (style == DOTTED || style == DASHED))
|
|
*nextDashOffset += (s == BSTop || s == BSBottom) ? (x2 - x1) : (y2 - y1);
|
|
return;
|
|
}
|
|
|
|
int width = (s==BSTop||s==BSBottom?y2-y1:x2-x1);
|
|
|
|
if(style == DOUBLE && width < 3)
|
|
style = SOLID;
|
|
|
|
if(!c.isValid()) {
|
|
if(invalidisInvert)
|
|
{
|
|
// handle 'outline-color: invert'
|
|
if (p->paintEngine() && p->paintEngine()->hasFeature(QPaintEngine::BlendModes)) {
|
|
p->setCompositionMode(QPainter::CompositionMode_Difference);
|
|
c = Qt::white;
|
|
} else {
|
|
// 'invert' is not supported on this platform (for instance XRender)
|
|
// CSS3 UI 8.4: If the UA does not support the 'invert' value then the initial value of
|
|
// the 'outline-color' property is the 'currentColor' [CSS3COLOR] keyword.
|
|
c = m_style->color();
|
|
}
|
|
}
|
|
else {
|
|
if(style == INSET || style == OUTSET || style == RIDGE || style ==
|
|
GROOVE)
|
|
c = Qt::white;
|
|
else
|
|
c = textcolor;
|
|
}
|
|
}
|
|
|
|
switch(style)
|
|
{
|
|
case BNATIVE:
|
|
case BNONE:
|
|
case BHIDDEN:
|
|
// should not happen
|
|
if(invalidisInvert && p->compositionMode() == QPainter::CompositionMode_Difference)
|
|
p->setCompositionMode(QPainter::CompositionMode_SourceOver);
|
|
|
|
return;
|
|
case DOTTED:
|
|
case DASHED:
|
|
{
|
|
if (width <= 0)
|
|
break;
|
|
|
|
//Figure out on/off spacing
|
|
int onLen = width;
|
|
int offLen = width;
|
|
|
|
if (style == DASHED)
|
|
{
|
|
if (width == 1)
|
|
{
|
|
onLen = 3;
|
|
offLen = 3;
|
|
}
|
|
else
|
|
{
|
|
onLen = width * 3;
|
|
offLen = width;
|
|
}
|
|
}
|
|
|
|
// Compute the offset for the dash pattern, taking the direction of
|
|
// the line into account. (The borders are drawn counter-clockwise)
|
|
QPoint offset(0, 0);
|
|
if (nextDashOffset) {
|
|
switch (s)
|
|
{
|
|
// The left border is drawn top to bottom
|
|
case BSLeft:
|
|
offset.ry() = -qRound(*nextDashOffset);
|
|
*nextDashOffset += (y2 - y1);
|
|
break;
|
|
|
|
// The bottom border is drawn left to right
|
|
case BSBottom:
|
|
offset.rx() = -qRound(*nextDashOffset);
|
|
*nextDashOffset += (x2 - x1);
|
|
break;
|
|
|
|
// The top border is drawn right to left
|
|
case BSTop:
|
|
offset.rx() = (x2 - x1) + offLen + qRound(*nextDashOffset);
|
|
*nextDashOffset += (x2 - x1);
|
|
break;
|
|
|
|
// The right border is drawn bottom to top
|
|
case BSRight:
|
|
offset.ry() = (y2 - y1) + offLen + qRound(*nextDashOffset);
|
|
*nextDashOffset += (y2 - y1);
|
|
break;
|
|
}
|
|
|
|
offset.rx() = offset.x() % (onLen + offLen);
|
|
offset.ry() = offset.y() % (onLen + offLen);
|
|
}
|
|
|
|
if ((onLen + offLen) <= 32 && width < 0x7fff)
|
|
{
|
|
if (!s_dashedLineCache)
|
|
s_dashedLineCache = new QCache<quint64, QPixmap>(30);
|
|
|
|
bool horizontal = (s == BSBottom || s == BSTop);
|
|
quint64 key = int(horizontal) << 31 | (onLen & 0xff) << 23 | (offLen & 0xff) << 15 | (width & 0x7fff);
|
|
key = key << 32 | c.rgba();
|
|
|
|
QPixmap *tile = s_dashedLineCache->object(key);
|
|
if (!tile)
|
|
{
|
|
QPainterPath path;
|
|
int size = (onLen + offLen) * (64 / (onLen + offLen));
|
|
if (horizontal)
|
|
{
|
|
tile = new QPixmap(size, width);
|
|
tile->fill(Qt::transparent);
|
|
for (int x = 0; x < tile->width(); x += onLen + offLen)
|
|
path.addRect(x, 0, onLen, tile->height());
|
|
}
|
|
else //Vertical
|
|
{
|
|
tile = new QPixmap(width, size);
|
|
tile->fill(Qt::transparent);
|
|
for (int y = 0; y < tile->height(); y += onLen + offLen)
|
|
path.addRect(0, y, tile->width(), onLen);
|
|
}
|
|
QPainter p2(tile);
|
|
p2.fillPath(path, c);
|
|
p2.end();
|
|
s_dashedLineCache->insert(key, tile);
|
|
}
|
|
|
|
QRect r = QRect(x1, y1, x2 - x1, y2 - y1);
|
|
if (p->hasClipping())
|
|
r &= p->clipRegion().boundingRect();
|
|
|
|
// Make sure we're drawing the pattern in the correct phase
|
|
if (horizontal && r.left() > x1)
|
|
offset.rx() += (x1 - r.left());
|
|
else if (!horizontal && r.top() > y1)
|
|
offset.ry() += (y1 - r.top());
|
|
|
|
p->drawTiledPixmap(r, *tile, -offset);
|
|
}
|
|
else
|
|
{
|
|
const QRect bounding(x1, y1, x2 - x1, y2 - y1);
|
|
QPainterPath path;
|
|
if (s == BSBottom || s == BSTop) //Horizontal
|
|
{
|
|
if (offset.x() > 0)
|
|
offset.rx() -= onLen + offLen;
|
|
for (int x = x1 + offset.x(); x < x2; x += onLen + offLen) {
|
|
const QRect r(x, y1, qMin(onLen, (x2 - x)), width);
|
|
path.addRect(r & bounding);
|
|
}
|
|
}
|
|
else //Vertical
|
|
{
|
|
if (offset.y() > 0)
|
|
offset.ry() -= onLen + offLen;
|
|
for (int y = y1 + offset.y(); y < y2; y += onLen + offLen) {
|
|
const QRect r(x1, y, width, qMin(onLen, (y2 - y)));
|
|
path.addRect(r & bounding);
|
|
}
|
|
}
|
|
|
|
p->fillPath(path, c);
|
|
}
|
|
break;
|
|
}
|
|
case DOUBLE:
|
|
{
|
|
int third = (width+1)/3;
|
|
|
|
if (adjbw1 == 0 && adjbw2 == 0)
|
|
{
|
|
p->setPen(Qt::NoPen);
|
|
p->setBrush(c);
|
|
switch(s)
|
|
{
|
|
case BSTop:
|
|
case BSBottom:
|
|
p->drawRect(x1, y1 , x2-x1, third);
|
|
p->drawRect(x1, y2-third, x2-x1, third);
|
|
break;
|
|
case BSLeft:
|
|
p->drawRect(x1 , y1, third, y2-y1);
|
|
p->drawRect(x2-third, y1, third, y2-y1);
|
|
break;
|
|
case BSRight:
|
|
p->drawRect(x1 , y1, third, y2-y1);
|
|
p->drawRect(x2-third, y1, third, y2-y1);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int adjbw1bigthird;
|
|
if (adjbw1>0) adjbw1bigthird = adjbw1+1;
|
|
else adjbw1bigthird = adjbw1 - 1;
|
|
adjbw1bigthird /= 3;
|
|
|
|
int adjbw2bigthird;
|
|
if (adjbw2>0) adjbw2bigthird = adjbw2 + 1;
|
|
else adjbw2bigthird = adjbw2 - 1;
|
|
adjbw2bigthird /= 3;
|
|
|
|
switch(s)
|
|
{
|
|
case BSTop:
|
|
drawBorder(p, x1+qMax((-adjbw1*2+1)/3,0), y1 , x2-qMax((-adjbw2*2+1)/3,0), y1 + third, s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
|
|
drawBorder(p, x1+qMax(( adjbw1*2+1)/3,0), y2 - third, x2-qMax(( adjbw2*2+1)/3,0), y2 , s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
|
|
break;
|
|
case BSLeft:
|
|
drawBorder(p, x1 , y1+qMax((-adjbw1*2+1)/3,0), x1+third, y2-qMax((-adjbw2*2+1)/3,0), s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
|
|
drawBorder(p, x2 - third, y1+qMax(( adjbw1*2+1)/3,0), x2 , y2-qMax(( adjbw2*2+1)/3,0), s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
|
|
break;
|
|
case BSBottom:
|
|
drawBorder(p, x1+qMax(( adjbw1*2+1)/3,0), y1 , x2-qMax(( adjbw2*2+1)/3,0), y1+third, s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
|
|
drawBorder(p, x1+qMax((-adjbw1*2+1)/3,0), y2-third, x2-qMax((-adjbw2*2+1)/3,0), y2 , s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
|
|
break;
|
|
case BSRight:
|
|
drawBorder(p, x1 , y1+qMax(( adjbw1*2+1)/3,0), x1+third, y2-qMax(( adjbw2*2+1)/3,0), s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
|
|
drawBorder(p, x2-third, y1+qMax((-adjbw1*2+1)/3,0), x2 , y2-qMax((-adjbw2*2+1)/3,0), s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case RIDGE:
|
|
case GROOVE:
|
|
{
|
|
EBorderStyle s1;
|
|
EBorderStyle s2;
|
|
if (style==GROOVE)
|
|
{
|
|
s1 = INSET;
|
|
s2 = OUTSET;
|
|
}
|
|
else
|
|
{
|
|
s1 = OUTSET;
|
|
s2 = INSET;
|
|
}
|
|
|
|
int adjbw1bighalf;
|
|
int adjbw2bighalf;
|
|
if (adjbw1>0) adjbw1bighalf=adjbw1+1;
|
|
else adjbw1bighalf=adjbw1-1;
|
|
adjbw1bighalf/=2;
|
|
|
|
if (adjbw2>0) adjbw2bighalf=adjbw2+1;
|
|
else adjbw2bighalf=adjbw2-1;
|
|
adjbw2bighalf/=2;
|
|
|
|
switch (s)
|
|
{
|
|
case BSTop:
|
|
drawBorder(p, x1+qMax(-adjbw1 ,0)/2, y1 , x2-qMax(-adjbw2,0)/2, (y1+y2+1)/2, s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
|
|
drawBorder(p, x1+qMax( adjbw1+1,0)/2, (y1+y2+1)/2, x2-qMax( adjbw2+1,0)/2, y2 , s, c, textcolor, s2, adjbw1/2, adjbw2/2);
|
|
break;
|
|
case BSLeft:
|
|
drawBorder(p, x1 , y1+qMax(-adjbw1 ,0)/2, (x1+x2+1)/2, y2-qMax(-adjbw2,0)/2, s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
|
|
drawBorder(p, (x1+x2+1)/2, y1+qMax( adjbw1+1,0)/2, x2 , y2-qMax( adjbw2+1,0)/2, s, c, textcolor, s2, adjbw1/2, adjbw2/2);
|
|
break;
|
|
case BSBottom:
|
|
drawBorder(p, x1+qMax( adjbw1 ,0)/2, y1 , x2-qMax( adjbw2,0)/2, (y1+y2+1)/2, s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
|
|
drawBorder(p, x1+qMax(-adjbw1+1,0)/2, (y1+y2+1)/2, x2-qMax(-adjbw2+1,0)/2, y2 , s, c, textcolor, s1, adjbw1/2, adjbw2/2);
|
|
break;
|
|
case BSRight:
|
|
drawBorder(p, x1 , y1+qMax( adjbw1 ,0)/2, (x1+x2+1)/2, y2-qMax( adjbw2,0)/2, s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
|
|
drawBorder(p, (x1+x2+1)/2, y1+qMax(-adjbw1+1,0)/2, x2 , y2-qMax(-adjbw2+1,0)/2, s, c, textcolor, s1, adjbw1/2, adjbw2/2);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case INSET:
|
|
case OUTSET:
|
|
calc3DColor(c, (style == OUTSET && (s == BSBottom || s == BSRight)) ||
|
|
(style == INSET && ( s == BSTop || s == BSLeft ) ) );
|
|
/* nobreak; */
|
|
case SOLID:
|
|
p->setPen(Qt::NoPen);
|
|
p->setBrush(c);
|
|
Q_ASSERT(x2>=x1);
|
|
Q_ASSERT(y2>=y1);
|
|
if (adjbw1==0 && adjbw2 == 0) {
|
|
p->drawRect(x1,y1,x2-x1,y2-y1);
|
|
return;
|
|
}
|
|
QPolygon quad(4);
|
|
switch(s) {
|
|
case BSTop:
|
|
quad.setPoints(4,
|
|
x1+qMax(-adjbw1,0), y1,
|
|
x1+qMax( adjbw1,0), y2,
|
|
x2-qMax( adjbw2,0), y2,
|
|
x2-qMax(-adjbw2,0), y1);
|
|
break;
|
|
case BSBottom:
|
|
quad.setPoints(4,
|
|
x1+qMax( adjbw1,0), y1,
|
|
x1+qMax(-adjbw1,0), y2,
|
|
x2-qMax(-adjbw2,0), y2,
|
|
x2-qMax( adjbw2,0), y1);
|
|
break;
|
|
case BSLeft:
|
|
quad.setPoints(4,
|
|
x1, y1+qMax(-adjbw1,0),
|
|
x1, y2-qMax(-adjbw2,0),
|
|
x2, y2-qMax( adjbw2,0),
|
|
x2, y1+qMax( adjbw1,0));
|
|
break;
|
|
case BSRight:
|
|
quad.setPoints(4,
|
|
x1, y1+qMax( adjbw1,0),
|
|
x1, y2-qMax( adjbw2,0),
|
|
x2, y2-qMax(-adjbw2,0),
|
|
x2, y1+qMax(-adjbw1,0));
|
|
break;
|
|
}
|
|
p->drawConvexPolygon(quad);
|
|
break;
|
|
}
|
|
|
|
if(invalidisInvert && p->compositionMode() == QPainter::CompositionMode_Difference)
|
|
p->setCompositionMode(QPainter::CompositionMode_SourceOver);
|
|
}
|
|
|
|
void RenderObject::adjustBorderRadii(BorderRadii &tl, BorderRadii &tr, BorderRadii &bl, BorderRadii &br, int w, int h) const
|
|
{
|
|
// CSS Backgrounds and Borders Module Level 3 (WD-css3-background-20080910), chapter 4.5:
|
|
// " Corners do not overlap: When the sum of two adjacent corner radii exceeds the size of the border box,
|
|
// UAs must reduce one or more of the radii. The algorithm for reducing radii is as follows:"
|
|
// The sum of two adjacent radii may not be more than the width or height (whichever is relevant) of the box.
|
|
// If any sum exceeds that value, all radii are reduced according to the following formula:"
|
|
const int horS = qMax(tl.horizontal + tr.horizontal, bl.horizontal + br.horizontal);
|
|
const int verS = qMax(tl.vertical + bl.vertical, tr.vertical + br.vertical);
|
|
|
|
qreal f = 1.0;
|
|
if (horS > 0)
|
|
f = qMin(f, w / qreal(horS));
|
|
if (verS > 0)
|
|
f = qMin(f, h / qreal(verS));
|
|
|
|
if (f < 1.0) {
|
|
tl.horizontal *= f;
|
|
tr.horizontal *= f;
|
|
bl.horizontal *= f;
|
|
br.horizontal *= f;
|
|
tl.vertical *= f;
|
|
tr.vertical *= f;
|
|
bl.vertical *= f;
|
|
br.vertical *= f;
|
|
}
|
|
}
|
|
|
|
static QImage blendCornerImages(const QImage &image1, const QImage &image2)
|
|
{
|
|
QImage mask(image1.size(), QImage::Format_ARGB32_Premultiplied);
|
|
QImage composite = image1;
|
|
QImage temp = image2;
|
|
|
|
// Construct the mask image
|
|
QConicalGradient gradient(mask.width() / 2, mask.height() / 2, 0);
|
|
gradient.setColorAt(0.00, Qt::transparent);
|
|
gradient.setColorAt(0.25, Qt::black);
|
|
gradient.setColorAt(0.50, Qt::black);
|
|
gradient.setColorAt(0.75, Qt::transparent);
|
|
gradient.setColorAt(1.00, Qt::transparent);
|
|
|
|
QBrush gradientBrush = gradient;
|
|
|
|
if (mask.width() != mask.height()) {
|
|
int min = qMin(mask.width(), mask.height());
|
|
QTransform xform;
|
|
xform.translate(mask.width() / 2, mask.height() / 2);
|
|
xform.scale(min / mask.width(), min / mask.height());
|
|
gradientBrush.setTransform(xform);
|
|
}
|
|
|
|
QPainter p;
|
|
p.begin(&mask);
|
|
p.setCompositionMode(QPainter::CompositionMode_Source);
|
|
p.fillRect(mask.rect(), gradientBrush);
|
|
p.end();
|
|
|
|
p.begin(&temp);
|
|
p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
|
|
p.drawImage(0, 0, mask);
|
|
p.end();
|
|
|
|
p.begin(&composite);
|
|
p.setCompositionMode(QPainter::CompositionMode_DestinationOut);
|
|
p.drawImage(0, 0, mask);
|
|
p.setCompositionMode(QPainter::CompositionMode_SourceOver);
|
|
p.drawImage(0, 0, temp);
|
|
p.end();
|
|
|
|
return composite;
|
|
}
|
|
|
|
static QBrush cornerGradient(int cx, int cy, const BorderRadii &radius, int angleStart, int angleSpan,
|
|
const QColor &startColor, const QColor &finalColor)
|
|
{
|
|
QConicalGradient g(0, 0, angleStart);
|
|
g.setColorAt(0, startColor);
|
|
g.setColorAt(angleSpan / 360.0, finalColor);
|
|
|
|
QBrush brush(g);
|
|
|
|
QTransform xform;
|
|
xform.translate(cx, cy);
|
|
|
|
if (radius.horizontal < radius.vertical)
|
|
xform.scale(radius.horizontal / radius.vertical, 1);
|
|
else if (radius.vertical < radius.horizontal)
|
|
xform.scale(1, radius.vertical / radius.horizontal);
|
|
|
|
brush.setTransform(xform);
|
|
return brush;
|
|
}
|
|
|
|
void RenderObject::drawBorderArc(QPainter *p, int x, int y, float horThickness, float vertThickness,
|
|
const BorderRadii &radius, int angleStart, int angleSpan, const QBrush &brush,
|
|
const QColor &textColor, EBorderStyle style, qreal *nextDashOffset) const
|
|
{
|
|
QColor c = brush.color();
|
|
if (!c.isValid()) {
|
|
if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
|
|
c = Qt::white;
|
|
else
|
|
c = textColor;
|
|
}
|
|
|
|
QColor light = c;
|
|
QColor dark = c;
|
|
calc3DColor(light, false);
|
|
calc3DColor(dark, true);
|
|
|
|
if (style == DOUBLE && horThickness < 3 && vertThickness < 3)
|
|
style = SOLID;
|
|
|
|
if (nextDashOffset && style != DOTTED && style != DASHED)
|
|
*nextDashOffset = 0;
|
|
|
|
p->save();
|
|
p->setRenderHint(QPainter::Antialiasing);
|
|
|
|
switch (style)
|
|
{
|
|
case BNATIVE:
|
|
case BNONE:
|
|
case BHIDDEN:
|
|
{
|
|
// Should not happen
|
|
break;
|
|
}
|
|
|
|
case SOLID:
|
|
{
|
|
const QRect outerRect = QRect(x - radius.horizontal, y - radius.vertical, radius.horizontal * 2, radius.vertical * 2);
|
|
const QRect innerRect = outerRect.adjusted(horThickness, vertThickness, -horThickness, -vertThickness);
|
|
QPainterPath path;
|
|
path.arcMoveTo(outerRect, angleStart);
|
|
path.arcTo(outerRect, angleStart, angleSpan);
|
|
if (innerRect.isValid())
|
|
path.arcTo(innerRect, angleStart + angleSpan, -angleSpan);
|
|
else
|
|
path.lineTo(x, y);
|
|
path.closeSubpath();
|
|
p->fillPath(path, brush);
|
|
break;
|
|
}
|
|
|
|
case DOUBLE:
|
|
{
|
|
const qreal hw = (horThickness + 1) / 3;
|
|
const qreal vw = (vertThickness + 1) / 3;
|
|
|
|
BorderRadii br;
|
|
br.horizontal = radius.horizontal - hw * 2 + 1;
|
|
br.vertical = radius.vertical - vw * 2 + 1;
|
|
|
|
drawBorderArc(p, x, y, hw, vw, radius, angleStart, angleSpan, brush, textColor, SOLID);
|
|
drawBorderArc(p, x, y, hw, vw, br, angleStart, angleSpan, brush, textColor, SOLID);
|
|
break;
|
|
}
|
|
|
|
case INSET:
|
|
case OUTSET:
|
|
{
|
|
QImage image1(radius.horizontal * 2, radius.vertical * 2, QImage::Format_ARGB32_Premultiplied);
|
|
image1.fill(0);
|
|
|
|
QImage image2 = image1;
|
|
|
|
const QColor c1 = style == OUTSET ? dark : light;
|
|
const QColor c2 = style == OUTSET ? light : dark;
|
|
|
|
QPainter p2;
|
|
p2.begin(&image1);
|
|
drawBorderArc(&p2, radius.horizontal, radius.vertical, horThickness, vertThickness,
|
|
radius, angleStart, angleSpan, c1, textColor, SOLID);
|
|
p2.end();
|
|
|
|
p2.begin(&image2);
|
|
drawBorderArc(&p2, radius.horizontal, radius.vertical, horThickness, vertThickness,
|
|
radius, angleStart, angleSpan, c2, textColor, SOLID);
|
|
p2.end();
|
|
|
|
p->drawImage(x - radius.horizontal, y - radius.vertical, blendCornerImages(image1, image2));
|
|
break;
|
|
}
|
|
|
|
case RIDGE:
|
|
case GROOVE:
|
|
{
|
|
QImage image1(radius.horizontal * 2, radius.vertical * 2, QImage::Format_ARGB32_Premultiplied);
|
|
image1.fill(0);
|
|
|
|
QImage image2 = image1;
|
|
|
|
const QColor c1 = style == RIDGE ? dark : light;
|
|
const QColor c2 = style == RIDGE ? light : dark;
|
|
|
|
const qreal hw = horThickness / 2;
|
|
const qreal vw = vertThickness / 2;
|
|
int cx = radius.horizontal;
|
|
int cy = radius.vertical;
|
|
|
|
BorderRadii innerRadius;
|
|
innerRadius.horizontal = radius.horizontal - hw;
|
|
innerRadius.vertical = radius.vertical - vw;
|
|
|
|
QPainter p2;
|
|
p2.begin(&image1);
|
|
drawBorderArc(&p2, cx, cy, hw, vw, radius, angleStart, angleSpan, c1, textColor, SOLID);
|
|
drawBorderArc(&p2, cx, cy, hw, vw, innerRadius, angleStart, angleSpan, c2, textColor, SOLID);
|
|
p2.end();
|
|
|
|
p2.begin(&image2);
|
|
drawBorderArc(&p2, cx, cy, hw, vw, radius, angleStart, angleSpan, c2, textColor, SOLID);
|
|
drawBorderArc(&p2, cx, cy, hw, vw, innerRadius, angleStart, angleSpan, c1, textColor, SOLID);
|
|
p2.end();
|
|
|
|
p->drawImage(x - radius.horizontal, y - radius.vertical, blendCornerImages(image1, image2));
|
|
break;
|
|
}
|
|
|
|
case DOTTED:
|
|
case DASHED:
|
|
{
|
|
const QRectF rect = QRectF(x - radius.horizontal, y - radius.vertical, radius.horizontal * 2, radius.vertical * 2);
|
|
int width;
|
|
|
|
// Figure out which border we're starting from
|
|
angleStart = angleStart % 360;
|
|
if (angleStart < 0)
|
|
angleStart += 360;
|
|
|
|
if ((angleStart > 45 && angleStart <= 135) || (angleStart > 225 && angleStart <= 315))
|
|
width = vertThickness;
|
|
else
|
|
width = horThickness;
|
|
|
|
int onLen = width;
|
|
int offLen = width;
|
|
|
|
if (style == DASHED)
|
|
{
|
|
if (width == 1)
|
|
{
|
|
onLen = 3;
|
|
offLen = 3;
|
|
}
|
|
else
|
|
{
|
|
onLen = width * 3;
|
|
offLen = width;
|
|
}
|
|
}
|
|
|
|
BorderArcStroker stroker;
|
|
stroker.setArc(rect, angleStart, angleSpan);
|
|
stroker.setPenWidth(horThickness, vertThickness);
|
|
stroker.setDashPattern(onLen, offLen);
|
|
stroker.setDashOffset(*nextDashOffset);
|
|
|
|
const QPainterPath path = stroker.createStroke(nextDashOffset);
|
|
p->fillPath(path, brush);
|
|
}
|
|
}
|
|
|
|
p->restore();
|
|
}
|
|
|
|
void RenderObject::paintBorder(QPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style, bool begin, bool end)
|
|
{
|
|
const QColor& tc = style->borderTopColor();
|
|
const QColor& bc = style->borderBottomColor();
|
|
const QColor& lc = style->borderLeftColor();
|
|
const QColor& rc = style->borderRightColor();
|
|
|
|
bool tt = style->borderTopIsTransparent();
|
|
bool bt = style->borderBottomIsTransparent();
|
|
bool rt = style->borderRightIsTransparent();
|
|
bool lt = style->borderLeftIsTransparent();
|
|
|
|
EBorderStyle ts = style->borderTopStyle();
|
|
EBorderStyle bs = style->borderBottomStyle();
|
|
EBorderStyle ls = style->borderLeftStyle();
|
|
EBorderStyle rs = style->borderRightStyle();
|
|
|
|
bool render_t = ts > BHIDDEN && !tt;
|
|
bool render_l = ls > BHIDDEN && begin && !lt;
|
|
bool render_r = rs > BHIDDEN && end && !rt;
|
|
bool render_b = bs > BHIDDEN && !bt;
|
|
|
|
BorderRadii topLeft = style->borderTopLeftRadius();
|
|
BorderRadii topRight = style->borderTopRightRadius();
|
|
BorderRadii bottomLeft = style->borderBottomLeftRadius();
|
|
BorderRadii bottomRight = style->borderBottomRightRadius();
|
|
|
|
if (style->hasBorderRadius()) {
|
|
// Adjust the border radii so they don't overlap when taking the size of the box
|
|
// into account.
|
|
adjustBorderRadii(topLeft, topRight, bottomLeft, bottomRight, w, h);
|
|
}
|
|
|
|
bool upperLeftBorderStylesMatch = render_l && (ts == ls) && (tc == lc);
|
|
bool upperRightBorderStylesMatch = render_r && (ts == rs) && (tc == rc);
|
|
bool lowerLeftBorderStylesMatch = render_l && (bs == ls) && (bc == lc);
|
|
bool lowerRightBorderStylesMatch = render_r && (bs == rs) && (bc == rc);
|
|
|
|
// We do a gradient transition for dotted, dashed, solid and double lines
|
|
// when the styles match but the colors differ.
|
|
bool upperLeftGradient = render_t && render_l && ts == ls && tc != lc && ts > OUTSET;
|
|
bool upperRightGradient = render_t && render_r && ts == rs && tc != rc && ts > OUTSET;
|
|
bool lowerLeftGradient = render_b && render_l && bs == ls && bc != lc && bs > OUTSET;
|
|
bool lowerRightGradient = render_b && render_r && bs == rs && bc != rc && bs > OUTSET;
|
|
|
|
qreal nextDashOffset = 0;
|
|
|
|
// Draw the borders counter-clockwise starting with the upper right corner
|
|
if(render_t) {
|
|
bool ignore_left = (topLeft.horizontal > 0) ||
|
|
((tc == lc) && (tt == lt) &&
|
|
(ts >= OUTSET) &&
|
|
(ls == DOTTED || ls == DASHED || ls == SOLID || ls == OUTSET));
|
|
|
|
bool ignore_right = (topRight.horizontal > 0) ||
|
|
((tc == rc) && (tt == rt) &&
|
|
(ts >= OUTSET) &&
|
|
(rs == DOTTED || rs == DASHED || rs == SOLID || rs == INSET));
|
|
|
|
int x = _tx + topLeft.horizontal;
|
|
int x2 = _tx + w - topRight.horizontal;
|
|
|
|
if (topRight.hasBorderRadius()) {
|
|
int x = _tx + w - topRight.horizontal;
|
|
int y = _ty + topRight.vertical;
|
|
int startAngle, span;
|
|
|
|
if (upperRightBorderStylesMatch || upperRightGradient) {
|
|
startAngle = 0;
|
|
span = 90;
|
|
} else {
|
|
startAngle = 45;
|
|
span = 45;
|
|
}
|
|
|
|
const QBrush brush = upperRightGradient ?
|
|
cornerGradient(x, y, topRight, startAngle, span, rc, tc) : tc;
|
|
|
|
// Draw the upper right arc
|
|
drawBorderArc(p, x, y, style->borderRightWidth(), style->borderTopWidth(),
|
|
topRight, startAngle, span, brush, style->color(), ts, &nextDashOffset);
|
|
}
|
|
|
|
drawBorder(p, x, _ty, x2, _ty + style->borderTopWidth(), BSTop, tc, style->color(), ts,
|
|
ignore_left?0:style->borderLeftWidth(),
|
|
ignore_right?0:style->borderRightWidth(), false, &nextDashOffset);
|
|
|
|
if (topLeft.hasBorderRadius()) {
|
|
int x = _tx + topLeft.horizontal;
|
|
int y = _ty + topLeft.vertical;
|
|
int startAngle = 90;
|
|
int span = (upperLeftBorderStylesMatch || upperLeftGradient) ? 90 : 45;
|
|
const QBrush brush = upperLeftGradient ?
|
|
cornerGradient(x, y, topLeft, startAngle, span, tc, lc) : tc;
|
|
|
|
// Draw the upper left arc
|
|
drawBorderArc(p, x, y, style->borderLeftWidth(), style->borderTopWidth(),
|
|
topLeft, startAngle, span, brush, style->color(), ts, &nextDashOffset);
|
|
} else if (ls == DASHED || ls == DOTTED)
|
|
nextDashOffset = 0; // Reset the offset to avoid partially overlapping dashes
|
|
}
|
|
|
|
if(render_l)
|
|
{
|
|
bool ignore_top = (topLeft.vertical > 0) ||
|
|
((tc == lc) && (tt == lt) &&
|
|
(ls >= OUTSET) &&
|
|
(ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET));
|
|
|
|
bool ignore_bottom = (bottomLeft.vertical > 0) ||
|
|
((bc == lc) && (bt == lt) &&
|
|
(ls >= OUTSET) &&
|
|
(bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET));
|
|
|
|
int y = _ty + topLeft.vertical;
|
|
int y2 = _ty + h - bottomLeft.vertical;
|
|
|
|
if (!upperLeftBorderStylesMatch && !upperLeftGradient && topLeft.hasBorderRadius()) {
|
|
int x = _tx + topLeft.horizontal;
|
|
int y = _ty + topLeft.vertical;
|
|
int startAngle = 135;
|
|
int span = 45;
|
|
|
|
// Draw the upper left arc
|
|
drawBorderArc(p, x, y, style->borderLeftWidth(), style->borderTopWidth(),
|
|
topLeft, startAngle, span, lc, style->color(), ls, &nextDashOffset);
|
|
}
|
|
|
|
drawBorder(p, _tx, y, _tx + style->borderLeftWidth(), y2, BSLeft, lc, style->color(), ls,
|
|
ignore_top?0:style->borderTopWidth(),
|
|
ignore_bottom?0:style->borderBottomWidth(), false, &nextDashOffset);
|
|
|
|
if (!lowerLeftBorderStylesMatch && !lowerLeftGradient && bottomLeft.hasBorderRadius()) {
|
|
int x = _tx + bottomLeft.horizontal;
|
|
int y = _ty + h - bottomLeft.vertical;
|
|
int startAngle = 180;
|
|
int span = 45;
|
|
|
|
// Draw the bottom left arc
|
|
drawBorderArc(p, x, y, style->borderLeftWidth(), style->borderBottomWidth(),
|
|
bottomLeft, startAngle, span, lc, style->color(), ls, &nextDashOffset);
|
|
}
|
|
|
|
// Reset the offset to avoid partially overlapping dashes
|
|
if (!bottomLeft.hasBorderRadius() && (bs == DASHED || bs == DOTTED))
|
|
nextDashOffset = 0;
|
|
}
|
|
|
|
if(render_b) {
|
|
bool ignore_left = (bottomLeft.horizontal > 0) ||
|
|
((bc == lc) && (bt == lt) &&
|
|
(bs >= OUTSET) &&
|
|
(ls == DOTTED || ls == DASHED || ls == SOLID || ls == INSET));
|
|
|
|
bool ignore_right = (bottomRight.horizontal > 0) ||
|
|
((bc == rc) && (bt == rt) &&
|
|
(bs >= OUTSET) &&
|
|
(rs == DOTTED || rs == DASHED || rs == SOLID || rs == OUTSET));
|
|
|
|
int x = _tx + bottomLeft.horizontal;
|
|
int x2 = _tx + w - bottomRight.horizontal;
|
|
|
|
if (bottomLeft.hasBorderRadius()) {
|
|
int x = _tx + bottomLeft.horizontal;
|
|
int y = _ty + h - bottomLeft.vertical;
|
|
int startAngle, span;
|
|
|
|
if (lowerLeftBorderStylesMatch || lowerLeftGradient) {
|
|
startAngle = 180;
|
|
span = 90;
|
|
} else {
|
|
startAngle = 225;
|
|
span = 45;
|
|
}
|
|
|
|
const QBrush brush = lowerLeftGradient ?
|
|
cornerGradient(x, y, bottomLeft, startAngle, span, lc, bc) : bc;
|
|
|
|
// Draw the bottom left arc
|
|
drawBorderArc(p, x, y, style->borderLeftWidth(), style->borderBottomWidth(),
|
|
bottomLeft, startAngle, span, brush, style->color(), bs, &nextDashOffset);
|
|
}
|
|
|
|
drawBorder(p, x, _ty + h - style->borderBottomWidth(), x2, _ty + h, BSBottom, bc, style->color(), bs,
|
|
ignore_left?0:style->borderLeftWidth(),
|
|
ignore_right?0:style->borderRightWidth(), false, &nextDashOffset);
|
|
|
|
if (bottomRight.hasBorderRadius()) {
|
|
int x = _tx + w - bottomRight.horizontal;
|
|
int y = _ty + h - bottomRight.vertical;
|
|
int startAngle = 270;
|
|
int span = (lowerRightBorderStylesMatch || lowerRightGradient) ? 90 : 45;
|
|
const QBrush brush = lowerRightGradient ?
|
|
cornerGradient(x, y, bottomRight, startAngle, span, bc, rc) : bc;
|
|
|
|
// Draw the bottom right arc
|
|
drawBorderArc(p, x, y, style->borderRightWidth(), style->borderBottomWidth(),
|
|
bottomRight, startAngle, span, brush, style->color(), bs, &nextDashOffset);
|
|
}
|
|
else if (rs == DASHED || rs == DOTTED)
|
|
nextDashOffset = 0; // Reset the offset to avoid partially overlapping dashes
|
|
}
|
|
|
|
if(render_r)
|
|
{
|
|
bool ignore_top = (topRight.vertical > 0) ||
|
|
((tc == rc) && (tt == rt) &&
|
|
(rs >= DOTTED || rs == INSET) &&
|
|
(ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET));
|
|
|
|
bool ignore_bottom = (bottomRight.vertical > 0) ||
|
|
((bc == rc) && (bt == rt) &&
|
|
(rs >= DOTTED || rs == INSET) &&
|
|
(bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET));
|
|
|
|
int y = _ty + topRight.vertical;
|
|
int y2 = _ty + h - bottomRight.vertical;
|
|
|
|
if (!lowerRightBorderStylesMatch && !lowerRightGradient && bottomRight.hasBorderRadius()) {
|
|
int x = _tx + w - bottomRight.horizontal;
|
|
int y = _ty + h - bottomRight.vertical;
|
|
int startAngle = 315;
|
|
int span = 45;
|
|
|
|
// Draw the bottom right arc
|
|
drawBorderArc(p, x, y, style->borderRightWidth(), style->borderBottomWidth(),
|
|
bottomRight, startAngle, span, rc, style->color(), rs, &nextDashOffset);
|
|
}
|
|
|
|
drawBorder(p, _tx + w - style->borderRightWidth(), y, _tx + w, y2, BSRight, rc, style->color(), rs,
|
|
ignore_top?0:style->borderTopWidth(),
|
|
ignore_bottom?0:style->borderBottomWidth(), false, &nextDashOffset);
|
|
|
|
if (!upperRightBorderStylesMatch && !upperRightGradient && topRight.hasBorderRadius()) {
|
|
int x = _tx + w - topRight.horizontal;
|
|
int y = _ty + topRight.vertical;
|
|
int startAngle = 0;
|
|
int span = 45;
|
|
|
|
// Draw the upper right arc
|
|
drawBorderArc(p, x, y, style->borderRightWidth(), style->borderTopWidth(),
|
|
topRight, startAngle, span, rc, style->color(), rs, &nextDashOffset);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderObject::paintOutline(QPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style)
|
|
{
|
|
int ow = style->outlineWidth();
|
|
if(!ow) return;
|
|
|
|
const QColor& oc = style->outlineColor();
|
|
EBorderStyle os = style->outlineStyle();
|
|
int offset = style->outlineOffset();
|
|
|
|
#ifdef APPLE_CHANGES
|
|
if (style->outlineStyleIsAuto()) {
|
|
p->initFocusRing(ow, offset, oc);
|
|
addFocusRingRects(p, _tx, _ty);
|
|
p->drawFocusRing();
|
|
p->clearFocusRing();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
_tx -= offset;
|
|
_ty -= offset;
|
|
w += 2*offset;
|
|
h += 2*offset;
|
|
|
|
drawBorder(p, _tx-ow, _ty-ow, _tx, _ty+h+ow, BSLeft,
|
|
QColor(oc), style->color(),
|
|
os, ow, ow, true);
|
|
|
|
drawBorder(p, _tx-ow, _ty-ow, _tx+w+ow, _ty, BSTop,
|
|
QColor(oc), style->color(),
|
|
os, ow, ow, true);
|
|
|
|
drawBorder(p, _tx+w, _ty-ow, _tx+w+ow, _ty+h+ow, BSRight,
|
|
QColor(oc), style->color(),
|
|
os, ow, ow, true);
|
|
|
|
drawBorder(p, _tx-ow, _ty+h, _tx+w+ow, _ty+h+ow, BSBottom,
|
|
QColor(oc), style->color(),
|
|
os, ow, ow, true);
|
|
|
|
}
|
|
|
|
void RenderObject::paint( PaintInfo&, int /*tx*/, int /*ty*/)
|
|
{
|
|
}
|
|
|
|
void RenderObject::repaintRectangle(int x, int y, int w, int h, Priority p, bool f)
|
|
{
|
|
if(parent()) parent()->repaintRectangle(x, y, w, h, p, f);
|
|
}
|
|
|
|
#ifdef ENABLE_DUMP
|
|
|
|
QString RenderObject::information() const
|
|
{
|
|
QString str;
|
|
int x; int y;
|
|
absolutePosition(x,y);
|
|
x += inlineXPos();
|
|
y += inlineYPos();
|
|
QTextStream ts( &str, QIODevice::WriteOnly );
|
|
ts << renderName()
|
|
<< "(" << (style() ? style()->refCount() : 0) << ")"
|
|
<< ": " << (void*)this << " ";
|
|
ts << "{" << x << " " << y << "} ";
|
|
if (isInline()) ts << "il ";
|
|
if (childrenInline()) ts << "ci ";
|
|
if (isFloating()) ts << "fl ";
|
|
if (isAnonymous()) ts << "an ";
|
|
if (isRelPositioned()) ts << "rp ";
|
|
if (isPositioned()) ts << "ps ";
|
|
if (isReplaced()) ts << "rp ";
|
|
if (needsLayout()) ts << "nl ";
|
|
if (minMaxKnown()) ts << "mmk ";
|
|
if (m_recalcMinMax) ts << "rmm ";
|
|
if (mouseInside()) ts << "mi ";
|
|
if (style() && style()->zIndex()) ts << "zI: " << style()->zIndex();
|
|
if (style() && style()->hasAutoZIndex()) ts << "zI: auto ";
|
|
if (element()) {
|
|
if (element()->active()) ts << "act ";
|
|
if (element()->hasAnchor()) ts << "anchor ";
|
|
if (element()->focused()) ts << "focus ";
|
|
ts << " <" << LocalName::fromId(localNamePart(element()->id())).toString().string() << ">";
|
|
|
|
} else if (isPseudoAnonymous() && style() && style()->styleType() != RenderStyle::NOPSEUDO) {
|
|
ts << " <" << LocalName::fromId(localNamePart(node()->id())).toString().string();
|
|
QString pseudo;
|
|
switch (style()->styleType()) {
|
|
case RenderStyle::FIRST_LETTER:
|
|
pseudo = ":first-letter"; break;
|
|
case RenderStyle::BEFORE:
|
|
pseudo = ":before"; break;
|
|
case RenderStyle::AFTER:
|
|
pseudo = ":after"; break;
|
|
default:
|
|
pseudo = ":pseudo-element";
|
|
}
|
|
ts << pseudo;
|
|
ts << ">";
|
|
}
|
|
ts << " (" << xPos() << "," << yPos() << "," << width() << "," << height() << ")"
|
|
<< " [" << minWidth() << "-" << maxWidth() << "]"
|
|
<< " { mT: " << marginTop() << " qT: " << isTopMarginQuirk()
|
|
<< " mB: " << marginBottom() << " qB: " << isBottomMarginQuirk()
|
|
<< "}"
|
|
<< (isTableCell() ?
|
|
( QLatin1String(" [r=") +
|
|
QString::number( static_cast<const RenderTableCell *>(this)->row() ) +
|
|
QLatin1String(" c=") +
|
|
QString::number( static_cast<const RenderTableCell *>(this)->col() ) +
|
|
QLatin1String(" rs=") +
|
|
QString::number( static_cast<const RenderTableCell *>(this)->rowSpan() ) +
|
|
QLatin1String(" cs=") +
|
|
QString::number( static_cast<const RenderTableCell *>(this)->colSpan() ) +
|
|
QLatin1String("]") ) : QString() );
|
|
if ( layer() )
|
|
ts << " layer=" << layer();
|
|
if ( continuation() )
|
|
ts << " continuation=" << continuation();
|
|
if (isText())
|
|
ts << " \"" << QString::fromRawData(static_cast<const RenderText *>(this)->text(), qMin(static_cast<const RenderText *>(this)->length(), 10u)) << "\"";
|
|
return str;
|
|
}
|
|
|
|
void RenderObject::printTree(int indent) const
|
|
{
|
|
QString ind;
|
|
ind.fill(' ', indent);
|
|
|
|
kDebug() << (ind + information());
|
|
|
|
RenderObject *child = firstChild();
|
|
while( child != 0 )
|
|
{
|
|
child->printTree(indent+2);
|
|
child = child->nextSibling();
|
|
}
|
|
}
|
|
|
|
static QTextStream &operator<<(QTextStream &ts, const QRect &r)
|
|
{
|
|
return ts << "at (" << r.x() << "," << r.y() << ") size " << r.width() << "x" << r.height();
|
|
}
|
|
|
|
//A bit like getTagName, but handles XML, too.
|
|
static QString lookupTagName(NodeImpl* node) {
|
|
return LocalName::fromId(node->id()).toString().string();
|
|
}
|
|
|
|
void RenderObject::dump(QTextStream &ts, const QString &ind) const
|
|
{
|
|
if ( !layer() )
|
|
ts << endl;
|
|
|
|
ts << ind << renderName();
|
|
|
|
if (style() && style()->zIndex()) {
|
|
ts << " zI: " << style()->zIndex();
|
|
}
|
|
|
|
if (element()) {
|
|
QString tagName(lookupTagName(element()));
|
|
if (!tagName.isEmpty()) {
|
|
ts << " {" << tagName << "}";
|
|
}
|
|
} else if (isPseudoAnonymous() && style() && style()->styleType() != RenderStyle::NOPSEUDO) {
|
|
QString pseudo;
|
|
QString tagName(lookupTagName(node()));
|
|
switch (style()->styleType()) {
|
|
case RenderStyle::FIRST_LETTER:
|
|
pseudo = ":first-letter"; break;
|
|
case RenderStyle::BEFORE:
|
|
pseudo = ":before"; break;
|
|
case RenderStyle::AFTER:
|
|
pseudo = ":after"; break;
|
|
default:
|
|
pseudo = ":pseudo-element";
|
|
}
|
|
ts << " {" << tagName << pseudo << "}";
|
|
}
|
|
|
|
QRect r(xPos(), yPos(), width(), height());
|
|
ts << " " << r;
|
|
|
|
if ( parent() )
|
|
ts << style()->createDiff( *parent()->style() );
|
|
|
|
if (isAnonymous()) { ts << " anonymousBox"; }
|
|
if (isFloating()) { ts << " floating"; }
|
|
if (isPositioned()) { ts << " positioned"; }
|
|
if (isRelPositioned()) { ts << " relPositioned"; }
|
|
if (isText()) { ts << " text"; }
|
|
if (isInline()) { ts << " inline"; }
|
|
if (isReplaced()) { ts << " replaced"; }
|
|
if (shouldPaintBackgroundOrBorder()) { ts << " paintBackground"; }
|
|
if (needsLayout()) { ts << " needsLayout"; }
|
|
if (minMaxKnown()) { ts << " minMaxKnown"; }
|
|
if (hasFirstLine()) { ts << " hasFirstLine"; }
|
|
if (afterPageBreak()) { ts << " afterPageBreak"; }
|
|
}
|
|
|
|
void RenderObject::printLineBoxTree() const
|
|
{
|
|
RenderObject* child = firstChild();
|
|
for (; child; child = child->nextSibling())
|
|
child->printLineBoxTree();
|
|
if (isRenderBlock()) {
|
|
const RenderBlock* block = static_cast<const RenderBlock*>(this);
|
|
RootInlineBox* rootBox = block->firstRootBox();
|
|
for (; rootBox; rootBox = rootBox->nextRootBox())
|
|
rootBox->printTree();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
bool RenderObject::shouldSelect() const
|
|
{
|
|
#if 0 // ### merge
|
|
const RenderObject* curr = this;
|
|
DOM::NodeImpl *node = 0;
|
|
bool forcedOn = false;
|
|
|
|
while (curr) {
|
|
if (curr->style()->userSelect() == SELECT_TEXT)
|
|
forcedOn = true;
|
|
if (!forcedOn && curr->style()->userSelect() == SELECT_NONE)
|
|
return false;
|
|
|
|
if (!node)
|
|
node = curr->element();
|
|
curr = curr->parent();
|
|
}
|
|
|
|
// somewhere up the render tree there must be an element!
|
|
assert(node);
|
|
|
|
return node->dispatchHTMLEvent(DOM::EventImpl::SELECTSTART_EVENT, true, true);
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
void RenderObject::selectionStartEnd(int& spos, int& epos)
|
|
{
|
|
if (parent())
|
|
parent()->selectionStartEnd(spos, epos);
|
|
}
|
|
|
|
void RenderObject::setStyle(RenderStyle *style)
|
|
{
|
|
if (m_style == style)
|
|
return;
|
|
|
|
RenderStyle::Diff d = m_style ? m_style->diff( style ) : RenderStyle::Layout;
|
|
//qDebug("m_style: %p new style, diff=%d", m_style, d);
|
|
|
|
Priority pri = NormalPriority;
|
|
if (m_style) {
|
|
pri = HighPriority;
|
|
if ( d >= RenderStyle::Visible && !isText() && m_parent &&
|
|
( d == RenderStyle::Position ||
|
|
m_style->outlineWidth() > style->outlineWidth() ||
|
|
(!m_style->hidesOverflow() && style->hidesOverflow()) ||
|
|
( m_style->hasClip() && !(m_style->clip() == style->clip()) ) ) ) {
|
|
// schedule a repaint with the old style
|
|
if (layer() && !isInlineFlow())
|
|
layer()->repaint(pri);
|
|
else
|
|
repaint(pri);
|
|
}
|
|
|
|
if ( ( isFloating() && m_style->floating() != style->floating() ) ||
|
|
( isPositioned() && m_style->position() != style->position() &&
|
|
style->position() != PABSOLUTE && style->position() != PFIXED ) )
|
|
removeFromObjectLists();
|
|
|
|
if ( layer() ) {
|
|
if ( ( m_style->hasAutoZIndex() != style->hasAutoZIndex() ||
|
|
m_style->zIndex() != style->zIndex() ||
|
|
m_style->visibility() != style->visibility() ) ) {
|
|
layer()->stackingContext()->dirtyZOrderLists();
|
|
layer()->dirtyZOrderLists();
|
|
}
|
|
// keep layer hierarchy visibility bits up to date if visibility changes
|
|
if (m_style->visibility() != style->visibility()) {
|
|
RenderLayer* l = enclosingLayer();
|
|
if (style->visibility() == VISIBLE && l)
|
|
l->setHasVisibleContent(true);
|
|
else if (l && l->hasVisibleContent() &&
|
|
(this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE))
|
|
l->dirtyVisibleContentStatus();
|
|
}
|
|
}
|
|
|
|
// reset style flags
|
|
m_floating = false;
|
|
m_positioned = false;
|
|
m_relPositioned = false;
|
|
m_paintBackground = false;
|
|
m_hasOverflowClip = false;
|
|
}
|
|
|
|
// only honor z-index for non-static objects and objects with opacity
|
|
if ( style->position() == PSTATIC && style->opacity() == 1.0f ) {
|
|
style->setHasAutoZIndex();
|
|
}
|
|
// force establishment of a stacking context by transparent objects, as those define
|
|
// the bounds of an atomically painted region.
|
|
if (style->hasAutoZIndex() && (isRoot() || style->opacity() < 1.0f))
|
|
style->setZIndex( 0 );
|
|
|
|
if ( d > RenderStyle::Position &&
|
|
(style->hasFixedBackgroundImage() != (m_style && m_style->hasFixedBackgroundImage())
|
|
|| (style->position() == PFIXED) != (m_style && (m_style->position() == PFIXED)))
|
|
&& canvas() && canvas()->view() ) {
|
|
// some sort of fixed object is added or removed. Let's find out more and report to the canvas,
|
|
// so that it does some bookkeeping and optimizes the view's background display mode accordingly.
|
|
bool fixedBG = style->hasFixedBackgroundImage();
|
|
bool oldFixedBG = m_style && m_style->hasFixedBackgroundImage();
|
|
bool fixedPos = (style->position() == PFIXED);
|
|
bool oldFixedPos = m_style && (m_style->position() == PFIXED);
|
|
if (fixedBG != oldFixedBG) {
|
|
if (fixedBG) {
|
|
canvas()->addStaticObject(this);
|
|
} else {
|
|
canvas()->removeStaticObject(this);
|
|
}
|
|
}
|
|
if (fixedPos != oldFixedPos) {
|
|
if (fixedPos)
|
|
canvas()->addStaticObject( this, true /*positioned*/ );
|
|
else
|
|
canvas()->removeStaticObject( this, true );
|
|
}
|
|
}
|
|
|
|
RenderStyle *oldStyle = m_style;
|
|
m_style = style;
|
|
|
|
updateBackgroundImages(oldStyle);
|
|
|
|
m_style->ref();
|
|
|
|
if (oldStyle)
|
|
oldStyle->deref();
|
|
|
|
setShouldPaintBackgroundOrBorder(m_style->hasBorder() || m_style->hasBackground());
|
|
|
|
m_hasFirstLine = (style->getPseudoStyle(RenderStyle::FIRST_LINE) != 0);
|
|
if (m_parent) {
|
|
if (d == RenderStyle::Position && !attemptDirectLayerTranslation())
|
|
d = RenderStyle::Layout;
|
|
|
|
if ( d > RenderStyle::Position) {
|
|
// we must perform a full layout
|
|
if (!isText() && d == RenderStyle::CbLayout) {
|
|
dirtyFormattingContext( true );
|
|
}
|
|
setNeedsLayoutAndMinMaxRecalc();
|
|
} else if (!isText() && d >= RenderStyle::Visible) {
|
|
// a repaint is enough
|
|
if (layer()) {
|
|
if (canvas() && canvas()->needsWidgetMasks()) {
|
|
// update our widget masks
|
|
RenderLayer *p, *d = 0;
|
|
for (p=layer()->parent();p;p=p->parent())
|
|
if (p->hasOverlaidWidgets()) d=p;
|
|
if (d) // deepest
|
|
d->updateWidgetMasks( canvas()->layer() );
|
|
}
|
|
}
|
|
if (layer() && !isInlineFlow())
|
|
layer()->repaint(pri);
|
|
else
|
|
repaint(pri);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool RenderObject::attemptDirectLayerTranslation()
|
|
{
|
|
// When the difference between two successive styles is only 'Position'
|
|
// we may attempt to save a layout by directly updating the object position.
|
|
|
|
KHTMLAssert( m_style->position() != PSTATIC );
|
|
if (!layer())
|
|
return false;
|
|
setInline(m_style->isDisplayInlineType());
|
|
setPositioned(m_style->position() != PRELATIVE);
|
|
setRelPositioned(m_style->position() == PRELATIVE);
|
|
int oldXPos = xPos();
|
|
int oldYPos = yPos();
|
|
int oldWidth = width();
|
|
int oldHeight = height();
|
|
calcWidth();
|
|
calcHeight();
|
|
if (oldWidth != width() || oldHeight != height()) {
|
|
// implicit size change or overconstrained dimensions:
|
|
// we'll need a layout.
|
|
setWidth(oldWidth);
|
|
setHeight(oldHeight);
|
|
// kDebug() << "Layer translation failed for " << information();
|
|
return false;
|
|
}
|
|
layer()->updateLayerPosition();
|
|
if (m_style->position() != PFIXED) {
|
|
bool needsDocSizeUpdate = true;
|
|
RenderObject *cb = container();
|
|
while (cb) {
|
|
if (cb->hasOverflowClip() && cb->layer()) {
|
|
cb->layer()->checkScrollbarsAfterLayout();
|
|
needsDocSizeUpdate = false;
|
|
break;
|
|
}
|
|
cb = cb->container();
|
|
}
|
|
if (needsDocSizeUpdate && canvas()) {
|
|
bool posXOffset = (xPos()-oldXPos >= 0);
|
|
bool posYOffset = (yPos()-oldYPos >= 0);
|
|
canvas()->updateDocSizeAfterLayerTranslation(this, posXOffset, posYOffset);
|
|
}
|
|
}
|
|
// success
|
|
return true;
|
|
}
|
|
|
|
void RenderObject::dirtyFormattingContext( bool checkContainer )
|
|
{
|
|
if (m_markedForRepaint && !checkContainer)
|
|
return;
|
|
m_markedForRepaint = true;
|
|
if (layer() && (style()->position() == PFIXED || style()->position() == PABSOLUTE))
|
|
return;
|
|
if (m_parent && (checkContainer || style()->width().isAuto() || style()->height().isAuto() ||
|
|
!(isFloating() || flowAroundFloats() || isTableCell())))
|
|
m_parent->dirtyFormattingContext(false);
|
|
}
|
|
|
|
void RenderObject::repaintDuringLayout()
|
|
{
|
|
if (canvas()->needsFullRepaint() || isText())
|
|
return;
|
|
if (layer() && !isInlineFlow()) {
|
|
layer()->repaint( NormalPriority, true );
|
|
} else {
|
|
repaint();
|
|
canvas()->deferredRepaint( this );
|
|
}
|
|
}
|
|
|
|
void RenderObject::updateBackgroundImages(RenderStyle* oldStyle)
|
|
{
|
|
// FIXME: This will be slow when a large number of images is used. Fix by using a dict.
|
|
const BackgroundLayer* oldLayers = oldStyle ? oldStyle->backgroundLayers() : 0;
|
|
const BackgroundLayer* newLayers = m_style ? m_style->backgroundLayers() : 0;
|
|
for (const BackgroundLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
|
|
if (currOld->backgroundImage() && (!newLayers || !newLayers->containsImage(currOld->backgroundImage())))
|
|
currOld->backgroundImage()->deref(this);
|
|
}
|
|
for (const BackgroundLayer* currNew = newLayers; currNew; currNew = currNew->next()) {
|
|
if (currNew->backgroundImage() && (!oldLayers || !oldLayers->containsImage(currNew->backgroundImage())))
|
|
currNew->backgroundImage()->ref(this);
|
|
}
|
|
}
|
|
|
|
QRect RenderObject::viewRect() const
|
|
{
|
|
return containingBlock()->viewRect();
|
|
}
|
|
|
|
bool RenderObject::absolutePosition(int &xPos, int &yPos, bool f) const
|
|
{
|
|
RenderObject* p = parent();
|
|
if (p) {
|
|
p->absolutePosition(xPos, yPos, f);
|
|
if ( p->hasOverflowClip() )
|
|
p->layer()->subtractScrollOffset( xPos, yPos );
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
xPos = yPos = 0;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void RenderObject::caretPos(int /*offset*/, int /*flags*/, int &_x, int &_y, int &width, int &height) const
|
|
{
|
|
_x = _y = height = -1;
|
|
width = 1; // the caret has a default width of one pixel. If you want
|
|
// to check for validity, only test the x-coordinate for >= 0.
|
|
}
|
|
|
|
int RenderObject::paddingTop() const
|
|
{
|
|
int w = 0;
|
|
Length padding = m_style->paddingTop();
|
|
if (padding.isPercent())
|
|
w = containingBlock()->contentWidth();
|
|
w = padding.minWidth(w);
|
|
if ( isTableCell() && padding.isAuto() )
|
|
w = static_cast<const RenderTableCell *>(this)->table()->cellPadding();
|
|
return w;
|
|
}
|
|
|
|
int RenderObject::paddingBottom() const
|
|
{
|
|
int w = 0;
|
|
Length padding = style()->paddingBottom();
|
|
if (padding.isPercent())
|
|
w = containingBlock()->contentWidth();
|
|
w = padding.minWidth(w);
|
|
if ( isTableCell() && padding.isAuto() )
|
|
w = static_cast<const RenderTableCell *>(this)->table()->cellPadding();
|
|
return w;
|
|
}
|
|
|
|
int RenderObject::paddingLeft() const
|
|
{
|
|
int w = 0;
|
|
Length padding = style()->paddingLeft();
|
|
if (padding.isPercent())
|
|
w = containingBlock()->contentWidth();
|
|
w = padding.minWidth(w);
|
|
if ( isTableCell() && padding.isAuto() )
|
|
w = static_cast<const RenderTableCell *>(this)->table()->cellPadding();
|
|
return w;
|
|
}
|
|
|
|
int RenderObject::paddingRight() const
|
|
{
|
|
int w = 0;
|
|
Length padding = style()->paddingRight();
|
|
if (padding.isPercent())
|
|
w = containingBlock()->contentWidth();
|
|
w = padding.minWidth(w);
|
|
if ( isTableCell() && padding.isAuto() )
|
|
w = static_cast<const RenderTableCell *>(this)->table()->cellPadding();
|
|
return w;
|
|
}
|
|
|
|
RenderObject *RenderObject::container() const
|
|
{
|
|
// This method is extremely similar to containingBlock(), but with a few notable
|
|
// exceptions.
|
|
// (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
|
|
// the object is not part of the primary document subtree yet.
|
|
// (2) For normal flow elements, it just returns the parent.
|
|
// (3) For absolute positioned elements, it will return a relative positioned inline.
|
|
// containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
|
|
// the layout of the positioned object. This does mean that calcAbsoluteHorizontal and
|
|
// calcAbsoluteVertical have to use container().
|
|
EPosition pos = m_style->position();
|
|
RenderObject *o = 0;
|
|
if( pos == PFIXED ) {
|
|
// container() can be called on an object that is not in the
|
|
// tree yet. We don't call canvas() since it will assert if it
|
|
// can't get back to the canvas. Instead we just walk as high up
|
|
// as we can. If we're in the tree, we'll get the root. If we
|
|
// aren't we'll get the root of our little subtree (most likely
|
|
// we'll just return 0).
|
|
o = parent();
|
|
while ( o && o->parent() ) o = o->parent();
|
|
}
|
|
else if ( pos == PABSOLUTE ) {
|
|
// Same goes here. We technically just want our containing block, but
|
|
// we may not have one if we're part of an uninstalled subtree. We'll
|
|
// climb as high as we can though.
|
|
o = parent();
|
|
while (o && o->style()->position() == PSTATIC && !o->isCanvas())
|
|
o = o->parent();
|
|
}
|
|
else
|
|
o = parent();
|
|
return o;
|
|
}
|
|
|
|
DOM::DocumentImpl* RenderObject::document() const
|
|
{
|
|
return m_node->document();
|
|
}
|
|
|
|
void RenderObject::removeFromObjectLists()
|
|
{
|
|
// in destruction mode, don't care.
|
|
if ( documentBeingDestroyed() ) return;
|
|
|
|
if (isFloating()) {
|
|
RenderBlock* outermostBlock = containingBlock();
|
|
for (RenderBlock* p = outermostBlock; p && !p->isCanvas() && p->containsFloat(this);) {
|
|
outermostBlock = p;
|
|
if (p->isFloatingOrPositioned())
|
|
break;
|
|
p = p->containingBlock();
|
|
}
|
|
|
|
if (outermostBlock)
|
|
outermostBlock->markAllDescendantsWithFloatsForLayout(this);
|
|
|
|
RenderObject *p;
|
|
for (p = parent(); p; p = p->parent()) {
|
|
if (p->isRenderBlock())
|
|
static_cast<RenderBlock*>(p)->removeFloatingObject(this);
|
|
}
|
|
|
|
}
|
|
|
|
if (inPosObjectList()) {
|
|
RenderObject *p;
|
|
for (p = parent(); p; p = p->parent()) {
|
|
if (p->isRenderBlock())
|
|
static_cast<RenderBlock*>(p)->removePositionedObject(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
RenderArena* RenderObject::renderArena() const
|
|
{
|
|
return m_node->document()->renderArena();
|
|
}
|
|
|
|
void RenderObject::detach()
|
|
{
|
|
detachCounters();
|
|
remove();
|
|
|
|
// make sure our DOM-node don't think we exist
|
|
if ( node() && node()->renderer() == this)
|
|
node()->setRenderer(0);
|
|
|
|
// by default no refcounting
|
|
arenaDelete(renderArena(), this);
|
|
}
|
|
|
|
void RenderObject::remove()
|
|
{
|
|
if (m_parent) {
|
|
m_parent->removeChild(this);
|
|
if (isFloating() || inPosObjectList())
|
|
removeFromObjectLists();
|
|
}
|
|
}
|
|
|
|
void RenderObject::arenaDelete(RenderArena *arena, void *base)
|
|
{
|
|
#ifndef NDEBUG
|
|
void *savedBase = baseOfRenderObjectBeingDeleted;
|
|
baseOfRenderObjectBeingDeleted = base;
|
|
#endif
|
|
delete this;
|
|
#ifndef NDEBUG
|
|
baseOfRenderObjectBeingDeleted = savedBase;
|
|
#endif
|
|
|
|
// Recover the size left there for us by operator delete and free the memory.
|
|
arena->free(*(size_t *)base, base);
|
|
}
|
|
|
|
void RenderObject::arenaDelete(RenderArena *arena)
|
|
{
|
|
// static_cast unfortunately doesn't work, since we multiple inherit
|
|
// in eg. RenderWidget.
|
|
arenaDelete(arena, dynamic_cast<void *>(this));
|
|
}
|
|
|
|
RenderPosition RenderObject::positionForCoordinates(int /*x*/, int /*y*/)
|
|
{
|
|
return RenderPosition(element(), caretMinOffset());
|
|
}
|
|
|
|
bool RenderObject::isPointInsideSelection(int x, int y, const Selection &sel) const
|
|
{
|
|
SelectionState selstate = selectionState();
|
|
if (selstate == SelectionInside) return true;
|
|
if (selstate == SelectionNone || !element()) return false;
|
|
return element()->isPointInsideSelection(x, y, sel);
|
|
}
|
|
|
|
#if 0
|
|
FindSelectionResult RenderObject::checkSelectionPoint( int _x, int _y, int _tx, int _ty, DOM::NodeImpl*& node, int & offset, SelPointState &state )
|
|
{
|
|
#if 0
|
|
NodeInfo info(true, false);
|
|
if ( nodeAtPoint( info, _x, _y, _tx, _ty ) && info.innerNode() )
|
|
{
|
|
RenderObject* r = info.innerNode()->renderer();
|
|
if ( r ) {
|
|
if ( r == this ) {
|
|
node = info.innerNode();
|
|
offset = 0; // we have no text...
|
|
return SelectionPointInside;
|
|
}
|
|
else
|
|
return r->checkSelectionPoint( _x, _y, _tx, _ty, node, offset, state );
|
|
}
|
|
}
|
|
//kDebug(6030) << "nodeAtPoint Failed. Fallback - hmm, SelectionPointAfter";
|
|
node = 0;
|
|
offset = 0;
|
|
return SelectionPointAfter;
|
|
#endif
|
|
int off = offset;
|
|
DOM::NodeImpl* nod = node;
|
|
|
|
for (RenderObject *child = firstChild(); child; child=child->nextSibling()) {
|
|
// ignore empty text boxes, they produce totally bogus information
|
|
// for caret navigation (LS)
|
|
if (child->isText() && !static_cast<RenderText *>(child)->firstTextBox())
|
|
continue;
|
|
|
|
// kDebug(6040) << "iterating " << (child ? child->renderName() : "") << "@" << child << (child->isText() ? " contains: \"" + QString::fromRawData(static_cast<RenderText *>(child)->text(), qMin(static_cast<RenderText *>(child)->length(), 10u)) + "\"" : QString());
|
|
// kDebug(6040) << "---------- checkSelectionPoint recursive -----------";
|
|
khtml::FindSelectionResult pos = child->checkSelectionPoint(_x, _y, _tx+xPos(), _ty+yPos(), nod, off, state);
|
|
// kDebug(6040) << "-------- end checkSelectionPoint recursive ---------";
|
|
// kDebug(6030) << this << " child->findSelectionNode returned result=" << pos << " nod=" << nod << " off=" << off;
|
|
switch(pos) {
|
|
case SelectionPointBeforeInLine:
|
|
case SelectionPointInside:
|
|
//kDebug(6030) << "RenderObject::checkSelectionPoint " << this << " returning SelectionPointInside offset=" << offset;
|
|
node = nod;
|
|
offset = off;
|
|
return SelectionPointInside;
|
|
case SelectionPointBefore:
|
|
//x,y is before this element -> stop here
|
|
if ( state.m_lastNode ) {
|
|
node = state.m_lastNode;
|
|
offset = state.m_lastOffset;
|
|
//kDebug(6030) << "RenderObject::checkSelectionPoint " << this << " before this child "
|
|
// << node << "-> returning SelectionPointInside, offset=" << offset << endl;
|
|
return SelectionPointInside;
|
|
} else {
|
|
node = nod;
|
|
offset = off;
|
|
//kDebug(6030) << "RenderObject::checkSelectionPoint " << this << " before us -> returning SelectionPointBefore " << node << "/" << offset;
|
|
return SelectionPointBefore;
|
|
}
|
|
break;
|
|
case SelectionPointAfter:
|
|
if (state.m_afterInLine) break;
|
|
// fall through
|
|
case SelectionPointAfterInLine:
|
|
if (pos == SelectionPointAfterInLine) state.m_afterInLine = true;
|
|
//kDebug(6030) << "RenderObject::checkSelectionPoint: selection after: " << nod << " offset: " << off << " afterInLine: " << state.m_afterInLine;
|
|
state.m_lastNode = nod;
|
|
state.m_lastOffset = off;
|
|
// No "return" here, obviously. We must keep looking into the children.
|
|
break;
|
|
}
|
|
}
|
|
// If we are after the last child, return lastNode/lastOffset
|
|
// But lastNode can be 0L if there is no child, for instance.
|
|
if ( state.m_lastNode )
|
|
{
|
|
node = state.m_lastNode;
|
|
offset = state.m_lastOffset;
|
|
}
|
|
//kDebug(6030) << "fallback - SelectionPointAfter node=" << node << " offset=" << offset;
|
|
return SelectionPointAfter;
|
|
}
|
|
#endif
|
|
|
|
bool RenderObject::mouseInside() const
|
|
{
|
|
if (!m_mouseInside && continuation())
|
|
return continuation()->mouseInside();
|
|
return m_mouseInside;
|
|
}
|
|
|
|
bool RenderObject::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction, bool inside)
|
|
{
|
|
int tx = _tx + xPos();
|
|
int ty = _ty + yPos();
|
|
|
|
inside |= ( style()->visibility() != HIDDEN &&
|
|
(_y >= ty) && (_y < ty + height()) && (_x >= tx) && (_x < tx + width())) || isRoot() || isBody();
|
|
bool inOverflowRect = inside;
|
|
if ( !inOverflowRect ) {
|
|
int ol = overflowLeft();
|
|
int ot = overflowTop();
|
|
QRect overflowRect( tx+ol, ty+ot, overflowWidth()-ol, overflowHeight()-ot );
|
|
inOverflowRect = overflowRect.contains( _x, _y );
|
|
}
|
|
|
|
// ### table should have its own, more performant method
|
|
if (hitTestAction != HitTestSelfOnly &&
|
|
(( !isRenderBlock() ||
|
|
!static_cast<RenderBlock*>( this )->isPointInScrollbar( _x, _y, _tx, _ty )) &&
|
|
(inOverflowRect || isInline() || isRoot() || isCanvas() ||
|
|
isTableRow() || isTableSection() || inside || mouseInside() ))) {
|
|
if ( hitTestAction == HitTestChildrenOnly )
|
|
inside = false;
|
|
if ( hasOverflowClip() && layer() )
|
|
layer()->subtractScrollOffset(tx, ty);
|
|
for (RenderObject* child = lastChild(); child; child = child->previousSibling())
|
|
if (!child->layer() && child->nodeAtPoint(info, _x, _y, tx, ty, HitTestAll))
|
|
inside = true;
|
|
}
|
|
|
|
if (inside)
|
|
setInnerNode(info);
|
|
|
|
return inside;
|
|
}
|
|
|
|
|
|
void RenderObject::setInnerNode(NodeInfo& info)
|
|
{
|
|
if (!info.innerNode() && !isInline() && continuation()) {
|
|
// We are in the margins of block elements that are part of a continuation. In
|
|
// this case we're actually still inside the enclosing inline element that was
|
|
// split. Go ahead and set our inner node accordingly.
|
|
info.setInnerNode(continuation()->element());
|
|
if (!info.innerNonSharedNode())
|
|
info.setInnerNonSharedNode(continuation()->element());
|
|
}
|
|
|
|
if (!info.innerNode() && element())
|
|
info.setInnerNode(element());
|
|
|
|
if(!info.innerNonSharedNode() && element())
|
|
info.setInnerNonSharedNode(element());
|
|
}
|
|
|
|
|
|
short RenderObject::verticalPositionHint( bool firstLine ) const
|
|
{
|
|
short vpos = m_verticalPosition;
|
|
if ( m_verticalPosition == PositionUndefined || firstLine ) {
|
|
vpos = getVerticalPosition( firstLine );
|
|
if ( !firstLine )
|
|
const_cast<RenderObject *>(this)->m_verticalPosition = vpos;
|
|
}
|
|
return vpos;
|
|
|
|
}
|
|
|
|
short RenderObject::getVerticalPosition( bool firstLine, RenderObject* ref ) const
|
|
{
|
|
// vertical align for table cells has a different meaning
|
|
int vpos = 0;
|
|
if ( !isTableCell() && isInline() ) {
|
|
EVerticalAlign va = style()->verticalAlign();
|
|
if ( va == TOP ) {
|
|
vpos = PositionTop;
|
|
} else if ( va == BOTTOM ) {
|
|
vpos = PositionBottom;
|
|
} else {
|
|
if (!ref) ref = parent();
|
|
bool checkParent = ref->isInline() && !ref->isReplacedBlock() &&
|
|
!( ref->style()->verticalAlign() == TOP || ref->style()->verticalAlign() == BOTTOM );
|
|
vpos = checkParent ? ref->verticalPositionHint( firstLine ) : 0;
|
|
// don't allow elements nested inside text-top to have a different valignment.
|
|
if ( va == BASELINE )
|
|
return vpos;
|
|
else if ( va == LENGTH )
|
|
return vpos - style()->verticalAlignLength().width( lineHeight( firstLine ) );
|
|
|
|
const QFont &f = ref->font( firstLine );
|
|
int fontsize = f.pixelSize();
|
|
|
|
if ( va == SUB )
|
|
vpos += fontsize/5 + 1;
|
|
else if ( va == SUPER )
|
|
vpos -= fontsize/3 + 1;
|
|
else if ( va == TEXT_TOP ) {
|
|
vpos += baselinePosition( firstLine ) - (QFontMetrics(f).ascent() + QFontMetrics(f).leading()/2);
|
|
} else if ( va == MIDDLE ) {
|
|
QRect b = QFontMetrics(f).boundingRect('x');
|
|
vpos += -b.height()/2 - lineHeight( firstLine )/2 + baselinePosition( firstLine );
|
|
} else if ( va == TEXT_BOTTOM ) {
|
|
vpos += QFontMetrics(f).descent() + QFontMetrics(f).leading()/2;
|
|
if ( !isReplaced() ) {
|
|
vpos -= (lineHeight(firstLine) - baselinePosition(firstLine));
|
|
}
|
|
} else if ( va == BASELINE_MIDDLE )
|
|
vpos += - lineHeight( firstLine )/2 + baselinePosition( firstLine );
|
|
}
|
|
}
|
|
return vpos;
|
|
}
|
|
|
|
short RenderObject::lineHeight( bool firstLine ) const
|
|
{
|
|
// Inline blocks are replaced elements. Otherwise, just pass off to
|
|
// the base class. If we're being queried as though we're the root line
|
|
// box, then the fact that we're an inline-block is irrelevant, and we behave
|
|
// just like a block.
|
|
|
|
if (isReplaced() && (!isInlineBlockOrInlineTable() || !needsLayout()))
|
|
return height()+marginTop()+marginBottom();
|
|
|
|
Length lh;
|
|
if( firstLine && hasFirstLine() ) {
|
|
RenderStyle *pseudoStyle = style()->getPseudoStyle(RenderStyle::FIRST_LINE);
|
|
if ( pseudoStyle )
|
|
lh = pseudoStyle->lineHeight();
|
|
}
|
|
else
|
|
lh = style()->lineHeight();
|
|
|
|
// its "unset", choose nice default
|
|
if ( lh.isNegative() )
|
|
return style()->htmlFont().lineSpacing();
|
|
|
|
if ( lh.isPercent() )
|
|
return lh.minWidth( style()->font().pixelSize() );
|
|
|
|
// its fixed
|
|
return lh.value();
|
|
}
|
|
|
|
short RenderObject::baselinePosition( bool firstLine ) const
|
|
{
|
|
// If we're an inline-block and need layout, it means our replaced boundaries
|
|
// are not yet fully established, so we behave just like a block.
|
|
if (isReplaced() && (!isInlineBlockOrInlineTable() || !needsLayout()))
|
|
return height()+marginTop()+marginBottom();
|
|
|
|
const QFontMetrics &fm = fontMetrics( firstLine );
|
|
return fm.ascent() + ( lineHeight( firstLine) - fm.height() ) / 2;
|
|
}
|
|
|
|
void RenderObject::invalidateVerticalPosition()
|
|
{
|
|
m_verticalPosition = PositionUndefined;
|
|
}
|
|
|
|
void RenderObject::recalcMinMaxWidths()
|
|
{
|
|
KHTMLAssert( m_recalcMinMax );
|
|
|
|
#ifdef DEBUG_LAYOUT
|
|
kDebug( 6040 ) << renderName() << " recalcMinMaxWidths() this=" << this;
|
|
#endif
|
|
|
|
RenderObject *child = firstChild();
|
|
int cmin=0;
|
|
int cmax=0;
|
|
|
|
while( child ) {
|
|
bool test = false;
|
|
if ( ( m_minMaxKnown && child->m_recalcMinMax ) || !child->m_minMaxKnown ) {
|
|
cmin = child->minWidth();
|
|
cmax = child->maxWidth();
|
|
test = true;
|
|
}
|
|
if ( child->m_recalcMinMax )
|
|
child->recalcMinMaxWidths();
|
|
if ( !child->m_minMaxKnown )
|
|
child->calcMinMaxWidth();
|
|
if ( m_minMaxKnown && test && (cmin != child->minWidth() || cmax != child->maxWidth()) )
|
|
m_minMaxKnown = false;
|
|
child = child->nextSibling();
|
|
}
|
|
|
|
// we need to recalculate, if the contains inline children, as the change could have
|
|
// happened somewhere deep inside the child tree
|
|
if ( ( !isInline() || isReplacedBlock() ) && childrenInline() )
|
|
m_minMaxKnown = false;
|
|
|
|
if ( !m_minMaxKnown )
|
|
calcMinMaxWidth();
|
|
m_recalcMinMax = false;
|
|
}
|
|
|
|
void RenderObject::scheduleRelayout(RenderObject *clippedObj)
|
|
{
|
|
if (!isCanvas()) return;
|
|
KHTMLView *view = static_cast<RenderCanvas *>(this)->view();
|
|
if ( view )
|
|
view->scheduleRelayout(clippedObj);
|
|
}
|
|
|
|
InlineBox* RenderObject::createInlineBox(bool /*makePlaceHolderBox*/, bool /*isRootLineBox*/)
|
|
{
|
|
KHTMLAssert(false);
|
|
return 0;
|
|
}
|
|
|
|
void RenderObject::getTextDecorationColors(int decorations, QColor& underline, QColor& overline,
|
|
QColor& linethrough, bool quirksMode)
|
|
{
|
|
RenderObject* curr = this;
|
|
do {
|
|
RenderStyle *st = curr->style();
|
|
int currDecs = st->textDecoration();
|
|
if (currDecs) {
|
|
if (currDecs & UNDERLINE) {
|
|
decorations &= ~UNDERLINE;
|
|
underline = st->color();
|
|
}
|
|
if (currDecs & OVERLINE) {
|
|
decorations &= ~OVERLINE;
|
|
overline = st->color();
|
|
}
|
|
if (currDecs & LINE_THROUGH) {
|
|
decorations &= ~LINE_THROUGH;
|
|
linethrough = st->color();
|
|
}
|
|
}
|
|
curr = curr->parent();
|
|
if (curr && curr->isRenderBlock() && curr->continuation())
|
|
curr = curr->continuation();
|
|
} while (curr && decorations && (!quirksMode || !curr->element() ||
|
|
(curr->element()->id() != ID_A && curr->element()->id() != ID_FONT)));
|
|
|
|
// If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
|
|
if (decorations && curr) {
|
|
RenderStyle *st = curr->style();
|
|
if (decorations & UNDERLINE)
|
|
underline = st->color();
|
|
if (decorations & OVERLINE)
|
|
overline = st->color();
|
|
if (decorations & LINE_THROUGH)
|
|
linethrough = st->color();
|
|
}
|
|
}
|
|
|
|
int RenderObject::maximalOutlineSize(PaintAction p) const
|
|
{
|
|
if (p != PaintActionOutline)
|
|
return 0;
|
|
return static_cast<RenderCanvas*>(document()->renderer())->maximalOutlineSize();
|
|
}
|
|
|
|
void RenderObject::collectBorders(QList<CollapsedBorderValue>& borderStyles)
|
|
{
|
|
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
|
|
curr->collectBorders(borderStyles);
|
|
}
|
|
|
|
bool RenderObject::flowAroundFloats() const
|
|
{
|
|
return isReplaced() || hasOverflowClip() || style()->flowAroundFloats();
|
|
}
|
|
|
|
bool RenderObject::usesLineWidth() const
|
|
{
|
|
// All auto-width objects that avoid floats should always use lineWidth
|
|
// unless they are floating or inline. We only care about objects that grow
|
|
// to fill the available space.
|
|
return (!isInline()||isHTMLMarquee()) && flowAroundFloats() && style()->width().isAuto() && !isFloating();
|
|
}
|
|
|
|
long RenderObject::caretMinOffset() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
long RenderObject::caretMaxOffset() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
unsigned long RenderObject::caretMaxRenderedOffset() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
InlineBox *RenderObject::inlineBox(long /*offset*/)
|
|
{
|
|
if (isBox())
|
|
return static_cast<RenderBox*>(this)->placeHolderBox();
|
|
return 0;
|
|
}
|
|
|
|
bool RenderObject::hasCounter(const DOMString& counter) const
|
|
{
|
|
if (style() && (!isText() || isCounter())) {
|
|
if (lookupCounter(counter)) return true;
|
|
if (style()->hasCounterReset(counter)) {
|
|
return true;
|
|
}
|
|
else if (style()->hasCounterIncrement(counter)) {
|
|
return true;
|
|
}
|
|
}
|
|
if (counter == "list-item") {
|
|
if (isListItem()) return true;
|
|
if (element() && (
|
|
element()->id() == ID_OL ||
|
|
element()->id() == ID_UL ||
|
|
element()->id() == ID_MENU ||
|
|
element()->id() == ID_DIR))
|
|
return true;
|
|
} else
|
|
if (counter == "-khtml-quotes" && isQuote()) {
|
|
return (static_cast<const RenderQuote*>(this)->quoteCount() != 0);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
CounterNode* RenderObject::getCounter(const DOMString& counter, bool view, bool counters)
|
|
{
|
|
// kDebug( 6040 ) << renderName() << " getCounter(" << counter << ")";
|
|
|
|
if (!style()) return 0;
|
|
|
|
if (isText() && !isCounter()) return 0;
|
|
|
|
CounterNode *i = lookupCounter(counter);
|
|
if (i) return i;
|
|
int val = 0;
|
|
|
|
if (style()->hasCounterReset(counter) || isRoot()) {
|
|
i = new CounterReset(this);
|
|
val = style()->counterReset(counter);
|
|
if (style()->hasCounterIncrement(counter)) {
|
|
val += style()->counterIncrement(counter);
|
|
}
|
|
// kDebug( 6040 ) << renderName() << " counter-reset: " << counter << " " << val;
|
|
}
|
|
else
|
|
if (style()->hasCounterIncrement(counter)) {
|
|
i = new CounterNode(this);
|
|
val = style()->counterIncrement(counter);
|
|
// kDebug( 6040 ) << renderName() << " counter-increment: " << counter << " " << val;
|
|
}
|
|
else if (counter == "list-item") {
|
|
if (isListItem()) {
|
|
if (element() && element()->id() == ID_LI) {
|
|
DOMString v = static_cast<ElementImpl*>(element())->getAttribute(ATTR_VALUE);
|
|
if ( !v.isEmpty() ) {
|
|
i = new CounterReset(this);
|
|
val = v.toInt();
|
|
// kDebug( 6040 ) << renderName() << " counter-reset: " << counter << " " << val;
|
|
}
|
|
}
|
|
if (!i) {
|
|
i = new CounterNode(this);
|
|
val = 1;
|
|
// kDebug( 6040 ) << renderName() << " counter-increment: " << counter << " " << val;
|
|
}
|
|
}
|
|
else
|
|
if (element() && element()->id() == ID_OL) {
|
|
i = new CounterReset(this);
|
|
DOMString v = static_cast<ElementImpl*>(element())->getAttribute(ATTR_START);
|
|
if ( !v.isEmpty() )
|
|
val = v.toInt()-1;
|
|
else
|
|
val = 0;
|
|
// kDebug( 6040 ) << renderName() << " counter-reset: " << counter << " " << val;
|
|
}
|
|
else
|
|
if (element() &&
|
|
(element()->id() == ID_UL ||
|
|
element()->id() == ID_MENU||
|
|
element()->id() == ID_DIR))
|
|
{
|
|
i = new CounterReset(this);
|
|
val = 0;
|
|
// kDebug( 6040 ) << renderName() << " counter-reset: " << counter << " " << val;
|
|
}
|
|
}
|
|
else if (counter == "-khtml-quotes" && isQuote()) {
|
|
i = new CounterNode(this);
|
|
val = static_cast<RenderQuote*>(this)->quoteCount();
|
|
}
|
|
|
|
if (!i) {
|
|
i = new CounterNode(this);
|
|
val = 0;
|
|
// kDebug( 6040 ) << renderName() << " counter-increment: " << counter << " " << val;
|
|
}
|
|
i->setValue(val);
|
|
if (view) i->setIsVisual();
|
|
if (counters) i->setHasCounters();
|
|
|
|
insertCounter(counter, i);
|
|
|
|
if (!isRoot()) {
|
|
CounterNode *last=0, *current=0;
|
|
RenderObject *n = previousSibling();
|
|
while(n) {
|
|
if (n->hasCounter(counter)) {
|
|
current = n->getCounter(counter);
|
|
break;
|
|
}
|
|
else
|
|
n = n->previousSibling();
|
|
}
|
|
last = current;
|
|
|
|
CounterNode *sibling = current;
|
|
// counter-reset on same render-level is our counter-parent
|
|
if (last) {
|
|
// Found render-sibling, now search for later counter-siblings among its render-children
|
|
n = n->lastChild();
|
|
while (n) {
|
|
if (n->hasCounter(counter)) {
|
|
current = n->getCounter(counter);
|
|
if (last->parent() == current->parent() || sibling == current->parent()) {
|
|
last = current;
|
|
// If the current counter is not the last, search deeper
|
|
if (current->nextSibling()) {
|
|
n = n->lastChild();
|
|
continue;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
n = n->previousSibling();
|
|
}
|
|
if (sibling->isReset())
|
|
{
|
|
if (last != sibling)
|
|
sibling->insertAfter(i, last);
|
|
else
|
|
sibling->insertAfter(i, 0);
|
|
}
|
|
else if (last->parent())
|
|
last->parent()->insertAfter(i, last);
|
|
}
|
|
else if (parent()) {
|
|
// Nothing found among siblings, let our parent search
|
|
last = parent()->getCounter(counter, false);
|
|
if (last->isReset())
|
|
last->insertAfter(i, 0);
|
|
else if (last->parent())
|
|
last->parent()->insertAfter(i, last);
|
|
}
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
CounterNode* RenderObject::lookupCounter(const DOMString& counter) const
|
|
{
|
|
QHash<DOMString,khtml::CounterNode*>* counters = document()->counters(this);
|
|
return counters ? counters->value(counter) : 0;
|
|
}
|
|
|
|
void RenderObject::detachCounters()
|
|
{
|
|
QHash<DOMString,khtml::CounterNode*>* counters = document()->counters(this);
|
|
if (!counters) return;
|
|
|
|
QHashIterator<DOMString,khtml::CounterNode*> i(*counters);
|
|
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
i.value()->remove();
|
|
delete i.value();
|
|
}
|
|
document()->removeCounters(this);
|
|
}
|
|
|
|
void RenderObject::insertCounter(const DOMString& counter, CounterNode* val)
|
|
{
|
|
QHash<DOMString,khtml::CounterNode*>* counters = document()->counters(this);
|
|
|
|
if (!counters) {
|
|
counters = new QHash<DOMString,khtml::CounterNode*>();
|
|
document()->setCounters(this, counters);
|
|
}
|
|
|
|
counters->insert(counter, val);
|
|
}
|
|
|
|
void RenderObject::updateWidgetMasks() {
|
|
for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
|
|
if ( curr->isWidget() && static_cast<RenderWidget*>(curr)->needsMask() ) {
|
|
QWidget* w = static_cast<RenderWidget*>(curr)->widget();
|
|
if (!w)
|
|
return;
|
|
RenderLayer* l = curr->enclosingStackingContext();
|
|
QRegion r = l ? l->getMask() : QRegion();
|
|
int x,y;
|
|
if (!r.isEmpty() && curr->absolutePosition(x,y)) {
|
|
int pbx = curr->borderLeft()+curr->paddingLeft();
|
|
int pby = curr->borderTop()+curr->paddingTop();
|
|
x+= pbx;
|
|
y+= pby;
|
|
r = r.intersect(QRect(x,y,
|
|
curr->width()-pbx-curr->borderRight()-curr->paddingRight(),
|
|
curr->height()-pby-curr->borderBottom()-curr->paddingBottom()));
|
|
#ifdef MASK_DEBUG
|
|
QVector<QRect> ar = r.rects();
|
|
kDebug(6040) << "|| Setting widget mask for " << curr->information();
|
|
for (int i = 0; i < ar.size() ; ++i) {
|
|
kDebug(6040) << " " << ar[i];
|
|
}
|
|
#endif
|
|
r.translate(-x,-y);
|
|
|
|
// ### Scrollarea's widget doesn't update when mask change.
|
|
// Might be a Qt bug. Might be the way we handle updates. Investigate.
|
|
if (::qobject_cast<QScrollArea*>(w)) {
|
|
QScrollArea* sa = static_cast<QScrollArea*>(w);
|
|
if (!w->mask().isEmpty()) {
|
|
QPoint off( sa->horizontalScrollBar()->value(),
|
|
sa->verticalScrollBar()->value() );
|
|
sa->widget()->update(w->mask().translated(off));
|
|
sa->horizontalScrollBar()->update();
|
|
sa->verticalScrollBar()->update();
|
|
}
|
|
}
|
|
w->setMask(r);
|
|
} else {
|
|
w->clearMask();
|
|
}
|
|
}
|
|
else if (!curr->layer() || !curr->layer()->isStackingContext())
|
|
curr->updateWidgetMasks();
|
|
|
|
}
|
|
}
|
|
|
|
QRegion RenderObject::visibleFlowRegion(int x, int y) const
|
|
{
|
|
QRegion r;
|
|
bool returnSelf = false;
|
|
for (RenderObject* ro=firstChild();ro;ro=ro->nextSibling()) {
|
|
if( !ro->layer() && !ro->isFloating() && ro->style()->visibility() == VISIBLE) {
|
|
const RenderStyle *s = ro->style();
|
|
int ow = s->outlineSize();
|
|
if (ro->isInlineFlow() || ro->isText()) {
|
|
returnSelf = true;
|
|
break;
|
|
}
|
|
if ( s->backgroundImage() || s->backgroundColor().isValid() || s->hasBorder() || ro->isReplaced() || ow ) {
|
|
r += QRect(x -ow +ro->effectiveXPos(),y -ow + ro->effectiveYPos(),
|
|
ro->effectiveWidth()+ow*2, ro->effectiveHeight()+ow*2);
|
|
} else {
|
|
r += ro->visibleFlowRegion(x+ro->xPos(), y+ro->yPos());
|
|
}
|
|
}
|
|
}
|
|
if (hasFloats()) {
|
|
r += static_cast<const RenderBlock*>(this)->visibleFloatingRegion(x, y);
|
|
}
|
|
if (returnSelf) {
|
|
int ow = style()->outlineSize();
|
|
r+= QRect(x-xPos()-ow +effectiveXPos(),y-yPos()-ow + effectiveYPos(),
|
|
effectiveWidth()+ow*2, effectiveHeight()+ow*2);
|
|
}
|
|
return r;
|
|
}
|
|
|
|
// SVG
|
|
FloatRect RenderObject::relativeBBox(bool includeStroke) const
|
|
{
|
|
Q_UNUSED(includeStroke);
|
|
return FloatRect();
|
|
}
|
|
|
|
AffineTransform RenderObject::localTransform() const
|
|
{
|
|
return AffineTransform(1, 0, 0, 1, xPos(), yPos());
|
|
}
|
|
|
|
AffineTransform RenderObject::absoluteTransform() const
|
|
{
|
|
if (parent())
|
|
return localTransform() * parent()->absoluteTransform();
|
|
return localTransform();
|
|
}
|
|
// END SVG
|
|
|
|
#undef RED_LUMINOSITY
|
|
#undef GREEN_LUMINOSITY
|
|
#undef BLUE_LUMINOSITY
|
|
#undef INTENSITY_FACTOR
|
|
#undef LIGHT_FACTOR
|
|
#undef LUMINOSITY_FACTOR
|
|
|
|
#undef MAX_COLOR
|
|
#undef COLOR_DARK_THRESHOLD
|
|
#undef COLOR_LIGHT_THRESHOLD
|
|
|
|
#undef COLOR_LITE_BS_FACTOR
|
|
#undef COLOR_LITE_TS_FACTOR
|
|
|
|
#undef COLOR_DARK_BS_FACTOR
|
|
#undef COLOR_DARK_TS_FACTOR
|
|
|
|
#undef LIGHT_GRAY
|
|
#undef DARK_GRAY
|
|
|