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469 lines
15 KiB
C++
469 lines
15 KiB
C++
/*
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Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
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2004, 2005 Rob Buis <buis@kde.org>
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2005, 2007 Eric Seidel <eric@webkit.org>
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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aint with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "wtf/Platform.h"
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#include "Document.h"
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#if ENABLE(SVG)
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#include "RenderPath.h"
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#include <math.h>
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#include "FloatPoint.h"
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/*#include "GraphicsContext.h"
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#include "PointerEventsHitRules.h"*/
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#include "RenderSVGContainer.h"
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#include "SVGPaintServer.h"
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#include "SVGRenderSupport.h"
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/*#include "SVGResourceFilter.h"
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#include "SVGResourceMarker.h"
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#include "SVGResourceMasker.h"*/
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#include "SVGStyledTransformableElement.h"
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#include "SVGTransformList.h"
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#include "SVGURIReference.h"
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#include <wtf/MathExtras.h>
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namespace WebCore {
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// RenderPath
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RenderPath::RenderPath(RenderStyle* style, SVGStyledTransformableElement* node)
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: RenderObject(node)
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{
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ASSERT(style != 0); Q_UNUSED(style);
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ASSERT(static_cast<SVGElement*>(node)->isStyledTransformable());
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}
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RenderPath::~RenderPath()
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{
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}
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AffineTransform RenderPath::localTransform() const
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{
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return m_localTransform;
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}
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FloatPoint RenderPath::mapAbsolutePointToLocal(const FloatPoint& point) const
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{
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// FIXME: does it make sense to map incoming points with the inverse of the
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// absolute transform?
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double localX;
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double localY;
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absoluteTransform().inverse().map(point.x(), point.y(), &localX, &localY);
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return FloatPoint::narrowPrecision(localX, localY);
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}
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bool RenderPath::fillContains(const FloatPoint& point, bool requiresFill) const
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{
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if (m_path.isEmpty())
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return false;
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if (requiresFill && !SVGPaintServer::fillPaintServer(style(), this))
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return false;
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return m_path.contains(point, style()->svgStyle()->fillRule());
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}
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FloatRect RenderPath::relativeBBox(bool includeStroke) const
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{
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if (m_path.isEmpty())
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return FloatRect();
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if (includeStroke) {
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if (m_strokeBbox.isEmpty())
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/*m_strokeBbox = strokeBBox();*/
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return m_strokeBbox;
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}
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if (m_fillBBox.isEmpty())
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m_fillBBox = m_path.boundingRect();
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return m_fillBBox;
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}
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void RenderPath::setPath(const Path& newPath)
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{
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m_path = newPath;
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m_strokeBbox = FloatRect();
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m_fillBBox = FloatRect();
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}
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const Path& RenderPath::path() const
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{
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return m_path;
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}
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bool RenderPath::calculateLocalTransform()
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{
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AffineTransform oldTransform = m_localTransform;
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m_localTransform = static_cast<SVGStyledTransformableElement*>(element())->animatedLocalTransform();
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return (m_localTransform != oldTransform);
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}
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void RenderPath::layout()
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{
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IntRect oldBounds;
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IntRect oldOutlineBox;
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bool checkForRepaint = /*checkForRepaintDuringLayout() && */selfNeedsLayout();
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if (checkForRepaint) {
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oldBounds = m_absoluteBounds;
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//oldOutlineBox = absoluteOutlineBox();
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}
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calculateLocalTransform();
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setPath(static_cast<SVGStyledTransformableElement*>(element())->toPathData());
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m_absoluteBounds = absoluteClippedOverflowRect();
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setWidth(m_absoluteBounds.width());
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setHeight(m_absoluteBounds.height());
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/*if (checkForRepaint)
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repaintAfterLayoutIfNeeded(oldBounds, oldOutlineBox);*/
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setNeedsLayout(false);
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}
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IntRect RenderPath::absoluteClippedOverflowRect()
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{
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return IntRect(0, 0, 100, 100);
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/*FloatRect repaintRect = absoluteTransform().mapRect(relativeBBox(true));
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// Markers can expand the bounding box
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repaintRect.unite(m_markerBounds);
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#if ENABLE(SVG_FILTERS)
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// Filters can expand the bounding box
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SVGResourceFilter* filter = getFilterById(document(), SVGURIReference::getTarget(style()->svgStyle()->filter()));
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if (filter)
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repaintRect.unite(filter->filterBBoxForItemBBox(repaintRect));
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#endif
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if (!repaintRect.isEmpty())
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repaintRect.inflate(1); // inflate 1 pixel for antialiasing
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return enclosingIntRect(repaintRect);*/
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}
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bool RenderPath::requiresLayer() const
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{
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return false;
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}
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short RenderPath::lineHeight(bool b) const
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{
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Q_UNUSED(b);
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return static_cast<short>(relativeBBox(true).height());
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}
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short RenderPath::baselinePosition(bool b) const
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{
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Q_UNUSED(b);
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return static_cast<short>(relativeBBox(true).height());
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}
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static inline void fillAndStrokePath(const Path& path, QPainter* painter, RenderStyle* style, RenderPath* object)
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{
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/*context->beginPath();*/
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SVGPaintServer* fillPaintServer = SVGPaintServer::fillPaintServer(style, object);
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if (fillPaintServer) {
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/*context->addPath(path);*/
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fillPaintServer->draw(painter, path.platformPath(), object, ApplyToFillTargetType);
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}
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SVGPaintServer* strokePaintServer = SVGPaintServer::strokePaintServer(style, object);
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if (strokePaintServer) {
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/*context->addPath(path); // path is cleared when filled.*/
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strokePaintServer->draw(painter, path.platformPath(), object, ApplyToStrokeTargetType);
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}
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}
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void RenderPath::paint(PaintInfo& paintInfo, int, int)
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{
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paintInfo.p->save();
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paintInfo.p->setWorldMatrix(localTransform(), true);
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SVGResourceFilter* filter = 0;
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prepareToRenderSVGContent(this, paintInfo, FloatRect(), filter/*boundingBox, filter*/);
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if (paintInfo.phase == PaintActionForeground) {
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fillAndStrokePath(m_path, paintInfo.p, style(), this);
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}
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paintInfo.p->restore();
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#if 0
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/*if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN || m_path.isEmpty())
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return;*/
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//paintInfo.context->save();
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/*paintInfo.context->concatCTM(localTransform());*/
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//paintInfo.p->fillRect(0, 0, 50, 50, QBrush(Qt::yellow));
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/*paintInfo.p->setPen(Qt::blue);
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kDebug() << "path:" << *m_path.platformPath() << endl;
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paintInfo.p->drawPath(*m_path.platformPath());*/
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/*SVGResourceFilter* filter = 0;
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FloatRect boundingBox = relativeBBox(true);
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if (paintInfo.phase == PaintPhaseForeground) {
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PaintInfo savedInfo(paintInfo);
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prepareToRenderSVGContent(this, paintInfo, boundingBox, filter);
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if (style()->svgStyle()->shapeRendering() == SR_CRISPEDGES)
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paintInfo.context->setUseAntialiasing(false);
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fillAndStrokePath(m_path, paintInfo.context, style(), this);
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if (static_cast<SVGStyledElement*>(element())->supportsMarkers())
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m_markerBounds = drawMarkersIfNeeded(paintInfo.context, paintInfo.rect, m_path);
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finishRenderSVGContent(this, paintInfo, boundingBox, filter, savedInfo.context);
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}
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if ((paintInfo.phase == PaintPhaseOutline || paintInfo.phase == PaintPhaseSelfOutline) && style()->outlineWidth())
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paintOutline(paintInfo.context, static_cast<int>(boundingBox.x()), static_cast<int>(boundingBox.y()),
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static_cast<int>(boundingBox.width()), static_cast<int>(boundingBox.height()), style());*/
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//paintInfo.context->restore();
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#endif
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}
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/*void RenderPath::addFocusRingRects(GraphicsContext* graphicsContext, int, int)
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{
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graphicsContext->addFocusRingRect(enclosingIntRect(relativeBBox(true)));
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}*/
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void RenderPath::absoluteRects(Vector<IntRect>& rects, int, int, bool)
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{
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rects.append(absoluteClippedOverflowRect());
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}
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/*bool RenderPath::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int, int, HitTestAction hitTestAction)
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{
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// We only draw in the forground phase, so we only hit-test then.
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if (hitTestAction != HitTestForeground)
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return false;
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IntPoint absolutePoint(_x, _y);
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PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, style()->svgStyle()->pointerEvents());
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bool isVisible = (style()->visibility() == VISIBLE);
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if (isVisible || !hitRules.requireVisible) {
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FloatPoint hitPoint = mapAbsolutePointToLocal(absolutePoint);
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if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke) && strokeContains(hitPoint, hitRules.requireStroke))
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|| (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill) && fillContains(hitPoint, hitRules.requireFill))) {
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updateHitTestResult(result, absolutePoint);
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return true;
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}
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}
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return false;
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}*/
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/*enum MarkerType {
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Start,
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Mid,
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End
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};
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struct MarkerData {
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FloatPoint origin;
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FloatPoint subpathStart;
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double strokeWidth;
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FloatPoint inslopePoints[2];
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FloatPoint outslopePoints[2];
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MarkerType type;
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SVGResourceMarker* marker;
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};
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struct DrawMarkersData {
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DrawMarkersData(GraphicsContext*, SVGResourceMarker* startMarker, SVGResourceMarker* midMarker, double strokeWidth);
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GraphicsContext* context;
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int elementIndex;
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MarkerData previousMarkerData;
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SVGResourceMarker* midMarker;
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};
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DrawMarkersData::DrawMarkersData(GraphicsContext* c, SVGResourceMarker *start, SVGResourceMarker *mid, double strokeWidth)
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: context(c)
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, elementIndex(0)
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, midMarker(mid)
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{
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previousMarkerData.origin = FloatPoint();
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previousMarkerData.subpathStart = FloatPoint();
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previousMarkerData.strokeWidth = strokeWidth;
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previousMarkerData.marker = start;
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previousMarkerData.type = Start;
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}
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static void drawMarkerWithData(GraphicsContext* context, MarkerData &data)
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{
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if (!data.marker)
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return;
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FloatPoint inslopeChange = data.inslopePoints[1] - FloatSize(data.inslopePoints[0].x(), data.inslopePoints[0].y());
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FloatPoint outslopeChange = data.outslopePoints[1] - FloatSize(data.outslopePoints[0].x(), data.outslopePoints[0].y());
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double inslope = rad2deg(atan2(inslopeChange.y(), inslopeChange.x()));
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double outslope = rad2deg(atan2(outslopeChange.y(), outslopeChange.x()));
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double angle = 0.0;
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switch (data.type) {
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case Start:
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angle = outslope;
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break;
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case Mid:
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angle = (inslope + outslope) / 2;
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break;
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case End:
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angle = inslope;
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}
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data.marker->draw(context, FloatRect(), data.origin.x(), data.origin.y(), data.strokeWidth, angle);
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}
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static inline void updateMarkerDataForElement(MarkerData& previousMarkerData, const PathElement* element)
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{
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FloatPoint* points = element->points;
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switch (element->type) {
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case PathElementAddQuadCurveToPoint:
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// TODO
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previousMarkerData.origin = points[1];
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break;
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case PathElementAddCurveToPoint:
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previousMarkerData.inslopePoints[0] = points[1];
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previousMarkerData.inslopePoints[1] = points[2];
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previousMarkerData.origin = points[2];
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break;
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case PathElementMoveToPoint:
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previousMarkerData.subpathStart = points[0];
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case PathElementAddLineToPoint:
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previousMarkerData.inslopePoints[0] = previousMarkerData.origin;
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previousMarkerData.inslopePoints[1] = points[0];
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previousMarkerData.origin = points[0];
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break;
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case PathElementCloseSubpath:
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previousMarkerData.inslopePoints[0] = previousMarkerData.origin;
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previousMarkerData.inslopePoints[1] = points[0];
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previousMarkerData.origin = previousMarkerData.subpathStart;
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previousMarkerData.subpathStart = FloatPoint();
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}
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}
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static void drawStartAndMidMarkers(void* info, const PathElement* element)
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{
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DrawMarkersData& data = *reinterpret_cast<DrawMarkersData*>(info);
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int elementIndex = data.elementIndex;
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MarkerData& previousMarkerData = data.previousMarkerData;
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FloatPoint* points = element->points;
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// First update the outslope for the previous element
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previousMarkerData.outslopePoints[0] = previousMarkerData.origin;
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previousMarkerData.outslopePoints[1] = points[0];
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// Draw the marker for the previous element
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if (elementIndex != 0)
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drawMarkerWithData(data.context, previousMarkerData);
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// Update our marker data for this element
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updateMarkerDataForElement(previousMarkerData, element);
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if (elementIndex == 1) {
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// After drawing the start marker, switch to drawing mid markers
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previousMarkerData.marker = data.midMarker;
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previousMarkerData.type = Mid;
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}
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data.elementIndex++;
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}
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FloatRect RenderPath::drawMarkersIfNeeded(GraphicsContext* context, const FloatRect& rect, const Path& path) const
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{
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Document* doc = document();
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SVGElement* svgElement = static_cast<SVGElement*>(element());
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ASSERT(svgElement && svgElement->document() && svgElement->isStyled());
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SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement);
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const SVGRenderStyle* svgStyle = style()->svgStyle();
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AtomicString startMarkerId(SVGURIReference::getTarget(svgStyle->startMarker()));
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AtomicString midMarkerId(SVGURIReference::getTarget(svgStyle->midMarker()));
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AtomicString endMarkerId(SVGURIReference::getTarget(svgStyle->endMarker()));
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SVGResourceMarker* startMarker = getMarkerById(doc, startMarkerId);
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SVGResourceMarker* midMarker = getMarkerById(doc, midMarkerId);
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SVGResourceMarker* endMarker = getMarkerById(doc, endMarkerId);
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if (!startMarker && !startMarkerId.isEmpty())
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svgElement->document()->accessSVGExtensions()->addPendingResource(startMarkerId, styledElement);
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else if (startMarker)
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startMarker->addClient(styledElement);
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if (!midMarker && !midMarkerId.isEmpty())
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svgElement->document()->accessSVGExtensions()->addPendingResource(midMarkerId, styledElement);
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else if (midMarker)
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midMarker->addClient(styledElement);
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if (!endMarker && !endMarkerId.isEmpty())
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svgElement->document()->accessSVGExtensions()->addPendingResource(endMarkerId, styledElement);
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else if (endMarker)
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endMarker->addClient(styledElement);
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if (!startMarker && !midMarker && !endMarker)
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return FloatRect();
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double strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, svgStyle->strokeWidth(), 1.0f);
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DrawMarkersData data(context, startMarker, midMarker, strokeWidth);
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path.apply(&data, drawStartAndMidMarkers);
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data.previousMarkerData.marker = endMarker;
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data.previousMarkerData.type = End;
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drawMarkerWithData(context, data.previousMarkerData);
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// We know the marker boundaries, only after they're drawn!
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// Otherwhise we'd need to do all the marker calculation twice
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// once here (through paint()) and once in absoluteClippedOverflowRect().
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FloatRect bounds;
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if (startMarker)
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bounds.unite(startMarker->cachedBounds());
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if (midMarker)
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bounds.unite(midMarker->cachedBounds());
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if (endMarker)
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bounds.unite(endMarker->cachedBounds());
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return bounds;
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}*/
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}
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#endif // ENABLE(SVG)
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