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422 lines
16 KiB
C++
422 lines
16 KiB
C++
// -*- c-basic-offset: 2 -*-
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/*
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* This file is part of the KDE libraries
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* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
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* Copyright (C) 2003 Apple Computer, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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#ifndef _KJSLOOKUP_H_
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#define _KJSLOOKUP_H_
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#include "JSVariableObject.h"
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#include "interpreter.h"
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#include "identifier.h"
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#include "object.h"
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#include <stdio.h>
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namespace KJS {
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class FunctionPrototype;
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/**
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* An entry in a hash table.
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*/
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struct KJS_EXPORT HashEntry {
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/**
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* s is the key (e.g. a property name)
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*/
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const char *s;
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/**
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* value is the result value (usually an enum value)
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*/
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int value;
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/**
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* attr is a set for flags (e.g. the property flags, see object.h)
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*/
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short int attr;
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/**
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* params is another number. For property hashtables, it is used to
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* denote the number of argument of the function
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*/
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short int params;
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/**
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* next is the pointer to the next entry for the same hash value
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*/
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const HashEntry *next;
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};
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/**
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* A hash table
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* Usually the hashtable is generated by the create_hash_table script, from a .table file.
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*
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* The implementation uses an array of entries, "size" is the total size of that array.
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* The entries between 0 and hashSize-1 are the entry points
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* for each hash value, and the entries between hashSize and size-1
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* are the overflow entries for the hash values that need one.
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* The "next" pointer of the entry links entry points to overflow entries,
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* and links overflow entries between them.
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*/
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struct HashTable {
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/**
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* type is a version number. Currently always 2
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*/
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int type;
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/**
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* size is the total number of entries in the hashtable, including the null entries,
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* i.e. the size of the "entries" array.
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* Used to iterate over all entries in the table
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*/
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int size;
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/**
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* pointer to the array of entries
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* Mind that some entries in the array are null (0,0,0,0).
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*/
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const HashEntry *entries;
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/**
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* the maximum value for the hash. Always smaller than size.
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*/
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int hashSize;
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};
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/**
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* @short Fast keyword lookup.
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*/
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class KJS_EXPORT Lookup {
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public:
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/**
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* Find an entry in the table, and return its value (i.e. the value field of HashEntry)
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*/
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static int find(const struct HashTable *table, const Identifier &s);
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static int find(const struct HashTable *table,
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const UChar *c, unsigned int len);
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/**
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* Find an entry in the table, and return the entry
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* This variant gives access to the other attributes of the entry,
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* especially the attr field.
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*/
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static const HashEntry* findEntry(const struct HashTable *table,
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const Identifier &s);
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};
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class ExecState;
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/**
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* @internal
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* Helper for getStaticFunctionSlot and getStaticPropertySlot
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*/
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template <class FuncImp>
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inline JSValue *staticFunctionGetter(ExecState *exec, JSObject * /*originalObject*/, const Identifier& propertyName, const PropertySlot& slot)
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{
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// Look for cached value in dynamic map of properties (in JSObject)
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JSObject *thisObj = slot.slotBase();
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JSValue *cachedVal = thisObj->getDirect(propertyName);
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if (cachedVal)
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return cachedVal;
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const HashEntry *entry = slot.staticEntry();
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JSValue *val = new FuncImp(exec, entry->value, entry->params, propertyName);
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thisObj->putDirect(propertyName, val, entry->attr);
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return val;
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}
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/**
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* @internal
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* Helper for getStaticValueSlot and getStaticPropertySlot
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*/
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template <class ThisImp>
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inline JSValue *staticValueGetter(ExecState *exec, JSObject*, const Identifier&, const PropertySlot& slot)
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{
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ThisImp* thisObj = static_cast<ThisImp*>(slot.slotBase());
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const HashEntry* entry = slot.staticEntry();
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return thisObj->getValueProperty(exec, entry->value);
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}
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/**
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* Helper method for property lookups
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*
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* This method does it all (looking in the hashtable, checking for function
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* overrides, creating the function or retrieving from cache, calling
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* getValueProperty in case of a non-function property, forwarding to parent if
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* unknown property).
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*
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* Template arguments:
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* @param FuncImp the class which implements this object's functions
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* @param ThisImp the class of "this". It must implement the getValueProperty(exec,token) method,
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* for non-function properties.
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* @param ParentImp the class of the parent, to propagate the lookup.
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*
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* Method arguments:
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* @param exec execution state, as usual
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* @param propertyName the property we're looking for
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* @param table the static hashtable for this class
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* @param thisObj "this"
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*/
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template <class FuncImp, class ThisImp, class ParentImp>
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inline bool getStaticPropertySlot(ExecState *exec, const HashTable* table,
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ThisImp* thisObj, const Identifier& propertyName, PropertySlot& slot)
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{
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const HashEntry* entry = Lookup::findEntry(table, propertyName);
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if (!entry) // not found, forward to parent
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return thisObj->ParentImp::getOwnPropertySlot(exec, propertyName, slot);
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if (entry->attr & Function)
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slot.setStaticEntry(thisObj, entry, staticFunctionGetter<FuncImp>);
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else
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slot.setStaticEntry(thisObj, entry, staticValueGetter<ThisImp>);
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return true;
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}
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/**
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* Simplified version of getStaticPropertySlot in case there are only functions.
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* Using this instead of getStaticPropertySlot allows 'this' to avoid implementing
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* a dummy getValueProperty.
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*/
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template <class FuncImp, class ParentImp>
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inline bool getStaticFunctionSlot(ExecState *exec, const HashTable *table,
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JSObject* thisObj, const Identifier& propertyName, PropertySlot& slot)
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{
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const HashEntry* entry = Lookup::findEntry(table, propertyName);
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if (!entry) // not found, forward to parent
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return static_cast<ParentImp *>(thisObj)->ParentImp::getOwnPropertySlot(exec, propertyName, slot);
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assert(entry->attr & Function);
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slot.setStaticEntry(thisObj, entry, staticFunctionGetter<FuncImp>);
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return true;
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}
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/**
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* Simplified version of getStaticPropertySlot in case there are no functions, only "values".
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* Using this instead of getStaticPropertySlot removes the need for a FuncImp class.
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*/
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template <class ThisImp, class ParentImp>
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inline bool getStaticValueSlot(ExecState *exec, const HashTable* table,
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ThisImp* thisObj, const Identifier &propertyName, PropertySlot& slot)
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{
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const HashEntry* entry = Lookup::findEntry(table, propertyName);
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if (!entry) // not found, forward to parent
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return thisObj->ParentImp::getOwnPropertySlot(exec, propertyName, slot);
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assert(!(entry->attr & Function));
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slot.setStaticEntry(thisObj, entry, staticValueGetter<ThisImp>);
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return true;
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}
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/**
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* This one is for "put".
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* It looks up a hash entry for the property to be set. If an entry
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* is found it sets the value and returns true, else it returns false.
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*/
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template <class ThisImp>
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inline bool lookupPut(ExecState* exec, const Identifier &propertyName,
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JSValue* value, int attr,
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const HashTable* table, ThisImp* thisObj)
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{
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const HashEntry* entry = Lookup::findEntry(table, propertyName);
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if (!entry)
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return false;
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if (entry->attr & Function) // function: put as override property
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thisObj->JSObject::put(exec, propertyName, value, attr);
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else if (entry->attr & ReadOnly) // readonly! Can't put!
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#ifdef KJS_VERBOSE
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fprintf(stderr,"WARNING: Attempt to change value of readonly property '%s'\n",propertyName.ascii());
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#else
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; // do nothing
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#endif
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else
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thisObj->putValueProperty(exec, entry->value, value, attr);
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return true;
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}
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/**
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* This one is for "put".
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* It calls lookupPut<ThisImp>() to set the value. If that call
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* returns false (meaning no entry in the hash table was found),
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* then it calls put() on the ParentImp class.
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*/
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template <class ThisImp, class ParentImp>
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inline void lookupPut(ExecState* exec, const Identifier &propertyName,
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JSValue* value, int attr,
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const HashTable* table, ThisImp* thisObj)
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{
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if (!lookupPut<ThisImp>(exec, propertyName, value, attr, table, thisObj))
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thisObj->ParentImp::put(exec, propertyName, value, attr); // not found: forward to parent
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}
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} // namespace
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#if COMPILER(GCC)
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// Work around a bug in GCC 4.1. The original code was
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// #if !COMPILER(GCC)
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// #define KJS_GCC_ROOT_NS_HACK ::
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// #else
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// #define KJS_GCC_ROOT_NS_HACK
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// #endif
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// We separate use and declaration here; the define KJS_OBJECTCAHE_IN_KJS
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// distinguishes if the cache is in KJS (value 1) or not (value 0).
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#define KJS_OBJECTCACHE_IN_KJS (0)
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#define KJS_CACHEGLOBALOBJECT_NS
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#define KJS_CACHEGLOBALOBJECT_NS_USE ::
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#else
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#if COMPILER(SUNPRO)
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// SunPro puts the whole thing in namespace KJS::, no linking problems.
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#define KJS_OBJECTCACHE_IN_KJS (1)
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#define KJS_CACHEGLOBALOBJECT_NS KJS::
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#define KJS_CACHEGLOBALOBJECT_NS_USE KJS::
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#else
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// All other non-Studio, non-GCC compilers are forced to put the
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// object cache outside the KJS namespace, and don't use the GCC
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// hack to do so.
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#define KJS_OBJECTCACHE_IN_KJS (0)
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#define KJS_CACHEGLOBALOBJECT_NS ::
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#define KJS_CACHEGLOBALOBJECT_NS_USE ::
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#endif
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#endif
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#if KJS_OBJECTCACHE_IN_KJS
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namespace KJS {
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#endif
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/*
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* The template method below can't be in the KJS namespace because it's used in
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* KJS_DEFINE_PROPERTY which can be used outside of the KJS namespace. It can
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* be moved back when a gcc with a fix for
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* http://gcc.gnu.org/bugzilla/show_bug.cgi?id=8355
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* is mainstream enough.
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*
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* This note applies only to GCC and other non-Studio12 compilers. Studio12
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* does support having this template in namespace KJS. The macro
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* KJS_OBJECTCACHE_IN_KJS expands to 1 when it is safe to put the template
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* in the KJS namespace.
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*/
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/**
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* This template method retrieves or create an object that is unique
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* (for a given interpreter) The first time this is called (for a given
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* property name), the Object will be constructed, and set as a property
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* of the interpreter's global object. Later calls will simply retrieve
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* that cached object. Note that the object constructor must take 1 argument, exec.
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*/
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template <class ClassCtor>
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inline KJS::JSObject *cacheGlobalObject(KJS::ExecState *exec, const KJS::Identifier &propertyName)
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{
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KJS::JSObject *globalObject = static_cast<KJS::JSObject *>(exec->lexicalInterpreter()->globalObject());
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KJS::JSValue *obj = globalObject->getDirect(propertyName);
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if (obj) {
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assert(obj->isObject());
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return static_cast<KJS::JSObject *>(obj);
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}
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KJS::JSObject *newObject = new ClassCtor(exec);
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globalObject->put(exec, propertyName, newObject, KJS::Internal | KJS::DontEnum);
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return newObject;
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}
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#if KJS_OBJECTCACHE_IN_KJS
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}
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#endif
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/**
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* Helpers to define prototype objects (each of which simply implements
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* the functions for a type of objects).
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* Sorry for this not being very readable, but it actually saves much copy-n-paste.
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* ParentProto is not our base class, it's the object we use as fallback.
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* The reason for this is that there should only be ONE DOMNode.hasAttributes (e.g.),
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* not one in each derived class. So we link the (unique) prototypes between them.
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*
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* Using those macros is very simple: define the hashtable (e.g. "DOMNodeProtoTable"), then
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* KJS_DEFINE_PROTOTYPE(DOMNodeProto)
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* KJS_IMPLEMENT_PROTOFUNC(DOMNodeProtoFunc)
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* KJS_IMPLEMENT_PROTOTYPE("DOMNode", DOMNodeProto,DOMNodeProtoFunc)
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* and use DOMNodeProto::self(exec) as prototype in the DOMNode constructor.
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* If the prototype has a "parent prototype", e.g. DOMElementProto falls back on DOMNodeProto,
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* then the first line will use KJS_DEFINE_PROTOTYPE_WITH_PROTOTYPE, with DOMNodeProto as the second argument.
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*/
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// These macros assume that a prototype's only properties are functions
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#define KJS_DEFINE_PROTOTYPE(ClassProto) \
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class ClassProto : public KJS::JSObject { \
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friend KJS::JSObject* KJS_CACHEGLOBALOBJECT_NS cacheGlobalObject<ClassProto>(KJS::ExecState *exec, const KJS::Identifier &propertyName); \
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public: \
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static KJS::JSObject *self(KJS::ExecState *exec); \
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virtual const KJS::ClassInfo *classInfo() const { return &info; } \
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static const KJS::ClassInfo info; \
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bool getOwnPropertySlot(KJS::ExecState *, const KJS::Identifier&, KJS::PropertySlot&); \
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using JSObject::getOwnPropertySlot; \
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protected: \
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ClassProto(KJS::ExecState *exec);\
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static KJS::Identifier* s_name; \
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static KJS::Identifier* name(); \
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};
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#define KJS_IMPLEMENT_PROTOTYPE_IMP(ClassName,ClassProto,ClassFunc,ClassProtoProto) \
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const KJS::ClassInfo ClassProto::info = { ClassName, 0, &ClassProto##Table, 0 }; \
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KJS::Identifier* ClassProto::s_name = 0; \
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KJS::JSObject *ClassProto::self(KJS::ExecState *exec) \
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{ \
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return KJS_CACHEGLOBALOBJECT_NS cacheGlobalObject<ClassProto>(exec, *name()); \
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} \
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bool ClassProto::getOwnPropertySlot(KJS::ExecState *exec, const KJS::Identifier& propertyName, KJS::PropertySlot& slot) \
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{ \
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return KJS::getStaticFunctionSlot<ClassFunc, KJS::JSObject>(exec, &ClassProto##Table, this, propertyName, slot); \
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} \
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KJS::Identifier* ClassProto::name() \
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{ \
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if (!s_name) s_name = new KJS::Identifier("[[" ClassName ".prototype]]"); \
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return s_name; \
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}\
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ClassProto::ClassProto(KJS::ExecState *exec): KJS::JSObject(ClassProtoProto::self(exec))
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#define KJS_IMPLEMENT_PROTOTYPE(ClassName,ClassProto,ClassFunc,ClassProtoProto) \
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KJS_IMPLEMENT_PROTOTYPE_IMP(ClassName,ClassProto,ClassFunc,ClassProtoProto) {}
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#define KJS_IMPLEMENT_PROTOFUNC(ClassFunc) \
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class ClassFunc : public KJS::InternalFunctionImp { \
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public: \
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ClassFunc(KJS::ExecState* exec, int i, int len, const KJS::Identifier& name) \
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: InternalFunctionImp(static_cast<KJS::FunctionPrototype*>(exec->lexicalInterpreter()->builtinFunctionPrototype()), name) \
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, id(i) \
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{ \
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put(exec, exec->propertyNames().length, KJS::jsNumber(len), KJS::DontDelete|KJS::ReadOnly|KJS::DontEnum); \
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} \
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/* Macro user needs to implement the callAsFunction function. */ \
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virtual KJS::JSValue *callAsFunction(KJS::ExecState *exec, KJS::JSObject *thisObj, const KJS::List &args); \
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private: \
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int id; \
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};
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/*
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* List of things to do when porting an objectimp to the 'static hashtable' mechanism:
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* - write the hashtable source, between @begin and @end
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* - add a rule to build the .lut.h
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* - include the .lut.h
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* - mention the table in the classinfo (add a classinfo if necessary)
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* - write/update the class enum (for the tokens)
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* - turn get() into getValueProperty(), put() into putValueProperty(), using a switch and removing funcs
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* - write get() and/or put() using a template method
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* - cleanup old stuff (e.g. hasProperty)
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* - compile, test, commit ;)
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*/
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#endif
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