kdelibs/kdeui/sonnet/dialog.cpp
Ivailo Monev 82fc15f54b generic: use CMake moc instead of automoc4 by default
for compatibilty reasons automoc4 support is not removed but it
shall be in the future. automoc4 has not been maintained for a
while (last commit is from 2011) and the stable release is from
2009.

CMake version >= 2.8.6 provides the functionality for mocking so
I see no reason to not make use of it.
2015-02-27 07:40:26 +00:00

452 lines
12 KiB
C++

/**
* dialog.cpp
*
* Copyright (C) 2003 Zack Rusin <zack@kde.org>
* Copyright (C) 2009-2010 Michel Ludwig <michel.ludwig@kdemail.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#include "dialog.h"
#include "ui_sonnetui.h"
#include "backgroundchecker.h"
#include "speller.h"
#include "filter_p.h"
#include "settings_p.h"
#include <kconfig.h>
#include <kguiitem.h>
#include <klocale.h>
#include <kmessagebox.h>
#include <kprogressdialog.h>
#include <kdebug.h>
#include <QtGui/QListView>
#include <QtGui/QStringListModel>
#include <QtGui/QPushButton>
#include <QtGui/QComboBox>
#include <QtGui/QLabel>
#include <QtCore/QTimer>
namespace Sonnet
{
//to initially disable sorting in the suggestions listview
#define NONSORTINGCOLUMN 2
class ReadOnlyStringListModel: public QStringListModel
{
public:
ReadOnlyStringListModel(QObject* parent):QStringListModel(parent){}
Qt::ItemFlags flags(const QModelIndex& index) const {Q_UNUSED(index); return Qt::ItemIsEnabled | Qt::ItemIsSelectable;}
};
class Dialog::Private
{
public:
Ui_SonnetUi ui;
ReadOnlyStringListModel *suggestionsModel;
QWidget *wdg;
KProgressDialog *progressDialog;
QString originalBuffer;
BackgroundChecker *checker;
Word currentWord;
QMap<QString, QString> replaceAllMap;
bool restart;//used when text is distributed across several qtextedits, eg in KAider
QMap<QString, QString> dictsMap;
int progressDialogTimeout;
bool showCompletionMessageBox;
bool spellCheckContinuedAfterReplacement;
bool canceled;
void deleteProgressDialog(bool directly)
{
if (progressDialog)
{
progressDialog->hide();
if (directly)
{
delete progressDialog;
}
else
{
progressDialog->deleteLater();
}
progressDialog = NULL;
}
}
};
Dialog::Dialog(BackgroundChecker *checker,
QWidget *parent)
: KDialog(parent),
d(new Private)
{
setModal(true);
setCaption(i18nc("@title:window", "Check Spelling"));
setButtons(Help | Cancel | User1);
setButtonGuiItem(User1, KGuiItem(i18nc("@action:button", "&Finished")));
setDefaultButton(User1);
d->checker = checker;
d->canceled = false;
d->showCompletionMessageBox = false;
d->spellCheckContinuedAfterReplacement = true;
d->progressDialogTimeout = -1;
d->progressDialog = NULL;
initGui();
initConnections();
setMainWidget(d->wdg);
setHelp(QString(),"sonnet");
}
Dialog::~Dialog()
{
delete d;
}
void Dialog::initConnections()
{
connect( d->ui.m_addBtn, SIGNAL(clicked()),
SLOT(slotAddWord()) );
connect( d->ui.m_replaceBtn, SIGNAL(clicked()),
SLOT(slotReplaceWord()) );
connect( d->ui.m_replaceAllBtn, SIGNAL(clicked()),
SLOT(slotReplaceAll()) );
connect( d->ui.m_skipBtn, SIGNAL(clicked()),
SLOT(slotSkip()) );
connect( d->ui.m_skipAllBtn, SIGNAL(clicked()),
SLOT(slotSkipAll()) );
connect( d->ui.m_suggestBtn, SIGNAL(clicked()),
SLOT(slotSuggest()) );
connect( d->ui.m_language, SIGNAL(activated(QString)),
SLOT(slotChangeLanguage(QString)) );
connect( d->ui.m_suggestions, SIGNAL(clicked(QModelIndex)),
SLOT(slotSelectionChanged(QModelIndex)) );
connect( d->checker, SIGNAL(misspelling(QString,int)),
SLOT(slotMisspelling(QString,int)) );
connect( d->checker, SIGNAL(done()),
SLOT(slotDone()) );
connect( d->ui.m_suggestions, SIGNAL(doubleClicked(QModelIndex)),
SLOT(slotReplaceWord()) );
connect( this, SIGNAL(user1Clicked()), this, SLOT(slotFinished()) );
connect( this, SIGNAL(cancelClicked()),this, SLOT(slotCancel()) );
connect( d->ui.m_replacement, SIGNAL(returnPressed()), this, SLOT(slotReplaceWord()) );
connect( d->ui.m_autoCorrect, SIGNAL(clicked()),
SLOT(slotAutocorrect()) );
// button use by kword/kpresenter
// hide by default
d->ui.m_autoCorrect->hide();
}
void Dialog::initGui()
{
d->wdg = new QWidget(this);
d->ui.setupUi(d->wdg);
setGuiEnabled(false);
//d->ui.m_suggestions->setSorting( NONSORTINGCOLUMN );
fillDictionaryComboBox();
d->restart = false;
d->suggestionsModel=new ReadOnlyStringListModel(this);
d->ui.m_suggestions->setModel(d->suggestionsModel);
}
void Dialog::activeAutoCorrect( bool _active )
{
if ( _active )
d->ui.m_autoCorrect->show();
else
d->ui.m_autoCorrect->hide();
}
void Dialog::showProgressDialog(int timeout)
{
d->progressDialogTimeout = timeout;
}
void Dialog::showSpellCheckCompletionMessage( bool b )
{
d->showCompletionMessageBox = b;
}
void Dialog::setSpellCheckContinuedAfterReplacement( bool b )
{
d->spellCheckContinuedAfterReplacement = b;
}
void Dialog::slotAutocorrect()
{
setGuiEnabled(false);
setProgressDialogVisible(true);
kDebug();
emit autoCorrect(d->currentWord.word, d->ui.m_replacement->text() );
slotReplaceWord();
}
void Dialog::setGuiEnabled(bool b)
{
d->wdg->setEnabled(b);
}
void Dialog::setProgressDialogVisible(bool b)
{
if (!b)
{
d->deleteProgressDialog(true);
}
else if(d->progressDialogTimeout >= 0)
{
if (d->progressDialog)
{
return;
}
d->progressDialog = new KProgressDialog(this, i18nc("@title:window", "Check Spelling"),
i18nc("progress label", "Spell checking in progress..."));
d->progressDialog->setModal(true);
d->progressDialog->setAutoClose(false);
d->progressDialog->setAutoReset(false);
// create an 'indefinite' progress box as we currently cannot get progress feedback from
// the speller
d->progressDialog->progressBar()->reset();
d->progressDialog->progressBar()->setRange(0, 0);
d->progressDialog->progressBar()->setValue(0);
connect(d->progressDialog, SIGNAL(cancelClicked()), this, SLOT(slotCancel()));
d->progressDialog->setMinimumDuration(d->progressDialogTimeout);
}
}
void Dialog::slotFinished()
{
kDebug();
setProgressDialogVisible(false);
emit stop();
//FIXME: should we emit done here?
emit done(d->checker->text());
emit spellCheckStatus(i18n("Spell check stopped."));
accept();
}
void Dialog::slotCancel()
{
kDebug();
d->canceled = true;
d->deleteProgressDialog(false); // this method can be called in response to
// pressing 'Cancel' on the dialog
emit cancel();
emit spellCheckStatus(i18n("Spell check canceled."));
reject();
}
QString Dialog::originalBuffer() const
{
return d->originalBuffer;
}
QString Dialog::buffer() const
{
return d->checker->text();
}
void Dialog::setBuffer(const QString &buf)
{
d->originalBuffer = buf;
//it is possible to change buffer inside slot connected to done() signal
d->restart = true;
}
void Dialog::fillDictionaryComboBox()
{
Speller speller = d->checker->speller();
d->dictsMap = speller.availableDictionaries();
QStringList langs = d->dictsMap.keys();
d->ui.m_language->clear();
d->ui.m_language->addItems(langs);
updateDictionaryComboBox();
}
void Dialog::updateDictionaryComboBox()
{
Speller speller = d->checker->speller();
d->ui.m_language->setCurrentIndex(d->dictsMap.values().indexOf(speller.language()));
}
void Dialog::updateDialog( const QString& word )
{
d->ui.m_unknownWord->setText( word );
d->ui.m_contextLabel->setText( d->checker->currentContext() );
const QStringList suggs = d->checker->suggest( word );
if (suggs.isEmpty())
d->ui.m_replacement->clear();
else
d->ui.m_replacement->setText( suggs.first() );
fillSuggestions( suggs );
}
void Dialog::show()
{
kDebug()<<"Showing dialog";
d->canceled = false;
fillDictionaryComboBox();
updateDictionaryComboBox();
if (d->originalBuffer.isEmpty())
{
d->checker->start();
}
else
{
d->checker->setText(d->originalBuffer);
}
setProgressDialogVisible(true);
}
void Dialog::slotAddWord()
{
setGuiEnabled(false);
setProgressDialogVisible(true);
d->checker->addWordToPersonal(d->currentWord.word);
d->checker->continueChecking();
}
void Dialog::slotReplaceWord()
{
setGuiEnabled(false);
setProgressDialogVisible(true);
QString replacementText = d->ui.m_replacement->text();
emit replace( d->currentWord.word, d->currentWord.start,
replacementText );
if( d->spellCheckContinuedAfterReplacement ) {
d->checker->replace(d->currentWord.start,
d->currentWord.word,
replacementText);
d->checker->continueChecking();
}
else {
d->checker->stop();
}
}
void Dialog::slotReplaceAll()
{
setGuiEnabled(false);
setProgressDialogVisible(true);
d->replaceAllMap.insert( d->currentWord.word,
d->ui.m_replacement->text() );
slotReplaceWord();
}
void Dialog::slotSkip()
{
setGuiEnabled(false);
setProgressDialogVisible(true);
d->checker->continueChecking();
}
void Dialog::slotSkipAll()
{
setGuiEnabled(false);
setProgressDialogVisible(true);
//### do we want that or should we have a d->ignoreAll list?
Speller speller = d->checker->speller();
speller.addToPersonal(d->currentWord.word);
d->checker->setSpeller(speller);
d->checker->continueChecking();
}
void Dialog::slotSuggest()
{
QStringList suggs = d->checker->suggest( d->ui.m_replacement->text() );
fillSuggestions( suggs );
}
void Dialog::slotChangeLanguage(const QString &lang)
{
Speller speller = d->checker->speller();
QString languageCode = d->dictsMap[lang];
if (!languageCode.isEmpty()) {
d->checker->changeLanguage(languageCode);
slotSuggest();
emit languageChanged(languageCode);
}
}
void Dialog::slotSelectionChanged(const QModelIndex &item)
{
d->ui.m_replacement->setText( item.data().toString() );
}
void Dialog::fillSuggestions( const QStringList& suggs )
{
d->suggestionsModel->setStringList(suggs);
}
void Dialog::slotMisspelling(const QString& word, int start)
{
setGuiEnabled(true);
setProgressDialogVisible(false);
emit misspelling(word, start);
//NOTE this is HACK I had to introduce because BackgroundChecker lacks 'virtual' marks on methods
//this dramatically reduces spellchecking time in Lokalize
//as this doesn't fetch suggestions for words that are present in msgid
if (!updatesEnabled())
return;
kDebug()<<"Dialog misspelling!!";
d->currentWord = Word( word, start );
if ( d->replaceAllMap.contains( word ) ) {
d->ui.m_replacement->setText( d->replaceAllMap[ word ] );
slotReplaceWord();
} else {
updateDialog( word );
}
KDialog::show();
}
void Dialog::slotDone()
{
d->restart=false;
emit done(d->checker->text());
if (d->restart)
{
updateDictionaryComboBox();
d->checker->setText(d->originalBuffer);
d->restart=false;
}
else
{
setProgressDialogVisible(false);
kDebug()<<"Dialog done!";
emit spellCheckStatus(i18n("Spell check complete."));
accept();
if(!d->canceled && d->showCompletionMessageBox)
{
KMessageBox::information(this, i18n("Spell check complete."), i18nc("@title:window", "Check Spelling"));
}
}
}
}
#include "moc_dialog.cpp"