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
most of the changes were done trought Katie's namefsck script which convertes forward class declarations to include directives, however other fixes here and there were needed as well as some questionable changes to Q_DECLARE_TYPEINFO() macro calls because they most likely have to do the namespacing themselfs (QT_BEGIN/END_NAMESPACE, and probably will be in Katie) meaning that some of the changes may be temporary and reverted later. Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
231 lines
6.5 KiB
C++
231 lines
6.5 KiB
C++
/* This file is part of the KDE libraries
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Copyright (C) 2000 Carsten Pfeiffer <pfeiffer@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef KPUSHBUTTON_H
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#define KPUSHBUTTON_H
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#include <QtGui/QPushButton>
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#include <kstandardguiitem.h>
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#include <QDrag>
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#include <QMenu>
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class KIcon;
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namespace KAuth {
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class Action;
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}
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/**
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* @brief A QPushButton with drag-support and KGuiItem support
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*
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* This is nothing but a QPushButton with drag-support and KGuiItem support.
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* You must call #setDragEnabled (true) and override the virtual method
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* dragObject() to specify the QDragObject to be used.
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*
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* \image html kpushbutton.png "KDE Push Button"
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*
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* @author Carsten Pfeiffer <pfeiffer@kde.org>
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*/
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class KDEUI_EXPORT KPushButton : public QPushButton
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{
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Q_OBJECT
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Q_PROPERTY(bool isDragEnabled READ isDragEnabled WRITE setDragEnabled)
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public:
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/**
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* Default constructor.
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*/
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explicit KPushButton( QWidget *parent = 0 );
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/**
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* Constructor, that sets the button-text to @p text
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*/
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explicit KPushButton( const QString &text, QWidget *parent = 0 );
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/**
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* Constructor, that sets an icon and the button-text to @p text
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*/
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KPushButton( const KIcon &icon, const QString &text, QWidget *parent = 0 );
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/**
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* Constructor that takes a KGuiItem for the text, the icon, the tooltip
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* and the what's this help
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*/
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explicit KPushButton( const KGuiItem &item, QWidget *parent = 0 );
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/**
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* Destructs the button.
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*/
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~KPushButton();
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/**
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* Enables/disables drag-support. Default is disabled.
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*/
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void setDragEnabled( bool enable );
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/**
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* @returns if drag support is enabled or not.
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*/
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bool isDragEnabled() const;
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/**
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* Sets the KGuiItem for this button.
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*/
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void setGuiItem( const KGuiItem& item );
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/**
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* Sets the standard KGuiItem for this button.
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*/
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void setGuiItem( KStandardGuiItem::StandardItem item );
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/**
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* Reads the standard KGuiItem for this button.
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*/
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KStandardGuiItem::StandardItem guiItem() const;
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/**
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* Sets the Icon Set for this button. It also takes into account the
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* KGlobalSettings::showIconsOnPushButtons() setting.
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*/
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void setIcon( const KIcon &icon );
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/**
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* Sets the pixmap for this button. This one exists mostly for usage in Qt designer.
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*/
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void setIcon( const QIcon &pix );
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/**
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* Sets the text of the button
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*/
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void setText( const QString &text );
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/**
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* Sets a delayed popup menu
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* for consistency, since menu() isn't virtual
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*/
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void setDelayedMenu(QMenu *delayed_menu);
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/**
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* returns a delayed popup menu
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* since menu() isn't virtual
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*/
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QMenu *delayedMenu();
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/**
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* Reimplemented to add arrow for delayed menu
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* @since 4.4
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*/
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virtual QSize sizeHint() const;
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/**
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* Returns the action object associated with this button, or 0 if it does not have one
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*
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* @returns the KAuth::Action associated with this button.
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*/
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KAuth::Action *authAction() const;
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/**
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* Sets the action object associated with this button
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*
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* By setting a KAuth::Action, this button will become associated with it, and
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* whenever it gets clicked, it will trigger the authorization and execution process
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* for the action. The signal activated will also be emitted whenever the button gets
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* clicked and the action gets authorized. Pass 0 to this function to disassociate the button
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*
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* @param action the KAuth::Action to associate with this button.
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*/
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void setAuthAction(KAuth::Action *action);
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/**
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* Sets the action object associated with this button
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*
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* Overloaded member to allow creating the action by name
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*
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* @param actionName the name of the action to associate
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*/
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void setAuthAction(const QString &actionName);
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protected:
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/**
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* Reimplement this and return the QDrag object that should be used
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* for the drag. Remember to give it "this" as parent.
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*
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* Default implementation returns 0, so that no drag is initiated.
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*/
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virtual QDrag * dragObject();
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/**
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* Reimplemented to add drag-support
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*/
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virtual void mousePressEvent( QMouseEvent * );
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/**
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* Reimplemented to add drag-support
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*/
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virtual void mouseMoveEvent( QMouseEvent * );
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/**
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* Reimplemented to add arrow for delayed menu
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* @since 4.4
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*/
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virtual void paintEvent( QPaintEvent * );
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/**
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* Starts a drag (dragCopy() by default) using dragObject()
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*/
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virtual void startDrag();
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Q_SIGNALS:
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/**
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* Signal emitted when the button is triggered and authorized
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*
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* If the button needs authorization, whenever the user triggers it,
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* the authorization process automatically begins.
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* If it succeeds, this signal is emitted. The KAuth::Action object is provided for convenience
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* if you have multiple Action objects, but of course it's always the same set with
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* setAuthAction().
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*
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* WARNING: If your button needs authorization you should connect eventual slots processing
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* stuff to this signal, and NOT clicked. Clicked will be emitted even if the user has not
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* been authorized
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*
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* @param action The object set with setAuthAction()
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*/
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void authorized(KAuth::Action *action);
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private:
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/**
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* Internal.
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* Initialize the KPushButton instance
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*/
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void init( const KGuiItem &item );
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private:
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class KPushButtonPrivate;
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KPushButtonPrivate * const d;
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Q_PRIVATE_SLOT(d, void slotSettingsChanged( int ))
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Q_PRIVATE_SLOT(d, void slotPressedInternal())
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Q_PRIVATE_SLOT(d, void slotClickedInternal())
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Q_PRIVATE_SLOT(d, void slotDelayedMenuTimeout())
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Q_PRIVATE_SLOT(d, void authStatusChanged(int))
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};
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#endif // KPUSHBUTTON_H
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