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394 lines
11 KiB
C++
394 lines
11 KiB
C++
// -*- c-basic-offset: 2 -*-
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/*
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* This file is part of the KDE libraries
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* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
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* Copyright (C) 2001 Peter Kelly (pmk@post.com)
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* Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc.
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* Copyright (C) 2007, 2008 Maksim Orlovich (maksim@kde.org)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMPILE_STATE_H
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#define COMPILE_STATE_H
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#include "ExecState.h" // For codetype... Kinda odd.
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#include "opcodes.h"
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#include "bytecode/opargs.h"
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#include <wtf/Assertions.h>
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#include <wtf/HashSet.h>
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#include <wtf/HashMap.h>
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using WTF::HashSet;
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using WTF::HashMap;
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using WTF::Vector;
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namespace KJS {
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class RegDescriptor;
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class FunctionBodyNode;
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enum CompileType
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{
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NotCompiled,
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Release,
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Debug
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};
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class CompileState
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{
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public:
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CompileState(CodeType ctype, CompileType compType, FunctionBodyNode* fbody, Register initialMaxTemp):
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localScopeVal(0), thisVal(0), globalScopeVal(0), evalResRegister(0),
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ctype(ctype), compType(compType), locals(initialMaxTemp, 0), initialMaxTemp(initialMaxTemp),
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maxTemp(initialMaxTemp), fbody(fbody), scopeDepth(0), finallyDepth(0), neededClosures(false)
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{ }
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FunctionBodyNode* functionBody() {
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return fbody;
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}
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CodeType codeType() const {
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return ctype;
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}
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CodeBlock& codeBlock();
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CompileType compileType() const {
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return compType;
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}
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~CompileState();
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// Returns true if the register is a formal temporary.
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bool isTemporaryReg(Register regNum) {
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return regNum >= initialMaxTemp;
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}
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// We distinguish two kinds of temporaries --- markable and not. They'll get
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// corresponding bits set in localStore when that's initialized.
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void requestTemporary(OpType type, OpValue* value, OpValue* reference);
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// This method is used to acquire a read value of a local...
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OpValue localReadVal(Register regNum);
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// And this one returns a reference, acquiring it for (immediate) write.
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// If there are any active read copies, we will backup the old value to
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// a temporary, and petchup their register descriptor to point to the backup.
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OpValue localWriteRef(CodeBlock& block, Register regNum);
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// This forces all live locals to temporaries.
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void localFlushAll(CodeBlock& block);
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// This sets the registers containing the local scope and
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// 'this' values... It should be the rvalue, not the regnums
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void setPreloadRegs(OpValue* localReg, OpValue* globalReg, OpValue* thisReg) {
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localScopeVal = localReg;
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globalScopeVal = globalReg;
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thisVal = thisReg;
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}
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OpValue* localScope() {
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return localScopeVal;
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}
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OpValue* thisValue() {
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return thisVal;
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}
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OpValue* globalScope() {
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return globalScopeVal;
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}
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void setEvalResultRegister(OpValue* val) {
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evalResRegister = val;
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}
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OpValue* evalResultReg() {
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return evalResRegister;
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}
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// To properly implement operations like continue and break, we need to keep track whether we
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// are nested inside with, try-catch and try-finally operations.
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// This serves two purposes:
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// 1) if we're not jumping out of a try-finally, we have to unwind the cleanup stacks
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// 2) if we're inside a try-finally, we have to jump to the finally and not
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// do the normal operation (this applies to return as well)
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// Also, if we're inside a 'with' or a catch we cannot optimize local variable access.
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enum NestType {
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Scope,
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OtherCleanup,
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TryFinally,
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ContBreakTarget
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};
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void pushNest(NestType type, Node* node = 0);
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void popNest ();
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struct NestInfo {
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NestType type;
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Node* node;
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};
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bool inNestedScope() {
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return scopeDepth > 0;
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}
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bool inTryFinally() {
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return finallyDepth > 0;
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}
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const WTF::Vector<NestInfo>& nestStack() {
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return nests;
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}
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// Some constructs can be detected at compile time to involve
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// taking of closures. We keep track of that and avoid stack-allocation
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// if those are present.
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bool needsClosures() {
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return neededClosures;
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}
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void setNeedsClosures() {
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neededClosures = true;
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}
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// Label stuff....
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// Registers a pending label. Returns true if the label is OK, false if it's a duplicate.
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// If it fails, the label stack isn't touched!
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bool pushLabel(const Identifier& label);
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void popLabel();
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// Binds all the labels to the given node
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void bindLabels(Node* node);
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// Returns destination for the label (node will be 0 if not found)
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Node* resolveContinueLabel(Identifier label);
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Node* resolveBreakLabel (Identifier label);
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// Sets the targets for break/continues w/o label name
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void pushDefaultBreak (Node* node);
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void pushDefaultContinue(Node* node);
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void popDefaultBreak ();
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void popDefaultContinue();
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// Helpers for these and resolvePendingBreak
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void enterLoop(Node* node) {
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pushNest(ContBreakTarget, node);
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pushDefaultBreak(node);
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pushDefaultContinue(node);
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}
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void exitLoop(Node* node) {
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popNest();
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popDefaultBreak();
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popDefaultContinue();
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resolvePendingBreaks(node, CodeGen::nextPC(this));
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}
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// Adds break/continue as needing relevant target for given node
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void addPendingBreak (Node* node, Addr addr);
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void addPendingContinue(Node* node, Addr addr);
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// Patches up all pending break/continue statements to given destination.
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// LabelNode takes care of the breaks itself, the loops need to deal
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// with continue, though.
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void resolvePendingBreaks (Node* node, Addr dest);
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void resolvePendingContinues(Node* node, Addr dest);
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private:
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OpValue* localScopeVal;
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OpValue* thisVal;
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OpValue* globalScopeVal;
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OpValue* evalResRegister;
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CodeType ctype;
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CompileType compType;
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// Makes sure that any values of a local are
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void flushLocal(CodeBlock& block, Register reg);
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friend class RegDescriptor;
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WTF::Vector<RegDescriptor*> locals;
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WTF::Vector<RegDescriptor*> freeMarkTemps;
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WTF::Vector<RegDescriptor*> freeNonMarkTemps;
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Register initialMaxTemp;
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Register maxTemp;
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FunctionBodyNode* fbody;
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void reuse(RegDescriptor* desc, bool markable) {
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if (markable)
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freeMarkTemps.append(desc);
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else
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freeNonMarkTemps.append(desc);
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}
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// Cached version of #of Scopes's from below.
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int scopeDepth;
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// Cached version of #of Finally's from below...
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int finallyDepth;
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WTF::Vector<NestInfo> nests;
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// This is true if we see code constructs that require taking a closure
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// inside here, which means we should not stack-allocate activations.
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bool neededClosures;
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// Label resolution..
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WTF::HashSet<Identifier> seenLabels; // all labels we're inside
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WTF::Vector <Identifier> seenLabelsStack;
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WTF::Vector <Identifier> pendingLabels; // labels tha that haven't been bound to
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// a statement yet.
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// Targets for continue/break w/o destination.
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WTF::Vector<Node*> defaultBreakTargets;
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WTF::Vector<Node*> defaultContinueTargets;
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// Named label targets
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WTF::HashMap<Identifier, Node*> labelTargets;
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WTF::HashMap<Node*, WTF::Vector<Addr>* > pendingBreaks;
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WTF::HashMap<Node*, WTF::Vector<Addr>* > pendingContinues;
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};
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// We used register descriptors for two reasons:
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// 1) For temporaries, we ref-counted them by OpValue in order to manage their lifetime
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// 2) For locals, we use them to do COW of values...
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class RegDescriptor
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{
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public:
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RegDescriptor(CompileState* owner, Register reg, bool markable, bool temp = true):
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owner(owner), regNo(reg), temp(temp), markable(markable), killed(false), refCount(0)
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{}
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Register reg() const {
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return regNo;
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}
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void ref() {
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++refCount;
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}
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void deref() {
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--refCount;
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if (refCount == 0) {
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if (killed)
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delete this;
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else if (temp)
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owner->reuse(this, markable);
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}
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}
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bool live() {
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return refCount > 0;
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}
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void adopt(RegDescriptor* other) {
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// Make this point to the same as an another descriptor, which is about to die..
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temp = other->temp;
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markable = other->markable;
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regNo = other->regNo;
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// Mark the other descriptor as killed, as we took ownership of this.
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other->killed = true;
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}
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private:
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CompileState* owner;
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Register regNo;
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bool temp;
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bool markable;
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bool killed;
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int refCount;
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};
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inline OpValue OpValue::immInt32(int32_t in) {
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OpValue res;
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initImm(&res, OpType_int32);
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res.value.narrow.int32Val = in;
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return res;
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}
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inline OpValue OpValue::immNumber(double in) {
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OpValue res;
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initImm(&res, OpType_number);
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res.value.wide.numberVal = in;
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return res;
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}
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inline OpValue OpValue::immValue(JSValue* in) {
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assert(in);
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OpValue res;
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initImm(&res, OpType_value);
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res.value.wide.valueVal = in;
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return res;
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}
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inline OpValue OpValue::immBool(bool in) {
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OpValue res;
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initImm(&res, OpType_bool);
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res.value.narrow.boolVal = in;
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return res;
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}
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inline OpValue OpValue::immString(UString* in) {
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OpValue res;
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initImm(&res, OpType_string);
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res.value.wide.stringVal = in;
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return res;
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}
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inline OpValue OpValue::immIdent(Identifier* in) {
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OpValue res;
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initImm(&res, OpType_ident);
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res.value.wide.identVal = in;
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return res;
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}
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inline OpValue OpValue::immNode(KJS::Node* in) {
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OpValue res;
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initImm(&res, OpType_node);
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res.value.wide.nodeVal = in;
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return res;
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}
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inline OpValue OpValue::immCStr(const char* in) {
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OpValue res;
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initImm(&res, OpType_cstr);
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res.value.wide.cstrVal = in;
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return res;
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}
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inline OpValue OpValue::immAddr(Addr in) {
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OpValue res;
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initImm(&res, OpType_addr);
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res.value.narrow.addrVal = in;
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return res;
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}
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inline OpValue::OpValue(): type(OpType_void) {} // since should never occur as an argument..
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}
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#endif
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// kate: indent-width 4; replace-tabs on; tab-width 4; space-indent on;
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