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65 lines
2 KiB
C++
65 lines
2 KiB
C++
/* -*- C++ -*-
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This file declares the DestructedState class.
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$ Author: Mirko Boehm $
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$ Copyright: (C) 2005-2013 Mirko Boehm $
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$ Contact: mirko@kde.org
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http://www.kde.org
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http://creative-destruction.me $
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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$Id: DestructedState.h 32 2005-08-17 08:38:01Z mirko $
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*/
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#ifndef DESTRUCTEDSTATE_H
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#define DESTRUCTEDSTATE_H
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#ifndef THREADWEAVER_PRIVATE_API
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#define THREADWEAVER_PRIVATE_API
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#endif
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#include "StateImplementation.h"
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namespace ThreadWeaver {
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/** DestructedState is only active after the thread have been destroyed by
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the destructor, but before superclass destructors have finished.
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*/
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class DestructedState : public StateImplementation
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{
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public:
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explicit DestructedState( WeaverInterface *weaver)
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: StateImplementation (weaver)
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{
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}
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/** Suspend job processing. */
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virtual void suspend();
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/** Resume job processing. */
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virtual void resume();
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/** Assign a job to an idle thread. */
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virtual Job* applyForWork ( Thread *th, Job* previous );
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/** Wait (by suspending the calling thread) until a job becomes available. */
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virtual void waitForAvailableJob ( Thread *th );
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/** reimpl */
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StateId stateId() const;
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};
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}
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#endif // DESTRUCTEDSTATE_H
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