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
most of the changes were done trought Katie's namefsck script which convertes forward class declarations to include directives, however other fixes here and there were needed as well as some questionable changes to Q_DECLARE_TYPEINFO() macro calls because they most likely have to do the namespacing themselfs (QT_BEGIN/END_NAMESPACE, and probably will be in Katie) meaning that some of the changes may be temporary and reverted later. Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/*
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* Copyright 2011 Marco Martin <mart@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef KDECLARATIVE_H
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#define KDECLARATIVE_H
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#include <kdeclarative_export.h>
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#include <QStringList>
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#include <QDeclarativeEngine>
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#include <QScriptEngine>
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class KDeclarativePrivate;
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class KDECLARATIVE_EXPORT KDeclarative
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{
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public:
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explicit KDeclarative();
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~KDeclarative();
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void initialize();
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void setupBindings();
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void setDeclarativeEngine(QDeclarativeEngine *engine);
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QDeclarativeEngine *declarativeEngine() const;
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QScriptEngine *scriptEngine() const;
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/**
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* This method must be called very early at startup time to ensure the
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* debugger is enabled. Ideally it should be called in main(), after
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* command-line options are defined.
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*/
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void setupQmlJsDebugger();
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/**
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* @return the runtime platform, e.g. "desktop" or "tablet, touch". The first entry/ies in
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* the list relate to the platform formfactor and the last is the input method
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* specialization. If the string is empty, there is no specified runtime platform
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* and a traditional desktop environment may be assumed
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* @since 4.10
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*/
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static QStringList runtimePlatform();
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/**
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* @return the QML components target, based on the runtime platform. e.g. touch or desktop
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* @since 4.10
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*/
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static QString componentsTarget();
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/**
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* @return the default components target; can be used to compare against the returned value
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* from @see componentsTarget()
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* @since 4.10
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*/
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static QString defaultComponentsTarget();
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private:
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KDeclarativePrivate *const d;
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friend class EngineAccess;
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};
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#endif
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