kdelibs/kjs/object.h
Ivailo Monev 39f1e04295 generic: add back khtml and kjs with some changes
Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
2015-11-09 23:23:53 +02:00

637 lines
23 KiB
C++

// -*- c-basic-offset: 2 -*-
/*
* This file is part of the KDE libraries
* Copyright (C) 1999-2001 Harri Porten (porten@kde.org)
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef KJS_OBJECT_H
#define KJS_OBJECT_H
#include "global.h"
#include "JSType.h"
#include "interpreter.h"
#include "property_map.h"
#include "property_slot.h"
#include "scope_chain.h"
#include <wtf/AlwaysInline.h>
#include "propertydescriptor.h"
namespace KJS {
struct HashTable;
struct HashEntry;
struct ListImp;
class InternalFunctionImp;
class PropertyNameArray;
/**
* Class Information
*/
struct ClassInfo {
/**
* A string denoting the class name. Example: "Window".
*/
const char* className;
/**
* Pointer to the class information of the base class.
* 0L if there is none.
*/
const ClassInfo *parentClass;
/**
* Static hash-table of properties.
*/
const HashTable *propHashTable;
/**
* Reserved for future extension.
*/
void *dummy;
};
// This is an internal value object which stores getter and setter functions
// for a property.
class GetterSetterImp : public JSCell {
public:
JSType type() const { return GetterSetterType; }
GetterSetterImp() : getter(0), setter(0) { }
virtual JSValue *toPrimitive(ExecState *exec, JSType preferred = UnspecifiedType) const;
virtual bool getPrimitiveNumber(ExecState*, double& number, JSValue*& value);
virtual bool toBoolean(ExecState *exec) const;
virtual double toNumber(ExecState *exec) const;
virtual UString toString(ExecState *exec) const;
virtual JSObject *toObject(ExecState *exec) const;
virtual void mark();
JSObject *getGetter() { return getter; }
void setGetter(JSObject *g) { getter = g; }
JSObject *getSetter() { return setter; }
void setSetter(JSObject *s) { setter = s; }
private:
JSObject *getter;
JSObject *setter;
};
class KJS_EXPORT JSObject : public JSCell {
public:
/**
* Creates a new JSObject with the specified prototype
*
* @param proto The prototype
*/
explicit JSObject(JSValue* proto);
/**
* Creates a new JSObject with a prototype of jsNull()
* (that is, the ECMAScript "null" value, not a null object pointer).
*/
explicit JSObject();
virtual void mark();
virtual JSType type() const;
/**
* A pointer to a ClassInfo struct for this class. This provides a basic
* facility for run-time type information, and can be used to check an
* object's class an inheritance (see inherits()). This should
* always return a statically declared pointer, or 0 to indicate that
* there is no class information.
*
* This is primarily useful if you have application-defined classes that you
* wish to check against for casting purposes.
*
* For example, to specify the class info for classes FooImp and BarImp,
* where FooImp inherits from BarImp, you would add the following in your
* class declarations:
*
* \code
* class BarImp : public JSObject {
* virtual const ClassInfo *classInfo() const { return &info; }
* static const ClassInfo info;
* // ...
* };
*
* class FooImp : public JSObject {
* virtual const ClassInfo *classInfo() const { return &info; }
* static const ClassInfo info;
* // ...
* };
* \endcode
*
* And in your source file:
*
* \code
* const ClassInfo BarImp::info = {"Bar", 0, 0, 0}; // no parent class
* const ClassInfo FooImp::info = {"Foo", &BarImp::info, 0, 0};
* \endcode
*
* @see inherits()
*/
virtual const ClassInfo *classInfo() const;
/**
* Checks whether this object inherits from the class with the specified
* classInfo() pointer. This requires that both this class and the other
* class return a non-NULL pointer for their classInfo() methods (otherwise
* it will return false).
*
* For example, for two JSObject pointers obj1 and obj2, you can check
* if obj1's class inherits from obj2's class using the following:
*
* if (obj1->inherits(obj2->classInfo())) {
* // ...
* }
*
* If you have a handle to a statically declared ClassInfo, such as in the
* classInfo() example, you can check for inheritance without needing
* an instance of the other class:
*
* if (obj1->inherits(FooImp::info)) {
* // ...
* }
*
* @param cinfo The ClassInfo pointer for the class you want to check
* inheritance against.
* @return true if this object's class inherits from class with the
* ClassInfo pointer specified in cinfo
*/
bool inherits(const ClassInfo *cinfo) const;
// internal properties (ECMA 262-3 8.6.2)
/**
* Returns the prototype of this object. Note that this is not the same as
* the "prototype" property.
*
* See ECMA 8.6.2
*
* @return The object's prototype
*/
JSValue *prototype() const;
void setPrototype(JSValue *proto);
/**
* Returns the class name of the object
*
* See ECMA 8.6.2
*
* @return The object's class name
*/
/**
* Implementation of the [[Class]] internal property (implemented by all
* Objects)
*
* The default implementation uses classInfo().
* You should either implement classInfo(), or
* if you simply need a classname, you can reimplement className()
* instead.
*/
virtual UString className() const;
/**
* Retrieves the specified property from the object. If neither the object
* or any other object in its prototype chain have the property, this
* function will return Undefined.
*
* See ECMA 8.6.2.1
*
* @param exec The current execution state
* @param propertyName The name of the property to retrieve
*
* @return The specified property, or Undefined
*/
JSValue *get(ExecState *exec, const Identifier &propertyName) const;
JSValue *get(ExecState *exec, unsigned propertyName) const;
bool getPropertySlot(ExecState *, const Identifier&, PropertySlot&);
bool getPropertySlot(ExecState *, unsigned, PropertySlot&);
// Fills the PropertyDescriptor looking the ownPropertys and all prototypes until found.
bool getPropertyDescriptor(ExecState*, const Identifier& propertyName, PropertyDescriptor&);
virtual bool getOwnPropertySlot(ExecState *, const Identifier&, PropertySlot&);
virtual bool getOwnPropertySlot(ExecState *, unsigned index, PropertySlot&);
virtual bool getOwnPropertyDescriptor(ExecState*, const Identifier&, PropertyDescriptor&);
/**
* Sets the specified property.
*
* See ECMA 8.6.2.2
*
* @param exec The current execution state
* @param propertyName The name of the property to set
* @param value The value to set
* @param attr The attributes of the property
*/
virtual void put(ExecState *exec, const Identifier &propertyName, JSValue *value, int attr = None);
virtual void put(ExecState *exec, unsigned propertyName, JSValue *value, int attr = None);
/**
* Used to check whether or not a particular property is allowed to be set
* on an object
*
* See ECMA 8.6.2.3
*
* @param exec The current execution state
* @param propertyName The name of the property
* @return true if the property can be set, otherwise false
*/
/**
* Implementation of the [[CanPut]] internal property (implemented by all
* Objects)
*/
virtual bool canPut(ExecState *exec, const Identifier &propertyName) const;
/**
* Checks if a property is enumerable, that is if it doesn't have the DontEnum
* flag set
*
* See ECMA 15.2.4
* @param exec The current execution state
* @param propertyName The name of the property
* @return true if the property is enumerable, otherwise false
*/
bool propertyIsEnumerable(ExecState *exec, const Identifier &propertyName) const;
/**
* Checks to see whether the object (or any object in its prototype chain)
* has a property with the specified name.
*
* See ECMA 8.6.2.4
*
* @param exec The current execution state
* @param propertyName The name of the property to check for
* @return true if the object has the property, otherwise false
*/
bool hasProperty(ExecState *exec, const Identifier &propertyName) const;
bool hasProperty(ExecState *exec, unsigned propertyName) const;
/**
* Removes the specified property from the object.
*
* See ECMA 8.6.2.5
*
* @param exec The current execution state
* @param propertyName The name of the property to delete
* @return true if the property was successfully deleted or did not
* exist on the object. false if deleting the specified property is not
* allowed.
*/
virtual bool deleteProperty(ExecState *exec, const Identifier &propertyName);
virtual bool deleteProperty(ExecState *exec, unsigned propertyName);
/**
* Converts the object into a primitive value. The value return may differ
* depending on the supplied hint
*
* See ECMA 8.6.2.6
*
* @param exec The current execution state
* @param hint The desired primitive type to convert to
* @return A primitive value converted from the objetc. Note that the
* type of primitive value returned may not be the same as the requested
* hint.
*/
/**
* Implementation of the [[DefaultValue]] internal property (implemented by
* all Objects)
*/
virtual JSValue *defaultValue(ExecState *exec, JSType hint) const;
/**
* Whether or not the object implements the construct() method. If this
* returns false you should not call the construct() method on this
* object (typically, an assertion will fail to indicate this).
*
* @return true if this object implements the construct() method, otherwise
* false
*/
virtual bool implementsConstruct() const;
/**
* Creates a new object based on this object. Typically this means the
* following:
* 1. A new object is created
* 2. The prototype of the new object is set to the value of this object's
* "prototype" property
* 3. The call() method of this object is called, with the new object
* passed as the this value
* 4. The new object is returned
*
* In some cases, Host objects may differ from these semantics, although
* this is discouraged.
*
* If an error occurs during construction, the execution state's exception
* will be set. This can be tested for with ExecState::hadException().
* Under some circumstances, the exception object may also be returned.
*
* Note: This function should not be called if implementsConstruct() returns
* false, in which case it will result in an assertion failure.
*
* @param exec The current execution state
* @param args The arguments to be passed to call() once the new object has
* been created
* @return The newly created &amp; initialized object
*/
/**
* Implementation of the [[Construct]] internal property
*/
virtual JSObject* construct(ExecState* exec, const List& args);
virtual JSObject* construct(ExecState* exec, const List& args, const Identifier& functionName, const UString& sourceURL, int lineNumber);
/**
* If this object represents a value, e.g. is a wrapper around a primitive,
* a regexp or a date this will return a fresh object with the same value
* (without cloning properties). Otherwise, returns 0
*
* The returned objects will use default prototypes from targetCtx
*/
virtual JSObject* valueClone(Interpreter* targetCtx) const;
/**
* Whether or not this object should be considered a function for the purpose
* of the typeof operator. Normally this is the same as implementsCall(),
* which is what the default implementation delegates too,
* but in some cases compatibility dictates that the object both be callable
* and call itself an object and not a function. In this case, this method should
* be overridden as well
*/
virtual bool isFunctionType() const;
/**
* Calls this object as if it is a function.
*
* Note: This function should not be called if implementsCall() returns
* false, in which case it will result in an assertion failure.
*
* See ECMA 8.6.2.3
*
* @param exec The current execution state
* @param thisObj The obj to be used as "this" within function execution.
* Note that in most cases this will be different from the C++ "this"
* object. For example, if the ECMAScript code "window.location->toString()"
* is executed, call() will be invoked on the C++ object which implements
* the toString method, with the thisObj being window.location
* @param args List of arguments to be passed to the function
* @return The return value from the function
*/
JSValue *call(ExecState *exec, JSObject *thisObj, const List &args); // ### TODO: consolidate with below
virtual JSValue *callAsFunction(ExecState *exec, JSObject *thisObj, const List &args);
/**
* Whether or not the object implements the hasInstance() method. If this
* returns false you should not call the hasInstance() method on this
* object (typically, an assertion will fail to indicate this).
*
* @return true if this object implements the hasInstance() method,
* otherwise false
*/
virtual bool implementsHasInstance() const;
/**
* Checks whether value delegates behavior to this object. Used by the
* instanceof operator.
*
* @param exec The current execution state
* @param value The value to check
* @return true if value delegates behavior to this object, otherwise
* false
*/
virtual bool hasInstance(ExecState *exec, JSValue *value);
void getPropertyNames(ExecState*, PropertyNameArray&, PropertyMap::PropertyMode mode = PropertyMap::ExcludeDontEnumProperties);
virtual void getOwnPropertyNames(ExecState*, PropertyNameArray&, PropertyMap::PropertyMode mode);
virtual JSValue *toPrimitive(ExecState *exec, JSType preferredType = UnspecifiedType) const;
virtual bool getPrimitiveNumber(ExecState*, double& number, JSValue*& value);
virtual bool toBoolean(ExecState *exec) const;
virtual double toNumber(ExecState *exec) const;
virtual UString toString(ExecState *exec) const;
virtual JSObject *toObject(ExecState *exec) const;
virtual bool getPropertyAttributes(const Identifier& propertyName, unsigned& attributes) const;
// Returns whether the object should be treated as undefined when doing equality comparisons
virtual bool masqueradeAsUndefined() const { return false; }
// This get function only looks at the property map for Object.
// It is virtual because for all custom-data classes we want to by-pass
// the prototype and get it directly. For example called from
// Object::defineOwnProperty to directly get GetterSetterImp and update it.
// This is used e.g. by lookupOrCreateFunction (to cache a function, we don't want
// to look up in the prototype, it might already exist there)
virtual JSValue *getDirect(const Identifier& propertyName) const
{ return _prop.get(propertyName); }
JSValue **getDirectLocation(const Identifier& propertyName)
{ return _prop.getLocation(propertyName); }
// If this method returns non-0, there is already a property
// with name propertyName that's not readonly and not a setter-getter
// which can be updated via the returned pointer.
JSValue **getDirectWriteLocation(const Identifier& propertyName)
{ return _prop.getWriteLocation(propertyName); }
// This function is virtual to directly store, by-pass the prototype, values
// for all custom-data classes like the Array. For example an Array with a prototype
// to store values via getter/setter. It would be impossible to store a value
// by-passing the getter/setter prototype.
// This is for example called in Object::defineOwnProperty to directly store the values.
// Same for removeDirect.
virtual void putDirect(const Identifier &propertyName, JSValue *value, int attr = 0)
{ _prop.put(propertyName, value, attr); }
virtual void putDirect(const Identifier &propertyName, int value, int attr = 0);
virtual void removeDirect(const Identifier &propertyName);
// convenience to add a function property under the function's own built-in name
void putDirectFunction(InternalFunctionImp*, int attr = 0);
void fillGetterPropertySlot(PropertySlot& slot, JSValue **location);
void fillDirectLocationSlot(PropertySlot& slot, JSValue **location);
void defineGetter(ExecState *exec, const Identifier& propertyName, JSObject *getterFunc);
void defineSetter(ExecState *exec, const Identifier& propertyName, JSObject *setterFunc);
virtual bool defineOwnProperty(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& desc, bool shouldThrow);
void preventExtensions();
bool isExtensible() { return _prop.isExtensible(); }
/**
* Remove all properties from this object.
* This doesn't take DontDelete into account, and isn't in the ECMA spec.
* It's simply a quick way to remove everything stored in the property map.
*/
void clearProperties() { _prop.clear(); }
void saveProperties(SavedProperties &p) const { _prop.save(p); }
void restoreProperties(const SavedProperties &p) { _prop.restore(p); }
virtual bool isActivation() const { return false; }
virtual bool isGlobalObject() const { return false; }
// This is used to keep track of whether scope object have local
// variables introduced by something other than 'var'
bool isLocalInjected() const { return _prop.m_objLocalInjected; }
void setLocalInjected() { _prop.m_objLocalInjected = true; }
protected:
PropertyMap _prop;
private:
const HashEntry* findPropertyHashEntry( const Identifier& propertyName ) const;
JSValue *_proto;
#ifdef WIN32
JSObject(const JSObject&);
JSObject& operator=(const JSObject&);
#endif
};
/**
* Types of Native Errors available. For custom errors, GeneralError
* should be used.
*/
enum ErrorType { GeneralError = 0,
EvalError = 1,
RangeError = 2,
ReferenceError = 3,
SyntaxError = 4,
TypeError = 5,
URIError = 6};
/**
* @short Factory methods for error objects.
*/
class KJS_EXPORT Error {
public:
/**
* Factory method for error objects.
*
* @param exec The current execution state
* @param errtype Type of error.
* @param message Optional error message.
* @param lineNumber Optional line number.
* @param sourceId Optional source id.
* @param sourceURL Optional source URL.
*/
static JSObject *create(ExecState *, ErrorType, const UString &message, int lineNumber, int sourceId, const UString &sourceURL);
static JSObject *create(ExecState *, ErrorType, const char *message);
/**
* Array of error names corresponding to ErrorType
*/
static const char * const * const errorNames;
};
KJS_EXPORT JSObject *throwError(ExecState *, ErrorType, const UString &message, int lineNumber, int sourceId, const UString &sourceURL);
KJS_EXPORT JSObject *throwError(ExecState *, ErrorType, const UString &message);
KJS_EXPORT JSObject *throwError(ExecState *, ErrorType, const char *message);
KJS_EXPORT JSObject *throwError(ExecState *, ErrorType);
inline JSObject::JSObject(JSValue* proto)
: _proto(proto)
{
assert(proto);
}
inline JSObject::JSObject()
:_proto(jsNull())
{}
inline JSValue *JSObject::prototype() const
{
return _proto;
}
inline void JSObject::setPrototype(JSValue *proto)
{
assert(proto);
_proto = proto;
}
inline bool JSObject::inherits(const ClassInfo *info) const
{
for (const ClassInfo *ci = classInfo(); ci; ci = ci->parentClass)
if (ci == info)
return true;
return false;
}
inline void JSObject::fillDirectLocationSlot(PropertySlot& slot,
JSValue **location)
{
if (_prop.hasGetterSetterProperties() &&
(*location)->type() == GetterSetterType)
fillGetterPropertySlot(slot, location);
else
slot.setValueSlot(this, location);
}
// this method is here to be after the inline declaration of JSObject::inherits
inline bool JSCell::isObject(const ClassInfo *info) const
{
return isObject() && static_cast<const JSObject *>(this)->inherits(info);
}
// this method is here to be after the inline declaration of JSCell::isObject
inline bool JSValue::isObject(const ClassInfo *c) const
{
return !JSImmediate::isImmediate(this) && asCell()->isObject(c);
}
// It may seem crazy to inline a function this large but it makes a big difference
// since this is function very hot in variable lookup
inline bool JSObject::getPropertySlot(ExecState *exec, const Identifier& propertyName, PropertySlot& slot)
{
JSObject *object = this;
while (true) {
if (object->getOwnPropertySlot(exec, propertyName, slot))
return true;
JSValue *proto = object->_proto;
if (!proto->isObject())
return false;
object = static_cast<JSObject *>(proto);
}
}
inline void JSObject::getPropertyNames(ExecState* exec, PropertyNameArray& propertyNames, PropertyMap::PropertyMode mode)
{
for (JSObject* cur = this; cur; cur = cur->_proto->getObject())
cur->getOwnPropertyNames(exec, propertyNames, mode);
}
inline JSValue* JSObject::toPrimitive(ExecState* exec, JSType preferredType) const
{
return defaultValue(exec, preferredType);
}
inline JSValue* JSObject::call(ExecState *exec, JSObject *thisObj, const List &args)
{
return callAsFunction(exec, thisObj, args);
}
} // namespace
#endif // KJS_OBJECT_H