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66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
// -*- c-basic-offset: 2 -*-
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/*
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* This file is part of the KDE libraries
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* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
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* Copyright (C) 2006 Apple Computer, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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#ifndef FUNCTION_OBJECT_H_
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#define FUNCTION_OBJECT_H_
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#include "object_object.h"
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#include "function.h"
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namespace KJS {
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/**
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* @internal
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*
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* Class to implement all methods that are properties of the
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* Function.prototype object
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*/
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class FunctionProtoFunc : public InternalFunctionImp {
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public:
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FunctionProtoFunc(ExecState*, FunctionPrototype*, int i, int len, const Identifier&);
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virtual JSValue *callAsFunction(ExecState *exec, JSObject *thisObj, const List &args);
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enum { ToString, Apply, Call, Bind };
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private:
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int id;
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};
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/**
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* @internal
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*
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* The initial value of the global variable's "Function" property
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*/
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class FunctionObjectImp : public InternalFunctionImp {
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public:
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FunctionObjectImp(ExecState*, FunctionPrototype*);
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virtual ~FunctionObjectImp();
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virtual bool implementsConstruct() const;
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virtual JSObject* construct(ExecState*, const List& args);
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virtual JSObject* construct(ExecState*, const List& args, const Identifier& functionName, const UString& sourceURL, int lineNumber);
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virtual JSValue* callAsFunction(ExecState*, JSObject* thisObj, const List& args);
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};
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} // namespace
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#endif // _FUNCTION_OBJECT_H_
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