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838 lines
32 KiB
C++
838 lines
32 KiB
C++
/*
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Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
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2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "wtf/Platform.h"
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// Dump SVGElementInstance object tree - useful to debug instanceRoot problems
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// #define DUMP_INSTANCE_TREE
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// Dump the deep-expanded shadow tree (where the renderers are built from)
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// #define DUMP_SHADOW_TREE
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#if ENABLE(SVG)
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#include "SVGUseElement.h"
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#include "css/cssstyleselector.h"
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/*#include "CString.h"*/
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#include "Document.h"
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/*#include "Event.h"
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#include "HTMLNames.h"*/
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#include "RenderSVGTransformableContainer.h"
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#include "SVGElementInstance.h"
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#include "SVGElementInstanceList.h"
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#include "SVGGElement.h"
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#include "SVGLength.h"
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#include "SVGNames.h"
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#include "SVGPreserveAspectRatio.h"
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/*#include "SVGSMILElement.h"*/
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#include "SVGSVGElement.h"
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#include "SVGSymbolElement.h"
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#include "XLinkNames.h"
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/*#include "XMLSerializer.h"*/
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#include <wtf/OwnPtr.h>
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namespace WebCore {
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SVGUseElement::SVGUseElement(const QualifiedName& tagName, Document* doc)
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: SVGStyledTransformableElement(tagName, doc)
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, SVGTests()
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, SVGLangSpace()
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, SVGExternalResourcesRequired()
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, SVGURIReference()
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, m_x(this, LengthModeWidth)
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, m_y(this, LengthModeHeight)
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, m_width(this, LengthModeWidth)
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, m_height(this, LengthModeHeight)
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{
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}
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SVGUseElement::~SVGUseElement()
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{
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}
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ANIMATED_PROPERTY_DEFINITIONS(SVGUseElement, SVGLength, Length, length, X, x, SVGNames::xAttr, m_x)
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ANIMATED_PROPERTY_DEFINITIONS(SVGUseElement, SVGLength, Length, length, Y, y, SVGNames::yAttr, m_y)
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ANIMATED_PROPERTY_DEFINITIONS(SVGUseElement, SVGLength, Length, length, Width, width, SVGNames::widthAttr, m_width)
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ANIMATED_PROPERTY_DEFINITIONS(SVGUseElement, SVGLength, Length, length, Height, height, SVGNames::heightAttr, m_height)
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SVGElementInstance* SVGUseElement::instanceRoot() const
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{
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return m_targetElementInstance.get();
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}
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SVGElementInstance* SVGUseElement::animatedInstanceRoot() const
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{
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// FIXME: Implement me.
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return 0;
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}
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void SVGUseElement::parseMappedAttribute(MappedAttribute* attr)
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{
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if (attr->name() == SVGNames::xAttr)
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setXBaseValue(SVGLength(this, LengthModeWidth, attr->value()));
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else if (attr->name() == SVGNames::yAttr)
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setYBaseValue(SVGLength(this, LengthModeHeight, attr->value()));
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else if (attr->name() == SVGNames::widthAttr) {
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setWidthBaseValue(SVGLength(this, LengthModeWidth, attr->value()));
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if (width().value() < 0.0)
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document()->accessSVGExtensions()->reportError("A negative value for use attribute <width> is not allowed");
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} else if (attr->name() == SVGNames::heightAttr) {
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setHeightBaseValue(SVGLength(this, LengthModeHeight, attr->value()));
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if (height().value() < 0.0)
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document()->accessSVGExtensions()->reportError("A negative value for use attribute <height> is not allowed");
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} else {
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if (SVGTests::parseMappedAttribute(attr))
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return;
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if (SVGLangSpace::parseMappedAttribute(attr))
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return;
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if (SVGExternalResourcesRequired::parseMappedAttribute(attr))
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return;
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if (SVGURIReference::parseMappedAttribute(attr))
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return;
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SVGStyledTransformableElement::parseMappedAttribute(attr);
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}
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}
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void SVGUseElement::insertedIntoDocument()
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{
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SVGElement::insertedIntoDocument();
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buildPendingResource();
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}
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void SVGUseElement::removedFromDocument()
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{
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m_targetElementInstance = 0;
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m_shadowTreeRootElement = 0;
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SVGElement::removedFromDocument();
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}
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void SVGUseElement::svgAttributeChanged(const QualifiedName& attrName)
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{
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SVGStyledTransformableElement::svgAttributeChanged(attrName);
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if (!attached())
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return;
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if (attrName == SVGNames::xAttr || attrName == SVGNames::yAttr ||
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attrName == SVGNames::widthAttr || attrName == SVGNames::heightAttr ||
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SVGTests::isKnownAttribute(attrName) ||
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SVGLangSpace::isKnownAttribute(attrName) ||
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SVGExternalResourcesRequired::isKnownAttribute(attrName) ||
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SVGURIReference::isKnownAttribute(attrName) ||
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SVGStyledTransformableElement::isKnownAttribute(attrName)) {
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// TODO: Now that we're aware of the attribute name, we can finally optimize
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// updating <use> attributes - to not reclone every time.
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buildPendingResource();
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if (m_shadowTreeRootElement)
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m_shadowTreeRootElement->setChanged();
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}
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}
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void SVGUseElement::childrenChanged(bool changedByParser, Node* beforeChange, Node* afterChange, int childCountDelta)
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{
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Q_UNUSED(changedByParser);
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Q_UNUSED(beforeChange);
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Q_UNUSED(afterChange);
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Q_UNUSED(childCountDelta);
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SVGElement::childrenChanged(/*changedByParser, beforeChange, afterChange, childCountDelta*/);
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if (!attached())
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return;
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buildPendingResource();
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if (m_shadowTreeRootElement)
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m_shadowTreeRootElement->setChanged();
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}
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void SVGUseElement::recalcStyle(StyleChange change)
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{
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SVGStyledElement::recalcStyle(change);
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// The shadow tree root element is NOT a direct child element of us.
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// So we have to take care it receives style updates, manually.
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if (!m_shadowTreeRootElement || !m_shadowTreeRootElement->attached())
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return;
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// Mimic Element::recalcStyle(). The main difference is that we don't call attach() on the
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// shadow tree root element, but call attachShadowTree() here. Calling attach() will crash
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// as the shadow tree root element has no (direct) parent node. Yes, shadow trees are tricky.
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if (change >= Inherit || m_shadowTreeRootElement->changed()) {
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RenderStyle* newStyle = document()->styleSelector()->styleForElement(m_shadowTreeRootElement.get());
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newStyle->ref();
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StyleChange ch = m_shadowTreeRootElement->diff((m_shadowTreeRootElement->renderer() ? m_shadowTreeRootElement->renderer()->style() : 0)/*renderStyle()*/, newStyle);
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if (ch == Detach) {
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ASSERT(m_shadowTreeRootElement->attached());
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m_shadowTreeRootElement->detach();
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attachShadowTree();
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// attach recalulates the style for all children. No need to do it twice.
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m_shadowTreeRootElement->setChanged(false);
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m_shadowTreeRootElement->setHasChangedChild(false);
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newStyle->deref();
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return;
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}
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newStyle->deref();
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}
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// Only change==Detach needs special treatment, for anything else recalcStyle() works.
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m_shadowTreeRootElement->recalcStyle(change);
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}
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#ifdef DUMP_INSTANCE_TREE
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void dumpInstanceTree(unsigned int& depth, String& text, SVGElementInstance* targetInstance)
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{
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SVGElement* element = targetInstance->correspondingElement();
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ASSERT(element);
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String elementId = element->getIDAttribute();
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String elementNodeName = element->nodeName();
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String parentNodeName = element->parentNode() ? element->parentNode()->nodeName() : "null";
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String firstChildNodeName = element->firstChild() ? element->firstChild()->nodeName() : "null";
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for (unsigned int i = 0; i < depth; ++i)
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text += " ";
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text += String::format("SVGElementInstance (parentNode=%s, firstChild=%s, correspondingElement=%s, id=%s)\n",
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parentNodeName.latin1().data(), firstChildNodeName.latin1().data(), elementNodeName.latin1().data(), elementId.latin1().data());
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depth++;
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for (SVGElementInstance* instance = targetInstance->firstChild(); instance; instance = instance->nextSibling())
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dumpInstanceTree(depth, text, instance);
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depth--;
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}
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#endif
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static bool isDisallowedElement(Node* element)
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{
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Q_UNUSED(element);
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#if ENABLE(SVG_FOREIGN_OBJECT)
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// <foreignObject> should never be contained in a <use> tree. Too dangerous side effects possible.
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if (element->hasTagName(SVGNames::foreignObjectTag))
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return true;
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#endif
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#if ENABLE(SVG_ANIMATION)
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if (SVGSMILElement::isSMILElement(element))
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return true;
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#endif
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return false;
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}
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static bool subtreeContainsDisallowedElement(Node* start)
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{
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if (isDisallowedElement(start))
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return true;
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for (Node* cur = start->firstChild(); cur; cur = cur->nextSibling()) {
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if (subtreeContainsDisallowedElement(cur))
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return true;
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}
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return false;
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}
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void SVGUseElement::buildPendingResource()
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{
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String id = SVGURIReference::getTarget(href());
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Element* targetElement = document()->getElementById(id);
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if (!targetElement) {
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// TODO: We want to deregister as pending resource, if our href() changed!
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// TODO: Move to svgAttributeChanged, once we're fixing use & the new dynamic update concept.
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document()->accessSVGExtensions()->addPendingResource(id, this);
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return;
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}
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// Do not build the shadow/instance tree for <use> elements living in a shadow tree.
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// The will be expanded soon anyway - see expandUseElementsInShadowTree().
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Node* parent = parentNode();
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while (parent) {
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if (parent->isShadowNode())
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return;
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parent = parent->parentNode();
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}
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SVGElement* target = 0;
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if (targetElement && targetElement->isSVGElement())
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target = static_cast<SVGElement*>(targetElement);
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// Do not allow self-referencing.
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// 'target' may be null, if it's a non SVG namespaced element.
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if (!target || target == this) {
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m_targetElementInstance = 0;
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m_shadowTreeRootElement = 0;
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return;
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}
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// Why a separated instance/shadow tree? SVG demands it:
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// The instance tree is accesable from JavaScript, and has to
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// expose a 1:1 copy of the referenced tree, whereas internally we need
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// to alter the tree for correct "use-on-symbol", "use-on-svg" support.
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// Build instance tree. Create root SVGElementInstance object for the first sub-tree node.
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//
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// Spec: If the 'use' element references a simple graphics element such as a 'rect', then there is only a
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// single SVGElementInstance object, and the correspondingElement attribute on this SVGElementInstance object
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// is the SVGRectElement that corresponds to the referenced 'rect' element.
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m_targetElementInstance = new SVGElementInstance(this, target);
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// Eventually enter recursion to build SVGElementInstance objects for the sub-tree children
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bool foundProblem = false;
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buildInstanceTree(target, m_targetElementInstance.get(), foundProblem);
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// SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it!
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// Non-appearing <use> content is easier to debug, then half-appearing content.
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if (foundProblem) {
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m_targetElementInstance = 0;
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m_shadowTreeRootElement = 0;
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return;
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}
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// Assure instance tree building was successful
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ASSERT(m_targetElementInstance);
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ASSERT(m_targetElementInstance->correspondingUseElement() == this);
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// Setup shadow tree root node
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m_shadowTreeRootElement = new SVGGElement(SVGNames::gTag, document());
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m_shadowTreeRootElement->setInDocument();
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m_shadowTreeRootElement->setShadowParentNode(this);
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// Spec: An additional transformation translate(x,y) is appended to the end
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// (i.e., right-side) of the transform attribute on the generated 'g', where x
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// and y represent the values of the x and y attributes on the 'use' element.
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if (x().value() != 0.0 || y().value() != 0.0) {
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String transformString = String::format("translate(%f, %f)", x().value(), y().value());
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m_shadowTreeRootElement->setAttribute(SVGNames::transformAttr, transformString);
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}
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// Build shadow tree from instance tree
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// This also handles the special cases: <use> on <symbol>, <use> on <svg>.
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buildShadowTree(target, m_targetElementInstance.get());
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#if ENABLE(SVG) && ENABLE(SVG_USE)
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// Expand all <use> elements in the shadow tree.
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// Expand means: replace the actual <use> element by what it references.
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expandUseElementsInShadowTree(m_shadowTreeRootElement.get());
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// Expand all <symbol> elements in the shadow tree.
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// Expand means: replace the actual <symbol> element by the <svg> element.
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expandSymbolElementsInShadowTree(m_shadowTreeRootElement.get());
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#endif
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// Now that the shadow tree is completely expanded, we can associate
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// shadow tree elements <-> instances in the instance tree.
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associateInstancesWithShadowTreeElements(m_shadowTreeRootElement->firstChild(), m_targetElementInstance.get());
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// Eventually dump instance tree
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#ifdef DUMP_INSTANCE_TREE
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String text;
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unsigned int depth = 0;
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dumpInstanceTree(depth, text, m_targetElementInstance.get());
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fprintf(stderr, "\nDumping <use> instance tree:\n%s\n", text.latin1().data());
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#endif
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// Eventually dump shadow tree
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#ifdef DUMP_SHADOW_TREE
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ExceptionCode ec = 0;
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PassRefPtr<XMLSerializer> serializer = XMLSerializer::create();
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String markup = serializer->serializeToString(m_shadowTreeRootElement.get(), ec);
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ASSERT(ec == 0);
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fprintf(stderr, "Dumping <use> shadow tree markup:\n%s\n", markup.latin1().data());
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#endif
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// The DOM side is setup properly. Now we have to attach the root shadow
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// tree element manually - using attach() won't work for "shadow nodes".
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attachShadowTree();
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}
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RenderObject* SVGUseElement::createRenderer(RenderArena* arena, RenderStyle*)
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{
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return new (arena) RenderSVGTransformableContainer(this);
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}
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void SVGUseElement::attach()
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{
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SVGStyledTransformableElement::attach();
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// If we're a pending resource, this doesn't have any effect.
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attachShadowTree();
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}
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void SVGUseElement::detach()
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{
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if (m_shadowTreeRootElement)
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m_shadowTreeRootElement->detach();
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SVGStyledTransformableElement::detach();
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}
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static bool isDirectReference(Node* n)
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{
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return n->hasTagName(SVGNames::pathTag) ||
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n->hasTagName(SVGNames::rectTag) ||
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n->hasTagName(SVGNames::circleTag) ||
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n->hasTagName(SVGNames::ellipseTag) ||
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n->hasTagName(SVGNames::polygonTag) ||
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n->hasTagName(SVGNames::polylineTag) ||
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n->hasTagName(SVGNames::textTag);
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}
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Path SVGUseElement::toClipPath() const
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{
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if (!m_shadowTreeRootElement)
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const_cast<SVGUseElement*>(this)->buildPendingResource();
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if (!m_shadowTreeRootElement)
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return Path();
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Node* n = m_shadowTreeRootElement->firstChild();
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if (n->isSVGElement() && static_cast<SVGElement*>(n)->isStyledTransformable()) {
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if (!isDirectReference(n))
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// Spec: Indirect references are an error (14.3.5)
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document()->accessSVGExtensions()->reportError("Not allowed to use indirect reference in <clip-path>");
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else
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return static_cast<SVGStyledTransformableElement*>(n)->toClipPath();
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}
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return Path();
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}
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void SVGUseElement::buildInstanceTree(SVGElement* target, SVGElementInstance* targetInstance, bool& foundProblem)
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{
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ASSERT(target);
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ASSERT(targetInstance);
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// A general description from the SVG spec, describing what buildInstanceTree() actually does.
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//
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// Spec: If the 'use' element references a 'g' which contains two 'rect' elements, then the instance tree
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// contains three SVGElementInstance objects, a root SVGElementInstance object whose correspondingElement
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// is the SVGGElement object for the 'g', and then two child SVGElementInstance objects, each of which has
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// its correspondingElement that is an SVGRectElement object.
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for (Node* node = target->firstChild(); node; node = node->nextSibling()) {
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SVGElement* element = 0;
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if (node->isSVGElement())
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element = static_cast<SVGElement*>(node);
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// Skip any non-svg nodes or any disallowed element.
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if (!element || isDisallowedElement(element))
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continue;
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// Create SVGElementInstance object, for both container/non-container nodes.
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SVGElementInstance* instancePtr = new SVGElementInstance(this, element);
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RefPtr<SVGElementInstance> instance = instancePtr;
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targetInstance->appendChild(instance.release());
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// Enter recursion, appending new instance tree nodes to the "instance" object.
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if (element->hasChildNodes())
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buildInstanceTree(element, instancePtr, foundProblem);
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// Spec: If the referenced object is itself a 'use', or if there are 'use' subelements within the referenced
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// object, the instance tree will contain recursive expansion of the indirect references to form a complete tree.
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if (element->hasTagName(SVGNames::useTag))
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handleDeepUseReferencing(element, instancePtr, foundProblem);
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}
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// Spec: If the referenced object is itself a 'use', or if there are 'use' subelements within the referenced
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// object, the instance tree will contain recursive expansion of the indirect references to form a complete tree.
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if (target->hasTagName(SVGNames::useTag))
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handleDeepUseReferencing(target, targetInstance, foundProblem);
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}
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void SVGUseElement::handleDeepUseReferencing(SVGElement* use, SVGElementInstance* targetInstance, bool& foundProblem)
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{
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String id = SVGURIReference::getTarget(use->href());
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Element* targetElement = document()->getElementById(id);
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SVGElement* target = 0;
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if (targetElement && targetElement->isSVGElement())
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target = static_cast<SVGElement*>(targetElement);
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if (!target)
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return;
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|
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// Cycle detection first!
|
|
foundProblem = (target == this);
|
|
|
|
// Shortcut for self-references
|
|
if (foundProblem)
|
|
return;
|
|
|
|
SVGElementInstance* instance = targetInstance->parentNode();
|
|
while (instance) {
|
|
SVGElement* element = instance->correspondingElement();
|
|
|
|
if (element->getIDAttribute() == id) {
|
|
foundProblem = true;
|
|
return;
|
|
}
|
|
|
|
instance = instance->parentNode();
|
|
}
|
|
|
|
// Create an instance object, even if we're dealing with a cycle
|
|
SVGElementInstance* newInstance = new SVGElementInstance(this, target);
|
|
targetInstance->appendChild(newInstance);
|
|
|
|
// Eventually enter recursion to build SVGElementInstance objects for the sub-tree children
|
|
buildInstanceTree(target, newInstance, foundProblem);
|
|
}
|
|
|
|
void SVGUseElement::alterShadowTreeForSVGTag(SVGElement* target)
|
|
{
|
|
String widthString = String::number(width().value());
|
|
String heightString = String::number(height().value());
|
|
|
|
if (hasAttribute(SVGNames::widthAttr))
|
|
target->setAttribute(SVGNames::widthAttr, widthString);
|
|
|
|
if (hasAttribute(SVGNames::heightAttr))
|
|
target->setAttribute(SVGNames::heightAttr, heightString);
|
|
}
|
|
|
|
void SVGUseElement::removeDisallowedElementsFromSubtree(Node* subtree)
|
|
{
|
|
Q_UNUSED(subtree);
|
|
// Implement me: khtml, NodeImpl::traverseNextSibling
|
|
/*ASSERT(!subtree->inDocument());
|
|
ExceptionCode ec;
|
|
Node* node = subtree->firstChild();
|
|
while (node) {
|
|
if (isDisallowedElement(node)) {
|
|
Node* next = node->traverseNextSibling(subtree);
|
|
// The subtree is not in document so this won't generate events that could mutate the tree.
|
|
node->parent()->removeChild(node, ec);
|
|
node = next;
|
|
} else
|
|
node = node->traverseNextNode(subtree);
|
|
}*/
|
|
}
|
|
|
|
void SVGUseElement::buildShadowTree(SVGElement* target, SVGElementInstance* targetInstance)
|
|
{
|
|
// For instance <use> on <foreignObject> (direct case).
|
|
if (isDisallowedElement(target))
|
|
return;
|
|
|
|
PassRefPtr<NodeImpl> newChild = targetInstance->correspondingElement()->cloneNode(true);
|
|
|
|
// We don't walk the target tree element-by-element, and clone each element,
|
|
// but instead use cloneNode(deep=true). This is an optimization for the common
|
|
// case where <use> doesn't contain disallowed elements (ie. <foreignObject>).
|
|
// Though if there are disallowed elements in the subtree, we have to remove them.
|
|
// For instance: <use> on <g> containing <foreignObject> (indirect case).
|
|
if (subtreeContainsDisallowedElement(newChild.get()))
|
|
removeDisallowedElementsFromSubtree(newChild.get());
|
|
|
|
SVGElement* newChildPtr = 0;
|
|
if (newChild->isSVGElement())
|
|
newChildPtr = static_cast<SVGElement*>(newChild.get());
|
|
ASSERT(newChildPtr);
|
|
|
|
/*ExceptionCode*//*khtml*/int ec = 0;
|
|
m_shadowTreeRootElement->appendChild(newChild.releaseRef(), ec);
|
|
ASSERT(ec == 0);
|
|
|
|
// Handle use referencing <svg> special case
|
|
if (target->hasTagName(SVGNames::svgTag))
|
|
alterShadowTreeForSVGTag(newChildPtr);
|
|
}
|
|
|
|
#if ENABLE(SVG) && ENABLE(SVG_USE)
|
|
void SVGUseElement::expandUseElementsInShadowTree(Node* element)
|
|
{
|
|
// Why expand the <use> elements in the shadow tree here, and not just
|
|
// do this directly in buildShadowTree, if we encounter a <use> element?
|
|
//
|
|
// Short answer: Because we may miss to expand some elements. Ie. if a <symbol>
|
|
// contains <use> tags, we'd miss them. So once we're done with settin' up the
|
|
// actual shadow tree (after the special case modification for svg/symbol) we have
|
|
// to walk it completely and expand all <use> elements.
|
|
if (element->hasTagName(SVGNames::useTag)) {
|
|
SVGUseElement* use = static_cast<SVGUseElement*>(element);
|
|
|
|
String id = SVGURIReference::getTarget(use->href());
|
|
Element* targetElement = document()->getElementById(id);
|
|
SVGElement* target = 0;
|
|
if (targetElement && targetElement->isSVGElement())
|
|
target = static_cast<SVGElement*>(targetElement);
|
|
|
|
// Don't ASSERT(target) here, it may be "pending", too.
|
|
if (target) {
|
|
// Setup sub-shadow tree root node
|
|
RefPtr<SVGElement> cloneParent = new SVGGElement(SVGNames::gTag, document());
|
|
|
|
// Spec: In the generated content, the 'use' will be replaced by 'g', where all attributes from the
|
|
// 'use' element except for x, y, width, height and xlink:href are transferred to the generated 'g' element.
|
|
transferUseAttributesToReplacedElement(use, cloneParent.get());
|
|
|
|
// Spec: An additional transformation translate(x,y) is appended to the end
|
|
// (i.e., right-side) of the transform attribute on the generated 'g', where x
|
|
// and y represent the values of the x and y attributes on the 'use' element.
|
|
if (use->x().value() != 0.0 || use->y().value() != 0.0) {
|
|
if (!cloneParent->hasAttribute(SVGNames::transformAttr)) {
|
|
String transformString = String::format("translate(%f, %f)", use->x().value(), use->y().value());
|
|
cloneParent->setAttribute(SVGNames::transformAttr, transformString);
|
|
} else {
|
|
String transformString = String::format(" translate(%f, %f)", use->x().value(), use->y().value());
|
|
const AtomicString& transformAttribute = cloneParent->getAttribute(SVGNames::transformAttr);
|
|
cloneParent->setAttribute(SVGNames::transformAttr, transformAttribute + transformString);
|
|
}
|
|
}
|
|
|
|
ExceptionCode ec = 0;
|
|
|
|
// For instance <use> on <foreignObject> (direct case).
|
|
if (isDisallowedElement(target)) {
|
|
// We still have to setup the <use> replacment (<g>). Otherwhise
|
|
// associateInstancesWithShadowTreeElements() makes wrong assumptions.
|
|
// Replace <use> with referenced content.
|
|
ASSERT(use->parentNode());
|
|
use->parentNode()->replaceChild(cloneParent.release(), use, ec);
|
|
ASSERT(ec == 0);
|
|
return;
|
|
}
|
|
|
|
RefPtr<Node> newChild = target->cloneNode(true);
|
|
|
|
// We don't walk the target tree element-by-element, and clone each element,
|
|
// but instead use cloneNode(deep=true). This is an optimization for the common
|
|
// case where <use> doesn't contain disallowed elements (ie. <foreignObject>).
|
|
// Though if there are disallowed elements in the subtree, we have to remove them.
|
|
// For instance: <use> on <g> containing <foreignObject> (indirect case).
|
|
if (subtreeContainsDisallowedElement(newChild.get()))
|
|
removeDisallowedElementsFromSubtree(newChild.get());
|
|
|
|
SVGElement* newChildPtr = 0;
|
|
if (newChild->isSVGElement())
|
|
newChildPtr = static_cast<SVGElement*>(newChild.get());
|
|
ASSERT(newChildPtr);
|
|
|
|
cloneParent->appendChild(newChild.release(), ec);
|
|
ASSERT(ec == 0);
|
|
|
|
// Replace <use> with referenced content.
|
|
ASSERT(use->parentNode());
|
|
use->parentNode()->replaceChild(cloneParent.release(), use, ec);
|
|
ASSERT(ec == 0);
|
|
|
|
// Handle use referencing <svg> special case
|
|
if (target->hasTagName(SVGNames::svgTag))
|
|
alterShadowTreeForSVGTag(newChildPtr);
|
|
|
|
// Immediately stop here, and restart expanding.
|
|
expandUseElementsInShadowTree(m_shadowTreeRootElement.get());
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (RefPtr<Node> child = element->firstChild(); child; child = child->nextSibling())
|
|
expandUseElementsInShadowTree(child.get());
|
|
}
|
|
|
|
void SVGUseElement::expandSymbolElementsInShadowTree(Node* element)
|
|
{
|
|
if (element->hasTagName(SVGNames::symbolTag)) {
|
|
// Spec: The referenced 'symbol' and its contents are deep-cloned into the generated tree,
|
|
// with the exception that the 'symbol' is replaced by an 'svg'. This generated 'svg' will
|
|
// always have explicit values for attributes width and height. If attributes width and/or
|
|
// height are provided on the 'use' element, then these attributes will be transferred to
|
|
// the generated 'svg'. If attributes width and/or height are not specified, the generated
|
|
// 'svg' element will use values of 100% for these attributes.
|
|
RefPtr<SVGSVGElement> svgElement = new SVGSVGElement(SVGNames::svgTag, document());
|
|
|
|
// Transfer all attributes from <symbol> to the new <svg> element
|
|
svgElement->attributes()->setAttributes(*element->attributes());
|
|
|
|
// Explicitly re-set width/height values
|
|
String widthString = String::number(width().value());
|
|
String heightString = String::number(height().value());
|
|
|
|
svgElement->setAttribute(SVGNames::widthAttr, hasAttribute(SVGNames::widthAttr) ? widthString : "100%");
|
|
svgElement->setAttribute(SVGNames::heightAttr, hasAttribute(SVGNames::heightAttr) ? heightString : "100%");
|
|
|
|
ExceptionCode ec = 0;
|
|
|
|
// Only clone symbol children, and add them to the new <svg> element
|
|
for (Node* child = element->firstChild(); child; child = child->nextSibling()) {
|
|
RefPtr<Node> newChild = child->cloneNode(true);
|
|
svgElement->appendChild(newChild.release(), ec);
|
|
ASSERT(ec == 0);
|
|
}
|
|
|
|
// We don't walk the target tree element-by-element, and clone each element,
|
|
// but instead use cloneNode(deep=true). This is an optimization for the common
|
|
// case where <use> doesn't contain disallowed elements (ie. <foreignObject>).
|
|
// Though if there are disallowed elements in the subtree, we have to remove them.
|
|
// For instance: <use> on <g> containing <foreignObject> (indirect case).
|
|
if (subtreeContainsDisallowedElement(svgElement.get()))
|
|
removeDisallowedElementsFromSubtree(svgElement.get());
|
|
|
|
// Replace <symbol> with <svg>.
|
|
ASSERT(element->parentNode());
|
|
element->parentNode()->replaceChild(svgElement.release(), element, ec);
|
|
ASSERT(ec == 0);
|
|
|
|
// Immediately stop here, and restart expanding.
|
|
expandSymbolElementsInShadowTree(m_shadowTreeRootElement.get());
|
|
return;
|
|
}
|
|
|
|
for (RefPtr<Node> child = element->firstChild(); child; child = child->nextSibling())
|
|
expandSymbolElementsInShadowTree(child.get());
|
|
}
|
|
|
|
#endif
|
|
|
|
void SVGUseElement::attachShadowTree()
|
|
{
|
|
if (!m_shadowTreeRootElement || m_shadowTreeRootElement->attached() || /*khtml !document()->shouldCreateRenderers() ||*/ !attached() || !renderer())
|
|
return;
|
|
|
|
// Inspired by RenderTextControl::createSubtreeIfNeeded().
|
|
if (renderer()->childAllowed()/*canHaveChildren()*/ && childShouldCreateRenderer(m_shadowTreeRootElement.get())) {
|
|
RenderStyle* style = m_shadowTreeRootElement->styleForRenderer(renderer());
|
|
style->ref();
|
|
|
|
if (m_shadowTreeRootElement->rendererIsNeeded(style)) {
|
|
m_shadowTreeRootElement->setRenderer(m_shadowTreeRootElement->createRenderer(document()->renderArena(), style));
|
|
if (RenderObject* shadowRenderer = m_shadowTreeRootElement->renderer()) {
|
|
shadowRenderer->setStyle(style);
|
|
renderer()->addChild(shadowRenderer, m_shadowTreeRootElement->nextRenderer());
|
|
m_shadowTreeRootElement->setAttached();
|
|
}
|
|
}
|
|
|
|
style->deref();
|
|
|
|
// This will take care of attaching all shadow tree child nodes.
|
|
for (Node* child = m_shadowTreeRootElement->firstChild(); child; child = child->nextSibling())
|
|
child->attach();
|
|
}
|
|
}
|
|
|
|
void SVGUseElement::associateInstancesWithShadowTreeElements(Node* target, SVGElementInstance* targetInstance)
|
|
{
|
|
if (!target || !targetInstance)
|
|
return;
|
|
|
|
SVGElement* originalElement = targetInstance->correspondingElement();
|
|
|
|
if (originalElement->hasTagName(SVGNames::useTag)) {
|
|
#if ENABLE(SVG) && ENABLE(SVG_USE)
|
|
// <use> gets replaced by <g>
|
|
/*ASSERT(target->nodeName() == SVGNames::gTag);*/
|
|
#else
|
|
/*ASSERT(target->nodeName() == SVGNames::gTag || target->nodeName() == SVGNames::useTag);*/
|
|
#endif
|
|
} else if (originalElement->hasTagName(SVGNames::symbolTag)) {
|
|
// <symbol> gets replaced by <svg>
|
|
#if ENABLE(SVG) && ENABLE(SVG_USE) && ENABLE(SVG_FOREIGN_OBJECT)
|
|
ASSERT(target->nodeName() == SVGNames::svgTag);
|
|
#endif
|
|
} else
|
|
ASSERT(target->nodeName() == originalElement->nodeName());
|
|
|
|
SVGElement* element = 0;
|
|
if (target->isSVGElement())
|
|
element = static_cast<SVGElement*>(target);
|
|
|
|
ASSERT(!targetInstance->shadowTreeElement());
|
|
targetInstance->setShadowTreeElement(element);
|
|
|
|
Node* node = target->firstChild();
|
|
for (SVGElementInstance* instance = targetInstance->firstChild(); node && instance; instance = instance->nextSibling()) {
|
|
// Skip any non-svg elements in shadow tree
|
|
while (node && !node->isSVGElement())
|
|
node = node->nextSibling();
|
|
|
|
associateInstancesWithShadowTreeElements(node, instance);
|
|
node = node->nextSibling();
|
|
}
|
|
}
|
|
|
|
SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element) const
|
|
{
|
|
return instanceForShadowTreeElement(element, m_targetElementInstance.get());
|
|
}
|
|
|
|
SVGElementInstance* SVGUseElement::instanceForShadowTreeElement(Node* element, SVGElementInstance* instance) const
|
|
{
|
|
ASSERT(element);
|
|
ASSERT(instance);
|
|
ASSERT(instance->shadowTreeElement());
|
|
|
|
if (element == instance->shadowTreeElement())
|
|
return instance;
|
|
|
|
for (SVGElementInstance* current = instance->firstChild(); current; current = current->nextSibling()) {
|
|
SVGElementInstance* search = instanceForShadowTreeElement(element, current);
|
|
if (search)
|
|
return search;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void SVGUseElement::transferUseAttributesToReplacedElement(SVGElement* from, SVGElement* to) const
|
|
{
|
|
Q_UNUSED(from);
|
|
Q_UNUSED(to);
|
|
// Implement me: khtml
|
|
/*ASSERT(from);
|
|
ASSERT(to);
|
|
|
|
to->attributes()->setAttributes(*from->attributes());
|
|
|
|
ExceptionCode ec = 0;
|
|
|
|
to->removeAttribute(SVGNames::xAttr, ec);
|
|
ASSERT(ec == 0);
|
|
|
|
to->removeAttribute(SVGNames::yAttr, ec);
|
|
ASSERT(ec == 0);
|
|
|
|
to->removeAttribute(SVGNames::widthAttr, ec);
|
|
ASSERT(ec == 0);
|
|
|
|
to->removeAttribute(SVGNames::heightAttr, ec);
|
|
ASSERT(ec == 0);
|
|
|
|
to->removeAttribute(XLinkNames::hrefAttr, ec);
|
|
ASSERT(ec == 0);*/
|
|
}
|
|
|
|
}
|
|
|
|
#endif // ENABLE(SVG)
|