mirror of
https://bitbucket.org/smil3y/kdelibs.git
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219 lines
5.8 KiB
C++
219 lines
5.8 KiB
C++
/*
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Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "wtf/Platform.h"
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#if ENABLE(SVG)
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#include "SVGElementInstance.h"
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/*#include "Event.h"
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#include "EventListener.h"*/
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#include "SVGElementInstanceList.h"
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#include "SVGUseElement.h"
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#include <wtf/Assertions.h>
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namespace WebCore {
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SVGElementInstance::SVGElementInstance(SVGUseElement* useElement, PassRefPtr<SVGElement> originalElement)
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: m_refCount(0)
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, m_parent(0)
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, m_useElement(useElement)
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, m_element(originalElement)
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, m_shadowTreeElement(0)
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, m_previousSibling(0)
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, m_nextSibling(0)
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, m_firstChild(0)
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, m_lastChild(0)
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{
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ASSERT(m_useElement);
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ASSERT(m_element);
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// Register as instance for passed element.
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m_element->document()->accessSVGExtensions()->mapInstanceToElement(this, m_element.get());
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}
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SVGElementInstance::~SVGElementInstance()
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{
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for (RefPtr<SVGElementInstance> child = m_firstChild; child; child = child->m_nextSibling)
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child->setParent(0);
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// Deregister as instance for passed element.
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m_element->document()->accessSVGExtensions()->removeInstanceMapping(this, m_element.get());
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}
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SVGElement* SVGElementInstance::correspondingElement() const
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{
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return m_element.get();
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}
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SVGUseElement* SVGElementInstance::correspondingUseElement() const
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{
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return m_useElement;
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}
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SVGElementInstance* SVGElementInstance::parentNode() const
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{
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return parent();
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}
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PassRefPtr<SVGElementInstanceList> SVGElementInstance::childNodes()
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{
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return SVGElementInstanceList::create(this);
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}
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SVGElementInstance* SVGElementInstance::previousSibling() const
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{
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return m_previousSibling;
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}
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SVGElementInstance* SVGElementInstance::nextSibling() const
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{
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return m_nextSibling;
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}
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SVGElementInstance* SVGElementInstance::firstChild() const
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{
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return m_firstChild;
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}
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SVGElementInstance* SVGElementInstance::lastChild() const
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{
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return m_lastChild;
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}
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SVGElement* SVGElementInstance::shadowTreeElement() const
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{
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return m_shadowTreeElement;
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}
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void SVGElementInstance::setShadowTreeElement(SVGElement* element)
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{
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ASSERT(element);
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m_shadowTreeElement = element;
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}
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void SVGElementInstance::appendChild(PassRefPtr<SVGElementInstance> child)
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{
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child->setParent(this);
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if (m_lastChild) {
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child->m_previousSibling = m_lastChild;
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m_lastChild->m_nextSibling = child.get();
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} else
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m_firstChild = child.get();
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m_lastChild = child.get();
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}
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// Helper function for updateInstance
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static bool containsUseChildNode(Node* start)
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{
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if (start->hasTagName(SVGNames::useTag))
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return true;
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for (Node* current = start->firstChild(); current; current = current->nextSibling()) {
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if (containsUseChildNode(current))
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return true;
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}
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return false;
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}
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void SVGElementInstance::updateInstance(SVGElement* element)
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{
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ASSERT(element == m_element);
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ASSERT(m_shadowTreeElement);
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Q_UNUSED(element);
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// TODO: Eventually come up with a more optimized updating logic for the cases below:
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//
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// <symbol>: We can't just clone the original element, we need to apply
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// the same "replace by generated content" logic that SVGUseElement does.
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//
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// <svg>: <use> on <svg> is too rare to actually implement it faster.
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// If someone still wants to do it: recloning, adjusting width/height attributes is enough.
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//
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// <use>: Too hard to get it right in a fast way. Recloning seems the only option.
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if (m_element->hasTagName(SVGNames::symbolTag) ||
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m_element->hasTagName(SVGNames::svgTag) ||
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containsUseChildNode(m_element.get())) {
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m_useElement->buildPendingResource();
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return;
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}
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// For all other nodes this logic is sufficient.
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WTF::PassRefPtr<Node> clone = m_element->cloneNode(true);
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SVGUseElement::removeDisallowedElementsFromSubtree(clone.get());
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SVGElement* svgClone = 0;
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if (clone && clone->isSVGElement())
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svgClone = static_cast<SVGElement*>(clone.get());
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ASSERT(svgClone);
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// Replace node in the <use> shadow tree
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/*ExceptionCode*//*khtml*/int ec = 0;
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m_shadowTreeElement->parentNode()->replaceChild(clone.releaseRef(), m_shadowTreeElement, ec);
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ASSERT(ec == 0);
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m_shadowTreeElement = svgClone;
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}
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SVGElementInstance* SVGElementInstance::toSVGElementInstance()
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{
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return this;
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}
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EventTargetNode* SVGElementInstance::toNode()
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{
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return m_element.get();
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}
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void SVGElementInstance::addEventListener(const AtomicString& eventType, PassRefPtr<EventListener> eventListener, bool useCapture)
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{
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Q_UNUSED(eventType);
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Q_UNUSED(eventListener);
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Q_UNUSED(useCapture);
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// FIXME!
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}
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void SVGElementInstance::removeEventListener(const AtomicString& eventType, EventListener* eventListener, bool useCapture)
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{
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Q_UNUSED(eventType);
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Q_UNUSED(eventListener);
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Q_UNUSED(useCapture);
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// FIXME!
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}
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bool SVGElementInstance::dispatchEvent(PassRefPtr<Event>, ExceptionCode& ec, bool tempEvent)
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{
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Q_UNUSED(ec);
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Q_UNUSED(tempEvent);
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// FIXME!
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return false;
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}
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}
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#endif // ENABLE(SVG)
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// vim:ts=4:noet
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