/* -*- C++ -*- This file implements the state handling in ThreadWeaver. $ Author: Mirko Boehm $ $ Copyright: (C) 2005-2013 Mirko Boehm $ $ Contact: mirko@kde.org http://www.kde.org http://creative-destruction.me $ This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. $Id: State.h 32 2005-08-17 08:38:01Z mirko $ */ #ifndef THREADWEAVER_STATE_H #define THREADWEAVER_STATE_H #include namespace ThreadWeaver { class Job; class Thread; class WeaverInterface; /** All weaver objects maintain a state of operation which can be queried by the application. See the threadweaver documentation on how the different states are related. State is not part of the published API. */ enum StateId { /** The object is in the state of construction and has not yet started to process jobs. */ InConstruction = 0, /** Jobs are being processed. */ WorkingHard, /** Job processing is suspended, but some jobs which where already in progress are not finished yet. */ Suspending, /** Job processing is suspended, and no jobs are being processed. */ Suspended, /** The object is being destructed. Jobs might still be processed, the destructor will wait for all threads to exit and then end. */ ShuttingDown, /** The object is being destructed, and all threads have exited. No jobs are handled anymore. */ Destructed, /** Not a state, but a sentinel for the number of defined states. */ NoOfStates }; /** We use a State pattern to handle the system state in ThreadWeaver. */ class THREADWEAVER_EXPORT State { public: /** Default constructor. */ explicit State( WeaverInterface *weaver ); /** Destructor. */ virtual ~State(); /** The ID of the current state. @see StateNames, StateID */ QString stateName() const; /** The state Id. */ virtual StateId stateId() const = 0; /** Suspend job processing. */ virtual void suspend() = 0; /** Resume job processing. */ virtual void resume() = 0; /** Assign a job to an idle thread. @param th the thread to give a new Job to @param previous the job this thread finished before calling * */ virtual Job* applyForWork ( Thread *th, Job* previous ) = 0; /** Wait (by suspending the calling thread) until a job becomes available. */ virtual void waitForAvailableJob ( Thread *th ) = 0; /** The state has been changed so that this object is responsible for * state handling. */ virtual void activated(); protected: /** The Weaver interface this state handles. */ WeaverInterface* weaver(); class Private; Private * const d; }; } #endif // THREADWEAVER_STATE_H