// -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; -*- /* * * Copyright (C) 2004 Zack Rusin * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA */ #ifndef SONNET_SPELLERPLUGIN_P_H #define SONNET_SPELLERPLUGIN_P_H #include #include #include namespace Sonnet { /** * Class is returned by from Loader. It acts * as the actual spellchecker. * * @author Zack Rusin * @short class used for actuall spell checking */ class KDECORE_EXPORT SpellerPlugin { public: virtual ~SpellerPlugin(); /** * Checks the given word. * @return false if the word is misspelled. true otherwise */ virtual bool isCorrect(const QString &word) const =0; /** * Checks the given word. * @return true if the word is misspelled. false otherwise */ bool isMisspelled(const QString &word) const; /** * Fetches suggestions for the word. * * @return list of all suggestions for the word */ virtual QStringList suggest(const QString &word) const =0; /** * Convience method calling isCorrect() and suggest() * if the word isn't correct. */ virtual bool checkAndSuggest(const QString& word, QStringList &suggestions) const; /** * Stores user defined good replacement for the bad word. * @returns true on success */ virtual bool storeReplacement(const QString &bad, const QString &good) =0; /** * Adds word to the list of of personal words. * @return true on success */ virtual bool addToPersonal(const QString &word) =0; /** * Adds word to the words recognizable in the current session. * @return true on success */ virtual bool addToSession(const QString &word) =0; /** * Returns language supported by this dictionary. */ QString language() const; protected: SpellerPlugin(const QString &lang); private: class Private; Private* const d; }; } #endif