/* -*- C++ -*- This file implements the WorkingHardState class. $ Author: Mirko Boehm $ $ Copyright: (C) 2005-2013 Mirko Boehm $ $ Contact: mirko@kde.org http://www.kde.org http://creative-destruction.me $ This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. $Id: WorkingHardState.cpp 30 2005-08-16 16:16:04Z mirko $ */ #include "WorkingHardState.h" #include #include "Job.h" #include "Thread.h" #include "WeaverImpl.h" #include "ThreadWeaver.h" using namespace ThreadWeaver; void WorkingHardState::activated() { weaver()->assignJobs(); } void WorkingHardState::suspend() { weaver()->setState ( Suspending ); } void WorkingHardState::resume() { } Job* WorkingHardState::applyForWork(Thread *th, Job* previous) { // beware: this code is executed in the applying thread! kDebug() << "thread" << th->id() << "applies for work in state" << weaver()->state().stateName(); Job *next = weaver()->takeFirstAvailableJob(previous); if ( next ) { return next; } else { kDebug() << "no work for thread" << th->id() << ", blocking it."; weaver()->waitForAvailableJob( th ); // this is no infinite recursion: the state may have changed // meanwhile, or jobs may have become available: return weaver()->applyForWork( th, 0 ); } } void WorkingHardState::waitForAvailableJob ( Thread *th ) { weaver()->blockThreadUntilJobsAreBeingAssigned ( th ); } StateId WorkingHardState::stateId() const { return WorkingHard; }