// -*- c-basic-offset: 2 -*- /* * This file is part of the KDE libraries * Copyright (C) 2004, 2005, 2006, 2007 Apple Computer, Inc. * Copyright (C) 2007 Christopher E. Hyde * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef KJS_PROPERTY_MAP_H_ #define KJS_PROPERTY_MAP_H_ #include "identifier.h" #include namespace KJS { class PropertyNameArray; class JSValue; class SavedProperty; struct PropertyMapHashTable; // ECMA 262-3 8.6.1 // Property attributes enum Attribute { None = 0, ReadOnly = 1 << 1, // property can be only read, not written DontEnum = 1 << 2, // property doesn't appear in (for .. in ..) DontDelete = 1 << 3, // property can't be deleted Internal = 1 << 4, // an internal property, set to bypass checks Function = 1 << 5, // property is a function - only used by static hashtables GetterSetter = 1 << 6, // property is a getter or setter DontMark = 1 << 7}; // used in locals arrays only --- indicates that the slot // does not contain a value, and hence should not be marked. /* * Saved Properties */ class SavedProperties { friend class PropertyMap; public: SavedProperties(); ~SavedProperties(); private: int _count; OwnArrayPtr _properties; }; /* * A hashtable entry for the @ref PropertyMap. */ struct PropertyMapHashTableEntry { PropertyMapHashTableEntry() : key(0) { } UString::Rep *key; JSValue *value; int attributes; int index; }; /** * Javascript Property Map. */ class KJS_EXPORT PropertyMap { friend class JSObject; public: enum PropertyMode { ExcludeDontEnumProperties, IncludeDontEnumProperties }; PropertyMap(); ~PropertyMap(); void clear(); void put(const Identifier &name, JSValue *value, int attributes, bool roCheck = false); void remove(const Identifier &name); JSValue *get(const Identifier &name) const; JSValue *get(const Identifier &name, unsigned &attributes) const; JSValue **getLocation(const Identifier &name); // Returns a location where this property can be set, if it // exists, is writeable, and not a setter. // Warning: this pointer may become invalid after any further modifications JSValue **getWriteLocation(const Identifier &name); void mark() const; static inline bool checkEnumerable(unsigned int attr, PropertyMode mode) { return (!(attr & DontEnum) || mode == PropertyMap::IncludeDontEnumProperties); } void getPropertyNames(PropertyNameArray&, PropertyMode mode = ExcludeDontEnumProperties) const; void save(SavedProperties &) const; void restore(const SavedProperties &p); bool isEmpty() const; bool hasGetterSetterProperties() const { return m_getterSetterFlag; } void setHasGetterSetterProperties(bool f) { m_getterSetterFlag = f; } void setExtensible(bool extensible) { m_extensible = extensible; } bool isExtensible() const { return m_extensible; } // This /computes/ whether the table has getters or setters, while the above is // used to cache the result. In other words, one usually does // setHasGetterSetterProperties(containsGettersOrSetters()) whenver // there is a reason to believe that the result has changed bool containsGettersOrSetters() const; private: static bool keysMatch(const UString::Rep *, const UString::Rep *); void expand(); void rehash(); void rehash(int newTableSize); void createTable(); void insert(UString::Rep *, JSValue *value, int attributes, int index); void checkConsistency(); typedef PropertyMapHashTableEntry Entry; typedef PropertyMapHashTable Table; UString::Rep* m_singleEntryKey; union { JSValue* singleEntryValue; Table* table; } m_u; short m_singleEntryAttributes; bool m_getterSetterFlag : 1; bool m_usingTable : 1; bool m_extensible : 1; // We also stick some of the object's // bitflags here. Kind of ugly, but saves memory... bool m_objLocalInjected : 1; }; inline PropertyMap::PropertyMap() : m_singleEntryKey(0), m_getterSetterFlag(false), m_usingTable(false), m_extensible(true), m_objLocalInjected(false) {} } // namespace #endif // _KJS_PROPERTY_MAP_H_