/* * Copyright (C) 2008 Zack Rusin * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301 USA */ #include "globals.h" #include "speller.h" #include "filter_p.h" #include "loader_p.h" #include "settings_p.h" #include #include #include #include #include #include namespace Sonnet { /* a very silly implementation: uses all available dictionaries * to check the text, the one with the least amount of misspelling * is likely the language we're looking for. (unless of course * someone is a real terrible speller). */ QString detectLanguage(const QString &sentence) { Speller speller; QMap dicts = speller.availableDictionaries(); QMap correctHits; QSet seenLangs; { QMapIterator itr(dicts); while (itr.hasNext()) { itr.next(); seenLangs.insert(itr.value()); } } QVector spellers(seenLangs.count()); { QSet::const_iterator itr = seenLangs.constBegin(); for (int i = 0; i < spellers.count(); ++i) { spellers[i].setLanguage(*itr); ++itr; } } Filter f; f.setBuffer(sentence); while (!f.atEnd()) { Word word = f.nextWord(); if (!word.word.isEmpty()) { for (int i = 0; i < spellers.count(); ++i) { if (spellers[i].isCorrect(word.word)) correctHits[spellers[i].language()] += 1; } } } QMap::const_iterator max = correctHits.constBegin(); for (QMap::const_iterator itr = correctHits.constBegin(); itr != correctHits.constEnd(); ++itr) { if (itr.value() > max.value()) max = itr; } return max.key(); } // SLOW!!! // TODO: cache this value! And then use some dbus signal to notify all apps when // changing the default language changes. QString defaultLanguageName() { Loader *loader = Loader::openLoader(); KConfig config(QString::fromLatin1("sonnetrc")); loader->settings()->restore(&config); return loader->languageNameForCode(loader->settings()->defaultLanguage()); } }