/* * This file is part of the DOM implementation for KDE. * * Copyright (C) 2006 Allan Sandfeld Jensen (kde@carewolf.com) * (C) 2009 Vyacheslav Tokarev (tsjoker@gmail.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef _DOM_restyler_h_ #define _DOM_restyler_h_ #include #include #include #include "xml/dom_elementimpl.h" #include /*namespace DOM { class ElementImpl; }*/ // Restyle dependency tracker for dynamic DOM namespace khtml { using DOM::ElementImpl; // These types are different types of dependencies, and serves to identify which element should be // restyled when a change of that kind triggers on the element enum StructuralDependencyType { // Style relies on the children of the element (unaffected by append & close) StructuralDependency = 0, // Style relies on the last children of the element (affected by append & close) BackwardsStructuralDependency = 1, // Style relies on the element having hover HoverDependency = 2, // Style relies on the element being active ActiveDependency = 3, // Style relies on another state of element (focus, disabled, checked, etc.) // (focus is special cased though since elements always depend on their own focus) OtherStateDependency = 4, LastStructuralDependency }; // Attribute dependencies are much coarser than structural, for memory reasons rather than performance // This tracks global dependencies of various kinds. // The groups are separated into where possible depending elements might be: enum AttributeDependencyType { // Style of the changed element depend on this attribute PersonalDependency = 0, // Style of the elements children depend on this attribute AncestorDependency = 1, // Style of the elements later siblings or their children depend on this attribute PredecessorDependency = 2, LastAttributeDependency }; // MultiMap implementation by mapping: ElementImpl* -> HashSet of ElementImpl* // it includes an optimization which covers common mapping case: element -> element, element -> parent // and set is created only if it contains more than one element otherwise direct mapping is stored as is struct ElementMap { private: typedef WTF::HashSet HashSet; struct Value { union { HashSet* set; ElementImpl* element; } m_value; bool isSet : 1; bool parentDependency : 1; bool selfDependency : 1; }; typedef WTF::HashMap HashMap; typedef HashMap::iterator Iterator; HashMap map; void removeIfEmpty(const Iterator& it) { Value& value = it->second; if (value.isSet && value.m_value.set->isEmpty()) { delete value.m_value.set; value.isSet = false; value.m_value.element = 0; } if (!value.isSet && !value.m_value.element && !value.parentDependency && !value.selfDependency) map.remove(it); } public: typedef QVarLengthArray ElementsList; ~ElementMap() { Iterator end = map.end(); for (Iterator it = map.begin(); it != end; ++it) if (it->second.isSet) delete it->second.m_value.set; } void add(ElementImpl* a, ElementImpl* b) { std::pair it = map.add(a, Value()); Value& value = it.first->second; if (it.second) { value.isSet = false; value.parentDependency = false; value.selfDependency = false; value.m_value.element = 0; } if (b == a) { value.selfDependency = true; } else if (b == a->parentNode()) { value.parentDependency = true; } else if (value.isSet) { value.m_value.set->add(b); } else if (!value.m_value.element || value.m_value.element == b) { value.m_value.element = b; } else { // convert into set HashSet* temp = new HashSet(); temp->add(value.m_value.element); temp->add(b); value.m_value.set = temp; value.isSet = true; } } void remove(ElementImpl* a, ElementImpl* b) { Iterator it = map.find(a); if (it == map.end()) return; Value& value = it->second; if (b == a) { value.selfDependency = false; } else if (b == a->parentNode()) { value.parentDependency = false; } else if (value.isSet) { // don't care if set contains 1 element after this operation // it could be converted back into non-set storage but it's a minor optimization only value.m_value.set->remove(b); } else if (value.m_value.element == b) { value.m_value.element = 0; } removeIfEmpty(it); } void remove(ElementImpl* a) { Iterator it = map.find(a); if (it != map.end()) { if (it->second.isSet) delete it->second.m_value.set; map.remove(it); } } private: void addFromSet(HashSet* set, ElementsList& array) { HashSet::iterator end = set->end(); for (HashSet::iterator it = set->begin(); it != end; ++it) array.append(*it); } public: void getElements(ElementImpl* element, ElementsList& array) { Iterator it = map.find(element); if (it == map.end()) return; Value& value = it->second; if (value.parentDependency) array.append(static_cast(element->parentNode())); if (value.selfDependency) array.append(element); if (value.isSet) addFromSet(value.m_value.set, array); if (!value.isSet && value.m_value.element) array.append(value.m_value.element); } }; /** * @internal */ class DynamicDomRestyler { public: DynamicDomRestyler(); // Structural dependencies are tracked from element to subject void addDependency(ElementImpl* subject, ElementImpl* dependency, StructuralDependencyType type); void resetDependencies(ElementImpl* subject); void restyleDependent(ElementImpl* dependency, StructuralDependencyType type); // Attribute dependencies are traced on attribute alone void addDependency(uint attrID, AttributeDependencyType type); bool checkDependency(uint attrID, AttributeDependencyType type); void dumpStats() const; private: // Map of dependencies. ElementMap dependency_map[LastStructuralDependency]; // Map of reverse dependencies. For fast reset ElementMap reverse_map; // Map of the various attribute dependencies std::bitset<512> attribute_map[LastAttributeDependency]; }; } #endif