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73 lines
2.1 KiB
C
73 lines
2.1 KiB
C
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/*
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Large image displaying library.
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Copyright (C) 2004 Maks Orlovich (maksim@kde.org)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef UPDATER_H
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#define UPDATER_H
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#include <QObject>
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#include <QVector>
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class QTimer;
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namespace khtmlImLoad {
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class Image;
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/**
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The updater class helps manage timers, to permit update messages to be coalesced (so we don't
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bug KHTML, or whatever use every 5 pico-seconds.
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*/
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class Updater: public QObject
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{
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Q_OBJECT
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public:
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Updater();
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/**
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The frames should call this function as they start having data to emit.
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The updater will call back their notifyPerformUpdate() function when a sufficient
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amount of time has passed.
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*/
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void haveUpdates(Image* frame);
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/**
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Called by image when it's destroyed, and hence should be purged
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from the updates list
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*/
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void destroyed(Image* frame);
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private Q_SLOTS:
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void pushUpdates();
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private:
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QTimer* updatePusher;
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bool updatesPending();
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QVector<Image*> frames[10];
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int timePortion;
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};
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}
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#endif
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// kate: indent-width 4; replace-tabs on; tab-width 4; space-indent on;
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