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84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
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/* -*- C++ -*-
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This file implements the WorkingHardState class.
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$ Author: Mirko Boehm $
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$ Copyright: (C) 2005-2013 Mirko Boehm $
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$ Contact: mirko@kde.org
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http://www.kde.org
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http://creative-destruction.me $
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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$Id: WorkingHardState.cpp 30 2005-08-16 16:16:04Z mirko $
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*/
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#include "WorkingHardState.h"
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#include <QtCore/QByteRef>
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#include "Job.h"
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#include "Thread.h"
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#include "WeaverImpl.h"
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#include "ThreadWeaver.h"
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#include "DebuggingAids.h"
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using namespace ThreadWeaver;
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void WorkingHardState::activated()
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{
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weaver()->assignJobs();
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}
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void WorkingHardState::suspend()
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{
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weaver()->setState ( Suspending );
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}
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void WorkingHardState::resume()
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{
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}
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Job* WorkingHardState::applyForWork(Thread *th, Job* previous)
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{ // beware: this code is executed in the applying thread!
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debug ( 2, "WorkingHardState::applyForWork: thread %i applies for work "
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"in %s state.\n", th->id(),
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qPrintable ( weaver()->state().stateName() ) );
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Job *next = weaver()->takeFirstAvailableJob(previous);
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if ( next ) {
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return next;
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} else {
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debug ( 2, "WorkingHardState::applyForWork: no work for thread %i, "
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"blocking it.\n", th->id() );
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weaver()->waitForAvailableJob( th );
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// this is no infinite recursion: the state may have changed
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// meanwhile, or jobs may have become available:
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return weaver()->applyForWork( th, 0 );
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}
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}
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void WorkingHardState::waitForAvailableJob ( Thread *th )
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{
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weaver()->blockThreadUntilJobsAreBeingAssigned ( th );
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}
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StateId WorkingHardState::stateId() const
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{
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return WorkingHard;
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}
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