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1735 lines
61 KiB
C++
1735 lines
61 KiB
C++
![]() |
/*
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* This file is part of the WebKit project.
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*
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* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
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* (C) 2006 Apple Computer Inc.
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* (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#include "config.h"
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#include "wtf/Platform.h"
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#if ENABLE(SVG)
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#include "SVGRootInlineBox.h"
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/*#include "Editor.h"
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#include "Frame.h"
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#include "GraphicsContext.h"*/
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#include "RenderSVGRoot.h"
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#include "SVGInlineFlowBox.h"
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#include "SVGInlineTextBox.h"
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#include "SVGFontElement.h"
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#include "SVGPaintServer.h"
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#include "SVGRenderStyleDefs.h"
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#include "SVGRenderSupport.h"
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#include "SVGResourceFilter.h"
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#include "SVGTextPositioningElement.h"
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#include "SVGURIReference.h"
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//#include "Text.h"
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//#include "UnicodeRange.h"
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#include <float.h>
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#include <math.h>
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// Text chunk creation is complex and the whole process
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// can easily be traced by setting this variable > 0.
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#define DEBUG_CHUNK_BUILDING 0
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namespace WebCore {
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static inline bool isVerticalWritingMode(const SVGRenderStyle* style)
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{
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return style->writingMode() == WM_TBRL || style->writingMode() == WM_TB;
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}
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static inline EAlignmentBaseline dominantBaselineToShift(bool isVerticalText, const RenderObject* text, const Font& font)
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{
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ASSERT(text);
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const SVGRenderStyle* style = text->style() ? text->style()->svgStyle() : 0;
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ASSERT(style);
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const SVGRenderStyle* parentStyle = text->parent() && text->parent()->style() ? text->parent()->style()->svgStyle() : 0;
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EDominantBaseline baseline = style->dominantBaseline();
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if (baseline == DB_AUTO) {
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if (isVerticalText)
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baseline = DB_CENTRAL;
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else
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baseline = DB_ALPHABETIC;
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}
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switch (baseline) {
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case DB_USE_SCRIPT:
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// TODO: The dominant-baseline and the baseline-table components are set by
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// determining the predominant script of the character data content.
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return AB_ALPHABETIC;
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case DB_NO_CHANGE:
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{
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if (parentStyle)
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return dominantBaselineToShift(isVerticalText, text->parent(), font);
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ASSERT_NOT_REACHED();
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return AB_AUTO;
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}
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case DB_RESET_SIZE:
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{
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if (parentStyle)
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return dominantBaselineToShift(isVerticalText, text->parent(), font);
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ASSERT_NOT_REACHED();
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return AB_AUTO;
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}
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case DB_IDEOGRAPHIC:
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return AB_IDEOGRAPHIC;
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case DB_ALPHABETIC:
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return AB_ALPHABETIC;
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case DB_HANGING:
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return AB_HANGING;
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case DB_MATHEMATICAL:
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return AB_MATHEMATICAL;
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case DB_CENTRAL:
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return AB_CENTRAL;
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case DB_MIDDLE:
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return AB_MIDDLE;
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case DB_TEXT_AFTER_EDGE:
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return AB_TEXT_AFTER_EDGE;
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case DB_TEXT_BEFORE_EDGE:
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return AB_TEXT_BEFORE_EDGE;
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default:
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ASSERT_NOT_REACHED();
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return AB_AUTO;
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}
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}
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static inline float alignmentBaselineToShift(bool isVerticalText, const RenderObject* text, const Font& font)
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{
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ASSERT(text);
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const SVGRenderStyle* style = text->style() ? text->style()->svgStyle() : 0;
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ASSERT(style);
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const SVGRenderStyle* parentStyle = text->parent() && text->parent()->style() ? text->parent()->style()->svgStyle() : 0;
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EAlignmentBaseline baseline = style->alignmentBaseline();
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if (baseline == AB_AUTO) {
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if (parentStyle && style->dominantBaseline() == DB_AUTO)
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baseline = dominantBaselineToShift(isVerticalText, text->parent(), font);
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else
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baseline = dominantBaselineToShift(isVerticalText, text, font);
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ASSERT(baseline != AB_AUTO);
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}
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// Note: http://wiki.apache.org/xmlgraphics-fop/LineLayout/AlignmentHandling
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switch (baseline) {
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case AB_BASELINE:
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{
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if (parentStyle)
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return dominantBaselineToShift(isVerticalText, text->parent(), font);
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return 0.0f;
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}
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case AB_BEFORE_EDGE:
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case AB_TEXT_BEFORE_EDGE:
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return font.ascent();
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case AB_MIDDLE:
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return font.xHeight() / 2.0f;
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case AB_CENTRAL:
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// Not needed, we're taking this into account already for vertical text!
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// return (font.ascent() - font.descent()) / 2.0f;
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return 0.0f;
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case AB_AFTER_EDGE:
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case AB_TEXT_AFTER_EDGE:
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case AB_IDEOGRAPHIC:
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return font.descent();
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case AB_ALPHABETIC:
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return 0.0f;
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case AB_HANGING:
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return font.ascent() * 8.0f / 10.0f;
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case AB_MATHEMATICAL:
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return font.ascent() / 2.0f;
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default:
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ASSERT_NOT_REACHED();
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return 0.0f;
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}
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}
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static inline float glyphOrientationToAngle(const SVGRenderStyle* svgStyle, bool isVerticalText, const UChar& character)
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{
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Q_UNUSED(character);
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switch (isVerticalText ? svgStyle->glyphOrientationVertical() : svgStyle->glyphOrientationHorizontal()) {
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case GO_AUTO:
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{
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// Spec: Fullwidth ideographic and fullwidth Latin text will be set with a glyph-orientation of 0-degrees.
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// Text which is not fullwidth will be set with a glyph-orientation of 90-degrees.
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/*FIXME: khtml porting; unsigned int unicodeRange = findCharUnicodeRange(character);
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if (unicodeRange == cRangeSetLatin || unicodeRange == cRangeArabic)
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return 90.0f;*/
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return 0.0f;
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}
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case GO_90DEG:
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return 90.0f;
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case GO_180DEG:
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return 180.0f;
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case GO_270DEG:
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return 270.0f;
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case GO_0DEG:
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default:
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return 0.0f;
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}
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}
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static inline bool glyphOrientationIsMultiplyOf180Degrees(float orientationAngle)
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{
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return fabsf(fmodf(orientationAngle, 180.0f)) == 0.0f;
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}
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static inline float calculateGlyphAdvanceAndShiftRespectingOrientation(bool isVerticalText, float orientationAngle, float glyphWidth, float glyphHeight, const Font& font, SVGChar& svgChar, float& xOrientationShift, float& yOrientationShift)
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{
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bool orientationIsMultiplyOf180Degrees = glyphOrientationIsMultiplyOf180Degrees(orientationAngle);
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// The function is based on spec requirements:
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//
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// Spec: If the 'glyph-orientation-horizontal' results in an orientation angle that is not a multiple of
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// of 180 degrees, then the current text position is incremented according to the vertical metrics of the glyph.
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//
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// Spec: If if the 'glyph-orientation-vertical' results in an orientation angle that is not a multiple of
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// 180 degrees,then the current text position is incremented according to the horizontal metrics of the glyph.
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// vertical orientation handling
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if (isVerticalText) {
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if (orientationAngle == 0.0f) {
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xOrientationShift = -glyphWidth / 2.0f;
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yOrientationShift = font.ascent();
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} else if (orientationAngle == 90.0f) {
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xOrientationShift = -glyphHeight;
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yOrientationShift = font.descent();
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svgChar.orientationShiftY = -font.ascent();
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} else if (orientationAngle == 270.0f) {
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xOrientationShift = glyphHeight;
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yOrientationShift = font.descent();
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svgChar.orientationShiftX = -glyphWidth;
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svgChar.orientationShiftY = -font.ascent();
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} else if (orientationAngle == 180.0f) {
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yOrientationShift = font.ascent();
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svgChar.orientationShiftX = -glyphWidth / 2.0f;
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svgChar.orientationShiftY = font.ascent() - font.descent();
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}
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// vertical advance calculation
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if (orientationAngle != 0.0f && !orientationIsMultiplyOf180Degrees)
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return glyphWidth;
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return glyphHeight;
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}
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// horizontal orientation handling
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if (orientationAngle == 90.0f) {
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xOrientationShift = glyphWidth / 2.0f;
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yOrientationShift = -font.descent();
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svgChar.orientationShiftX = -glyphWidth / 2.0f - font.descent();
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svgChar.orientationShiftY = font.descent();
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} else if (orientationAngle == 270.0f) {
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xOrientationShift = -glyphWidth / 2.0f;
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yOrientationShift = -font.descent();
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svgChar.orientationShiftX = -glyphWidth / 2.0f + font.descent();
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svgChar.orientationShiftY = glyphHeight;
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} else if (orientationAngle == 180.0f) {
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xOrientationShift = glyphWidth / 2.0f;
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svgChar.orientationShiftX = -glyphWidth / 2.0f;
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svgChar.orientationShiftY = font.ascent() - font.descent();
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}
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// horizontal advance calculation
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if (orientationAngle != 0.0f && !orientationIsMultiplyOf180Degrees)
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return glyphHeight;
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return glyphWidth;
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}
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static inline void startTextChunk(SVGTextChunkLayoutInfo& info)
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{
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info.chunk.boxes.clear();
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info.chunk.boxes.append(SVGInlineBoxCharacterRange());
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info.chunk.start = info.it;
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info.assignChunkProperties = true;
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}
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static inline void closeTextChunk(SVGTextChunkLayoutInfo& info)
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{
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ASSERT(!info.chunk.boxes.last().isOpen());
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ASSERT(info.chunk.boxes.last().isClosed());
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info.chunk.end = info.it;
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ASSERT(info.chunk.end >= info.chunk.start);
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info.svgTextChunks.append(info.chunk);
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}
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RenderSVGRoot* findSVGRootObject(RenderObject* start)
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{
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// Find associated root inline box
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while (start && !start->isSVGRoot())
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start = start->parent();
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ASSERT(start);
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ASSERT(start->isSVGRoot());
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return static_cast<RenderSVGRoot*>(start);
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}
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static inline FloatPoint topLeftPositionOfCharacterRange(Vector<SVGChar>& chars)
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{
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return topLeftPositionOfCharacterRange(chars.begin(), chars.end());
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}
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FloatPoint topLeftPositionOfCharacterRange(Vector<SVGChar>::iterator it, Vector<SVGChar>::iterator end)
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{
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float lowX = FLT_MAX, lowY = FLT_MAX;
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for (; it != end; ++it) {
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if (it->isHidden())
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continue;
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float x = (*it).x;
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float y = (*it).y;
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if (x < lowX)
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lowX = x;
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if (y < lowY)
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lowY = y;
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}
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return FloatPoint(lowX, lowY);
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}
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// Helper function
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static float calculateKerning(RenderObject* item)
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{
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Q_UNUSED(item);
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/*FIXME const Font& font = item->style()->font();
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const SVGRenderStyle* svgStyle = item->style()->svgStyle();
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float kerning = 0.0f;
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if (CSSPrimitiveValue* primitive = static_cast<CSSPrimitiveValue*>(svgStyle->kerning())) {
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kerning = primitive->getFloatValue();
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if (primitive->primitiveType() == CSSPrimitiveValue::CSS_PERCENTAGE && font.pixelSize() > 0)
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kerning = kerning / 100.0f * font.pixelSize();
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}
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return kerning;*/
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return 0;
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}
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// Helper class for paint()
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struct SVGRootInlineBoxPaintWalker {
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SVGRootInlineBoxPaintWalker(SVGRootInlineBox* rootBox, SVGResourceFilter* rootFilter, RenderObject::PaintInfo paintInfo, int tx, int ty)
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: m_rootBox(rootBox)
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, m_chunkStarted(false)
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, m_paintInfo(paintInfo)
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, m_savedInfo(paintInfo)
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, m_boundingBox(tx + rootBox->xPos(), ty + rootBox->yPos(), rootBox->width(), rootBox->height())
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, m_filter(0)
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, m_rootFilter(rootFilter)
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, m_fillPaintServer(0)
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, m_strokePaintServer(0)
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, m_fillPaintServerObject(0)
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, m_strokePaintServerObject(0)
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, m_tx(tx)
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, m_ty(ty)
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{
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}
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~SVGRootInlineBoxPaintWalker()
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{
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ASSERT(!m_filter);
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ASSERT(!m_fillPaintServer);
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ASSERT(!m_fillPaintServerObject);
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ASSERT(!m_strokePaintServer);
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ASSERT(!m_strokePaintServerObject);
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ASSERT(!m_chunkStarted);
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}
|
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void teardownFillPaintServer()
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{
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if (!m_fillPaintServer)
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return;
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||
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m_fillPaintServer->teardown(m_paintInfo.p, 0, m_fillPaintServerObject, ApplyToFillTargetType, true);
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m_fillPaintServer = 0;
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m_fillPaintServerObject = 0;
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}
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||
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void teardownStrokePaintServer()
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{
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if (!m_strokePaintServer)
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return;
|
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||
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m_strokePaintServer->teardown(m_paintInfo.p, 0, m_strokePaintServerObject, ApplyToStrokeTargetType, true);
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m_strokePaintServer = 0;
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m_strokePaintServerObject = 0;
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}
|
||
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|
||
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void chunkStartCallback(InlineBox* box)
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||
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{
|
||
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ASSERT(!m_chunkStarted);
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||
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m_chunkStarted = true;
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|
||
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InlineFlowBox* flowBox = box->parent();
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// Initialize text rendering
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RenderObject* object = flowBox->object();
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ASSERT(object);
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m_savedInfo = m_paintInfo;
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//m_paintInfo.context->save();
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if (!flowBox->isRootInlineBox()) {
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;//FIXME m_paintInfo.context->concatCTM(m_rootBox->object()->localTransform());
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}
|
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|
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//m_paintInfo.context->concatCTM(object->localTransform());
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||
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m_paintInfo.p->setWorldMatrix(object->localTransform(), true);
|
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||
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if (!flowBox->isRootInlineBox()) {
|
||
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prepareToRenderSVGContent(object, m_paintInfo, m_boundingBox, m_filter, m_rootFilter);
|
||
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// FIXME khtml m_paintInfo.rect = object->localTransform().inverse().mapRect(m_paintInfo.rect);
|
||
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}
|
||
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}
|
||
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|
||
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void chunkEndCallback(InlineBox* box)
|
||
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{
|
||
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ASSERT(m_chunkStarted);
|
||
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m_chunkStarted = false;
|
||
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|
||
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InlineFlowBox* flowBox = box->parent();
|
||
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|
||
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RenderObject* object = flowBox->object();
|
||
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ASSERT(object);
|
||
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|
||
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// Clean up last used paint server
|
||
|
teardownFillPaintServer();
|
||
|
teardownStrokePaintServer();
|
||
|
|
||
|
// Finalize text rendering
|
||
|
if (!flowBox->isRootInlineBox()) {
|
||
|
//FIXME khtml finishRenderSVGContent(object, m_paintInfo, m_boundingBox, m_filter, m_savedInfo.context);
|
||
|
m_filter = 0;
|
||
|
}
|
||
|
|
||
|
// Restore context & repaint rect
|
||
|
//FIXME m_paintInfo.context->restore();
|
||
|
//FIXME m_paintInfo.rect = m_savedInfo.rect;
|
||
|
}
|
||
|
|
||
|
bool chunkSetupFillCallback(InlineBox* box)
|
||
|
{
|
||
|
InlineFlowBox* flowBox = box->parent();
|
||
|
|
||
|
// Setup fill paint server
|
||
|
RenderObject* object = flowBox->object();
|
||
|
ASSERT(object);
|
||
|
|
||
|
ASSERT(!m_strokePaintServer);
|
||
|
teardownFillPaintServer();
|
||
|
|
||
|
m_fillPaintServer = SVGPaintServer::fillPaintServer(object->style(), object);
|
||
|
if (m_fillPaintServer) {
|
||
|
m_fillPaintServer->setup(m_paintInfo.p, 0, object, ApplyToFillTargetType, true);
|
||
|
m_fillPaintServerObject = object;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool chunkSetupStrokeCallback(InlineBox* box)
|
||
|
{
|
||
|
InlineFlowBox* flowBox = box->parent();
|
||
|
|
||
|
// Setup stroke paint server
|
||
|
RenderObject* object = flowBox->object();
|
||
|
ASSERT(object);
|
||
|
|
||
|
// If we're both stroked & filled, teardown fill paint server before stroking.
|
||
|
teardownFillPaintServer();
|
||
|
teardownStrokePaintServer();
|
||
|
|
||
|
m_strokePaintServer = SVGPaintServer::strokePaintServer(object->style(), object);
|
||
|
|
||
|
if (m_strokePaintServer) {
|
||
|
m_strokePaintServer->setup(m_paintInfo.p, 0, object, ApplyToStrokeTargetType, true);
|
||
|
m_strokePaintServerObject = object;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void chunkPortionCallback(SVGInlineTextBox* textBox, int startOffset, const AffineTransform& chunkCtm,
|
||
|
const Vector<SVGChar>::iterator& start, const Vector<SVGChar>::iterator& end)
|
||
|
{
|
||
|
Q_UNUSED(chunkCtm);
|
||
|
//kDebug() << "text chunk rendering code here" << endl;
|
||
|
RenderText* text = textBox->/*textObject()*/renderText();
|
||
|
ASSERT(text);
|
||
|
|
||
|
RenderStyle* styleToUse = text->style(/*textBox->isFirstLineStyle()*/);
|
||
|
ASSERT(styleToUse);
|
||
|
|
||
|
startOffset += textBox->start();
|
||
|
|
||
|
int textDecorations = styleToUse->textDecorationsInEffect();
|
||
|
|
||
|
int textWidth = 0;
|
||
|
IntPoint decorationOrigin;
|
||
|
SVGTextDecorationInfo info;
|
||
|
|
||
|
/*FIXME khtml if (!chunkCtm.isIdentity())
|
||
|
m_paintInfo.context->concatCTM(chunkCtm);*/
|
||
|
|
||
|
for (Vector<SVGChar>::iterator it = start; it != end; ++it) {
|
||
|
if (it->isHidden())
|
||
|
continue;
|
||
|
|
||
|
// Determine how many characters - starting from the current - can be drawn at once.
|
||
|
Vector<SVGChar>::iterator itSearch = it + 1;
|
||
|
while (itSearch != end) {
|
||
|
if (itSearch->drawnSeperated || itSearch->isHidden())
|
||
|
break;
|
||
|
|
||
|
itSearch++;
|
||
|
}
|
||
|
|
||
|
/*FIXME khtmlconst*/ UChar* stringStart = text->text() + startOffset + (it - start);
|
||
|
unsigned int stringLength = itSearch - it;
|
||
|
|
||
|
// Paint decorations, that have to be drawn before the text gets drawn
|
||
|
if (textDecorations != TDNONE /*FIXME khtml && m_paintInfo.phase != PaintPhaseSelection*/) {
|
||
|
//khtml textWidth = styleToUse->font().width(svgTextRunForInlineTextBox(stringStart, stringLength, styleToUse, textBox, (*it).x));
|
||
|
textWidth = styleToUse->htmlFont().width(stringStart, stringLength, 0, stringLength, false /*fast algo*/);
|
||
|
decorationOrigin = IntPoint((int) (*it).x, (int) (*it).y - styleToUse->htmlFont().ascent());
|
||
|
info = m_rootBox->retrievePaintServersForTextDecoration(text);
|
||
|
}
|
||
|
|
||
|
/*if (textDecorations & UNDERLINE && textWidth != 0.0f)
|
||
|
textBox->paintDecoration(UNDERLINE, m_paintInfo.context, decorationOrigin.x(), decorationOrigin.y(), textWidth, *it, info);
|
||
|
|
||
|
if (textDecorations & OVERLINE && textWidth != 0.0f)
|
||
|
textBox->paintDecoration(OVERLINE, m_paintInfo.context, decorationOrigin.x(), decorationOrigin.y(), textWidth, *it, info);*/
|
||
|
|
||
|
// Paint text
|
||
|
SVGPaintServer* activePaintServer = m_fillPaintServer;
|
||
|
if (!activePaintServer)
|
||
|
activePaintServer = m_strokePaintServer;
|
||
|
|
||
|
ASSERT(activePaintServer);
|
||
|
textBox->paintCharacters(m_paintInfo, m_tx, m_ty, *it, stringStart, stringLength, activePaintServer);
|
||
|
|
||
|
// Paint decorations, that have to be drawn afterwards
|
||
|
/* FIXME khtml if (textDecorations & LINE_THROUGH && textWidth != 0.0f)
|
||
|
textBox->paintDecoration(LINE_THROUGH, m_paintInfo.context, decorationOrigin.x(), decorationOrigin.y(), textWidth, *it, info);*/
|
||
|
|
||
|
// Skip processed characters
|
||
|
it = itSearch - 1;
|
||
|
}
|
||
|
|
||
|
/* FIXME khtml if (!chunkCtm.isIdentity())
|
||
|
m_paintInfo.context->concatCTM(chunkCtm.inverse());*/
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
SVGRootInlineBox* m_rootBox;
|
||
|
bool m_chunkStarted : 1;
|
||
|
|
||
|
RenderObject::PaintInfo m_paintInfo;
|
||
|
RenderObject::PaintInfo m_savedInfo;
|
||
|
|
||
|
FloatRect m_boundingBox;
|
||
|
SVGResourceFilter* m_filter;
|
||
|
SVGResourceFilter* m_rootFilter;
|
||
|
|
||
|
SVGPaintServer* m_fillPaintServer;
|
||
|
SVGPaintServer* m_strokePaintServer;
|
||
|
|
||
|
RenderObject* m_fillPaintServerObject;
|
||
|
RenderObject* m_strokePaintServerObject;
|
||
|
|
||
|
int m_tx;
|
||
|
int m_ty;
|
||
|
};
|
||
|
|
||
|
void SVGRootInlineBox::paint(RenderObject::PaintInfo& paintInfo, int tx, int ty)
|
||
|
{
|
||
|
//if (paintInfo.context->paintingDisabled() || paintInfo.phase != PaintPhaseForeground)
|
||
|
// return;
|
||
|
|
||
|
RenderObject::PaintInfo savedInfo(paintInfo);
|
||
|
//paintInfo.context->save();
|
||
|
|
||
|
SVGResourceFilter* filter = 0;
|
||
|
FloatRect boundingBox(tx + xPos(), ty + yPos(), width(), height());
|
||
|
|
||
|
// Initialize text rendering
|
||
|
paintInfo.p->setWorldMatrix(object()->localTransform(), true);
|
||
|
prepareToRenderSVGContent(object(), paintInfo, boundingBox, filter);
|
||
|
paintInfo.p->setWorldMatrix(object()->localTransform().inverse(), true);
|
||
|
|
||
|
//kDebug() << "paint at" << tx << ty << endl;
|
||
|
//kDebug() << "pos: (" << (tx + xPos()) << "," << (ty + yPos()) << ")" << endl;
|
||
|
//kDebug() << "size: " << width() << "x" << height() << endl;
|
||
|
|
||
|
// Render text, chunk-by-chunk
|
||
|
SVGRootInlineBoxPaintWalker walkerCallback(this, filter, paintInfo, tx, ty);
|
||
|
SVGTextChunkWalker<SVGRootInlineBoxPaintWalker> walker(&walkerCallback,
|
||
|
&SVGRootInlineBoxPaintWalker::chunkPortionCallback,
|
||
|
&SVGRootInlineBoxPaintWalker::chunkStartCallback,
|
||
|
&SVGRootInlineBoxPaintWalker::chunkEndCallback,
|
||
|
&SVGRootInlineBoxPaintWalker::chunkSetupFillCallback,
|
||
|
&SVGRootInlineBoxPaintWalker::chunkSetupStrokeCallback);
|
||
|
|
||
|
walkTextChunks(&walker);
|
||
|
|
||
|
// Finalize text rendering
|
||
|
//FIXME khtml finishRenderSVGContent(object(), paintInfo, boundingBox, filter, savedInfo.context);
|
||
|
//paintInfo.context->restore();
|
||
|
}
|
||
|
|
||
|
int SVGRootInlineBox::placeBoxesHorizontally(int, int& leftPosition, int& rightPosition, bool&)
|
||
|
{
|
||
|
// Remove any offsets caused by RTL text layout
|
||
|
leftPosition = 0;
|
||
|
rightPosition = 0;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void SVGRootInlineBox::verticallyAlignBoxes(int& heightOfBlock)
|
||
|
{
|
||
|
// height is set by layoutInlineBoxes.
|
||
|
heightOfBlock = height();
|
||
|
}
|
||
|
|
||
|
float cummulatedWidthOfInlineBoxCharacterRange(SVGInlineBoxCharacterRange& range)
|
||
|
{
|
||
|
ASSERT(!range.isOpen());
|
||
|
ASSERT(range.isClosed());
|
||
|
ASSERT(range.box->isInlineTextBox());
|
||
|
|
||
|
InlineTextBox* textBox = static_cast<InlineTextBox*>(range.box);
|
||
|
RenderText* text = textBox->renderText();
|
||
|
RenderStyle* style = text->style();
|
||
|
|
||
|
return style->htmlFont().floatWidth(text->text(), textBox->start() + range.startOffset,
|
||
|
range.endOffset - range.startOffset);
|
||
|
}
|
||
|
|
||
|
float cummulatedHeightOfInlineBoxCharacterRange(SVGInlineBoxCharacterRange& range)
|
||
|
{
|
||
|
ASSERT(!range.isOpen());
|
||
|
ASSERT(range.isClosed());
|
||
|
ASSERT(range.box->isInlineTextBox());
|
||
|
|
||
|
InlineTextBox* textBox = static_cast<InlineTextBox*>(range.box);
|
||
|
RenderText* text = textBox->renderText();
|
||
|
const khtml::Font& font = text->style()->htmlFont();
|
||
|
return (range.endOffset - range.startOffset) * (font.ascent() + font.descent());
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
/*TextRun svgTextRunForInlineTextBox(const UChar* c, int len, RenderStyle* style, const InlineTextBox* textBox, float xPos)
|
||
|
{
|
||
|
ASSERT(textBox);
|
||
|
ASSERT(style);
|
||
|
|
||
|
TextRun run(c, len, false, static_cast<int>(xPos), textBox->toAdd(), textBox->m_reversed, textBox->m_dirOverride || style->visuallyOrdered());
|
||
|
|
||
|
#if ENABLE(SVG_FONTS)
|
||
|
run.setReferencingRenderObject(textBox->textObject()->parent());
|
||
|
#endif
|
||
|
|
||
|
// We handle letter & word spacing ourselves
|
||
|
run.disableSpacing();
|
||
|
return run;
|
||
|
}*/
|
||
|
|
||
|
static float cummulatedWidthOrHeightOfTextChunk(SVGTextChunk& chunk, bool calcWidthOnly)
|
||
|
{
|
||
|
float length = 0.0f;
|
||
|
Vector<SVGChar>::iterator charIt = chunk.start;
|
||
|
|
||
|
Vector<SVGInlineBoxCharacterRange>::iterator it = chunk.boxes.begin();
|
||
|
Vector<SVGInlineBoxCharacterRange>::iterator end = chunk.boxes.end();
|
||
|
|
||
|
for (; it != end; ++it) {
|
||
|
SVGInlineBoxCharacterRange& range = *it;
|
||
|
kDebug() << "box range:" << range.startOffset << range.endOffset;
|
||
|
|
||
|
SVGInlineTextBox* box = static_cast<SVGInlineTextBox*>(range.box);
|
||
|
RenderStyle* style = box->object()->style();
|
||
|
|
||
|
for (int i = range.startOffset; i < range.endOffset; ++i) {
|
||
|
ASSERT(charIt <= chunk.end);
|
||
|
|
||
|
// Determine how many characters - starting from the current - can be measured at once.
|
||
|
// Important for non-absolute positioned non-latin1 text (ie. Arabic) where ie. the width
|
||
|
// of a string is not the sum of the boundaries of all contained glyphs.
|
||
|
Vector<SVGChar>::iterator itSearch = charIt + 1;
|
||
|
Vector<SVGChar>::iterator endSearch = charIt + range.endOffset - i;
|
||
|
while (itSearch != endSearch) {
|
||
|
// No need to check for 'isHidden()' here as this function is not called for text paths.
|
||
|
if (itSearch->drawnSeperated)
|
||
|
break;
|
||
|
|
||
|
itSearch++;
|
||
|
}
|
||
|
|
||
|
unsigned int positionOffset = itSearch - charIt;
|
||
|
|
||
|
// Calculate width/height of subrange
|
||
|
SVGInlineBoxCharacterRange subRange;
|
||
|
subRange.box = range.box;
|
||
|
subRange.startOffset = i;
|
||
|
subRange.endOffset = i + positionOffset;
|
||
|
kDebug() << "got subrange:" << subRange.startOffset << subRange.endOffset;
|
||
|
|
||
|
if (calcWidthOnly)
|
||
|
length += cummulatedWidthOfInlineBoxCharacterRange(subRange);
|
||
|
else
|
||
|
length += cummulatedHeightOfInlineBoxCharacterRange(subRange);
|
||
|
|
||
|
// Calculate gap between the previous & current range
|
||
|
// <text x="10 50 70">ABCD</text> - we need to take the gaps between A & B into account
|
||
|
// so add "40" as width, and analogous for B & C, add "20" as width.
|
||
|
if (itSearch > chunk.start && itSearch < chunk.end) {
|
||
|
SVGChar& lastCharacter = *(itSearch - 1);
|
||
|
SVGChar& currentCharacter = *itSearch;
|
||
|
|
||
|
int offset = box->m_reversed ? box->end() - i - positionOffset + 1 : box->start() + i + positionOffset - 1;
|
||
|
|
||
|
// FIXME: does this need to change to handle multichar glyphs?
|
||
|
int charsConsumed = 1;
|
||
|
String glyphName;
|
||
|
if (calcWidthOnly) {
|
||
|
float lastGlyphWidth = box->calculateGlyphWidth(style, offset, 0, charsConsumed, glyphName);
|
||
|
length += currentCharacter.x - lastCharacter.x - lastGlyphWidth;
|
||
|
} else {
|
||
|
float lastGlyphHeight = box->calculateGlyphHeight(style, offset, 0);
|
||
|
length += currentCharacter.y - lastCharacter.y - lastGlyphHeight;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Advance processed characters
|
||
|
i += positionOffset - 1;
|
||
|
charIt = itSearch;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ASSERT(charIt == chunk.end);
|
||
|
return length;
|
||
|
}
|
||
|
|
||
|
static float cummulatedWidthOfTextChunk(SVGTextChunk& chunk)
|
||
|
{
|
||
|
return cummulatedWidthOrHeightOfTextChunk(chunk, true);
|
||
|
}
|
||
|
|
||
|
static float cummulatedHeightOfTextChunk(SVGTextChunk& chunk)
|
||
|
{
|
||
|
return cummulatedWidthOrHeightOfTextChunk(chunk, false);
|
||
|
}
|
||
|
|
||
|
static float calculateTextAnchorShiftForTextChunk(SVGTextChunk& chunk, ETextAnchor anchor)
|
||
|
{
|
||
|
float shift = 0.0f;
|
||
|
|
||
|
if (chunk.isVerticalText)
|
||
|
shift = cummulatedHeightOfTextChunk(chunk);
|
||
|
else
|
||
|
shift = cummulatedWidthOfTextChunk(chunk);
|
||
|
|
||
|
kDebug() << anchor << shift << TA_MIDDLE;
|
||
|
|
||
|
if (anchor == TA_MIDDLE)
|
||
|
shift *= -0.5f;
|
||
|
else
|
||
|
shift *= -1.0f;
|
||
|
|
||
|
return shift;
|
||
|
}
|
||
|
|
||
|
static void applyTextAnchorToTextChunk(SVGTextChunk& chunk)
|
||
|
{
|
||
|
// This method is not called for chunks containing chars aligned on a path.
|
||
|
// -> all characters are visible, no need to check for "isHidden()" anywhere.
|
||
|
|
||
|
if (chunk.anchor == TA_START)
|
||
|
return;
|
||
|
|
||
|
float shift = calculateTextAnchorShiftForTextChunk(chunk, chunk.anchor);
|
||
|
|
||
|
// Apply correction to chunk
|
||
|
Vector<SVGChar>::iterator chunkIt = chunk.start;
|
||
|
for (; chunkIt != chunk.end; ++chunkIt) {
|
||
|
SVGChar& curChar = *chunkIt;
|
||
|
|
||
|
if (chunk.isVerticalText)
|
||
|
curChar.y += shift;
|
||
|
else
|
||
|
curChar.x += shift;
|
||
|
}
|
||
|
|
||
|
// Move inline boxes
|
||
|
Vector<SVGInlineBoxCharacterRange>::iterator boxIt = chunk.boxes.begin();
|
||
|
Vector<SVGInlineBoxCharacterRange>::iterator boxEnd = chunk.boxes.end();
|
||
|
|
||
|
for (; boxIt != boxEnd; ++boxIt) {
|
||
|
SVGInlineBoxCharacterRange& range = *boxIt;
|
||
|
|
||
|
InlineBox* curBox = range.box;
|
||
|
ASSERT(curBox->isInlineTextBox());
|
||
|
ASSERT(curBox->parent() && (curBox->parent()->isRootInlineBox() || curBox->parent()->isInlineFlowBox()));
|
||
|
|
||
|
// Move target box
|
||
|
if (chunk.isVerticalText)
|
||
|
curBox->setYPos(curBox->yPos() + static_cast<int>(shift));
|
||
|
else
|
||
|
curBox->setXPos(curBox->xPos() + static_cast<int>(shift));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static float calculateTextLengthCorrectionForTextChunk(SVGTextChunk& chunk, ELengthAdjust lengthAdjust, float& computedLength)
|
||
|
{
|
||
|
//kDebug() << "text length" << endl;
|
||
|
if (chunk.textLength <= 0.0f)
|
||
|
return 0.0f;
|
||
|
|
||
|
float computedWidth = cummulatedWidthOfTextChunk(chunk);
|
||
|
float computedHeight = cummulatedHeightOfTextChunk(chunk);
|
||
|
|
||
|
if ((computedWidth <= 0.0f && !chunk.isVerticalText) ||
|
||
|
(computedHeight <= 0.0f && chunk.isVerticalText))
|
||
|
return 0.0f;
|
||
|
|
||
|
if (chunk.isVerticalText)
|
||
|
computedLength = computedHeight;
|
||
|
else
|
||
|
computedLength = computedWidth;
|
||
|
|
||
|
if (lengthAdjust == SVGTextContentElement::LENGTHADJUST_SPACINGANDGLYPHS) {
|
||
|
if (chunk.isVerticalText)
|
||
|
chunk.ctm.scale(1.0f, chunk.textLength / computedLength);
|
||
|
else
|
||
|
chunk.ctm.scale(chunk.textLength / computedLength, 1.0f);
|
||
|
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
return (chunk.textLength - computedLength) / float(chunk.end - chunk.start);
|
||
|
}
|
||
|
|
||
|
static void applyTextLengthCorrectionToTextChunk(SVGTextChunk& chunk)
|
||
|
{
|
||
|
// This method is not called for chunks containing chars aligned on a path.
|
||
|
// -> all characters are visible, no need to check for "isHidden()" anywhere.
|
||
|
|
||
|
// lengthAdjust="spacingAndGlyphs" is handled by modifying chunk.ctm
|
||
|
float computedLength = 0.0f;
|
||
|
float spacingToApply = calculateTextLengthCorrectionForTextChunk(chunk, chunk.lengthAdjust, computedLength);
|
||
|
|
||
|
if (!chunk.ctm.isIdentity() && chunk.lengthAdjust == SVGTextContentElement::LENGTHADJUST_SPACINGANDGLYPHS) {
|
||
|
SVGChar& firstChar = *(chunk.start);
|
||
|
|
||
|
// Assure we apply the chunk scaling in the right origin
|
||
|
AffineTransform newChunkCtm;
|
||
|
newChunkCtm.translate(firstChar.x, firstChar.y);
|
||
|
newChunkCtm = chunk.ctm * newChunkCtm;
|
||
|
newChunkCtm.translate(-firstChar.x, -firstChar.y);
|
||
|
|
||
|
chunk.ctm = newChunkCtm;
|
||
|
}
|
||
|
|
||
|
// Apply correction to chunk
|
||
|
if (spacingToApply != 0.0f) {
|
||
|
Vector<SVGChar>::iterator chunkIt = chunk.start;
|
||
|
for (; chunkIt != chunk.end; ++chunkIt) {
|
||
|
SVGChar& curChar = *chunkIt;
|
||
|
curChar.drawnSeperated = true;
|
||
|
|
||
|
if (chunk.isVerticalText)
|
||
|
curChar.y += (chunkIt - chunk.start) * spacingToApply;
|
||
|
else
|
||
|
curChar.x += (chunkIt - chunk.start) * spacingToApply;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SVGRootInlineBox::computePerCharacterLayoutInformation()
|
||
|
{
|
||
|
//kDebug() << "computePerCharacterLayoutInformation()" << endl;
|
||
|
// Clean up any previous layout information
|
||
|
m_svgChars.clear();
|
||
|
m_svgTextChunks.clear();
|
||
|
|
||
|
// Build layout information for all contained render objects
|
||
|
SVGCharacterLayoutInfo info(m_svgChars);
|
||
|
//kDebug() << "before build layout info" << endl;
|
||
|
buildLayoutInformation(this, info);
|
||
|
//kDebug() << "after build layout info" << endl;
|
||
|
|
||
|
// Now all layout information are available for every character
|
||
|
// contained in any of our child inline/flow boxes. Build list
|
||
|
// of text chunks now, to be able to apply text-anchor shifts.
|
||
|
buildTextChunks(m_svgChars, m_svgTextChunks, this);
|
||
|
//kDebug() << "after build text chunks" << endl;
|
||
|
|
||
|
// Layout all text chunks
|
||
|
// text-anchor needs to be applied to individual chunks.
|
||
|
layoutTextChunks();
|
||
|
//kDebug() << "after layout text chunks" << endl;
|
||
|
|
||
|
// Finally the top left position of our box is known.
|
||
|
// Propagate this knownledge to our RenderSVGText parent.
|
||
|
FloatPoint topLeft = topLeftPositionOfCharacterRange(m_svgChars);
|
||
|
object()->setPos((int) floorf(topLeft.x()), (int) floorf(topLeft.y()));
|
||
|
|
||
|
// Layout all InlineText/Flow boxes
|
||
|
// BEWARE: This requires the root top/left position to be set correctly before!
|
||
|
//kDebug() << "before layout inline boxes" << endl;
|
||
|
layoutInlineBoxes();
|
||
|
//kDebug() << "at the end" << endl;
|
||
|
}
|
||
|
|
||
|
void SVGRootInlineBox::buildLayoutInformation(InlineFlowBox* start, SVGCharacterLayoutInfo& info)
|
||
|
{
|
||
|
if (start->isRootInlineBox()) {
|
||
|
ASSERT(start->object()->element()->hasTagName(SVGNames::textTag));
|
||
|
|
||
|
SVGTextPositioningElement* positioningElement = static_cast<SVGTextPositioningElement*>(start->object()->element());
|
||
|
ASSERT(positioningElement);
|
||
|
ASSERT(positioningElement->parentNode());
|
||
|
|
||
|
info.addLayoutInformation(positioningElement);
|
||
|
}
|
||
|
|
||
|
|
||
|
LastGlyphInfo lastGlyph;
|
||
|
|
||
|
for (InlineBox* curr = start->firstChild(); curr; curr = curr->nextOnLine()) {
|
||
|
if (curr->object()->isText())
|
||
|
buildLayoutInformationForTextBox(info, static_cast<InlineTextBox*>(curr), lastGlyph);
|
||
|
else {
|
||
|
ASSERT(curr->isInlineFlowBox());
|
||
|
InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(curr);
|
||
|
|
||
|
bool isAnchor = flowBox->object()->element()->hasTagName(SVGNames::aTag);
|
||
|
bool isTextPath = flowBox->object()->element()->hasTagName(SVGNames::textPathTag);
|
||
|
|
||
|
if (!isTextPath && !isAnchor) {
|
||
|
SVGTextPositioningElement* positioningElement = static_cast<SVGTextPositioningElement*>(flowBox->object()->element());
|
||
|
ASSERT(positioningElement);
|
||
|
ASSERT(positioningElement->parentNode());
|
||
|
|
||
|
info.addLayoutInformation(positioningElement);
|
||
|
} else if (!isAnchor) {
|
||
|
info.setInPathLayout(true);
|
||
|
|
||
|
// Handle text-anchor/textLength on path, which is special.
|
||
|
SVGTextContentElement* textContent = 0;
|
||
|
Node* node = flowBox->object()->element();
|
||
|
if (node && node->isSVGElement())
|
||
|
textContent = static_cast<SVGTextContentElement*>(node);
|
||
|
ASSERT(textContent);
|
||
|
|
||
|
ELengthAdjust lengthAdjust = (ELengthAdjust) textContent->lengthAdjust();
|
||
|
ETextAnchor anchor = flowBox->object()->style()->svgStyle()->textAnchor();
|
||
|
float textAnchorStartOffset = 0.0f;
|
||
|
|
||
|
// Initialize sub-layout. We need to create text chunks from the textPath
|
||
|
// children using our standard layout code, to be able to measure the
|
||
|
// text length using our normal methods and not textPath specific hacks.
|
||
|
Vector<SVGChar> tempChars;
|
||
|
Vector<SVGTextChunk> tempChunks;
|
||
|
|
||
|
SVGCharacterLayoutInfo tempInfo(tempChars);
|
||
|
buildLayoutInformation(flowBox, tempInfo);
|
||
|
|
||
|
buildTextChunks(tempChars, tempChunks, flowBox);
|
||
|
|
||
|
Vector<SVGTextChunk>::iterator it = tempChunks.begin();
|
||
|
Vector<SVGTextChunk>::iterator end = tempChunks.end();
|
||
|
|
||
|
AffineTransform ctm;
|
||
|
float computedLength = 0.0f;
|
||
|
|
||
|
for (; it != end; ++it) {
|
||
|
SVGTextChunk& chunk = *it;
|
||
|
|
||
|
// Apply text-length calculation
|
||
|
info.pathExtraAdvance += calculateTextLengthCorrectionForTextChunk(chunk, lengthAdjust, computedLength);
|
||
|
|
||
|
if (lengthAdjust == SVGTextContentElement::LENGTHADJUST_SPACINGANDGLYPHS) {
|
||
|
info.pathTextLength += computedLength;
|
||
|
info.pathChunkLength += chunk.textLength;
|
||
|
}
|
||
|
|
||
|
// Calculate text-anchor start offset
|
||
|
if (anchor == TA_START)
|
||
|
continue;
|
||
|
|
||
|
textAnchorStartOffset += calculateTextAnchorShiftForTextChunk(chunk, anchor);
|
||
|
}
|
||
|
|
||
|
info.addLayoutInformation(flowBox, textAnchorStartOffset);
|
||
|
}
|
||
|
|
||
|
float shiftxSaved = info.shiftx;
|
||
|
float shiftySaved = info.shifty;
|
||
|
|
||
|
buildLayoutInformation(flowBox, info);
|
||
|
info.processedChunk(shiftxSaved, shiftySaved);
|
||
|
|
||
|
if (isTextPath)
|
||
|
info.setInPathLayout(false);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SVGRootInlineBox::layoutInlineBoxes()
|
||
|
{
|
||
|
int lowX = INT_MAX;
|
||
|
int lowY = INT_MAX;
|
||
|
int highX = INT_MIN;
|
||
|
int highY = INT_MIN;
|
||
|
|
||
|
// Layout all child boxes
|
||
|
Vector<SVGChar>::iterator it = m_svgChars.begin();
|
||
|
layoutInlineBoxes(this, it, lowX, highX, lowY, highY);
|
||
|
ASSERT(it == m_svgChars.end());
|
||
|
}
|
||
|
|
||
|
void SVGRootInlineBox::layoutInlineBoxes(InlineFlowBox* start, Vector<SVGChar>::iterator& it, int& lowX, int& highX, int& lowY, int& highY)
|
||
|
{
|
||
|
for (InlineBox* curr = start->firstChild(); curr; curr = curr->nextOnLine()) {
|
||
|
RenderStyle* style = curr->object()->style();
|
||
|
const Font& font = style->htmlFont();
|
||
|
|
||
|
if (curr->object()->isText()) {
|
||
|
SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(curr);
|
||
|
unsigned length = textBox->len();
|
||
|
|
||
|
SVGChar curChar = *it;
|
||
|
ASSERT(it != m_svgChars.end());
|
||
|
|
||
|
FloatRect stringRect;
|
||
|
for (unsigned i = 0; i < length; ++i) {
|
||
|
ASSERT(it != m_svgChars.end());
|
||
|
|
||
|
if (it->isHidden()) {
|
||
|
++it;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
stringRect.unite(textBox->calculateGlyphBoundaries(style, textBox->start() + i, *it));
|
||
|
++it;
|
||
|
}
|
||
|
|
||
|
IntRect enclosedStringRect = enclosingIntRect(stringRect);
|
||
|
|
||
|
int minX = enclosedStringRect.x();
|
||
|
int maxX = minX + enclosedStringRect.width();
|
||
|
|
||
|
int minY = enclosedStringRect.y();
|
||
|
int maxY = minY + enclosedStringRect.height();
|
||
|
|
||
|
curr->setXPos(minX - object()->xPos());
|
||
|
curr->setWidth(enclosedStringRect.width());
|
||
|
|
||
|
curr->setYPos(minY - object()->yPos());
|
||
|
curr->setBaseline(font.ascent());
|
||
|
curr->setHeight(enclosedStringRect.height());
|
||
|
|
||
|
if (minX < lowX)
|
||
|
lowX = minX;
|
||
|
|
||
|
if (maxX > highX)
|
||
|
highX = maxX;
|
||
|
|
||
|
if (minY < lowY)
|
||
|
lowY = minY;
|
||
|
|
||
|
if (maxY > highY)
|
||
|
highY = maxY;
|
||
|
} else {
|
||
|
ASSERT(curr->isInlineFlowBox());
|
||
|
|
||
|
int minX = INT_MAX;
|
||
|
int minY = INT_MAX;
|
||
|
int maxX = INT_MIN;
|
||
|
int maxY = INT_MIN;
|
||
|
|
||
|
InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(curr);
|
||
|
layoutInlineBoxes(flowBox, it, minX, maxX, minY, maxY);
|
||
|
|
||
|
curr->setXPos(minX - object()->xPos());
|
||
|
curr->setWidth(maxX - minX);
|
||
|
|
||
|
curr->setYPos(minY - object()->yPos());
|
||
|
curr->setBaseline(font.ascent());
|
||
|
curr->setHeight(maxY - minY);
|
||
|
|
||
|
if (minX < lowX)
|
||
|
lowX = minX;
|
||
|
|
||
|
if (maxX > highX)
|
||
|
highX = maxX;
|
||
|
|
||
|
if (minY < lowY)
|
||
|
lowY = minY;
|
||
|
|
||
|
if (maxY > highY)
|
||
|
highY = maxY;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (start->isRootInlineBox()) {
|
||
|
int top = lowY - object()->yPos();
|
||
|
//int bottom = highY - object()->yPos();
|
||
|
|
||
|
start->setXPos(lowX - object()->xPos());
|
||
|
start->setYPos(top);
|
||
|
|
||
|
start->setWidth(highX - lowX);
|
||
|
start->setHeight(highY - lowY);
|
||
|
|
||
|
/*FIXME start->setVerticalOverflowPositions(top, bottom);
|
||
|
start->setVerticalSelectionPositions(top, bottom);*/
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SVGRootInlineBox::buildLayoutInformationForTextBox(SVGCharacterLayoutInfo& info, InlineTextBox* textBox, LastGlyphInfo& lastGlyph)
|
||
|
{
|
||
|
Q_UNUSED(lastGlyph);
|
||
|
|
||
|
RenderText* text = textBox->renderText();
|
||
|
ASSERT(text);
|
||
|
|
||
|
RenderStyle* style = text->style(/*textBox->isFirstLineStyle()*/);
|
||
|
ASSERT(style);
|
||
|
|
||
|
const Font& font = style->htmlFont();
|
||
|
SVGInlineTextBox* svgTextBox = static_cast<SVGInlineTextBox*>(textBox);
|
||
|
|
||
|
unsigned length = textBox->len();
|
||
|
|
||
|
const SVGRenderStyle* svgStyle = style->svgStyle();
|
||
|
bool isVerticalText = isVerticalWritingMode(svgStyle);
|
||
|
|
||
|
int charsConsumed = 0;
|
||
|
for (unsigned i = 0; i < length; i += charsConsumed) {
|
||
|
SVGChar svgChar;
|
||
|
|
||
|
if (info.inPathLayout())
|
||
|
svgChar.pathData = SVGCharOnPath::create();
|
||
|
|
||
|
float glyphWidth = 0.0f;
|
||
|
float glyphHeight = 0.0f;
|
||
|
|
||
|
int extraCharsAvailable = length - i - 1;
|
||
|
|
||
|
String unicodeStr;
|
||
|
String glyphName;
|
||
|
if (textBox->m_reversed) {
|
||
|
glyphWidth = svgTextBox->calculateGlyphWidth(style, textBox->end() - i, extraCharsAvailable, charsConsumed, glyphName);
|
||
|
glyphHeight = svgTextBox->calculateGlyphHeight(style, textBox->end() - i, extraCharsAvailable);
|
||
|
unicodeStr = String(textBox->renderText()->text()/*->characters()*/ + textBox->end() - i, charsConsumed);
|
||
|
} else {
|
||
|
glyphWidth = svgTextBox->calculateGlyphWidth(style, textBox->start() + i, extraCharsAvailable, charsConsumed, glyphName);
|
||
|
glyphHeight = svgTextBox->calculateGlyphHeight(style, textBox->start() + i, extraCharsAvailable);
|
||
|
unicodeStr = String(textBox->renderText()->text()/*->characters()*/ + textBox->start() + i, charsConsumed);
|
||
|
}
|
||
|
|
||
|
bool assignedX = false;
|
||
|
bool assignedY = false;
|
||
|
|
||
|
if (info.xValueAvailable() && (!info.inPathLayout() || (info.inPathLayout() && !isVerticalText))) {
|
||
|
if (!isVerticalText)
|
||
|
svgChar.newTextChunk = true;
|
||
|
|
||
|
assignedX = true;
|
||
|
svgChar.drawnSeperated = true;
|
||
|
info.curx = info.xValueNext();
|
||
|
}
|
||
|
|
||
|
if (info.yValueAvailable() && (!info.inPathLayout() || (info.inPathLayout() && isVerticalText))) {
|
||
|
if (isVerticalText)
|
||
|
svgChar.newTextChunk = true;
|
||
|
|
||
|
assignedY = true;
|
||
|
svgChar.drawnSeperated = true;
|
||
|
info.cury = info.yValueNext();
|
||
|
}
|
||
|
|
||
|
float dx = 0.0f;
|
||
|
float dy = 0.0f;
|
||
|
|
||
|
// Apply x-axis shift
|
||
|
if (info.dxValueAvailable()) {
|
||
|
svgChar.drawnSeperated = true;
|
||
|
|
||
|
dx = info.dxValueNext();
|
||
|
info.dx += dx;
|
||
|
|
||
|
if (!info.inPathLayout())
|
||
|
info.curx += dx;
|
||
|
}
|
||
|
|
||
|
// Apply y-axis shift
|
||
|
if (info.dyValueAvailable()) {
|
||
|
svgChar.drawnSeperated = true;
|
||
|
|
||
|
dy = info.dyValueNext();
|
||
|
info.dy += dy;
|
||
|
|
||
|
if (!info.inPathLayout())
|
||
|
info.cury += dy;
|
||
|
}
|
||
|
|
||
|
// Take letter & word spacing and kerning into account
|
||
|
float spacing = 0;//FIXME font.letterSpacing() + calculateKerning(textBox->object()->element()->renderer());
|
||
|
|
||
|
const UChar* currentCharacter = text->text()/*->characters()*/ + (textBox->m_reversed ? textBox->end() - i : textBox->start() + i);
|
||
|
const UChar* lastCharacter = 0;
|
||
|
|
||
|
if (textBox->m_reversed) {
|
||
|
if (i < textBox->end())
|
||
|
lastCharacter = text->text()/*characters()*/ + textBox->end() - i + 1;
|
||
|
} else {
|
||
|
if (i > 0)
|
||
|
lastCharacter = text->text()/*characters()*/ + textBox->start() + i - 1;
|
||
|
}
|
||
|
|
||
|
if (info.nextDrawnSeperated || spacing != 0.0f) {
|
||
|
info.nextDrawnSeperated = false;
|
||
|
svgChar.drawnSeperated = true;
|
||
|
}
|
||
|
|
||
|
/*FIXME if (currentCharacter && Font::treatAsSpace(*currentCharacter) && lastCharacter && !Font::treatAsSpace(*lastCharacter)) {
|
||
|
spacing += font.wordSpacing();
|
||
|
|
||
|
if (spacing != 0.0f && !info.inPathLayout())
|
||
|
info.nextDrawnSeperated = true;
|
||
|
}*/
|
||
|
|
||
|
float orientationAngle = glyphOrientationToAngle(svgStyle, isVerticalText, *currentCharacter);
|
||
|
|
||
|
float xOrientationShift = 0.0f;
|
||
|
float yOrientationShift = 0.0f;
|
||
|
float glyphAdvance = calculateGlyphAdvanceAndShiftRespectingOrientation(isVerticalText, orientationAngle, glyphWidth, glyphHeight,
|
||
|
font, svgChar, xOrientationShift, yOrientationShift);
|
||
|
|
||
|
// Handle textPath layout mode
|
||
|
if (info.inPathLayout()) {
|
||
|
float extraAdvance = isVerticalText ? dy : dx;
|
||
|
float newOffset = FLT_MIN;
|
||
|
|
||
|
if (assignedX && !isVerticalText)
|
||
|
newOffset = info.curx;
|
||
|
else if (assignedY && isVerticalText)
|
||
|
newOffset = info.cury;
|
||
|
|
||
|
float correctedGlyphAdvance = glyphAdvance;
|
||
|
|
||
|
// Handle lengthAdjust="spacingAndGlyphs" by specifying per-character scale operations
|
||
|
if (info.pathTextLength > 0.0f && info.pathChunkLength > 0.0f) {
|
||
|
if (isVerticalText) {
|
||
|
svgChar.pathData->yScale = info.pathChunkLength / info.pathTextLength;
|
||
|
spacing *= svgChar.pathData->yScale;
|
||
|
correctedGlyphAdvance *= svgChar.pathData->yScale;
|
||
|
} else {
|
||
|
svgChar.pathData->xScale = info.pathChunkLength / info.pathTextLength;
|
||
|
spacing *= svgChar.pathData->xScale;
|
||
|
correctedGlyphAdvance *= svgChar.pathData->xScale;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Handle letter & word spacing on text path
|
||
|
float pathExtraAdvance = info.pathExtraAdvance;
|
||
|
info.pathExtraAdvance += spacing;
|
||
|
|
||
|
svgChar.pathData->hidden = !info.nextPathLayoutPointAndAngle(correctedGlyphAdvance, extraAdvance, newOffset);
|
||
|
svgChar.drawnSeperated = true;
|
||
|
|
||
|
info.pathExtraAdvance = pathExtraAdvance;
|
||
|
}
|
||
|
|
||
|
// Apply rotation
|
||
|
if (info.angleValueAvailable())
|
||
|
info.angle = info.angleValueNext();
|
||
|
|
||
|
// Apply baseline-shift
|
||
|
if (info.baselineShiftValueAvailable()) {
|
||
|
svgChar.drawnSeperated = true;
|
||
|
float shift = info.baselineShiftValueNext();
|
||
|
|
||
|
if (isVerticalText)
|
||
|
info.shiftx += shift;
|
||
|
else
|
||
|
info.shifty -= shift;
|
||
|
}
|
||
|
|
||
|
// Take dominant-baseline / alignment-baseline into account
|
||
|
yOrientationShift += alignmentBaselineToShift(isVerticalText, text, font);
|
||
|
|
||
|
svgChar.x = info.curx;
|
||
|
svgChar.y = info.cury;
|
||
|
svgChar.angle = info.angle;
|
||
|
|
||
|
// For text paths any shift (dx/dy/baseline-shift) has to be applied after the rotation
|
||
|
if (!info.inPathLayout()) {
|
||
|
svgChar.x += info.shiftx + xOrientationShift;
|
||
|
svgChar.y += info.shifty + yOrientationShift;
|
||
|
|
||
|
if (orientationAngle != 0.0f)
|
||
|
svgChar.angle += orientationAngle;
|
||
|
|
||
|
if (svgChar.angle != 0.0f)
|
||
|
svgChar.drawnSeperated = true;
|
||
|
} else {
|
||
|
svgChar.pathData->orientationAngle = orientationAngle;
|
||
|
|
||
|
if (isVerticalText)
|
||
|
svgChar.angle -= 90.0f;
|
||
|
|
||
|
svgChar.pathData->xShift = info.shiftx + xOrientationShift;
|
||
|
svgChar.pathData->yShift = info.shifty + yOrientationShift;
|
||
|
|
||
|
// Translate to glyph midpoint
|
||
|
if (isVerticalText) {
|
||
|
svgChar.pathData->xShift += info.dx;
|
||
|
svgChar.pathData->yShift -= glyphAdvance / 2.0f;
|
||
|
} else {
|
||
|
svgChar.pathData->xShift -= glyphAdvance / 2.0f;
|
||
|
svgChar.pathData->yShift += info.dy;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
double kerning = 0.0;
|
||
|
#if ENABLE(SVG_FONTS)
|
||
|
/*FIXME khtml SVGFontElement* svgFont = 0;
|
||
|
if (style->font().isSVGFont())
|
||
|
svgFont = style->font().svgFont();
|
||
|
|
||
|
if (lastGlyph.isValid && style->font().isSVGFont()) {
|
||
|
SVGHorizontalKerningPair kerningPair;
|
||
|
if (svgFont->getHorizontalKerningPairForStringsAndGlyphs(lastGlyph.unicode, lastGlyph.glyphName, unicodeStr, glyphName, kerningPair))
|
||
|
kerning = kerningPair.kerning;
|
||
|
}
|
||
|
|
||
|
if (style->font().isSVGFont()) {
|
||
|
lastGlyph.unicode = unicodeStr;
|
||
|
lastGlyph.glyphName = glyphName;
|
||
|
lastGlyph.isValid = true;
|
||
|
} else
|
||
|
lastGlyph.isValid = false;*/
|
||
|
#endif
|
||
|
|
||
|
svgChar.x -= (float)kerning;
|
||
|
|
||
|
// Advance to new position
|
||
|
if (isVerticalText) {
|
||
|
svgChar.drawnSeperated = true;
|
||
|
info.cury += glyphAdvance + spacing;
|
||
|
} else
|
||
|
info.curx += glyphAdvance + spacing - (float)kerning;
|
||
|
|
||
|
// Advance to next character group
|
||
|
for (int k = 0; k < charsConsumed; ++k) {
|
||
|
info.svgChars.append(svgChar);
|
||
|
info.processedSingleCharacter();
|
||
|
svgChar.drawnSeperated = false;
|
||
|
svgChar.newTextChunk = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SVGRootInlineBox::buildTextChunks(Vector<SVGChar>& svgChars, Vector<SVGTextChunk>& svgTextChunks, InlineFlowBox* start)
|
||
|
{
|
||
|
SVGTextChunkLayoutInfo info(svgTextChunks);
|
||
|
info.it = svgChars.begin();
|
||
|
info.chunk.start = svgChars.begin();
|
||
|
info.chunk.end = svgChars.begin();
|
||
|
|
||
|
buildTextChunks(svgChars, start, info);
|
||
|
ASSERT(info.it == svgChars.end());
|
||
|
}
|
||
|
|
||
|
void SVGRootInlineBox::buildTextChunks(Vector<SVGChar>& svgChars, InlineFlowBox* start, SVGTextChunkLayoutInfo& info)
|
||
|
{
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " -> buildTextChunks(start=%p)\n", start);
|
||
|
#endif
|
||
|
|
||
|
for (InlineBox* curr = start->firstChild(); curr; curr = curr->nextOnLine()) {
|
||
|
if (curr->object()->isText()) {
|
||
|
InlineTextBox* textBox = static_cast<InlineTextBox*>(curr);
|
||
|
|
||
|
unsigned length = textBox->len();
|
||
|
if (!length)
|
||
|
continue;
|
||
|
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " -> Handle inline text box (%p) with %i characters (start: %i, end: %i), handlingTextPath=%i\n",
|
||
|
textBox, length, textBox->start(), textBox->end(), (int) info.handlingTextPath);
|
||
|
#endif
|
||
|
|
||
|
RenderText* text = textBox->renderText();
|
||
|
ASSERT(text);
|
||
|
ASSERT(text->element());
|
||
|
|
||
|
SVGTextContentElement* textContent = 0;
|
||
|
Node* node = text->element()->parent();
|
||
|
if (node && node->isSVGElement())
|
||
|
textContent = static_cast<SVGTextContentElement*>(node);
|
||
|
ASSERT(textContent);
|
||
|
|
||
|
// Start new character range for the first chunk
|
||
|
bool isFirstCharacter = info.svgTextChunks.isEmpty() && info.chunk.start == info.it && info.chunk.start == info.chunk.end;
|
||
|
if (isFirstCharacter) {
|
||
|
ASSERT(info.chunk.boxes.isEmpty());
|
||
|
info.chunk.boxes.append(SVGInlineBoxCharacterRange());
|
||
|
} else
|
||
|
ASSERT(!info.chunk.boxes.isEmpty());
|
||
|
|
||
|
// Walk string to find out new chunk positions, if existent
|
||
|
for (unsigned i = 0; i < length; ++i) {
|
||
|
ASSERT(info.it != svgChars.end());
|
||
|
|
||
|
SVGInlineBoxCharacterRange& range = info.chunk.boxes.last();
|
||
|
if (range.isOpen()) {
|
||
|
range.box = curr;
|
||
|
range.startOffset = (i == 0 ? 0 : i - 1);
|
||
|
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " | -> Range is open! box=%p, startOffset=%i\n", range.box, range.startOffset);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// If a new (or the first) chunk has been started, record it's text-anchor and writing mode.
|
||
|
if (info.assignChunkProperties) {
|
||
|
info.assignChunkProperties = false;
|
||
|
|
||
|
info.chunk.isVerticalText = isVerticalWritingMode(text->style()->svgStyle());
|
||
|
info.chunk.isTextPath = info.handlingTextPath;
|
||
|
info.chunk.anchor = text->style()->svgStyle()->textAnchor();
|
||
|
info.chunk.textLength = textContent->textLength().value();
|
||
|
info.chunk.lengthAdjust = (ELengthAdjust) textContent->lengthAdjust();
|
||
|
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " | -> Assign chunk properties, isVerticalText=%i, anchor=%i\n", info.chunk.isVerticalText, info.chunk.anchor);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
if (i > 0 && !isFirstCharacter && (*info.it).newTextChunk) {
|
||
|
// Close mid chunk & character range
|
||
|
ASSERT(!range.isOpen());
|
||
|
ASSERT(!range.isClosed());
|
||
|
|
||
|
range.endOffset = i;
|
||
|
closeTextChunk(info);
|
||
|
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " | -> Close mid-text chunk, at endOffset: %i and starting new mid chunk!\n", range.endOffset);
|
||
|
#endif
|
||
|
|
||
|
// Prepare for next chunk, if we're not at the end
|
||
|
startTextChunk(info);
|
||
|
if (i + 1 == length) {
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " | -> Record last chunk of inline text box!\n");
|
||
|
#endif
|
||
|
|
||
|
startTextChunk(info);
|
||
|
SVGInlineBoxCharacterRange& range = info.chunk.boxes.last();
|
||
|
|
||
|
info.assignChunkProperties = false;
|
||
|
info.chunk.isVerticalText = isVerticalWritingMode(text->style()->svgStyle());
|
||
|
info.chunk.isTextPath = info.handlingTextPath;
|
||
|
info.chunk.anchor = text->style()->svgStyle()->textAnchor();
|
||
|
info.chunk.textLength = textContent->textLength().value();
|
||
|
info.chunk.lengthAdjust = (ELengthAdjust) textContent->lengthAdjust();
|
||
|
|
||
|
range.box = curr;
|
||
|
range.startOffset = i;
|
||
|
|
||
|
ASSERT(!range.isOpen());
|
||
|
ASSERT(!range.isClosed());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// This should only hold true for the first character of the first chunk
|
||
|
if (isFirstCharacter)
|
||
|
isFirstCharacter = false;
|
||
|
|
||
|
++info.it;
|
||
|
}
|
||
|
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " -> Finished inline text box!\n");
|
||
|
#endif
|
||
|
|
||
|
SVGInlineBoxCharacterRange& range = info.chunk.boxes.last();
|
||
|
if (!range.isOpen() && !range.isClosed()) {
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " -> Last range not closed - closing with endOffset: %i\n", length);
|
||
|
#endif
|
||
|
|
||
|
// Current text chunk is not yet closed. Finish the current range, but don't start a new chunk.
|
||
|
range.endOffset = length;
|
||
|
|
||
|
if (info.it != svgChars.end()) {
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " -> Not at last character yet!\n");
|
||
|
#endif
|
||
|
|
||
|
// If we're not at the end of the last box to be processed, and if the next
|
||
|
// character starts a new chunk, then close the current chunk and start a new one.
|
||
|
if ((*info.it).newTextChunk) {
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " -> Next character starts new chunk! Closing current chunk, and starting a new one...\n");
|
||
|
#endif
|
||
|
|
||
|
closeTextChunk(info);
|
||
|
startTextChunk(info);
|
||
|
} else {
|
||
|
// Just start a new character range
|
||
|
info.chunk.boxes.append(SVGInlineBoxCharacterRange());
|
||
|
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " -> Next character does NOT start a new chunk! Starting new character range...\n");
|
||
|
#endif
|
||
|
}
|
||
|
} else {
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " -> Closing final chunk! Finished processing!\n");
|
||
|
#endif
|
||
|
|
||
|
// Close final chunk, once we're at the end of the last box
|
||
|
closeTextChunk(info);
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
ASSERT(curr->isInlineFlowBox());
|
||
|
InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(curr);
|
||
|
|
||
|
bool isTextPath = flowBox->object()->element()->hasTagName(SVGNames::textPathTag);
|
||
|
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " -> Handle inline flow box (%p), isTextPath=%i\n", flowBox, (int) isTextPath);
|
||
|
#endif
|
||
|
|
||
|
if (isTextPath)
|
||
|
info.handlingTextPath = true;
|
||
|
|
||
|
buildTextChunks(svgChars, flowBox, info);
|
||
|
|
||
|
if (isTextPath)
|
||
|
info.handlingTextPath = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if DEBUG_CHUNK_BUILDING > 1
|
||
|
fprintf(stderr, " <- buildTextChunks(start=%p)\n", start);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
const Vector<SVGTextChunk>& SVGRootInlineBox::svgTextChunks() const
|
||
|
{
|
||
|
return m_svgTextChunks;
|
||
|
}
|
||
|
|
||
|
void SVGRootInlineBox::layoutTextChunks()
|
||
|
{
|
||
|
Vector<SVGTextChunk>::iterator it = m_svgTextChunks.begin();
|
||
|
Vector<SVGTextChunk>::iterator end = m_svgTextChunks.end();
|
||
|
|
||
|
for (; it != end; ++it) {
|
||
|
SVGTextChunk& chunk = *it;
|
||
|
|
||
|
#if DEBUG_CHUNK_BUILDING > 0
|
||
|
{
|
||
|
fprintf(stderr, "Handle TEXT CHUNK! anchor=%i, textLength=%f, lengthAdjust=%i, isVerticalText=%i, isTextPath=%i start=%p, end=%p -> dist: %i\n",
|
||
|
(int) chunk.anchor, chunk.textLength, (int) chunk.lengthAdjust, (int) chunk.isVerticalText,
|
||
|
(int) chunk.isTextPath, chunk.start, chunk.end, (unsigned int) (chunk.end - chunk.start));
|
||
|
|
||
|
Vector<SVGInlineBoxCharacterRange>::iterator boxIt = chunk.boxes.begin();
|
||
|
Vector<SVGInlineBoxCharacterRange>::iterator boxEnd = chunk.boxes.end();
|
||
|
|
||
|
unsigned int i = 0;
|
||
|
for (; boxIt != boxEnd; ++boxIt) {
|
||
|
SVGInlineBoxCharacterRange& range = *boxIt; i++;
|
||
|
fprintf(stderr, " -> RANGE %i STARTOFFSET: %i, ENDOFFSET: %i, BOX: %p\n", i, range.startOffset, range.endOffset, range.box);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if (chunk.isTextPath)
|
||
|
continue;
|
||
|
|
||
|
// text-path & textLength, with lengthAdjust="spacing" is already handled for textPath layouts.
|
||
|
applyTextLengthCorrectionToTextChunk(chunk);
|
||
|
|
||
|
// text-anchor is already handled for textPath layouts.
|
||
|
applyTextAnchorToTextChunk(chunk);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static inline void addPaintServerToTextDecorationInfo(ETextDecoration decoration, SVGTextDecorationInfo& info, RenderObject* object)
|
||
|
{
|
||
|
if (object->style()->svgStyle()->hasFill())
|
||
|
info.fillServerMap.set(decoration, object);
|
||
|
|
||
|
if (object->style()->svgStyle()->hasStroke())
|
||
|
info.strokeServerMap.set(decoration, object);
|
||
|
}
|
||
|
|
||
|
SVGTextDecorationInfo SVGRootInlineBox::retrievePaintServersForTextDecoration(RenderObject* start)
|
||
|
{
|
||
|
ASSERT(start);
|
||
|
|
||
|
Vector<RenderObject*> parentChain;
|
||
|
while ((start = start->parent())) {
|
||
|
parentChain.prepend(start);
|
||
|
|
||
|
// Stop at our direct <text> parent.
|
||
|
if (start->isSVGText())
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Vector<RenderObject*>::iterator it = parentChain.begin();
|
||
|
Vector<RenderObject*>::iterator end = parentChain.end();
|
||
|
|
||
|
SVGTextDecorationInfo info;
|
||
|
|
||
|
for (; it != end; ++it) {
|
||
|
RenderObject* object = *it;
|
||
|
ASSERT(object);
|
||
|
|
||
|
RenderStyle* style = object->style();
|
||
|
ASSERT(style);
|
||
|
|
||
|
int decorations = style->textDecoration();
|
||
|
if (decorations != NONE) {
|
||
|
if (decorations & OVERLINE)
|
||
|
addPaintServerToTextDecorationInfo(OVERLINE, info, object);
|
||
|
|
||
|
if (decorations & UNDERLINE)
|
||
|
addPaintServerToTextDecorationInfo(UNDERLINE, info, object);
|
||
|
|
||
|
if (decorations & LINE_THROUGH)
|
||
|
addPaintServerToTextDecorationInfo(LINE_THROUGH, info, object);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return info;
|
||
|
}
|
||
|
|
||
|
void SVGRootInlineBox::walkTextChunks(SVGTextChunkWalkerBase* walker, const SVGInlineTextBox* textBox)
|
||
|
{
|
||
|
ASSERT(walker);
|
||
|
|
||
|
Vector<SVGTextChunk>::iterator it = m_svgTextChunks.begin();
|
||
|
Vector<SVGTextChunk>::iterator itEnd = m_svgTextChunks.end();
|
||
|
|
||
|
for (; it != itEnd; ++it) {
|
||
|
SVGTextChunk& curChunk = *it;
|
||
|
|
||
|
Vector<SVGInlineBoxCharacterRange>::iterator boxIt = curChunk.boxes.begin();
|
||
|
Vector<SVGInlineBoxCharacterRange>::iterator boxEnd = curChunk.boxes.end();
|
||
|
|
||
|
InlineBox* lastNotifiedBox = 0;
|
||
|
InlineBox* prevBox = 0;
|
||
|
|
||
|
unsigned int chunkOffset = 0;
|
||
|
bool startedFirstChunk = false;
|
||
|
|
||
|
for (; boxIt != boxEnd; ++boxIt) {
|
||
|
SVGInlineBoxCharacterRange& range = *boxIt;
|
||
|
|
||
|
ASSERT(range.box->isInlineTextBox());
|
||
|
SVGInlineTextBox* rangeTextBox = static_cast<SVGInlineTextBox*>(range.box);
|
||
|
|
||
|
if (textBox && rangeTextBox != textBox) {
|
||
|
chunkOffset += range.endOffset - range.startOffset;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Eventually notify that we started a new chunk
|
||
|
if (!textBox && !startedFirstChunk) {
|
||
|
startedFirstChunk = true;
|
||
|
|
||
|
lastNotifiedBox = range.box;
|
||
|
walker->start(range.box);
|
||
|
} else {
|
||
|
// Eventually apply new style, as this chunk spans multiple boxes (with possible different styling)
|
||
|
if (prevBox && prevBox != range.box) {
|
||
|
lastNotifiedBox = range.box;
|
||
|
|
||
|
walker->end(prevBox);
|
||
|
walker->start(lastNotifiedBox);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
unsigned int length = range.endOffset - range.startOffset;
|
||
|
|
||
|
Vector<SVGChar>::iterator itCharBegin = curChunk.start + chunkOffset;
|
||
|
Vector<SVGChar>::iterator itCharEnd = curChunk.start + chunkOffset + length;
|
||
|
ASSERT(itCharEnd <= curChunk.end);
|
||
|
|
||
|
// Process this chunk portion
|
||
|
if (textBox)
|
||
|
(*walker)(rangeTextBox, range.startOffset, curChunk.ctm, itCharBegin, itCharEnd);
|
||
|
else {
|
||
|
if (walker->setupFill(range.box))
|
||
|
(*walker)(rangeTextBox, range.startOffset, curChunk.ctm, itCharBegin, itCharEnd);
|
||
|
|
||
|
if (walker->setupStroke(range.box))
|
||
|
(*walker)(rangeTextBox, range.startOffset, curChunk.ctm, itCharBegin, itCharEnd);
|
||
|
}
|
||
|
|
||
|
chunkOffset += length;
|
||
|
|
||
|
if (!textBox)
|
||
|
prevBox = range.box;
|
||
|
}
|
||
|
|
||
|
if (!textBox && startedFirstChunk)
|
||
|
walker->end(lastNotifiedBox);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} // namespace WebCore
|
||
|
|
||
|
#endif // ENABLE(SVG)
|