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105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
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/*
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* Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "wtf/Platform.h"
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#include "AffineTransform.h"
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#include "FloatRect.h"
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#include "IntRect.h"
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#include <wtf/MathExtras.h>
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namespace WebCore {
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bool AffineTransform::isInvertible() const
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{
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return det() != 0.0;
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}
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AffineTransform& AffineTransform::multiply(const AffineTransform& other)
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{
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return (*this) *= other;
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}
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AffineTransform& AffineTransform::scale(double s)
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{
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return scale(s, s);
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}
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AffineTransform& AffineTransform::scaleNonUniform(double sx, double sy)
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{
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return scale(sx, sy);
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}
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AffineTransform& AffineTransform::rotateFromVector(double x, double y)
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{
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return rotate(rad2deg(atan2(y, x)));
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}
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AffineTransform& AffineTransform::flipX()
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{
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return scale(-1.0f, 1.0f);
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}
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AffineTransform& AffineTransform::flipY()
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{
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return scale(1.0f, -1.0f);
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}
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AffineTransform& AffineTransform::skew(double angleX, double angleY)
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{
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return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY)));
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}
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AffineTransform& AffineTransform::skewX(double angle)
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{
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return shear(tan(deg2rad(angle)), 0.0f);
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}
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AffineTransform& AffineTransform::skewY(double angle)
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{
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return shear(0.0f, tan(deg2rad(angle)));
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}
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IntPoint AffineTransform::mapPoint(const IntPoint& point) const
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{
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double x2, y2;
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map(point.x(), point.y(), &x2, &y2);
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// Round the point.
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return IntPoint(lround(x2), lround(y2));
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}
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FloatPoint AffineTransform::mapPoint(const FloatPoint& point) const
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{
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double x2, y2;
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map(point.x(), point.y(), &x2, &y2);
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return FloatPoint(static_cast<float>(x2), static_cast<float>(y2));
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}
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}
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