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96 lines
2.8 KiB
C
96 lines
2.8 KiB
C
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/*
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Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
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2004, 2005 Rob Buis <buis@kde.org>
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This file is part of the KDE project
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef SVGTransform_h
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#define SVGTransform_h
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#if ENABLE(SVG)
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#include "AffineTransform.h"
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#include "FloatPoint.h"
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#include <wtf/RefCounted.h>
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#include <wtf/RefPtr.h>
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namespace WebCore {
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class FloatSize;
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class SVGTransform {
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public:
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enum SVGTransformType {
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SVG_TRANSFORM_UNKNOWN = 0,
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SVG_TRANSFORM_MATRIX = 1,
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SVG_TRANSFORM_TRANSLATE = 2,
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SVG_TRANSFORM_SCALE = 3,
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SVG_TRANSFORM_ROTATE = 4,
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SVG_TRANSFORM_SKEWX = 5,
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SVG_TRANSFORM_SKEWY = 6
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};
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SVGTransform();
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SVGTransform(SVGTransformType);
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explicit SVGTransform(const AffineTransform&);
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virtual ~SVGTransform();
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SVGTransformType type() const;
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AffineTransform matrix() const;
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float angle() const;
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FloatPoint rotationCenter() const;
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void setMatrix(const AffineTransform&);
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void setTranslate(float tx, float ty);
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void setScale(float sx, float sy);
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void setRotate(float angle, float cx, float cy);
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void setSkewX(float angle);
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void setSkewY(float angle);
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// Internal use only (animation system)
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FloatPoint translate() const;
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FloatSize scale() const;
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bool isValid();
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private:
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SVGTransformType m_type;
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float m_angle;
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FloatPoint m_center;
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AffineTransform m_matrix;
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};
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inline bool operator==(const SVGTransform& a, const SVGTransform& b)
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{
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return a.type() == b.type() && a.angle() == b.angle() && a.matrix() == b.matrix();
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}
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inline bool operator!=(const SVGTransform& a, const SVGTransform& b)
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{
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return !(a == b);
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}
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} // namespace WebCore
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#endif // ENABLE(SVG)
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#endif
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// vim:ts=4:noet
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