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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
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/*
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Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#if ENABLE(SVG) && ENABLE(SVG_FILTERS)
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#include "SVGFESpotLightElement.h"
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#include "SVGSpotLightSource.h"
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namespace WebCore {
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SVGFESpotLightElement::SVGFESpotLightElement(const QualifiedName& tagName, Document* doc)
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: SVGFELightElement(tagName, doc)
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{
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}
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SVGFESpotLightElement::~SVGFESpotLightElement()
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{
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}
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SVGLightSource* SVGFESpotLightElement::lightSource() const
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{
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FloatPoint3D pos(x(), y(), z());
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// convert lookAt to a direction
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FloatPoint3D direction(pointsAtX() - pos.x(),
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pointsAtY() - pos.y(),
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pointsAtZ() - pos.z());
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direction.normalize();
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return new SVGSpotLightSource(pos, direction, specularExponent(), limitingConeAngle());
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}
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}
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#endif // ENABLE(SVG)
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// vim:ts=4:noet
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