kdelibs/kdeui/tests/kactioncategorytest.cpp

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2014-11-13 01:04:59 +02:00
#include "kactioncategorytest.h"
#include "kaction.h"
#include "kactioncollection.h"
#include "kactioncategory.h"
#include "kselectaction.h"
#include "kstandardaction.h"
void tst_KActionCategory::tstCreation()
{
KActionCollection collection((QObject *)NULL);
KActionCategory category1("category1", &collection);
KActionCategory category2("category2", &collection);
// Check that the name is correct
Q_ASSERT( category1.text() == "category1" );
Q_ASSERT( category2.text() == "category2" );
// Check that the parent is correct
Q_ASSERT( category1.collection() == &collection );
Q_ASSERT( category2.collection() == &collection );
// Check that the category is available as a child of the collection
QList<KActionCategory*> categories = collection.findChildren<KActionCategory*>();
Q_ASSERT( categories.size() == 2);
Q_ASSERT( categories.count(&category1) == 1 );
Q_ASSERT( categories.count(&category2) == 1 );
// Change the text
category1.setText("Other Text");
Q_ASSERT( category1.text() == "Other Text" );
}
void tst_KActionCategory::tstSynchronization()
{
KActionCollection collection((QObject *)NULL);
KActionCategory category1("category1", &collection);
KActionCategory category2("category2", &collection);
// The collection is empty
Q_ASSERT( collection.count() == 0 );
// Now add a action to category1
KAction *action1 = category1.addAction("action1");
// Check it was added to the category.
Q_ASSERT( category1.actions().count() == 1 );
Q_ASSERT( category1.actions().count(action1) == 1 );
// Check it was added to the collection
Q_ASSERT( collection.actions().count() == 1 );
Q_ASSERT( collection.actions().count(action1) == 1 );
// Short intermezzo. Add the action a second time
category1.addAction("action1_new", action1);
Q_ASSERT( category1.actions().count() == 1 );
Q_ASSERT( category1.actions().count(action1) == 1 );
Q_ASSERT( collection.actions().count() == 1 );
Q_ASSERT( collection.actions().count(action1) == 1 );
// Now add a action to category2
KAction *action2 = category2.addAction("action2");
// Check it was added to the category.
Q_ASSERT( category2.actions().count() == 1 );
Q_ASSERT( category2.actions().count(action2) == 1 );
// Check it was added to the collection
Q_ASSERT( collection.actions().count() == 2 );
Q_ASSERT( collection.actions().count(action2) == 1 );
// Delete action1
delete action1;
// Check it was removed from the collection
Q_ASSERT( collection.actions().count() == 1 );
Q_ASSERT( collection.actions().count(action1) == 0 );
// Check it was removed from the category.
Q_ASSERT( category1.actions().count() == 0 );
Q_ASSERT( category1.actions().count(action1) == 0 );
// Remove action2 from the collection
collection.removeAction(action2);
// Check it was removed from the collection
Q_ASSERT( collection.actions().count() == 0 );
Q_ASSERT( collection.actions().count(action2) == 0 );
// Check it was removed from the category.
Q_ASSERT( category2.actions().count() == 0 );
Q_ASSERT( category2.actions().count(action2) == 0 );
// Create another category, add a action, delete the category and check
// if the action is still part of the collection.
KActionCategory *category3 = new KActionCategory("category3", &collection);
KAction *action3 = category3->addAction( "action3" );
// Check it was added to the collection
Q_ASSERT( collection.actions().count(action3) == 1 );
// delete the category
delete category3;
// Make sure the action is still there.
Q_ASSERT( collection.actions().count(action3) == 1 );
Q_UNUSED(action3);
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}
void tst_KActionCategory::tstActionCreation()
{
KActionCollection collection((QObject *)NULL);
KActionCategory category("category", &collection);
// QAction * addAction(const QString &name, QAction *action);
QAction *action1 = new KAction(NULL);
category.addAction("action1", action1);
Q_ASSERT( category.actions().count(action1) == 1 );
Q_ASSERT( collection.actions().count(action1) == 1 );
// KAction * addAction(const QString &name, KAction *action);
KAction *action2 = new KAction(NULL);
category.addAction("action2", action2);
Q_ASSERT( category.actions().count(action2) == 1 );
Q_ASSERT( collection.actions().count(action2) == 1 );
// KAction * addAction(
// KStandardAction::StandardAction actionType,
// const QObject *receiver = NULL,
// const char *member = NULL);
KAction *action3 = category.addAction(KStandardAction::Revert);
Q_ASSERT( category.actions().count(action3) == 1 );
Q_ASSERT( collection.actions().count(action3) == 1 );
// KAction * addAction(
// KStandardAction::StandardAction actionType,
// const QString &name,
// const QObject *receiver = NULL,
// const char *member = NULL);
KAction *action4 = category.addAction(KStandardAction::Quit, "myownname");
Q_ASSERT( action4->objectName() == "myownname" );
Q_ASSERT( category.actions().count(action4) == 1 );
Q_ASSERT( collection.actions().count(action4) == 1 );
// KAction *addAction(
// const QString &name,
// const QObject *receiver = NULL,
// const char *member = NULL);
KAction *action5 = category.addAction("action5");
Q_ASSERT( category.actions().count(action5) == 1 );
Q_ASSERT( collection.actions().count(action5) == 1 );
// template<class ActionType>
// ActionType *add(
// const QString &name,
// const QObject *receiver = NULL,
// const char *member = NULL)
KSelectAction *action6 = category.add<KSelectAction>("action6");
Q_ASSERT( category.actions().count(action6) == 1 );
Q_ASSERT( collection.actions().count(action6) == 1 );
// There should be 6 actions inside the collection and category
Q_ASSERT( category.actions().count() == 6 );
Q_ASSERT( collection.actions().count() == 6 );
Q_UNUSED(action3);
Q_UNUSED(action4);
Q_UNUSED(action5);
Q_UNUSED(action6);
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}
QTEST_KDEMAIN(tst_KActionCategory, GUI)
#include "moc_kactioncategorytest.cpp"