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127 lines
4.8 KiB
C++
127 lines
4.8 KiB
C++
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/*
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Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#if ENABLE(SVG) && ENABLE(SVG_FILTERS)
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#include "SVGFEDiffuseLightingElement.h"
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#include "Attr.h"
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#include "RenderObject.h"
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#include "SVGColor.h"
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#include "SVGFELightElement.h"
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#include "SVGNames.h"
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#include "SVGParserUtilities.h"
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#include "SVGRenderStyle.h"
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#include "SVGFEDiffuseLighting.h"
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#include "SVGResourceFilter.h"
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namespace WebCore {
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SVGFEDiffuseLightingElement::SVGFEDiffuseLightingElement(const QualifiedName& tagName, Document* doc)
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: SVGFilterPrimitiveStandardAttributes(tagName, doc)
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, m_diffuseConstant(1.0f)
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, m_surfaceScale(1.0f)
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, m_kernelUnitLengthX(0.0f)
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, m_kernelUnitLengthY(0.0f)
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, m_filterEffect(0)
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{
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}
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SVGFEDiffuseLightingElement::~SVGFEDiffuseLightingElement()
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{
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delete m_filterEffect;
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}
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ANIMATED_PROPERTY_DEFINITIONS(SVGFEDiffuseLightingElement, String, String, string, In1, in1, SVGNames::inAttr, m_in1)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFEDiffuseLightingElement, float, Number, number, DiffuseConstant, diffuseConstant, SVGNames::diffuseConstantAttr, m_diffuseConstant)
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ANIMATED_PROPERTY_DEFINITIONS(SVGFEDiffuseLightingElement, float, Number, number, SurfaceScale, surfaceScale, SVGNames::surfaceScaleAttr, m_surfaceScale)
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ANIMATED_PROPERTY_DEFINITIONS_WITH_CUSTOM_IDENTIFIER(SVGFEDiffuseLightingElement, float, Number, number, KernelUnitLengthX, kernelUnitLengthX, SVGNames::kernelUnitLengthAttr, "kernelUnitLengthX", m_kernelUnitLengthX)
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ANIMATED_PROPERTY_DEFINITIONS_WITH_CUSTOM_IDENTIFIER(SVGFEDiffuseLightingElement, float, Number, number, KernelUnitLengthY, kernelUnitLengthY, SVGNames::kernelUnitLengthAttr, "kernelUnitLengthY", m_kernelUnitLengthY)
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void SVGFEDiffuseLightingElement::parseMappedAttribute(MappedAttribute *attr)
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{
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const String& value = attr->value();
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if (attr->name() == SVGNames::inAttr)
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setIn1BaseValue(value);
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else if (attr->name() == SVGNames::surfaceScaleAttr)
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setSurfaceScaleBaseValue(value.toFloat());
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else if (attr->name() == SVGNames::diffuseConstantAttr)
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setDiffuseConstantBaseValue(value.toInt());
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else if (attr->name() == SVGNames::kernelUnitLengthAttr) {
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float x, y;
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if (parseNumberOptionalNumber(value, x, y)) {
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setKernelUnitLengthXBaseValue(x);
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setKernelUnitLengthYBaseValue(y);
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}
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} else
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SVGFilterPrimitiveStandardAttributes::parseMappedAttribute(attr);
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}
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SVGFilterEffect* SVGFEDiffuseLightingElement::filterEffect(SVGResourceFilter* filter) const
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{
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if (!m_filterEffect)
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m_filterEffect = new SVGFEDiffuseLighting(filter);
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m_filterEffect->setIn(in1());
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m_filterEffect->setDiffuseConstant(diffuseConstant());
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m_filterEffect->setSurfaceScale(surfaceScale());
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m_filterEffect->setKernelUnitLengthX(kernelUnitLengthX());
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m_filterEffect->setKernelUnitLengthY(kernelUnitLengthY());
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SVGFEDiffuseLightingElement* nonConstThis = const_cast<SVGFEDiffuseLightingElement*>(this);
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RenderStyle* parentStyle = nonConstThis->styleForRenderer(parent()->renderer());
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RenderStyle* filterStyle = nonConstThis->resolveStyle(parentStyle);
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m_filterEffect->setLightingColor(filterStyle->svgStyle()->lightingColor());
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setStandardAttributes(m_filterEffect);
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parentStyle->deref(document()->renderArena());
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filterStyle->deref(document()->renderArena());
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updateLights();
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return m_filterEffect;
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}
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void SVGFEDiffuseLightingElement::updateLights() const
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{
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if (!m_filterEffect)
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return;
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SVGLightSource* light = 0;
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for (Node* n = firstChild(); n; n = n->nextSibling()) {
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if (n->hasTagName(SVGNames::feDistantLightTag) ||
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n->hasTagName(SVGNames::fePointLightTag) ||
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n->hasTagName(SVGNames::feSpotLightTag)) {
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SVGFELightElement* lightNode = static_cast<SVGFELightElement*>(n);
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light = lightNode->lightSource();
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break;
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}
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}
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m_filterEffect->setLightSource(light);
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}
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}
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#endif // ENABLE(SVG)
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// vim:ts=4:noet
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