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https://bitbucket.org/smil3y/kdelibs.git
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281 lines
7.5 KiB
C++
281 lines
7.5 KiB
C++
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/*
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* Copyright (C) 2006 Zack Rusin <zack@kde.org>
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* 2006 Rob Buis <buis@kde.org>
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "Path.h"
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#include "FloatRect.h"
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//#include "PlatformString.h"
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#include "AffineTransform.h"
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#include <QPainterPath>
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#include <QMatrix>
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#include <QString>
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#define _USE_MATH_DEFINES
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#include <math.h>
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using namespace WebCore;
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namespace khtml {
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Path::Path()
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: m_path(new QPainterPath())
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{
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}
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Path::~Path()
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{
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delete m_path;
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}
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Path::Path(const Path& other)
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: m_path(new QPainterPath(*other.platformPath()))
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{
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}
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Path& Path::operator=(const Path& other)
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{
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if (&other != this) {
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delete m_path;
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m_path = new QPainterPath(*other.platformPath());
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}
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return *this;
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}
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bool Path::contains(const FloatPoint& point, WindRule rule) const
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{
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Qt::FillRule savedRule = m_path->fillRule();
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m_path->setFillRule(rule == RULE_EVENODD ? Qt::OddEvenFill : Qt::WindingFill);
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bool contains = m_path->contains(point);
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m_path->setFillRule(savedRule);
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return contains;
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}
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void Path::translate(const FloatSize& size)
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{
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QMatrix matrix;
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matrix.translate(size.width(), size.height());
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*m_path = (*m_path) * matrix;
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}
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FloatRect Path::boundingRect() const
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{
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return m_path->boundingRect();
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}
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void Path::moveTo(const FloatPoint& point)
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{
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m_path->moveTo(point);
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}
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void Path::addLineTo(const FloatPoint& p)
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{
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m_path->lineTo(p);
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}
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void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
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{
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m_path->quadTo(cp, p);
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}
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void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
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{
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m_path->cubicTo(cp1, cp2, p);
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}
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void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
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{
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//FIXME: busted
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qWarning("arcTo is busted");
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m_path->arcTo(p1.x(), p1.y(), p2.x(), p2.y(), radius, 90);
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}
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void Path::closeSubpath()
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{
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m_path->closeSubpath();
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}
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#define DEGREES(t) ((t) * 180.0 / M_PI)
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void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
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{
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qreal xc = p.x();
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qreal yc = p.y();
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qreal radius = r;
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//### HACK
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// In Qt we don't switch the coordinate system for degrees
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// and still use the 0,0 as bottom left for degrees so we need
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// to switch
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sar = -sar;
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ear = -ear;
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anticlockwise = !anticlockwise;
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//end hack
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float sa = DEGREES(sar);
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float ea = DEGREES(ear);
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double span = 0;
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double xs = xc - radius;
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double ys = yc - radius;
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double width = radius*2;
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double height = radius*2;
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if (!anticlockwise && (ea < sa))
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span += 360;
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else if (anticlockwise && (sa < ea))
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span -= 360;
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// this is also due to switched coordinate system
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// we would end up with a 0 span instead of 360
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if (!(qFuzzyCompare(span + (ea - sa), 0.0) &&
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qFuzzyCompare(qAbs(span), 360.0))) {
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span += ea - sa;
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}
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m_path->moveTo(QPointF(xc + radius * cos(sar),
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yc - radius * sin(sar)));
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m_path->arcTo(xs, ys, width, height, sa, span);
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}
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void Path::addRect(const FloatRect& r)
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{
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m_path->addRect(r.x(), r.y(), r.width(), r.height());
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}
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void Path::addEllipse(const FloatRect& r)
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{
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m_path->addEllipse(r.x(), r.y(), r.width(), r.height());
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}
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void Path::clear()
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{
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*m_path = QPainterPath();
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}
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bool Path::isEmpty() const
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{
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return m_path->isEmpty();
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}
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DOM::DOMString Path::debugString() const
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{
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QString ret;
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for (int i = 0; i < m_path->elementCount(); ++i) {
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const QPainterPath::Element &cur = m_path->elementAt(i);
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switch (cur.type) {
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case QPainterPath::MoveToElement:
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ret += QString("M %1 %2").arg(cur.x).arg(cur.y);
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break;
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case QPainterPath::LineToElement:
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ret += QString("L %1 %2").arg(cur.x).arg(cur.y);
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break;
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case QPainterPath::CurveToElement:
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{
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const QPainterPath::Element &c1 = m_path->elementAt(i + 1);
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const QPainterPath::Element &c2 = m_path->elementAt(i + 2);
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Q_ASSERT(c1.type == QPainterPath::CurveToDataElement);
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Q_ASSERT(c2.type == QPainterPath::CurveToDataElement);
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ret += QString("C %1 %2 %3 %4 %5 %6").arg(cur.x).arg(cur.y).arg(c1.x).arg(c1.y).arg(c2.x).arg(c2.y);
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i += 2;
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break;
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}
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case QPainterPath::CurveToDataElement:
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Q_ASSERT(false);
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break;
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}
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}
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return ret;
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}
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void Path::apply(void* info, PathApplierFunction function) const
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{
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PathElement pelement;
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FloatPoint points[3];
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pelement.points = points;
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for (int i = 0; i < m_path->elementCount(); ++i) {
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const QPainterPath::Element& cur = m_path->elementAt(i);
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switch (cur.type) {
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case QPainterPath::MoveToElement:
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pelement.type = PathElementMoveToPoint;
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pelement.points[0] = QPointF(cur);
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function(info, &pelement);
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break;
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case QPainterPath::LineToElement:
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pelement.type = PathElementAddLineToPoint;
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pelement.points[0] = QPointF(cur);
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function(info, &pelement);
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break;
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case QPainterPath::CurveToElement:
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{
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const QPainterPath::Element& c1 = m_path->elementAt(i + 1);
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const QPainterPath::Element& c2 = m_path->elementAt(i + 2);
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Q_ASSERT(c1.type == QPainterPath::CurveToDataElement);
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Q_ASSERT(c2.type == QPainterPath::CurveToDataElement);
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pelement.type = PathElementAddCurveToPoint;
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pelement.points[0] = QPointF(cur);
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pelement.points[1] = QPointF(c1);
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pelement.points[2] = QPointF(c2);
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function(info, &pelement);
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i += 2;
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break;
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}
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case QPainterPath::CurveToDataElement:
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Q_ASSERT(false);
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}
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}
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}
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void Path::transform(const AffineTransform& transform)
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{
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if (m_path) {
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QMatrix mat = transform;
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QPainterPath temp = mat.map(*m_path);
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delete m_path;
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m_path = new QPainterPath(temp);
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}
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}
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}
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// vim: ts=4 sw=4 et
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