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193 lines
5.2 KiB
C++
193 lines
5.2 KiB
C++
#ifndef OXYGENMDIWINDOWSHADOW_H
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#define OXYGENMDIWINDOWSHADOW_H
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//////////////////////////////////////////////////////////////////////////////
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// oxygenmdiwindowshadow.h
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// handle MDI windows' shadows
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// -------------------
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//
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// Copyright (c) 2010 Hugo Pereira Da Costa <hugo.pereira@free.fr>
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//
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// Largely inspired from skulpture widget style
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// Copyright (c) 2007-2009 Christoph Feck <christoph@maxiom.de>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include <QtCore/QEvent>
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#include <QtCore/QObject>
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#include <QtCore/QSet>
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#include <QtGui/QWidget>
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#include <QtGui/qevent.h>
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#include <KColorScheme>
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#include "oxygenstylehelper.h"
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#include "oxygentileset.h"
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namespace Oxygen
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{
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//! frame shadow
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/*! this allows the shadow to be painted over the widgets viewport */
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class MdiWindowShadow: public QWidget
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{
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Q_OBJECT
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public:
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//! shadow size (hard coded)
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enum { ShadowSize = 10 };
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//! constructor
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explicit MdiWindowShadow( QWidget* parent, TileSet tileSet ):
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QWidget( parent ),
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_widget( 0L ),
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_tileSet( tileSet )
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{
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setAttribute( Qt::WA_OpaquePaintEvent, false );
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setAttribute( Qt::WA_TransparentForMouseEvents, true );
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setFocusPolicy( Qt::NoFocus );
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}
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//! destructor
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virtual ~MdiWindowShadow( void )
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{}
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//! update geometry
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void updateGeometry( void );
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//! update ZOrder
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void updateZOrder( void );
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//! set associated window
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void setWidget( QWidget* value )
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{ _widget = value; }
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//! associated window
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QWidget* widget( void ) const
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{ return _widget; }
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protected:
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//! painting
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virtual void paintEvent(QPaintEvent *);
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private:
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//! associated widget
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QWidget* _widget;
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//! tileset rect, used for painting
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QRect _tileSetRect;
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//! tileset used to draw shadow
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TileSet _tileSet;
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};
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//! shadow manager
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class MdiWindowShadowFactory: public QObject
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{
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Q_OBJECT
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public:
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//! constructor
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MdiWindowShadowFactory( QObject*, StyleHelper& );
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//! destructor
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virtual ~MdiWindowShadowFactory( void )
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{}
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//! register widget
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bool registerWidget( QWidget* );
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//! unregister
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void unregisterWidget( QWidget* );
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//! true if widget is registered
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bool isRegistered( const QObject* widget ) const
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{ return _registeredWidgets.contains( widget ); }
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//! event filter
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virtual bool eventFilter( QObject*, QEvent*);
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protected:
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//! find shadow matching a given object
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MdiWindowShadow* findShadow( QObject* ) const;
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//! install shadows on given widget
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void installShadow( QObject* );
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//! remove shadows from widget
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void removeShadow( QObject* );
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//! hide shadows
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void hideShadows( QObject* object ) const
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{
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if( MdiWindowShadow* windowShadow = findShadow( object ) )
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{ windowShadow->hide(); }
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}
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//! update ZOrder
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void updateShadowZOrder( QObject* object ) const
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{
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if( MdiWindowShadow* windowShadow = findShadow( object ) )
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{
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if( !windowShadow->isVisible() ) windowShadow->show();
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windowShadow->updateZOrder();
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}
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}
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//! update shadows geometry
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void updateShadowGeometry( QObject* object ) const
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{
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if( MdiWindowShadow* windowShadow = findShadow( object ) )
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{ windowShadow->updateGeometry(); }
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}
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//! update shadows
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void update( QObject* object ) const
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{
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if( MdiWindowShadow* windowShadow = findShadow( object ) )
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{ windowShadow->update(); }
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}
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protected slots:
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//! triggered by object destruction
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void widgetDestroyed( QObject* );
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private:
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//! set of registered widgets
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QSet<const QObject*> _registeredWidgets;
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//! tileset used to draw shadow
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TileSet _tileSet;
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};
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}
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#endif
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