kde-workspace/kstyles/oxygen/oxygenmdiwindowshadow.h

193 lines
5.2 KiB
C++

#ifndef OXYGENMDIWINDOWSHADOW_H
#define OXYGENMDIWINDOWSHADOW_H
//////////////////////////////////////////////////////////////////////////////
// oxygenmdiwindowshadow.h
// handle MDI windows' shadows
// -------------------
//
// Copyright (c) 2010 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Largely inspired from skulpture widget style
// Copyright (c) 2007-2009 Christoph Feck <christoph@maxiom.de>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include <QtCore/QEvent>
#include <QtCore/QObject>
#include <QtCore/QSet>
#include <QtGui/QWidget>
#include <QtGui/qevent.h>
#include <KColorScheme>
#include "oxygenstylehelper.h"
#include "oxygentileset.h"
namespace Oxygen
{
//! frame shadow
/*! this allows the shadow to be painted over the widgets viewport */
class MdiWindowShadow: public QWidget
{
Q_OBJECT
public:
//! shadow size (hard coded)
enum { ShadowSize = 10 };
//! constructor
explicit MdiWindowShadow( QWidget* parent, TileSet tileSet ):
QWidget( parent ),
_widget( 0L ),
_tileSet( tileSet )
{
setAttribute( Qt::WA_OpaquePaintEvent, false );
setAttribute( Qt::WA_TransparentForMouseEvents, true );
setFocusPolicy( Qt::NoFocus );
}
//! destructor
virtual ~MdiWindowShadow( void )
{}
//! update geometry
void updateGeometry( void );
//! update ZOrder
void updateZOrder( void );
//! set associated window
void setWidget( QWidget* value )
{ _widget = value; }
//! associated window
QWidget* widget( void ) const
{ return _widget; }
protected:
//! painting
virtual void paintEvent(QPaintEvent *);
private:
//! associated widget
QWidget* _widget;
//! tileset rect, used for painting
QRect _tileSetRect;
//! tileset used to draw shadow
TileSet _tileSet;
};
//! shadow manager
class MdiWindowShadowFactory: public QObject
{
Q_OBJECT
public:
//! constructor
MdiWindowShadowFactory( QObject*, StyleHelper& );
//! destructor
virtual ~MdiWindowShadowFactory( void )
{}
//! register widget
bool registerWidget( QWidget* );
//! unregister
void unregisterWidget( QWidget* );
//! true if widget is registered
bool isRegistered( const QObject* widget ) const
{ return _registeredWidgets.contains( widget ); }
//! event filter
virtual bool eventFilter( QObject*, QEvent*);
protected:
//! find shadow matching a given object
MdiWindowShadow* findShadow( QObject* ) const;
//! install shadows on given widget
void installShadow( QObject* );
//! remove shadows from widget
void removeShadow( QObject* );
//! hide shadows
void hideShadows( QObject* object ) const
{
if( MdiWindowShadow* windowShadow = findShadow( object ) )
{ windowShadow->hide(); }
}
//! update ZOrder
void updateShadowZOrder( QObject* object ) const
{
if( MdiWindowShadow* windowShadow = findShadow( object ) )
{
if( !windowShadow->isVisible() ) windowShadow->show();
windowShadow->updateZOrder();
}
}
//! update shadows geometry
void updateShadowGeometry( QObject* object ) const
{
if( MdiWindowShadow* windowShadow = findShadow( object ) )
{ windowShadow->updateGeometry(); }
}
//! update shadows
void update( QObject* object ) const
{
if( MdiWindowShadow* windowShadow = findShadow( object ) )
{ windowShadow->update(); }
}
protected slots:
//! triggered by object destruction
void widgetDestroyed( QObject* );
private:
//! set of registered widgets
QSet<const QObject*> _registeredWidgets;
//! tileset used to draw shadow
TileSet _tileSet;
};
}
#endif