kde-workspace/kstyles/oxygen/oxygenmdiwindowshadow.cpp
2015-02-27 09:28:46 +00:00

223 lines
7.4 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// oxygenmdiwindowshadow.cpp
// handle MDI windows' shadows
// -------------------
//
// Copyright (c) 2010 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Largely inspired from skulpture widget style
// Copyright (c) 2007-2009 Christoph Feck <christoph@maxiom.de>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "oxygenmdiwindowshadow.h"
#include "moc_oxygenmdiwindowshadow.cpp"
#include "oxygenshadowcache.h"
#include <QtGui/QMdiArea>
#include <QtGui/QMdiSubWindow>
#include <QtGui/QPainter>
#include <QtCore/QTextStream>
namespace Oxygen
{
//____________________________________________________________________
void MdiWindowShadow::updateGeometry( void )
{
if( !_widget ) return;
// get tileSet rect
_tileSetRect = _widget->frameGeometry().adjusted( -ShadowSize, -ShadowSize, ShadowSize, ShadowSize );
// get parent MDI area's viewport
QWidget *parent( parentWidget() );
if (parent && !qobject_cast<QMdiArea *>(parent) && qobject_cast<QMdiArea*>(parent->parentWidget()))
{ parent = parent->parentWidget(); }
if( qobject_cast<QAbstractScrollArea *>( parent ) )
{ parent = qobject_cast<QAbstractScrollArea *>( parent )->viewport(); }
// set geometry
QRect geometry( _tileSetRect );
if( parent ) geometry &= parent->rect();
setGeometry( geometry );
// translate rendering rect
_tileSetRect.translate( -geometry.topLeft() );
}
//____________________________________________________________________
void MdiWindowShadow::updateZOrder( void )
{ stackUnder( _widget ); }
//____________________________________________________________________
void MdiWindowShadow::paintEvent( QPaintEvent* event )
{
if( !_tileSet.isValid() ) return;
QPainter p( this );
p.setRenderHints( QPainter::Antialiasing );
p.setClipRegion( event->region() );
_tileSet.render( _tileSetRect, &p );
}
//____________________________________________________________________
MdiWindowShadowFactory::MdiWindowShadowFactory( QObject* parent, StyleHelper& helper ):
QObject( parent )
{
// create shadow cache
ShadowCache cache( helper );
cache.setShadowSize( QPalette::Inactive, MdiWindowShadow::ShadowSize );
cache.setShadowSize( QPalette::Active, MdiWindowShadow::ShadowSize );
// get tileset
_tileSet = *cache.tileSet( ShadowCache::Key() );
}
//____________________________________________________________________________________
bool MdiWindowShadowFactory::registerWidget( QWidget* widget )
{
// check widget type
if( !( widget && qobject_cast<QMdiSubWindow*>( widget ) ) ) return false;
// make sure widget is not already registered
if( isRegistered( widget ) ) return false;
// store in set
_registeredWidgets.insert( widget );
widget->installEventFilter( this );
// catch object destruction
connect( widget, SIGNAL(destroyed(QObject*)), SLOT(widgetDestroyed(QObject*)) );
return true;
}
//____________________________________________________________________________________
void MdiWindowShadowFactory::unregisterWidget( QWidget* widget )
{
if( !isRegistered( widget ) ) return;
widget->removeEventFilter( this );
_registeredWidgets.remove( widget );
removeShadow( widget );
}
//____________________________________________________________________________________
bool MdiWindowShadowFactory::eventFilter( QObject* object, QEvent* event )
{
switch( event->type() )
{
// TODO: possibly implement ZOrderChange event, to make sure that
// the shadow is always painted on top
case QEvent::ZOrderChange:
updateShadowZOrder( object );
break;
case QEvent::Destroy:
if( isRegistered( object ) )
{
_registeredWidgets.remove( object );
removeShadow( object );
}
break;
case QEvent::Hide:
hideShadows( object );
break;
case QEvent::Show:
installShadow( object );
updateShadowGeometry( object );
updateShadowZOrder( object );
break;
case QEvent::Move:
case QEvent::Resize:
updateShadowGeometry( object );
break;
default: break;
}
return QObject::eventFilter( object, event );
}
//____________________________________________________________________________________
MdiWindowShadow* MdiWindowShadowFactory::findShadow( QObject* object ) const
{
// check object,
if( !object->parent() ) return 0L;
// find existing window shadows
const QList<QObject* > children = object->parent()->children();
foreach( QObject *child, children )
{
if( MdiWindowShadow* shadow = qobject_cast<MdiWindowShadow*>(child) )
{ if( shadow->widget() == object ) return shadow; }
}
return 0L;
}
//____________________________________________________________________________________
void MdiWindowShadowFactory::installShadow( QObject* object )
{
// cast
QWidget* widget( static_cast<QWidget*>( object ) );
if( !widget->parentWidget() ) return;
// make sure shadow is not already installed
if( findShadow( object ) ) return;
// create new shadow
MdiWindowShadow* windowShadow( new MdiWindowShadow( widget->parentWidget(), _tileSet ) );
windowShadow->setWidget( widget );
windowShadow->show();
return;
}
//____________________________________________________________________________________
void MdiWindowShadowFactory::removeShadow( QObject* object )
{
if( MdiWindowShadow* windowShadow = findShadow( object ) )
{
windowShadow->hide();
windowShadow->deleteLater();
}
}
//____________________________________________________________________________________
void MdiWindowShadowFactory::widgetDestroyed( QObject* object )
{ _registeredWidgets.remove( object ); }
}