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![]() with the dialog animation in place (which was not a thing in the old implementation) the action may be triggered before the dialog has finished the animation (because it is async, e.g. D-Bus call on interface which involves event loop) and (for example) locking the screen when the dialog has not dissapeared yet making the animate complete once the screen is unlocked. to make the transition smooth delaying it by a little is a must Signed-off-by: Ivailo Monev <xakepa10@gmail.com> |
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.. | ||
CMakeLists.txt | ||
lockout.cpp | ||
lockout.h | ||
Messages.sh | ||
plasma-applet-lockout.desktop |