mirror of
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212 lines
5.3 KiB
C++
212 lines
5.3 KiB
C++
/*
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Copyright (C) 1999-2001 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2008 Michael Jansen <kde@michael-jansen.biz>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "triggers/triggers.h"
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#include "action_data/action_data.h"
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#include "windows_handler.h"
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#include <KDE/KAction>
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#include <KDE/KConfigGroup>
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#include <KDE/KDebug>
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#include "shortcuts_handler.h"
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namespace KHotKeys {
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ShortcutTriggerVisitor::~ShortcutTriggerVisitor()
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{}
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ShortcutTrigger::ShortcutTrigger(
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ActionData* data_P,
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const KShortcut& shortcut,
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const QUuid &uuid )
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: Trigger( data_P ),
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_uuid(uuid),
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_active(false),
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_shortcut(shortcut)
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{
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}
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ShortcutTrigger::~ShortcutTrigger()
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{
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keyboard_handler->removeAction( _uuid );
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}
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void ShortcutTrigger::accept(TriggerVisitor& visitor)
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{
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if (ShortcutTriggerVisitor *v = dynamic_cast<ShortcutTriggerVisitor*>(&visitor))
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{
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v->visit(*this);
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}
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else
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{
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kDebug() << "Visitor error";
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}
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}
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void ShortcutTrigger::aboutToBeErased()
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{
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disable();
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}
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void ShortcutTrigger::activate( bool newState )
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{
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#ifdef KHOTKEYS_TRACE
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kDebug() << "new:" << newState << "old:" << _active;
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#endif
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// If there is no change in state just return.
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if (newState == _active)
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return;
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_active = newState;
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if (_active)
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{
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QString name = data
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? data->name()
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: "TODO";
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// FIXME: The following workaround tries to prevent having two actions with
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// the same uuid. That happens wile exporting/importing actions. The uuid
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// is exported too.
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KAction *act = keyboard_handler->addAction( _uuid, name, _shortcut );
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// addAction can change the uuid. That's why we store the uuid from the
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// action
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_uuid = act->objectName();
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connect(
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act, SIGNAL(triggered(bool)),
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this, SLOT(trigger()) );
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connect(
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act, SIGNAL(globalShortcutChanged(QKeySequence)),
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this, SIGNAL(globalShortcutChanged(QKeySequence)));
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}
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else
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{
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// Disable the trigger. Delete the action.
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KAction *action = qobject_cast<KAction*>(keyboard_handler->getAction( _uuid ));
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if(action)
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{
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// In case the shortcut was changed from the kcm.
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_shortcut = action->globalShortcut();
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keyboard_handler->removeAction(_uuid);
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}
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}
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}
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void ShortcutTrigger::cfg_write( KConfigGroup& cfg_P ) const
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{
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base::cfg_write( cfg_P );
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cfg_P.writeEntry( "Key", shortcut().toString());
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cfg_P.writeEntry( "Type", "SHORTCUT" ); // overwrites value set in base::cfg_write()
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cfg_P.writeEntry( "Uuid", _uuid.toString() );
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}
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ShortcutTrigger* ShortcutTrigger::copy( ActionData* data_P ) const
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{
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return new ShortcutTrigger( data_P ? data_P : data, shortcut(), QUuid::createUuid());
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}
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const QString ShortcutTrigger::description() const
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{
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return i18n( "Shortcut trigger: " ) + shortcut().toString();
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}
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void ShortcutTrigger::disable()
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{
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activate(false);
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// Unregister the shortcut with kglobalaccel
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KAction *action = qobject_cast<KAction*>(keyboard_handler->getAction( _uuid ));
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if(action)
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{
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// In case the shortcut was changed from the kcm.
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_shortcut = action->globalShortcut();
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// Unregister the global shortcut.
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action->forgetGlobalShortcut();
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keyboard_handler->removeAction(_uuid);
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}
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}
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void ShortcutTrigger::enable()
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{
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// To enable the shortcut we have to just register it once with
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// kglobalaccel and deactivate it immediately
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activate(true);
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activate(false);
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}
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void ShortcutTrigger::set_key_sequence( const QKeySequence &seq )
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{
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// Get the action from the keyboard handler
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KAction *action = qobject_cast<KAction*>(keyboard_handler->getAction( _uuid ));
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if (!action)
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{
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_shortcut.setPrimary(seq);
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}
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else
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{
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action->setGlobalShortcut(
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KShortcut(seq),
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KAction::ActiveShortcut,
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KAction::NoAutoloading );
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}
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}
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KShortcut ShortcutTrigger::shortcut() const
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{
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// Get the action from the keyboard handler
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KAction *action = qobject_cast<KAction*>(keyboard_handler->getAction( _uuid ));
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if (!action)
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{
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// Not active!
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return _shortcut;
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}
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return action->globalShortcut();
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}
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void ShortcutTrigger::trigger()
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{
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if (khotkeys_active())
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{
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windows_handler->set_action_window( 0 ); // use active window
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data->execute();
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}
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}
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} // namespace KHotKeys
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