kde-workspace/krunner/interfaces/default/selectionbar.cpp

87 lines
3.1 KiB
C++

/***************************************************************************
* Copyright 2009 by Aaron Seigo <aseigo@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
***************************************************************************/
#include "selectionbar.h"
#include <QGraphicsScene>
#include <QtGui/qstyleoption.h>
#include <QTimer>
#include <KDebug>
#include <Plasma/FrameSvg>
#include "resultitem.h"
SelectionBar::SelectionBar(QGraphicsWidget *parent)
: Plasma::ItemBackground(parent),
m_hideTimer(new QTimer(this))
{
// the hide timer is necessary because when calling QGraphicsScene::setFocusItem,
// the selection is cleared first, then set. this causes acquireTarget to get called
// multiple times, first with no selection. however, when the selection does go away
// permanently, we do want to hide.
m_hideTimer->setInterval(0);
m_hideTimer->setSingleShot(true);
connect(m_hideTimer, SIGNAL(timeout()), this, SLOT(actuallyHide()));
}
void SelectionBar::acquireTarget()
{
QList<QGraphicsItem *> selection = scene()->selectedItems();
if (selection.isEmpty()) {
m_hideTimer->start();
return;
}
m_hideTimer->stop();
//kDebug() << "showing an item!";
setTargetItem(selection.first());
setVisible(true);
}
void SelectionBar::actuallyHide()
{
hide();
}
QVariant SelectionBar::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
switch (change) {
case ItemSceneChange: {
if (scene()) {
disconnect(scene(), SIGNAL(selectionChanged()), this, SLOT(acquireTarget()));
}
QGraphicsScene *newScene = value.value<QGraphicsScene*>();
if (newScene) {
connect(newScene, SIGNAL(selectionChanged()), this, SLOT(acquireTarget()));
}
}
break;
default:
break;
}
return QGraphicsWidget::itemChange(change, value);
}
#include "moc_selectionbar.cpp"