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
note: plasma already has a signal plotter Signed-off-by: Ivailo Monev <xakepa10@gmail.com>
141 lines
6.1 KiB
C++
141 lines
6.1 KiB
C++
/*
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This file is part of the KDE project
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Copyright (c) 2006 - 2009 John Tapsell <tapsell@kde.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License version 2 or at your option version 3 as published by
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the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef KSIGNALPLOTTER_P_H
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#define KSIGNALPLOTTER_P_H
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//#define USE_QIMAGE
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// SVG support causes it to crash at the moment :(
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//#define SVG_SUPPORT
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// Use a seperate child widget to draw the graph in
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#include <QWidget>
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#include <QtGui/qevent.h>
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#ifdef SVG_SUPPORT
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namespace Plasma
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{
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class SVG;
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}
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#endif
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class GraphWidget;
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class KSignalPlotter;
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class KSignalPlotterPrivate {
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public:
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KSignalPlotterPrivate( KSignalPlotter * q_ptr );
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void drawWidget(QPainter *p, const QRect &boundingBox);
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void drawBackground(QPainter *p, const QRect & boundingBox) const;
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void drawThinFrame(QPainter *p, const QRect &boundingBox);
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void calculateNiceRange();
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void drawBeamToScrollableImage(QPainter *p, int index);
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void drawBeam(QPainter *p, const QRect &boundingBox, int horizontalScale, int index);
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void drawAxisText(QPainter *p, const QRect &boundingBox);
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void drawHorizontalLines(QPainter *p, const QRect &boundingBox) const;
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void drawVerticalLines(QPainter *p, const QRect &boundingBox, int correction=0) const;
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void redrawScrollableImage();
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void reorderBeams( const QList<int>& newOrder );
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void recalculateMaxMinValueForSample(const QList<qreal>&sampleBuf, int time );
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void rescale();
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void updateDataBuffers();
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void setupStyle();
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/** Return the given value as a string, with the given precision */
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QString scaledValueAsString( qreal value, int precision) const;
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void addSample( const QList<qreal>& sampleBuf );
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#ifdef SVG_SUPPORT
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void updateSvgBackground(const QRect &boundingBox);
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Plasma::SVG* mSvgRenderer;
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#endif
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QString mSvgFilename;
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QPixmap mBackgroundImage; ///A cache of the background of the widget. Contains the SVG or just white background with lines
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#ifdef USE_QIMAGE
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QImage mScrollableImage; ///The scrollable image for the widget. Contains the SVG lines
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#else
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QPixmap mScrollableImage; ///The scrollable image for the widget. Contains the SVG lines
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#endif
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int mScrollOffset; ///The scrollable image is, well, scrolled in a wrap-around window. mScrollOffset determines where the left hand side of the mScrollableImage should be drawn relative to the right hand side of view. 0 <= mScrollOffset < mScrollableImage.width()
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qreal mMinValue; ///The minimum value (unscaled) currently being displayed
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qreal mMaxValue; ///The maximum value (unscaled) currently being displayed
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qreal mUserMinValue; ///The minimum value (unscaled) set by changeRange(). This is the _maximum_ value that the range will start from.
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qreal mUserMaxValue; ///The maximum value (unscaled) set by changeRange(). This is the _minimum_ value that the range will reach to.
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unsigned int mRescaleTime; ///The number of data points passed since a value that is within 70% of the current maximum was found. This is for scaling the graph
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qreal mNiceMinValue; ///The minimum value rounded down to a 'nice' value
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qreal mNiceMaxValue; ///The maximum value rounded up to a 'nice' value. The idea is to round the value, say, 93 to 100.
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qreal mNiceRange; /// mNiceMaxValue - mNiceMinValue
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int mPrecision; ///The number of decimal place required to unambiguously label the axis
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qreal mScaleDownBy; /// @see setScaleDownBy
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bool mUseAutoRange; /// @see setUseAutoRange
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/** Whether to show a white line on the left and bottom of the widget, for a 3D effect */
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bool mShowThinFrame;
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bool mShowVerticalLines;
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uint mVerticalLinesDistance;
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bool mVerticalLinesScroll;
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uint mVerticalLinesOffset;
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uint mHorizontalScale;
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int mHorizontalLinesCount;
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bool mShowHorizontalLines;
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bool mStackBeams; /// Set to add the beam values onto each other
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int mFillOpacity; /// Fill the area underneath the beams
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bool mShowAxis;
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QList < QList<qreal> > mBeamData; // Every item in the linked list contains a set of data points to plot. The first item is the newest
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QList< QColor> mBeamColors; //These colors match up against the QList<qreal> in mBeamData
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QList< QColor> mBeamColorsLight; //These colors match up against the QList<qreal> in mBeamData, and are lighter than mBeamColors. Done for gradient effects
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unsigned int mMaxSamples; //This is what mBeamData.size() should equal when full. When we start off and have no data then mSamples will be higher. If we resize the widget so it's smaller, then for a short while this will be smaller
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int mNewestIndex; //The index to the newest item added. newestIndex+1 is the second newest, and so on
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KLocalizedString mUnit;
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int mAxisTextWidth;
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int mActualAxisTextWidth; // Sometimes there just is not enough room for all the requested axisTextWidth
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QRect mPlottingArea; /// The area in which the beams are drawn. Saved to make update() more efficient
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bool mSmoothGraph; /// Whether to smooth the graph by averaging using the formula (value*2 + last_value)/3.
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KSignalPlotter *q;
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bool mAxisTextOverlapsPlotter; // Whether we need to redraw the axis text on every update
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GraphWidget *mGraphWidget; ///< This is the widget that draws the actual graph
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};
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/* A class to draw the actual widget. This is used for the QWidget version of KSignalPlotter in order to speed up redraws */
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class GraphWidget : public QWidget {
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public:
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GraphWidget(QWidget *parent);
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virtual void paintEvent ( QPaintEvent * event );
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KSignalPlotterPrivate *signalPlotterPrivate;
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};
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#endif // KSIGNALPLOTTER_P_H
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